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On the Mass Effect 3 endings. Yes, we are listening.


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#21226
Thanatos144

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sdinc009 wrote...

jpoppawusc wrote...

This is the risk that BioWare took to bring thought-provoking RPG subject matter to mainstream audiences. There are no plot holes in the ending. All three options, and their multiple variations, all make sense with the events and lore of the series. The Catalyst is not some sort of galactic god; it's just the culmination of thousands of synthetic civilizations that have evolved and combined over millions of years and have logically decided on a way to keep their future creators from being eliminated permanently (thus allowing organic life to persist while continuously adding to the immortal collective of synthetics). The Indoctrination Theory is a way for people to explain away an ending that they don't understand. And the constant appearance of the Catalyst boy is just a mental image that Shepard has subconsciously crafted for himself/herself as he/she comes into full awareness of the same knowledge that the Catalyst represents - that ultimate sacfrice and change are necessary to preserve life past the current cycle.

I never expected or wanted Shepard's trilogy to be tied up with a neat little bow. All of the endings require contemplation, and the choices you've made throught the series make a huge difference in how you experience, perceive, and interpret the conclusion. Mass Effect 3 is, for all intents and purposes, a 40 to 50-hour ending sequence, and I'm tired of hearing people say that the payoff wasn't high enough. There's an ending where Shepard lives, an ending where Shepard dies, and an ending where Shepard exhalts all life to a new pinnacle of evolution while he/she becomes an integrated part of everything (not really dead or alive, but carried on as a messiah for all who remain). Crew members live and die by the choices we make at the end. I can think of no more fitting, complete, or satisfying conclusion for the trilogy.

If BioWare adds more context to the ending in the upcoming DLC, that's all well and good, but they've already stated that they're not changing or canonizing it. Ultimately, all of the answers that they could/will provide are already there... it just requires a little thought and personal reflection to see the truth in what they've crafted. Personally, I love discussing it with friends as-is, and when I beat the game, I was absolutely astonished at how much negative press the ending had received, since I was truly impressed with the high degree of intelligence that BioWare had infused into its conclusion.

Gamers wine about everything, yet BioWare broke conventions by respecting and trusting the intelligence of its players by allowing some elements to be open for interpretation. Clearly, that was an unpopular decision.


No plot holes!? Really!? Then why was Joker in a relay jump befoere the energy blast? Why is Shepard so complacent with what is now (for no comprehecible reason) the new antagonist? Why would Shepard choose Control when that was the goal of the secondary antagonist (Illusive Man) all along? Why would Shepard choose Synthesis when that is the goal of the main antagonist (the Reapers)? Why would Shepard choose Destroy even though that's the primary goal of the entire series the genocidal consquence is directly in conflict with the character regardless of paragon or renegade. There's some plot holes for you

Hey every time they show someone going through a relay it is instantaneous
so that tell you if you have any commonsense that Joker is traveling FTL
and not trough a relay...But don't let facts stop you.

#21227
LiarasShield

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Might as well add a evil campaign where I can destroy stuff as harbinger or the reaper forces

#21228
LiarasShield

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I mean why not add both sides of the coin in this case because we all don't play for hours on end and do everything right only to fail or lose to the enemy we have been fighting I mean a evil campaign at least in my eyes would be redemptive because we can actually win with our involvment and playing

#21229
Benchpress610

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AlienShagger wrote...

Benchpress610 wrote...

BlueStorm83 wrote...

--- AlienShagger has some good points. ...

Well said sir...!!!


Crap... republicans/libertarians agree with me :mellow:

G4U....now let's keep politics out of this please...

#21230
LiarasShield

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LiarasShield wrote...

I mean why not add both sides of the coin in this case because we all don't play for hours on end and do everything right only to fail or lose to the enemy we have been fighting I mean a evil campaign at least in my eyes would be redemptive because we can actually win with our involvment and playing



If we can't win with shepard then could you at least let us win with the reapers?

#21231
3DandBeyond

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Other points must be made if you can even accept that the kid sees things that are going on and is trying to stop what is happening.

It isn't the created that seeks to destroy the creator. It's the other way around. Flawed logic is not real logic.

The Quarians were committing genocide upon the Geth, no matter the reason. The Geth had gained sentience, which is often the determinant of "valued life". They were true AIs. The Quarians had created the Geth and started killing them. The Geth acted in self-defense and stopped once the Quarian had run away. The reapers came and got some geth to follow. They told the heretics that they would help them in their advancement, but the reapers had great disdain for all geth, seeing them as vastly inferior beings. This may indicate self-hatred of a sort. And may also indicate the defining reason why they think they are helping organics survive any synthetic rebellion. But, their whole purpose is so twisted. They dislike the inferior synthetics but are powerless (but aren't) to stop them. The reapers have superior programming supposedly and can jam the hive consciousness, insert viruses, and just plain shut all synthetics down.

This is continually like chasing a rabbit down a rabbit hole. You follow a trail and lead to contradiction. The game does not agree with itself.

#21232
LiarasShield

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3DandBeyond wrote...

Other points must be made if you can even accept that the kid sees things that are going on and is trying to stop what is happening.

It isn't the created that seeks to destroy the creator. It's the other way around. Flawed logic is not real logic.

The Quarians were committing genocide upon the Geth, no matter the reason. The Geth had gained sentience, which is often the determinant of "valued life". They were true AIs. The Quarians had created the Geth and started killing them. The Geth acted in self-defense and stopped once the Quarian had run away. The reapers came and got some geth to follow. They told the heretics that they would help them in their advancement, but the reapers had great disdain for all geth, seeing them as vastly inferior beings. This may indicate self-hatred of a sort. And may also indicate the defining reason why they think they are helping organics survive any synthetic rebellion. But, their whole purpose is so twisted. They dislike the inferior synthetics but are powerless (but aren't) to stop them. The reapers have superior programming supposedly and can jam the hive consciousness, insert viruses, and just plain shut all synthetics down.

This is continually like chasing a rabbit down a rabbit hole. You follow a trail and lead to contradiction. The game does not agree with itself.


Like I said if we can't win as the main protagonistp erhaps they can add a evil alternate campaign where we can win as the reapers then

#21233
LiarasShield

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Their would be at least some redeeming value

#21234
daveyeisley

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Thanatos144 wrote... Hey every time they show someone going through a relay it is instantaneous
so that tell you if you have any commonsense that Joker is traveling FTL and not trough a relay...But don't let facts stop you.


LOLZ!

The fact here is that whether the normandy is going at FTL or via relay is not actually clear.

I don't know why I am bothering to explain this because you've proven to be a hypocrite and your last comment above more accurately reflects your own thinking.

The case can be made that the normandy would have been instantly overtaken by the 'space magic' pulse if it was not travelling via relay. We can use the scene showing the galaxy with the spreading colored explosions as evidence of this.

Those shockwaves are travelling across hundreds of star clusters in the span of 2 seconds. FTL speed is wholly insufficient to achieve the sort of 'race' that the Normandy escape scene shows. Only a relay could allow travel of sufficient speed to make it a 'race'.

The mass of the normandy still guarantees it will lose, but that is the only way to make sense of what we are shown.

Still, Bubbles, we know you won't let facts stop you :blink:

Troll on!

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Modifié par daveyeisley, 23 mai 2012 - 04:54 .


#21235
3DandBeyond

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Benchpress610 wrote...

G4U....now let's keep politics out of this please...


My point exactly.  I don't care to have the politics of today be inserted into my video gaming consciousness.  I may play a game with clowns in it, but I don't want them to become the real clowns, that permeate all things political today.  I also don't want them to be foisted upon me in a game of the future that is about issues of that day.  The game may describe issues that are as old as the human condition (and older) but I still see the ideas play out in their time.  The morals are my own, but the issues are theirs.  My choices may be based upon how I view how we have inartfully dealt with similar issues today and yesterday, but I don't want something to be thinly veiled metaphor for any current situation.  Just as Star Trek dealt with current events as played out in the future and Star Wars had Sci Fi stormtroopers based on real stormtroopers, I didn't have to nor did I want to sit through them and see or think of real holocaust victims.  It was entertainment.  I can cry for and work so that the real horrors never come again at some other time.

There's enough shame and blame and denial to go around. 

#21236
jpoppawusc

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3DandBeyond wrote...

Well thank you very much.  In one post you have managed to not only call people whiny (wine is a drink), but ignorant.  That reaffirms that the creator (of said statement) both exemplifies their own thoughts-whining about supposed whining-and can accept drivel wrapped up in superficial, pseudo intellectualism.

Plot holes and something never shown throughout 3 games:

Shepard never contests circular logic at the end.  The created will always rebel against and thus destroy the creator so we must destroy you by turning you into goo in order to keep you from being destroyed.  Shepard contested everything within the games, yet Shepard goes along with this.  Shepard can contest it as I recently said when talking with a dying reaper on Rannoch.  That's a plot hole.

Shepard just accepts the kid's word on stuff.  Ok, he's turning people into goo.  No way I'd believe him, no way Shepard would believe him.  That's a plot hole.

The antagonist of a story is the antagonist of a story and is not substituted at the end if you want the story to carry the "reader" along.  Stories require "readers" to be on some level emotionally involved with the main characters.  Protagonist/antagonist-major characters with love or hate or strong like and strong dislike-emotions that allow "readers" to feel certain important things that drive a story on.  You do not change the main one in the last ten pages or a book nor the last 5 minutes of a movie or game.  Or, you lose the emotional thread that carries the "reader" with the story.  This is disconnect and widens any plot hole.

Choices given are choices that have been or would be denied by Shepard all along 3 games.  Control-shown to be advocated and believed possible by at least Saren and TIM.  Reapers use control through indoctrination.  Control-bad.  Plot hole.  No logical rationaly way Shepard would see Control as an authentic choice-others were lied to before and told they could control the reapers, but had been indoctrinated into believing this.  Plot hole.

Synthesis-the final stated reason of Sovereign and others often through indoctrinated surrogates such as Saren.  TIM has used horrific experimentation (Project Overlord, the use of implants on himself and others, the creation of Cerberus husks), to attempt it under the control of the reapers and ipso facto, the kid.  Even the Reapers (things that are turning people into goo) are synthesized beings of a sort.  People Shepard respects have dialog options that reject it wholly as anything good.  Shepard would not see this as an authentic choice.  People were lied to about the true intent and possiblities of control in order to achieve Synthesis.  They were indoctrinated to believe control was possible but with an eye on synthesis.  Plot hole.

Destroy-the most obvious option/non-option of all.  A certain type of Shepard would reject this out of hand or at the very least protest it.  It is genocide.  It isn't something Shepard would do lightly or without question.

But it matters little since the kid has been sending the big nasties to turn people into goo.  No person, certainly no human, and no Shepard would think the kid is being either honest or rational or at best trustworthy.  At least it begs the question, "you're turning everyone into goo, why should I believe you?"  The kid could say, "because I'm making organic ice cream.  And everyone likes ice cream."  Basically, I don't care that everyone built the crucible from plans from possibly people who wanted to destroy the reapers (though no one really knows where the plans came from) and I don't care that the Catalyst is supposed to help get rid of the reapers-since no one really knows this for a fact.  What I do care about is the Catalyst is telling me he's the puppet master behind sending things to turn people into goo and now he says after millennia of doing this, he suddenly wants to help.  Ah, but no.  A very real possibility is the crucible's plans came from him in order to facilitate the goo process.  It's just as valid a thought or moreso than thinking he wants to be friends now.  Major plot hole.  I cannot accept that the evil guy in the corner wants to help me.

I don't care if the kid wants to save all the bunnies in the galaxy, but must kill advanced organics in order to do this.  I don't want to die.  I don't want my friends to die.  I don't want the galaxy's smart people to die and become goo so bunnies can live.  Sorry, I don't.  Or maybe he means amoebas.  Oh sure, kill me so that amoebas can live long and prosper.  How does he know that after killing all advanced organics some great amoeba plague won't come along and kill all those little guys he just saved?

Bioware didn't wrap up the story of your friends-Bioware ruined them.  They run from the fight and even if Shepard did survive they left his/her charred torso sitting in some rubble that what fell from the sky.  Your friends that are left and might be left to procreate could be all male.  Works for you, right?

Shepard takes a gasp and we should jump up and down and say that's the kind of victorious ending we wanted when we worked to get all that crap together to fight a big war that never came against the enemey that never was the real enemy and wasn't really an enemy but a friend who was trying to kill us to save us?  And the dying reaper on Rannoch specifically says it is killing us to save us.  What most all of us think is that not only should there be sad sacrificial things done and a Shepard dies possibility, but that there can also be choices that lead to a truly victorious Shepard survives ending.  And further one with context, closure, and one that plain makes some sense. Maybe at least Shepard should take a bounce when hitting the Earth after falling such a distance. 

It isn't that Bioware left some of the ending open to interpretation.  It's that Bioware left the whole ending open to interpretation, but the ending made a large group of fans (people that loved the game, bought the games, bout every bit of minutiae associated with the games) not wanting to interpret it.  People weren't sad, they were aghast.  Aghast at the very idea that this was now being portrayed as some intellectual, highbrow ending that one needed to be intelligent to grasp.  It's like the story of the Emperor's New Clothes.  People didn't want to appear stupid or incompetent and were told they were if they couldn't see the new clothes.  No one wanted to point out the emperor was naked.  So to appear smart, they would say they loved his new clothes.  People are told that only the dumb don't get the ending, so not wanting to appear dumb they often go along and agree that it is super de dooper smart and art.

I'm going to agree with a previous poster by disagreeing with him.  In order to accept this ending, you've been sold a bill of goods.  If you take it at some face value and believe it is just awesome and explains everything, then that is indoctrination.  It means they've told you you are intelligent if you "get" it and you've convinced yourself it makes sense and anyone that disagrees is the enemy and stupid and whiny and demanding and full of self-entitlement.  No one wants to be that.  So the ending is great, you're smart.  The emperor is fully dressed, lookin' good.

There's so much that is wrong with the ending even in terms of just how a story should be told, but also that it in no way takes into account the choices players made in the games. 

We also actually wanted Bioware to take a look at how they promoted the game to get people to pre-order and get the CE, all the promises that various people made and tell us exactly how the ending(s) live up to those promises.  They can't and won't.

I'm a consumer and I have the right to complain when a product does not deliver as promised.  You can whine and call me a whiner, but most complainers work for the good of everyone, even those that fail to recognize a problem. 



In order to buy into the circular logic one must fully understand Bubbles Law.


Your explanations are great examples of "superficial, pseudo intellectualism", bending terminology and plot points to meet your own debating needs in the same way a cultist would take Biblical scripture out-of-context.  And if you're going to level criticism at me for a simple typo, I doubt you should be casting stones for me implying that people lack the intelligence to understand the ending.  I am not whining about people whining.  I am simply making the observation that a majority (not all) of the complaints I have heard about the ending have stemmed from players not wanting to read between the lines.  And I did not direct my comment towards any one person, so if you're being defensive and attacking me directly for my opinions, you're missing the point altogether.

I can understand if some players want a neatly packaged ending, since up until ME3, none of the story seemed overly existential or esoteric.  But if Shepard had eliminated all of the Reapers by uploading a virus, discovered that he/she had Prothean DNA, and retired to a quiet life on Eden Prime with his/her romance option, I would be right where you're standing, pissed as hell.  I never wanted a straightforward, mainstream blockbuster ending, and while I may be in the minority, I applaud BioWare for crafting an unconventional conclusion that got people talking.

You do indeed have the right to complain if you genuinely believe that the ending falls short of expectations, but I also will not accept your "Emperor's New Clothes" argument.  If I wanted to be in the majority and not look stupid to my peers, I would either stay silent or agree with 75%+ of the people here by saying, "Hell yeah, it sucks!"  But the fact is, I have seven Shepard variants carried over to Mass Effect 3, have toiled over each ending multiple times, and revisited sections of earlier games to form my final judgment on the trilogy.  I doubt anyone wants to hear my full explanation, and that's fine.  It's a personal thing to me.  But the fact is, I genuinely enjoyed the ending to Mass Effect 3, just as I enjoyed the endings to Persona 3, Evangelion, and Final Fantasy VII, all of which drew similar criticism and were subsequently expanded for context.

#21237
LiarasShield

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who knows we may get me3 the reaper addition where we can play as harbinger or the reaper forces and destroy the galaxy or even get to screw shepard over amazingly as the star child at the end since shepard gets screwed over by the star child anyway sounds like fun yeah? lol

Modifié par LiarasShield, 23 mai 2012 - 04:56 .


#21238
jpoppawusc

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@3DandBeyond

And by the way, as long as we're keeping count, your post contained at least 3 typos.

#21239
LiarasShield

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so true defeat endings where you give up to the enemy or to have the enemy tell you what to do you think that is ok and multi colored explosions you also think that this is ok seriously ?

#21240
LiarasShield

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Alot of us don't do everything right and gather all the forces or supplies across the entire galaxy only to lose to enemy we have been facing during all 3 games I'm sorry their are decents reasons from minor to major why this is not ok

#21241
Guest_karmattack_*

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jpoppawusc wrote...

This is the risk that BioWare took to bring thought-provoking RPG subject matter to mainstream audiences.

believe me, people appreciate Bioware taking risks. It's what makes these games amazing. This isn't about not appreciating them taking a chance at making their game something "more." It's about that "more" feeling schizophrenic, disjointed from the game series, and unsatisfying.

jpoppawusc wrote...
There are no plot holes in the ending.  

Apologists constantly try and say this and I don't get how you miss it. Think of plotholes like potholes in the road. Everytime you hit one, you get jossled, jarred, and otherwise disturbed in the driver's seat. If you hit a bunch of them in the road, it becomes almost impossible to relax and enjoy the ride. In the Mass Effect 3 ending, these potholes are things like the mass relays exploding without an explanation as to how this is different than the Arrival DLC, why Joker is running away from the battle, and why the squad mates that were with you mere moments before have ditched you on the field and are aboard the Normandy. We can apologize these things away later, but as we are experiencing them "on the road" and focusing on the questions they create (like hitting a pothole), we can't enjoy the narrative experience. Just because you can manufacture answers later or google them to fill the plotholes, doesn't mean they were never there to begin with.

jpoppawusc wrote...All three options, and their multiple variations, all make sense with the events and lore of the series. The Catalyst is not some sort of galactic god; it's just the culmination of thousands of synthetic civilizations that have evolved and combined over millions of years and have logically decided on a way to keep their future creators from being eliminated permanently (thus allowing organic life to persist while continuously adding to the immortal collective of synthetics). The Indoctrination Theory is a way for people to explain away an ending that they don't understand. And the constant appearance of the Catalyst boy is just a mental image that Shepard has subconsciously crafted for himself/herself as he/she comes into full awareness of the same knowledge that the Catalyst represents - that ultimate sacfrice and change are necessary to preserve life past the current cycle.

Apparently you think people don't like this because we don't understand it -- a common mistake that comes from egoism. Granted, enough people make the argument "Controlling the Reapers doesn't make sense because that's what the Illusive Man and Saren wanted!" to cause confusion here. Most of us know how poetic that ending can be, and that Control of the Reapers wouldn't have been possible by anyone other than our strong, integrity-filled Shepard. We realize all the endings are like that and have their own little poetic twist. The thing is, it all feels essentially the same... the reason being, it is all ESSENTIALLY the same. When protestors sent cupcakes to Bioware, I thought that was absolutely the perfect physical interpretation of Mass Effect 3's ending -- cupcakes with 3 different colors of frosting available, but the exact same vanilla flavor. 

jpoppawusc wrote...
I never expected or wanted Shepard's trilogy to be tied up with a neat little bow. All of the endings require contemplation, and the choices you've made throught the series make a huge difference in how you experience, perceive, and interpret the conclusion. Mass Effect 3 is, for all intents and purposes, a 40 to 50-hour ending sequence, and I'm tired of hearing people say that the payoff wasn't high enough. There's an ending where Shepard lives, an ending where Shepard dies, and an ending where Shepard exhalts all life to a new pinnacle of evolution while he/she becomes an integrated part of everything (not really dead or alive, but carried on as a messiah for all who remain). Crew members live and die by the choices we make at the end. I can think of no more fitting, complete, or satisfying conclusion for the trilogy.

I can't waste time digging into all this. It's just a closed-minded thought from beginning to end. But I will say this: you will be hard pressed to find anyone in these forums who wholeheartedly thought Shepard was going to live through this game. Nobody expected bows and ponies and rainbows. And the problem with the kid is the fact that 1) the writer's spent a whole bunch of time trying to convince us to care about this little kid enough to use him as a vision of something Shepard cares about when the problem is... we as gamers... aren't emotionally invested in him at all. Why did they use him? They could have used Soveriegn (our enemy all along) or even the vision of one of our dead squad mates which we would all find emotionally attachment to. And 2) It's switching the antagonist and the LAST SECOND. When has that ever worked in a narrative? The Star Child isn't necessarily failure, it's just terrible execution.

jpoppawusc wrote...
If BioWare adds more context to the ending in the upcoming DLC, that's all well and good, but they've already stated that they're not changing or canonizing it. Ultimately, all of the answers that they could/will provide are already there... it just requires a little thought and personal reflection to see the truth in what they've crafted. Personally, I love discussing it with friends as-is, and when I beat the game, I was absolutely astonished at how much negative press the ending had received, since I was truly impressed with the high degree of intelligence that BioWare had infused into its conclusion.

Gamers wine about everything, yet BioWare broke conventions by respecting and trusting the intelligence of its players by allowing some elements to be open for interpretation. Clearly, that was an unpopular decision.


Trusting fans' intelligence and leaving things open for interpretation is one thing. Failing to create logical threads between story elements is another. For example, take Garrus and Liara ending up on the jungle world with the crashed Normandy (if you played that way). It's good and interested for me to sit here talking with friends about "what happens now." How does Garrus, a Turian with a very specific diet, find food? Is Liara carrying my child? I wonder what happens with Joker and EDI's relationship? All interesting questions left open for interpretation. HOW THE **** DID THEY GET THERE AND WHY DID THEY ALL LEAVE ME ALIVE AND SUFFERING ON THE BATTLEFIELD??! Not a good #$%'ing question left open to interpretation. It's a narrative failure. Also noteworthy, how funny it is that apologist arguments eventually all take the tone of "you weren't smart enough to get it." Anyone who makes that argument, even tangentially, immediately deflates their own argument because it insantaneously paints them as egoistic and short-sighted. Just a heads-up, plenty of extremely well educated, insightful, and empathetic people hate what Bioware did here. Same can be said for those of you who like it. Saying otherwise is a failure in debate.

Beyond all that, we expected greater variety and we expected that because that is what we were trained to expect and that is what we were litereally promised. It's like you and other apologists don't read anything we are saying.

Modifié par karmattack, 23 mai 2012 - 05:16 .


#21242
LordMerlin

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от чёрт тут одни англоязычные =\\

#21243
Voodoo-j

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jpoppawusc wrote...

This is the risk that BioWare took to bring thought-provoking RPG subject matter to mainstream audiences. There are no plot holes in the ending. All three options, and their multiple variations, all make sense with the events and lore of the series. The Catalyst is not some sort of galactic god; it's just the culmination of thousands of synthetic civilizations that have evolved and combined over millions of years and have logically decided on a way to keep their future creators from being eliminated permanently (thus allowing organic life to persist while continuously adding to the immortal collective of synthetics). The Indoctrination Theory is a way for people to explain away an ending that they don't understand. And the constant appearance of the Catalyst boy is just a mental image that Shepard has subconsciously crafted for himself/herself as he/she comes into full awareness of the same knowledge that the Catalyst represents - that ultimate sacfrice and change are necessary to preserve life past the current cycle.

I never expected or wanted Shepard's trilogy to be tied up with a neat little bow. All of the endings require contemplation, and the choices you've made throught the series make a huge difference in how you experience, perceive, and interpret the conclusion. Mass Effect 3 is, for all intents and purposes, a 40 to 50-hour ending sequence, and I'm tired of hearing people say that the payoff wasn't high enough. There's an ending where Shepard lives, an ending where Shepard dies, and an ending where Shepard exhalts all life to a new pinnacle of evolution while he/she becomes an integrated part of everything (not really dead or alive, but carried on as a messiah for all who remain). Crew members live and die by the choices we make at the end. I can think of no more fitting, complete, or satisfying conclusion for the trilogy.

If BioWare adds more context to the ending in the upcoming DLC, that's all well and good, but they've already stated that they're not changing or canonizing it. Ultimately, all of the answers that they could/will provide are already there... it just requires a little thought and personal reflection to see the truth in what they've crafted. Personally, I love discussing it with friends as-is, and when I beat the game, I was absolutely astonished at how much negative press the ending had received, since I was truly impressed with the high degree of intelligence that BioWare had infused into its conclusion.

Gamers wine about everything, yet BioWare broke conventions by respecting and trusting the intelligence of its players by allowing some elements to be open for interpretation. Clearly, that was an unpopular decision.


If you did not want the endings that Bioware promised we would get, then why did you buy the game?

#21244
Voodoo-j

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Clearly he didn't read any of the thread, thanks for stopping by.

#21245
LiarasShield

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Voodoo-j wrote...

jpoppawusc wrote...

This is the risk that BioWare took to bring thought-provoking RPG subject matter to mainstream audiences. There are no plot holes in the ending. All three options, and their multiple variations, all make sense with the events and lore of the series. The Catalyst is not some sort of galactic god; it's just the culmination of thousands of synthetic civilizations that have evolved and combined over millions of years and have logically decided on a way to keep their future creators from being eliminated permanently (thus allowing organic life to persist while continuously adding to the immortal collective of synthetics). The Indoctrination Theory is a way for people to explain away an ending that they don't understand. And the constant appearance of the Catalyst boy is just a mental image that Shepard has subconsciously crafted for himself/herself as he/she comes into full awareness of the same knowledge that the Catalyst represents - that ultimate sacfrice and change are necessary to preserve life past the current cycle.

I never expected or wanted Shepard's trilogy to be tied up with a neat little bow. All of the endings require contemplation, and the choices you've made throught the series make a huge difference in how you experience, perceive, and interpret the conclusion. Mass Effect 3 is, for all intents and purposes, a 40 to 50-hour ending sequence, and I'm tired of hearing people say that the payoff wasn't high enough. There's an ending where Shepard lives, an ending where Shepard dies, and an ending where Shepard exhalts all life to a new pinnacle of evolution while he/she becomes an integrated part of everything (not really dead or alive, but carried on as a messiah for all who remain). Crew members live and die by the choices we make at the end. I can think of no more fitting, complete, or satisfying conclusion for the trilogy.

If BioWare adds more context to the ending in the upcoming DLC, that's all well and good, but they've already stated that they're not changing or canonizing it. Ultimately, all of the answers that they could/will provide are already there... it just requires a little thought and personal reflection to see the truth in what they've crafted. Personally, I love discussing it with friends as-is, and when I beat the game, I was absolutely astonished at how much negative press the ending had received, since I was truly impressed with the high degree of intelligence that BioWare had infused into its conclusion.

Gamers wine about everything, yet BioWare broke conventions by respecting and trusting the intelligence of its players by allowing some elements to be open for interpretation. Clearly, that was an unpopular decision.


If you did not want the endings that Bioware promised we would get, then why did you buy the game?


yup can't explain that enough lol

#21246
BlueStorm83

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To jpoppawusc, I actually WOULD like to hear your whole opinion and story on this.

Although the ending to Evangelion wasn't expanded on, it was Retconned. In the series, Shinji is embraced by the rest of humanity in the goo, shown in the scene where the white void disappears and he's surrounded by friends and family smiling and applauding, finally able to accept him for who he is. But in the original OVA movie set, Shinji rejects the communal goo existence, returns to his corporeal human self, and then either strangles or masturbates over Asuka. Was never all that clear on that. THEN, in the NEW Evangelion remake movies, something altogether different may happen, since the third part isn't out yet, but they've already changed some major plot lines and even added new characters.

That's more a precedent that BioWare can or even Should change the ending here, to build up more of a mythos around it. As it stands, I won't be playing through Me3 again. But I've watched Evangelion start to finish around eight times.

#21247
Voodoo-j

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Thanatos144 wrote...

sdinc009 wrote...

jpoppawusc wrote...

This is the risk that BioWare took to bring thought-provoking RPG subject matter to mainstream audiences. There are no plot holes in the ending. All three options, and their multiple variations, all make sense with the events and lore of the series. The Catalyst is not some sort of galactic god; it's just the culmination of thousands of synthetic civilizations that have evolved and combined over millions of years and have logically decided on a way to keep their future creators from being eliminated permanently (thus allowing organic life to persist while continuously adding to the immortal collective of synthetics). The Indoctrination Theory is a way for people to explain away an ending that they don't understand. And the constant appearance of the Catalyst boy is just a mental image that Shepard has subconsciously crafted for himself/herself as he/she comes into full awareness of the same knowledge that the Catalyst represents - that ultimate sacfrice and change are necessary to preserve life past the current cycle.

I never expected or wanted Shepard's trilogy to be tied up with a neat little bow. All of the endings require contemplation, and the choices you've made throught the series make a huge difference in how you experience, perceive, and interpret the conclusion. Mass Effect 3 is, for all intents and purposes, a 40 to 50-hour ending sequence, and I'm tired of hearing people say that the payoff wasn't high enough. There's an ending where Shepard lives, an ending where Shepard dies, and an ending where Shepard exhalts all life to a new pinnacle of evolution while he/she becomes an integrated part of everything (not really dead or alive, but carried on as a messiah for all who remain). Crew members live and die by the choices we make at the end. I can think of no more fitting, complete, or satisfying conclusion for the trilogy.

If BioWare adds more context to the ending in the upcoming DLC, that's all well and good, but they've already stated that they're not changing or canonizing it. Ultimately, all of the answers that they could/will provide are already there... it just requires a little thought and personal reflection to see the truth in what they've crafted. Personally, I love discussing it with friends as-is, and when I beat the game, I was absolutely astonished at how much negative press the ending had received, since I was truly impressed with the high degree of intelligence that BioWare had infused into its conclusion.

Gamers wine about everything, yet BioWare broke conventions by respecting and trusting the intelligence of its players by allowing some elements to be open for interpretation. Clearly, that was an unpopular decision.


No plot holes!? Really!? Then why was Joker in a relay jump befoere the energy blast? Why is Shepard so complacent with what is now (for no comprehecible reason) the new antagonist? Why would Shepard choose Control when that was the goal of the secondary antagonist (Illusive Man) all along? Why would Shepard choose Synthesis when that is the goal of the main antagonist (the Reapers)? Why would Shepard choose Destroy even though that's the primary goal of the entire series the genocidal consquence is directly in conflict with the character regardless of paragon or renegade. There's some plot holes for you

Hey every time they show someone going through a relay it is instantaneous
so that tell you if you have any commonsense that Joker is traveling FTL
and not trough a relay...But don't let facts stop you.


2  no .. ok
2.1%

#21248
BlueStorm83

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Benchpress610 wrote...

AlienShagger wrote...

Benchpress610 wrote...

BlueStorm83 wrote...

--- AlienShagger has some good points. ...

Well said sir...!!!


Crap... republicans/libertarians agree with me :mellow:

G4U....now let's keep politics out of this please...


I'm not talking about politics.  I'm using a real historical example to illustrate how a populace can be "indoctrinated" into believing something that is not a fact through constant repetition.  Notice your own knee-jerk reaction that you want politics kept out of this discussion.  Did I espouse any political view?  No, I didn't.  I used the words "Constitution." "Thomas Jefferson," "Obama," "Ammendment," and "State."  None of them were given ANY kind of preferential treatment.

In other news, Obama Ammended his opinion of Thomas Jefferson by Stating that, when it came to being able to run a marathon, he had impressive Constitution.

That was GIBBERISH.  Watch people tell me to stop being political, because they saw the word "Obama," Stopped reading, and fired off their self-indoctrinated "I don't like to talk politics!" statements.

#21249
Guest_karmattack_*

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**double-posted somehow. Sorry. Removed.**

Modifié par karmattack, 23 mai 2012 - 09:03 .


#21250
sdinc009

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Thanatos144 wrote...

sdinc009 wrote...

jpoppawusc wrote...

This is the risk that BioWare took to bring thought-provoking RPG subject matter to mainstream audiences. There are no plot holes in the ending. All three options, and their multiple variations, all make sense with the events and lore of the series. The Catalyst is not some sort of galactic god; it's just the culmination of thousands of synthetic civilizations that have evolved and combined over millions of years and have logically decided on a way to keep their future creators from being eliminated permanently (thus allowing organic life to persist while continuously adding to the immortal collective of synthetics). The Indoctrination Theory is a way for people to explain away an ending that they don't understand. And the constant appearance of the Catalyst boy is just a mental image that Shepard has subconsciously crafted for himself/herself as he/she comes into full awareness of the same knowledge that the Catalyst represents - that ultimate sacfrice and change are necessary to preserve life past the current cycle.

I never expected or wanted Shepard's trilogy to be tied up with a neat little bow. All of the endings require contemplation, and the choices you've made throught the series make a huge difference in how you experience, perceive, and interpret the conclusion. Mass Effect 3 is, for all intents and purposes, a 40 to 50-hour ending sequence, and I'm tired of hearing people say that the payoff wasn't high enough. There's an ending where Shepard lives, an ending where Shepard dies, and an ending where Shepard exhalts all life to a new pinnacle of evolution while he/she becomes an integrated part of everything (not really dead or alive, but carried on as a messiah for all who remain). Crew members live and die by the choices we make at the end. I can think of no more fitting, complete, or satisfying conclusion for the trilogy.

If BioWare adds more context to the ending in the upcoming DLC, that's all well and good, but they've already stated that they're not changing or canonizing it. Ultimately, all of the answers that they could/will provide are already there... it just requires a little thought and personal reflection to see the truth in what they've crafted. Personally, I love discussing it with friends as-is, and when I beat the game, I was absolutely astonished at how much negative press the ending had received, since I was truly impressed with the high degree of intelligence that BioWare had infused into its conclusion.

Gamers wine about everything, yet BioWare broke conventions by respecting and trusting the intelligence of its players by allowing some elements to be open for interpretation. Clearly, that was an unpopular decision.


No plot holes!? Really!? Then why was Joker in a relay jump befoere the energy blast? Why is Shepard so complacent with what is now (for no comprehecible reason) the new antagonist? Why would Shepard choose Control when that was the goal of the secondary antagonist (Illusive Man) all along? Why would Shepard choose Synthesis when that is the goal of the main antagonist (the Reapers)? Why would Shepard choose Destroy even though that's the primary goal of the entire series the genocidal consquence is directly in conflict with the character regardless of paragon or renegade. There's some plot holes for you

Hey every time they show someone going through a relay it is instantaneous
so that tell you if you have any commonsense that Joker is traveling FTL
and not trough a relay...But don't let facts stop you.


Actually everytime you go through a relay jump you're given a loading screen that mirrors almost identically (even the camera angle) the blast wave chase sequence. Also, if you look at it again check at 3:10 you can clearly see that the blast is being funnelled into a stream like the linear blast that was shot out of the Charon relay and not a spherical explosion. The tunneling effect and lack of red/ blue shifting that is apart of FTL travel shows that the Normandy is traveling mid relay jump