BlueStorm83 wrote...
AlienShagger, you're bringing in a LOT of outside sources and reasons why the ending was brilliant. You're hinging it all on indoctrination, and comparing that to the war in Iraq and other things. Indoctrination has been a background plot point throughout the series- if they wanted it to be major, they could have had an entire game set on the Citadel with the nervous, claustrophobic feeling that any and all of your friends, allies, anyone you pass on the street could be an indoctrinated sleeper agent. Battlestar Galactica did that VERY well with the sleeper Cylons throughout the series. Mass Effect has been about War, to be sure, but Iraq? That's kinda reaching.
Furthermore, I'd like to point something out that we've all kinda forgotten. This is a GAME. People play games to WIN games. Maybe Mass Effect is more complex than Cribbage or Monopoly or Othello, but it has the same basic structure, that after it begins, you try to beat the competition and win. Also, all these comparisons to worldwide events is a current events thing, and while hard hitting now, the meaning would eventually fade. The best stories are timeless. Which is what ME was before such a divisive finale.
This is the major point often forgotten by those that want to ascribe esoteric meaning ot the ending. Games are about fun, and they can be about social commentary along the way. They can be thoughty and introspective experiences. They can be challenging. They can be dark and disturbing. But, they damn well better not stray from their core vision in the last 5 minutes of the game, add a new character as the major character of the game-more of a major character than the main protagonist/hero of the game as in the case of ME3, where the kid embodies not just one enemy, but untold numbers of enemies. If you buy the idea that the kid becomes the antagonist then you should buy the idea that instead of Shepard, they should have sent in a circus clown named Foo Foo.
What happened isn't that ME3 tried to continue some major plotline of the player and/or Shepard being indoctrinated. The only headaches I got occurred at the end of the game when I began bashing my head against the wall asking why the hell I gathered all the fricking war assets, let Mordin die, Thane die, Legion die, told EDI about love and that humans did more along the way then just reproduce, that life meant more than just existing-so EDI changed her fricking programming to aspire to love, altruism, and other great things. And my headache got worse as I slapped myself for actually thinking any of this mattered-all that reaper tag, the concern for my friends, resisting temptation so I stayed faithful to my LI. Heck, I kept twisting myself in knots wondering why I hadn't just let TIM live and do whatever the hell he wanted.
What we wanted was a winnable game. Winning isn't everything, but it often is the most fun thing about gaming. A great game would have featured a way to die nobly and show what that meant afterward and a way to survive victoriously and show what that meant afterward. This game especially. Because in this game, I've never played as a renegade-made very few renegade moves. I never have to if I don't want to. And the endings could have reflected that. People that wanted sacrifice in victory should have been able to achieve it and never have to have any other kind of ending if they didn't want it. Same for someone that thinks the reapers should succeed-they want dark, then by all means give that to them. And for those who want something that warms their heart in a different, less sad way, then a happy victorious Shepard survives ending. But, for god's sake we basically really wanted a real ending. As it is the ending leaves you hanging off the edge of a cliff.
I do see that IT makes some sense of the non-ending we already have, but it fails in that it doesn't change what is there, and it doesn't provide a true ending. A great many of us thinks that much of what is wrong with the ending starts in London when Shepard gets hit by the beam. A lot of people think that's where indoctrination takes hold. But for me personally to believe in IT, then I am still left with the god awful kid and his stupid comments and 3 choices. It changes how you can perceive them, but doesn't change that they are there.
Modifié par 3DandBeyond, 22 mai 2012 - 07:09 .