The Arrival is the only context that we, or more correctly Shepard has for mass relays exploding. And Shepard saw that one killed 300k Batarians and a star system, the whole star system. Shepard is not told the relays will have some small limited happy explosion or an implosion and do no damage. All that Shepard knows is they will be destroyed, and in the past that meant the destruction as in the Arrival. Shepard might want to ask a question at that point, at least.
Pretty much the TLDR of all those numerous "Why the heck should we trust what the Catalyst says" threads. Here is the Big Poobah of the enemy who claims all responsibilites for all that the Reapers did, and he says "OK, shoot thing totally unpurposeful thing to kill me and mine; touch this obviously lethal thing and control them instead of me; or go jump into this energy stream and turn everyone into robots; oh, and the relays might also blow up".
This is the point where you might actually genuinely want to do an
Isaac Clarke and tell it to go frell itself (warning, NSFW language, heavy Dead Space 2 spoilers). The point of contention is that what Shepard did in the endings of ME1 and ME2 was EXACTLY THIS. Why she is deprived of that ability in the third game, via, say, asking Hackett to demolish the Citadel as it apparently houses Space Hitler, even if it means Shepard's certain death, because it might stump the Reapers and help the Alliance secure a conventional victory (which, if you united the Quarians and the Geth is more than plausible numerically) -- that is what a lot of players would like to know. Why we cannot do that?
And this is discounting the fact that the very existence of the Catalyst, Starchild, Illustrious Leader, whatever -- it invalidates the entire frakking plot of the original game. Sort of makes you wonder if the ME3 team even remembered what it was about outside of the little cameos they were setting up for a random selecton of characters they so generously decided not to kill via Twitter or e-mail.
I am firmly in the demographic, I read book series and play game series regularly.
Not the point he was making, dude (you're a dude, right?). You're not the kind that buys Metal Gear games to learn of Snake's fate, you're the kind that buys them because they're awesome puzzle games with shooting elements. Not the kind that would ever buy Planescape Torment, what with its "talking is more important than fighting" philosophy. You don't get invested in the story, you're not in this for emotional feedback and seratonin, all you want is adrenaline.
I know it's not fair to segregate by that factor, as the segregation is actually the other way around -- there are games story-buffs don't touch because they have zero plot despite whatever great gameplay they might offer. They don't have a rich backstory and expanded universe to enjoy between and/or after the shooting in the game; and so they don't draw these players in. Just like there are gamers that enjoy shooters and strategy games regardless of plot, because they satiate their desire for adrenalin (Gears of War is the ultimate example here, as its story is an excuse plot at best; in the past, Contra, Doom and Quake fit the bill flawlessly) or brain-teasing (X-COM, Frozen Synapse).
But there are also gamers that can appreciate both. And games that provide both. Mass Effect was one such game. Mass Effect 3 fails catastrophically on the story-enjoyment front while delivering very good on the action front, far better than its predecessors. But the core demographic OF THE MASS EFFECT GAMES came in on the first game, they came in for an RPG. For the story. For the proverbial blue babies, as it turned out.
It's very hard to view this as anything other than a betrayal of the long-time fans. An intentional betrayal, as apparently "the game is as it was supposed to be", according to official sources.
Why does the Catalyst, or the civilization he came from, care about organic life in the first place?
If that doesn't get answered, we simply can't understand the Catalyst.
Option A: It's a synthetic of a race that destroyed their organic creators, gooed them for Reaper fuel and Said That It Was Good. AKA the original Cylons.
Option B: It's an organic that uploaded itself to take over the Reapers because he'd seen what they do to organics, and was trying to stop them, but then his brain broke under the digitization strain and he went on doing their same job with a new excuse for the gooification. AKA the Iron Savior concept.
Option C: It's a lie, he's frakking with Shepard. Reapers exist and do what they do because they CAN. Their origin is irrelevant and they themselves might not remember it anymore due to obscenely old age. AKA The Matrix.
Option D: Space Magic, "you don't need the answers to the Mass Effect universe", etc. AKA Mac Walters.
Modifié par Noelemahc, 19 mai 2012 - 09:57 .