sdinc009 wrote...
As the ending stands now it is a tragedy, but that's why I wanted to omit the ending and look at everything else. For example, consider that (depending on how you chose Shepard's backstory) the Earthborn origin has Shepard starting out as a nobody that becaomes what he/she is through driven and determination. That is the framework for a comedy. Also, the endings of both ME 1 and 2 (for the most part depending on choice) fall in line with celebratory and victorious accomplishment, which again falls in line with a comedy. Perhaps this is truely why the ending to ME 3 seems so out of place. Because in a series that for the most part has fallen in line with a comedy, fo no reason has flipped to a different story structure. Also, a tradegic hero dies in the end due to some critical flaw, but what is Shepards critical flaw that results in his/her demise? The tragic death of the hero does not seem to be due to any fault of the hero, but just totaly random.
Well, I'd assert as the ending now stands it is nothing but a big void. In order for me to label something a comedy or a tragedy (comedy being used in the literary term, meaning happier, not funny, maybe even ironic), I'd have to have some part of my emotions going along for the ride. What the ending is to me is nothing. I have felt a great many things before within the game. I have laughed harder at some parts than ever before in a video game. I have cried, too. I've out and out hated (the whole kid thing), and have loved.
Some characters have touched me deeply-some that I never expected to. Some were made to make me feel and I accepted that, knew it was coming, but I didn't like James much at first, because it bothered me that they substituted new people for friends I already had. But, I ended up loving James-he called me Lola. Two things you should note here; James got very personal with my Shepard, and I used the term "me" instead of saying he called Shepard Lola. This is the big thing the game caused me to do. I became Shepard-ok, not stupid I know it's fiction and a game, but this is what good stories do. If the story is told more as if a first person story, you do feel like you become the protagonist.
The ending, well it doesn't make me sad in the sense that a tragedy should. It makes me sad that this could be how someone wanted such a great story and great feelings to end. I naturally didn't feel that it was a victorious comedy or some ironic twist of fate comedy. It felt like nothing. That gasp at the end seemed contrived. And then I'd have to point out that there's no possible way to feel anything deep about the ending when a main bright feature in otherwise dark scenery is the jungle world scene. That scene would be laughable if it weren't that someone is serious about it having some real meaning.
As a whole if you define tragedy as something that makes you sad, well the ending is that. That isn't only because of the no win situation. And it doesn't matter if there is the Shepard gasps part. The entirety is tragic to me no matter the choice or the EMS or the color of happy explosions one has. It's totally demoralizing not only because I think there's no possibility of real rewards or dire consequences for Shepard's actions throughout 3 games, but because there's also no real rewards or dire consequences for all the player's actions throughout 3 games. And, this does make me sad. No matter how many funny moments I find within the games or touching stories that get me deeply, the ending looms large and I get sad all over again. And it's all because of how irrational, incomprehensible (I understand the words, but the message is stupid), and non-contextual, incoherent, and out of place it is.
Modifié par 3DandBeyond, 22 mai 2012 - 09:45 .




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