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On the Mass Effect 3 endings. Yes, we are listening.


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#21151
3DandBeyond

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sdinc009 wrote...

As the ending stands now it is a tragedy, but that's why I wanted to omit the ending and look at everything else. For example, consider that (depending on how you chose Shepard's backstory) the Earthborn origin has Shepard starting out as a nobody that becaomes what he/she is through driven and determination. That is the framework for a comedy. Also, the endings of both ME 1 and 2 (for the most part depending on choice) fall in line with celebratory and victorious accomplishment, which again falls in line with a comedy. Perhaps this is truely why the ending to ME 3 seems so out of place. Because in a series that for the most part has fallen in line with a comedy, fo no reason has flipped to a different story structure. Also, a tradegic hero dies in the end due to some critical flaw, but what is Shepards critical flaw that results in his/her demise? The tragic death of the hero does not seem to be due to any fault of the hero, but just totaly random.


Well, I'd assert as the ending now stands it is nothing but a big void.  In order for me to label something a comedy or a tragedy (comedy being used in the literary term, meaning happier, not funny, maybe even ironic), I'd have to have some part of my emotions going along for the ride.  What the ending is to me is nothing.  I have felt a great many things before within the game.  I have laughed harder at some parts than ever before in a video game.  I have cried, too.  I've out and out hated (the whole kid thing), and have loved. 

Some characters have touched me deeply-some that I never expected to.  Some were made to make me feel and I accepted that, knew it was coming, but I didn't like James much at first, because it bothered me that they substituted new people for friends I already had.  But, I ended up loving James-he called me Lola.  Two things you should note here; James got very personal with my Shepard, and I used the term "me" instead of saying he called Shepard Lola.  This is the big thing the game caused me to do.  I became Shepard-ok, not stupid I know it's fiction and a game, but this is what good stories do.  If the story is told more as if a first person story, you do feel like you become the protagonist.

The ending, well it doesn't make me sad in the sense that a tragedy should.  It makes me sad that this could be how someone wanted such a great story and great feelings to end.  I naturally didn't feel that it was a victorious comedy or some ironic twist of fate comedy.  It felt like nothing.  That gasp at the end seemed contrived.  And then I'd have to point out that there's no possible way to feel anything deep about the ending when a main bright feature in otherwise dark scenery is the jungle world scene.  That scene would be laughable if it weren't that someone is serious about it having some real meaning.

As a whole if you define tragedy as something that makes you sad, well the ending is that.  That isn't only because of the no win situation.  And it doesn't matter if there is the Shepard gasps part.  The entirety is tragic to me no matter the choice or the EMS or the color of happy explosions one has.  It's totally demoralizing not only because I think there's no possibility of real rewards or dire consequences for Shepard's actions throughout 3 games, but because there's also no real rewards or dire consequences for all the player's actions throughout 3 games.  And, this does make me sad.  No matter how many funny moments I find within the games or touching stories that get me deeply, the ending looms large and I get sad all over again.  And it's all because of how irrational, incomprehensible (I understand the words, but the message is stupid), and non-contextual, incoherent, and out of place it is.

Modifié par 3DandBeyond, 22 mai 2012 - 09:45 .


#21152
Guest_karmattack_*

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BlueStorm83 wrote...

--  Oh, and (SIDE GRIPE!) to give us a fight where we're there not only with 2 squadmates, but with every surviving ally we have.  I mean EVERYONE.  Kaiden (or Ashley) Garrus, Wrex, Tali, Liara, Miranda, Jacob, Jack, Zaeed, Kasumi, Grunt, Samara, James, Edi, Joker in an ATLAS, Kolyat, Primarch Victus, Anderson, Hackett, any of the soldiers we walked past and overheard on the Citadel, OTHER SPECTERS (For being such a powerful force, we see far too little of them,) Bailey, Aria T'loak, Liara's "dad," a fistful of Geth and Rachni, Kenn (the traumatized Quarrian from the first ME2 mission,) the quarrian voiced by Claudia Black (Admiral Xen, was her name?) and anyone else I can't remember.  That would have been badass.  just a big effing battle royale against a few hundred reaper ground forces.  Would be cool to even have it where if someone bites it in that fight, based ENTIRELY on performance, they're dead dead, not just knocked out until you use first aid.

Siiiiiiiiiiigh.


My opinion of what Bioware should have done is essentially in the style of Run Lola Run mixed with what we're familiar with, where the idea is Shepard has to get to the Crucible in a certain amount of time and every variable changes how the next moment plays out -- variables being our allies and assets. These could take form of cutscene interrupts like how the jump through the Omega 4 relay played out, and who lived/died based on whether or not you had the ship upgrades, or how squad mates died based on how you chose their roles in the Suicide Mission. Except in this case you have situations like maybe... Shepard is making a charge toward Sovereign when he suddenly has to fight indoctrination. If you have the true Rachni Queen as an asset, she helps fight the indoctrination and helps Shep onto the next moment faster. Take the instance where Shep and squad are trying to fire the two cannons at the end -- maybe if you have the Krogan as an asset, they come in and defend Shep making the fight slightly easier and again getting you to the next point faster. Depending on how strong your alliance is, they send more Krogan. Then you can have even small examples like Jacob, Jack and her squad, or hell, even Thane's son open doors or create paths for you to circumnavigate small battles. Each character gets paid their due, while some live and some die. Some you can only get as assets if you're Renegade, and others as Paragon. It would be rich and would give the real story variance we all want. Then, depending on how quickly Shepard reaches the Crucible maybe people died in the Citadel and maybe they didn't. Maybe you can have more of an effect on how the Illusive Man's story played out and how it effects Anderson, and ultimately, maybe you could get (at the very least) a 4th (Victory) option with the Catalyst. 

Modifié par karmattack, 22 mai 2012 - 10:47 .


#21153
sdinc009

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karmattack wrote...

BlueStorm83 wrote...

--  Oh, and (SIDE GRIPE!) to give us a fight where we're there not only with 2 squadmates, but with every surviving ally we have.  I mean EVERYONE.  Kaiden (or Ashley) Garrus, Wrex, Tali, Liara, Miranda, Jacob, Jack, Zaeed, Kasumi, Grunt, Samara, James, Edi, Joker in an ATLAS, Kolyat, Primarch Victus, Anderson, Hackett, any of the soldiers we walked past and overheard on the Citadel, OTHER SPECTERS (For being such a powerful force, we see far too little of them,) Bailey, Aria T'loak, Liara's "dad," a fistful of Geth and Rachni, Kenn (the traumatized Quarrian from the first ME2 mission,) the quarrian voiced by Claudia Black (Admiral Xen, was her name?) and anyone else I can't remember.  That would have been badass.  just a big effing battle royale against a few hundred reaper ground forces.  Would be cool to even have it where if someone bites it in that fight, based ENTIRELY on performance, they're dead dead, not just knocked out until you use first aid.

Siiiiiiiiiiigh.


My opinion of what Bioware should have done is essentially in the style of Run Lola Run mixed with what we're familiar with, where the idea is Shepard has to get to the Crucible in a certain amount of time and every variable changes how the next moment plays out -- variables being our allies and assets. These could take form of cutscene interrupts like how the jump through the Omega 4 relay played out, and who lived/died based on whether or not you had the ship upgrades, or how squad mates died based on how you chose their roles in the Suicide Mission. Except in this case you have situations like maybe... Shepard is making a charge toward Sovereign when he suddenly has to fight indoctrination. If you have the true Rachni Queen as an asset, she helps helps fight the indoctrination and helps Shep onto the next moment faster. Take the instance where Shep and squad are trying to fire the two cannons at the end -- maybe if you have the Krogan as an asset, they come in and defend Shep making the fight slightly easier and again getting you to the next point faster. Depending on how strong your alliance is, they send more Krogan. Then you can have even small examples like Jacob, Jack and her squad, or hell, even Thane's son open doors or create paths for you to circumnavigate small battles. Each character gets paid their due, while some live and some die. Some you can only get as assets if you're Renegade, and others as Paragon. It would be rich and would give the real story variance we all want. Then, depending on how quickly Shepard reaches the Crucible maybe people died in the Citadel and maybe they didn't. Maybe you can have more of an effect on how the Illusive Man's story played out and how it effects Anderson, and ultimately, maybe you could get (at the very least) a 4th (Victory) option with the Catalyst. 


That would've been a great way to do end it

#21154
Holger1405

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sdinc009 wrote...

Obviously given the ending, but if we omit the way ME 3 ends, is the story logically a tragic story or comedic story? What critical flaw causes the demise of Shepard? Is there one or is the story telling about characters growing on a personal level and becoming better as a result of the events of the story? Throughout the game are you not improving the relations of not only your squad but also galacticx relations ie. Turians and Krogan, Krogan and Salarian, Geth and Quarian. And doesn't Shepard learn and grow as a result of his relations with your squad. Doesn't this tend to lean towards a comedic and uplifting celebratory conclusion?


I see your point.
Imho this is up to the Player.
You can make the game to a Greek tragedy (at least almost) or you can make it to something that is much more close to a comedy. (even let Shepard survive)

Well, I think that is something that makes this franchise so great in the first place.

Modifié par Holger1405, 22 mai 2012 - 10:45 .


#21155
AlienShagger

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Voodoo-j wrote...

For those that *like* the ending, you don't want to *like* multiple different endings that was supposed to be?

You play a game were you can try many flavors of ice cream, but even though there are many different toppings, you are TOLD what topping you can have, and only that topping.

Really... you like that?


Things I like about the final scenes:

a) I like that it so easily translates to real life.

B) I like the outrage it generates - it is what I feel is missing on so many issues in real life.

c) I like that the anger is all about broken expectations, showing that we do not need **** to hit the fan to start fixing issues. Higher aspirations and hopes will do just fine.

c) I like that it brings people to talk with a common emotional background - we've all had the same (imaginary) intergalactic friends, lovers and comrades in arms; so we sort of feel kinship, even though I have already ascertained that I can't stand some of the political positions people have in here. If it was just another soothing ending, I would not even have thought of it.

d) I like that it gives people some idea what it feels like not to be able to re-play a scene with huge consequences for (imaginary) loved ones and that there is just nothing you can do about it. I know you didn't want this, but no one usually wants things like that. It's what many people in the world get from us in real life, while we give it just enough thought to accept indoctrination.

e) I like it makes it easy to talk about indoctrination, which is what I think is the #1 issue in real life today. Bogus economic theories, bull**** reasons for war & genocide are running our civilization into the gutter. It is refreshing that I have talked about indoctrination for several days now without having to listen to accusations of being a conspiracy theorist.

f) I like it makes me think. I just realized that people are pissed about the percieved lack of opportunity, not how hard the things are. Case in point - getting Quarians and the Geth to stop fighting is actually pretty hard; I rewrote the geth in ME2, so it took me a replay of ME2 to avoid having to kill off an entire species. I guess people whould have been pissed about that too, if they didn't have an opportunity to do something about it. Well, that's Occupy Wall St. movement right there - outrage about the lack of opportunity to live a proper life. Lack of opportunity is a very legitimate reason to be pissed, so by all means rain down fire, but do get something positive out of the Occupy BioWare movement as well. I suggest you get sympathy with the schmucks on the streets accross the globe fighting for our opportunity :)

People say it's just a game and that we shouldnt read much into it - but you don't take your own advice, do you? You INSIST on a new ending, as if your life depended on it. I like that. It shows that things don't have to get worse for people to wake up. After all, we are angry about something as awesome as the ME series - that's an extra in our lives that we learned to love and expect. Yea, it's just a game. But look at what it does in real life. You cannot not like that.

Would I like "multiple endings" like "it was supposed to be"? Yes. Would it be less than what I got out of this? Hell yes. Now go rage and get me my multiple endings :P

Modifié par AlienShagger, 22 mai 2012 - 11:17 .


#21156
3DandBeyond

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@AlienShagger,

Well, I guess you lead a really different real life from mine. In my real life when I do something it has its own consequences. No podiums pop up to say pick a,b, or c.

The outrage is better directed at real life and is often found there today. I watch the news and see that lot of ignorant people are encouraged in real life to get angry at things in order to go against their own self-interest. I do not care to have to argue vociferously over the nonsensical ending of a video game that is a consumer product and was not delivered as promised.

It doesn't give me any feeling that I can't replay parts and change at least some things within the game. But the fact that the endings are the same basic things regardless of how many things (past a certain point) you did in the game or how hard you tried, is not an important life lesson. It's defeatest and demoralizing. Life can teach you that all on its own. It's not what I look for in a videogame that has never been about that.

As a sidenote, I've played games that have as a core feature no real easy do overs-Demon's Souls and Dark Souls. The first has no checkpoints and if you die, it starts you back at a certain beginning point and makes the playthrough harder. I'm fine with that. I knew it was different and meant to be so. ME has never had a major feeling of helplessness and hopelessness, yet that is the message in the ending. And, I am a very positive person so I am not imparting my own feelings onto it. I felt exactly zero, nada, nilch at the end as far as anything within the story. Beyond that I felt malaise and denial and sadness that anyone could have spent time writing this tripe.

Honest to god, if you feel in real life you've been indoctrinated either with the game or with anything else, then I don't know what to say to you.

I personally want to leave real world current event issues out of my gaming, thank you very much. I don't want to have to mull over my angst at real horrific war. That stuff breaks my heart. I've lived through the "red scare", the "nuke scare", the cold war, the vietnam war, the drug war, and now the war on terror. I ingest news on such subjects, but I don't want to have to fight those issues in a real emotional way in a game. I can fight "commies" or ****s in a COD game, where I don't have a love interest or real deep friendships, but in a game where I've been fighting reapers, I really don't want to be told that I've been fighting some master manipulator who started real global war to take over oil fields. I get enough of that and pay attention to it elsewhere.

I haven't been indoctrinated in real life, nor have a lot of other people. But often what other people are doing is just trying to live. Some of us have more time to pay attention to things and sometimes do develop alternate theories, but for others it's a matter of work, more work, trying to find work, family, and a little bit of entertainment. ME3 was the entertainment part.

And yes, many of us are quite passionate about this. Many people have played these games many times over 5 years. And a company made certain implicit and explicit promises that were not kept. But, this isn't like a toaster you can take back, because the ending ruins 2 other games, loads of DLC, comics, books, and a whole realm of entertainment. This is consumer action at its best. But, continue feeling indoctrinated if that works for you. Really, I mean that. Whatever floats your boat.

#21157
Voodoo-j

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AlienShagger wrote...

Voodoo-j wrote...

For those that *like* the ending, you don't want to *like* multiple different endings that was supposed to be?

You play a game were you can try many flavors of ice cream, but even though there are many different toppings, you are TOLD what topping you can have, and only that topping.

Really... you like that?


Things I like about the final scenes:

a) I like that it so easily translates to real life.

B) I like the outrage it generates - it is what I feel is missing on so many issues in real life.

c) I like that the anger is all about broken expectations, showing that we do not need **** to hit the fan to start fixing issues. Higher aspirations and hopes will do just fine.

c) I like that it brings people to talk with a common emotional background - we've all had the same (imaginary) intergalactic friends, lovers and comrades in arms; so we sort of feel kinship, even though I have already ascertained that I can't stand some of the political positions people have in here. If it was just another soothing ending, I would not even have thought of it.

d) I like that it gives people some idea what it feels like not to be able to re-play a scene with huge consequences for (imaginary) loved ones and that there is just nothing you can do about it. I know you didn't want this, but no one usually wants things like that. It's what many people in the world get from us in real life, while we give it just enough thought to accept indoctrination.

e) I like it makes it easy to talk about indoctrination, which is what I think is the #1 issue in real life today. Bogus economic theories, bull**** reasons for war & genocide are running our civilization into the gutter. It is refreshing that I have talked about indoctrination for several days now without having to listen to accusations of being a conspiracy theorist.

f) I like it makes me think. I just realized that people are pissed about the percieved lack of opportunity, not how hard the things are. Case in point - getting Quarians and the Geth to stop fighting is actually pretty hard; I rewrote the geth in ME2, so it took me a replay of ME2 to avoid having to kill off an entire species. I guess people whould have been pissed about that too, if they didn't have an opportunity to do something about it. Well, that's Occupy Wall St. movement right there - outrage about the lack of opportunity to live a proper life. Lack of opportunity is a very legitimate reason to be pissed, so by all means rain down fire, but do get something positive out of the Occupy BioWare movement as well. I suggest you get sympathy with the schmucks on the streets accross the globe fighting for our opportunity :)

People say it's just a game and that we shouldnt read much into it - but you don't take your own advice, do you? You INSIST on a new ending, as if your life depended on it. I like that. It shows that things don't have to get worse for people to wake up. After all, we are angry about something as awesome as the ME series - that's an extra in our lives that we learned to love and expect. Yea, it's just a game. But look at what it does in real life. You cannot not like that.

Would I like "multiple endings" like "it was supposed to be"? Yes. Would it be less than what I got out of this? Hell yes. Now go rage and get me my multiple endings :P


You obviously understand what it means to purchase a vidoe game for entertainment?
No? With that post I guess not!

This is not "that game", it's never been "that game".  That is pure BS if you think it's "that game"
Did you play the first 2 games?
Did you play the other games Bioware has made?
Then you would understand, when people purchased this game, they were not purchasing any of the items you speak of.

Let that sink in.  That's why people are pissed.
If the box said it was going to be different, if Bioware mentioned OMG we all went on a sabatical and have found religion, we are going off the charts and completely change the type of games we make.

But no, they didn't, in fact they kept publicly stating how this is going to be what they have been saying all along and confirming what their fans have been expecting.    Then they do this.

So I've heard enough of your point of view, glad you like it.
But PURE AND SIMPLE, the reason everyone is pissed is because it is not what it should be, what it's been said to be.  It's not the actual ending in of itself, so stop defending that.  That is not the issue.
The issue is that is not the ending Bioware said it would be.
Think about it.

#21158
Voodoo-j

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And if you still don't get it.

Your mother sends you to the store to get Milk, she needs it to make supper. You come back with POP.

It's not that you brought back POP, your mom loves POP.
It's that now she can't make supper, because you said oh hey mom, you wanted milk - OH SNAP HAHAHAHAHA TO BAD

She spent HOURS preparing for the meal, and the one thing she needs to finish it... you didn't get it for her.

If you still don't get it, your trolling, cause the words you've put in this thread tell me your not stupid.

Modifié par Voodoo-j, 22 mai 2012 - 11:35 .


#21159
BlueStorm83

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---  Hey guys?  We're all being manipulated by "The Reapers" here.  Instead of being unified and standing AGAINST BIOWARE here, we're taking the 3 choices.  Some of us are accepting the endings as they are and trying to just go with it (Control,) some of us like the current endings but want them to make sense in the game world (Synthesis,) and some of us want to obliterate the current endings and start from scratch (Destroy.)  I think that the only way to really win here is to just save the game and walk away (I.E. don't play their game.  Like, literally, don't play any bioware games.)

---  Having said that, I just got The Witcher: Enhanced Director's cut on Steam.  The third logo I saw was a BioWare logo (they licensed their engine.)  I then screamed "AW ****!" and laughed.  Ah well.  It's all the same to me.  Videogames all suck, eh?

#21160
BlueStorm83

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Voodoo-j wrote...

And if you still don't get it.

Your mother sends you to the store to get Milk, she needs it to make supper. You come back with POP.

It's not that you brought back POP, your mom loves POP.
It's that now she can't make supper, because you said oh hey mom, you wanted milk - OH SNAP HAHAHAHAHA TO BAD

She spent HOURS preparing for the meal, and the one thing she needs to finish it... you didn't get it for her.

If you still don't get it, your trolling, cause the words you've put in this thread tell me your not stupid.


You missed a plot point.  The reason you came home with POP is because when you got to the store, Mrs. Butterworth suddenly appeared and told you that you had to- HAD TO pick between going home with POP, Motor Oil, or Laundry Detergent.  The only reason you picked the POP is because there was no other way to leave the store, and you hoped and prayed that it would be halfway acceptable when you got home.

---  Don't be too hard on Shagger.  He makes a bunch of sense, you just have to alter the way you're thinking a bit.  Puff, puff.  Nah, not like that.  But what I get the feeling he's saying is less that he liked the ending MOVIES, and more that he's enjoying the fan reaction, discourse, and free exchange of ideas that RESULTED from it.  Almost as if this all here is part of the game experience too.  And honestly, if you consider it that way, it is pretty damn cool, and empowering.

But it still leaves the reason we're all here as some crapass endings that made as much sense as the Normandy growing arms and tossing cabbages at the Reapers until they all cried and ran home to mommy.  (Mommy is Tyler Perry, BTW.)

#21161
Avex0100

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 So when are they going to release thier "Ending Expansion" pack. I want to see if it will give me reason to play ME3 agian.

#21162
LiarasShield

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hope we get the differend endings that they promised in their interviews and get a victory ending and ending were we don't give into the reapers think that would all be nice touches

#21163
Thanatos144

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LiarasShield wrote...

hope we get the differend endings that they promised in their interviews and get a victory ending and ending were we don't give into the reapers think that would all be nice touches

Again nothing but a game was ever promised anyone..........Your delusions are not fact.

#21164
Archonsg

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The real reason why we didn't get multiple endings, as ADVERTISED.

Refer to this page for said Advertising: 
http://masseffect.bi...om/about/story/   

EXPERIENCE THE BEGINNING, MIDDLE, AND END OF AN EMOTIONAL STORY UNLIKE ANY OTHER, WHERE THE DECISIONS YOU MAKE COMPLETELY SHAPE YOUR EXPERIENCE AND OUTCOME.

Experience an End where my decisions shape the outcome huh? 


And the reason is :

EA Proud of Day One DLC
Greed.

Currently they state that there will be NO more ending DLCs.
I truly wonder though and later come up with a "Due to popular demand, we'll release an Alt Ending DLC at $$$..."

Modifié par Archonsg, 23 mai 2012 - 04:14 .


#21165
Guest_karmattack_*

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Archonsg wrote...

The real reason why we didn't get multiple endings, as ADVERTISED.

Refer to this page for said Advertising: 
http://masseffect.bi...om/about/story/   

EXPERIENCE THE BEGINNING, MIDDLE, AND END OF AN EMOTIONAL STORY UNLIKE ANY OTHER, WHERE THE DECISIONS YOU MAKE COMPLETELY SHAPE YOUR EXPERIENCE AND OUTCOME.

"Along the way, your choices drive powerful outcomes, including relationships with key characters, the fate of entire civilizations, and even RADICALLY DIFFERENT ENDING SCENARIOS."

...made me actually cringe.

The thing is, the rest of that statement is true. The genophage and Quarrian/Geth missions are amazing in how they fulfill their promise. How the hell did Bioware drop the ball in the endzone?

#21166
Archonsg

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karmattack wrote...

Archonsg wrote...

The real reason why we didn't get multiple endings, as ADVERTISED.

Refer to this page for said Advertising: 
http://masseffect.bi...om/about/story/   

EXPERIENCE THE BEGINNING, MIDDLE, AND END OF AN EMOTIONAL STORY UNLIKE ANY OTHER, WHERE THE DECISIONS YOU MAKE COMPLETELY SHAPE YOUR EXPERIENCE AND OUTCOME.

"Along the way, your choices drive powerful outcomes, including relationships with key characters, the fate of entire civilizations, and even RADICALLY DIFFERENT ENDING SCENARIOS."

...made me actually cringe.

The thing is, the rest of that statement is true. The genophage and Quarrian/Geth missions are amazing in how they fulfill their promise. How the hell did Bioware drop the ball in the endzone?


Because if scuttlebut is true, two individuals locked out the creative team, wrote their own version of the ending with none of the oversight the rest of the game had, removed all input constructive or destructive for the ending and thought to steal the limelight.

#21167
Guest_karmattack_*

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Archonsg wrote...

Because if scuttlebut is true, two individuals locked out the creative team, wrote their own version of the ending with none of the oversight the rest of the game had, removed all input constructive or destructive for the ending and thought to steal the limelight.

Honestly? I missed all that. I'm not usually one to buy into conjecture, but that would almost make me feel a little bit better... and yet, I really hope it's not true. While it would be nice to know that the game feels schizophrenic to me for a reason, the one thing saving the integrity of this game in my mind is idea that there was an artistic vision leading here all along. If that idea fails... man, I don't know.

Modifié par karmattack, 23 mai 2012 - 05:10 .


#21168
Voodoo-j

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Thanatos144 wrote...

LiarasShield wrote...

hope we get the differend endings that they promised in their interviews and get a victory ending and ending were we don't give into the reapers think that would all be nice touches

Again nothing but a game was ever promised anyone..........Your delusions are not fact.


2%

#21169
daveyeisley

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Voodoo-j wrote...

Thanatos144 wrote...

LiarasShield wrote...

hope we get the differend endings that they promised in their interviews and get a victory ending and ending were we don't give into the reapers think that would all be nice touches

Again nothing but a game was ever promised anyone..........Your delusions are not fact.


2%


Remember dear friends, when confronted with the pesky 'facts' we keep bringing up to refute Bubbles' fails at trolling, he proceeds to apply an 'advanced' formula of scientific analysis which allows him to always, always be correct.

I reveal now to you, this incredible, unbelieveable, and irrefutable principle:

Posted Image

#21170
Reed35

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Voodoo-j wrote...

This isn't about opinion anymore, it's about what it was said to be, and that it's not.

It did not end as it was said to be.


Agreed.

#21171
Holger1405

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Archonsg wrote...

The real reason why we didn't get multiple endings, as ADVERTISED.

Refer to this page for said Advertising: 
http://masseffect.bi...om/about/story/   

EXPERIENCE THE BEGINNING, MIDDLE, AND END OF AN EMOTIONAL STORY UNLIKE ANY OTHER, WHERE THE DECISIONS YOU MAKE COMPLETELY SHAPE YOUR EXPERIENCE AND OUTCOME.

Experience an End where my decisions shape the outcome huh? 


And the reason is :

EA Proud of Day One DLC
Greed.

Currently they state that there will be NO more ending DLCs.
I truly wonder though and later come up with a "Due to popular demand, we'll release an Alt Ending DLC at $$$..."


No they won't, it's simple not possible considering how things are now.
Maybe Bioware did thought on something like that, but it is, alongside with the two man writing the endings rumor, nothing but speculation.

#21172
AlienShagger

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Voodoo-j wrote...

And if you still don't get it.

Your mother sends you to the store to get Milk, she needs it to make supper. You come back with POP.

It's not that you brought back POP, your mom loves POP.
It's that now she can't make supper, because you said oh hey mom, you wanted milk - OH SNAP HAHAHAHAHA TO BAD

She spent HOURS preparing for the meal, and the one thing she needs to finish it... you didn't get it for her.

If you still don't get it, your trolling, cause the words you've put in this thread tell me your not stupid.


I get it, I just have a different set of priorities.

I think it is entirely fair for a supper to take back seat to bringing bullying to your mom's attention. If your mom cares deeply about fixing supper, then that milk order is the best time to mention it; you have to make of it what you can there. POP may be the wrong choice, but I guess a book about being a perent of a bullied kid would be entirely in order. The more she cares about that supper, the more attention your purchase will get.

Sure, you risk a severe beating if she doesn't get the point. That's why it takes some guts.

Modifié par AlienShagger, 23 mai 2012 - 10:36 .


#21173
AlienShagger

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BlueStorm83 wrote...

---  Hey guys?  We're all being manipulated by "The Reapers" here.  Instead of being unified and standing AGAINST BIOWARE here, we're taking the 3 choices.  Some of us are accepting the endings as they are and trying to just go with it (Control,) some of us like the current endings but want them to make sense in the game world (Synthesis,) and some of us want to obliterate the current endings and start from scratch (Destroy.)  I think that the only way to really win here is to just save the game and walk away (I.E. don't play their game.  Like, literally, don't play any bioware games.)


Actually I thought about that earlier :lol: I entirely support the pressure on BioWare.

It would be really nice if we took the good stuff from this as well, though. Robert Reich (whom I am not a super fan of, since he likes Robert Rubin personally, who plays TIM in real life) once said that:
"...whenever there is a great gap between aspiration, hope and reality, you get people mobilizing and energized."

We see that here; it's just a freegin game and people are going balistic - because our aspirations and hopes were raised. Whenever someone tells you that "things must get much worse before people wake up", it is not true. The exact opposite is the case - we should get people to aspire to and hope for more.

Modifié par AlienShagger, 23 mai 2012 - 10:51 .


#21174
AlienShagger

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3DandBeyond wrote...

@AlienShagger,


Agree with most, will go to what I think is most interesting.

3DandBeyond wrote...
Honest to god, if you feel in real life you've been indoctrinated either with the game or with anything else, then I don't know what to say to you.

...

I haven't been indoctrinated in real life, nor have a lot of other people. But often what other people are doing is just trying to live. Some of us have more time to pay attention to things and sometimes do develop alternate theories, but for others it's a matter of work, more work, trying to find work, family, and a little bit of entertainment. ME3 was the entertainment part.


Yea, I've been indoctrinated, as have you. It's called growing up with our educational system, media and politics. I've had the dubious fortune to have it all revealed in a matter of days, when what I thought was a perfectly fine system turned into mass murder of our population and years long war of aggression. In US you've been living through similar things since the Second World War and all the scares and war campaigns you mention are really indoctrination. You turn on your news and you will get exclusively and nothing but indoctrination - your TV is Reaper tech. It works. That's why they do it.

Btw, you want a US alternative to your bull**** media & entertainment, I would go with DemocracyNow! for serious journalism and TYT for some fun mixed with rage from a very cool team :) Just throwing it out there..

3DandBeyond wrote...
I personally want to leave real world current event issues out of my gaming, thank you very much. I don't want to have to mull over my angst at real horrific war. That stuff breaks my heart. I've lived through the "red scare", the "nuke scare", the cold war, the vietnam war, the drug war, and now the war on terror. I ingest news on such subjects, but I don't want to have to fight those issues in a real emotional way in a game. I can fight "commies" or ****s in a COD game, where I don't have a love interest or real deep friendships, but in a game where I've been fighting reapers, I really don't want to be told that I've been fighting some master manipulator who started real global war to take over oil fields. I get enough of that and pay attention to it elsewhere.


Your gaming will not let you leave current events out of your gaming. We're not the Geth, we don't compartmentalise this stuff. They know they have direct access to you through entertainment and they use it; BioWare in this case, but any private or public institution does the same. We should not have any illusions about that.

3DandBeyond wrote...
And yes, many of us are quite passionate about this. Many people have played these games many times over 5 years. And a company made certain implicit and explicit promises that were not kept. But, this isn't like a toaster you can take back, because the ending ruins 2 other games, loads of DLC, comics, books, and a whole realm of entertainment.


Good, march on.

Modifié par AlienShagger, 23 mai 2012 - 11:37 .


#21175
Voodoo-j

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I think I understand what you are saying, but this shouldn't be the instance to set that example. This is a company that has been doing it right for years, and then to suddenly flub up? This isn't just a oops, this is a "oh I'm sorry did I spill gas on you, just a second, ok I fixed it with a lighter it should burn off quickly". It's such a bad business decision, it goes in front of many eyes before it's released.

I guess I see it more on the other end, injustice, I'd rather see it done right the first time. My first impression of what you are saying is - "HAHA look at all the people that are upset, I love to see that , it's so funny. But maybe that's not what you mean. possible it's more along the lines that you like to see issues come up and be brought in check.

To do something like this purposefully when they have been doing it right for years, they are loosing the confidence and hard work they have put forth and turning their name to crap. No matter how you look at it, I don't see this as positive. This is a negative experience. I would rather things be positive and avoid unnecessary conflict. Anyone with half a brain can tell they rushed the ending, They put too much work into the rest of the game, some pressure had to come from outside the development group. And they are standing up and taking the blame. If anything, with the situation as it is, the alleged couple that went into a room and hammered it out, they did so to save the others names from being tied to the crap ending. (I also like to see the best in people not the worst)

I'm a person that likes to fix things before they are broke, when I see something pass in front of me that I know is not right, there is no way I let it go. If I was part of the group that sent this out, I would have been hard pressed not to walk out the front door.

This is pure common sense to me.
A. crap ending
B. ****** people off
C. OMG nobody wants to buy our stuff anymore?

Bad business decision - how does a company that has been doing so well do something right at the end that kills all of their hard work that they have to be proud of?

And why treat the fanbase like 5 year olds, "um, this is artistic, or something", I'm not an idiot, I see what's going on. This is a business there is nothing artistic about it. Being paid to create a game. It's not like someone who sits down and writes a book all on their own, it's not like someone who grabs a brush and paints on their whim. It's not completely pure art. This goes beyond that.  It's a business model, where the game is designed to sell and make money - that is the bottom line.

And to just say, we know your upset, but um, well we put some vids together to help explain the ending so you can still dislike the fact it is not what we said it was going to be.
It's like saying oh I'm sorry I bumped into you and you fell, let me get you a cookie, fully knowing you don't like cookies.

WTH Something has to be behind this. Some sort of contract or something that is pulling these strings, causing people who have worked so hard to stand in front of something so shoddy, and take the full force of this outcry and say, oh to bad, you guys don't matter.

Modifié par Voodoo-j, 23 mai 2012 - 11:44 .