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On the Mass Effect 3 endings. Yes, we are listening.


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#21626
Guest_BladeHero12_*

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I do not need to like the ending of a story, but I want to respect the ending of a story. Even if I disagree with the events the creators select for a story's conclusion, I want to at least be able to say "I understand that this is how you envisioned the end of the journey, and I respect that you as its creator(s) chose to end it this way." After giving the matter a lot of thought I can't say I understand or respect the creative choices Bioware made for the ending of ME3. I have no reason to believe anything The Catalyst says, nor do I have any reason the choose any of the options it presents to me (save for seeing if what happens next is the real end of the story).

Control - This hasn't worked for any character in the past; Protheans (according to Javik some of his people were indoctinated into thinking this was a viable option), Saren, The Illusive Man (whose epic failure is fresh in the player's mind). Why should Shepard be capable of pulling it off? 

Synthesis - This doesn't make sense to me, and even if Bioware backed this option up with some kind of science I still think it leads to the end of all life (no evolution, no progress, no change, no meaning).

Destroy - I will admit that this option makes sense if you destroy the Geth, because then EDI is the only synthetic lifeform that you might be sad to see die. However, I made peace between the Geth and Quarians, and I happen to like EDI. I doubt I'm in the minority when I say that I found this option distasteful for obvious reasons. Bioware must have been aware that many players would try to save the Geth and the Quarians (who benefit greatly from this arrangment) , yet one of the three ways that Shepard can end the Reaper threat means destroying all friendly synthetic life. 

I had plenty of fun playing this game, despite its flaws, but when I consider the way it ends the artistic value of the game takes a serious hit in my book.

btw my Shepard's romance was with Tali; one more reason to preserve the Geth          

#21627
daveyeisley

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@Thanatos

I was hoping you hadn't forgotten or decided to not respond to my question:

"What do you believe the goal of a discussion is?"

#21628
3DandBeyond

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Helios969 wrote...

antony1197 wrote...

"We are listening" HAHA seriously thats comedy right there.


They probably got tired of the constant attacks by angry fans.  I can't say I blame them, even though it was self induced.  There's probably a couple listening, but not responding.  At least we can only hope.


Maybe so, but they've had plenty of opportunities to turn this around and have consistently refused to do themselves the favor.  I don't mean some form of capitulation if they do stand by their art.  But I do mean some contrition.  Being the bigger person with the bigger voice, they could well have come out and said they truly did understand the problems fans had, maybe admit that the ABC ending was an error in implementation, even admit that they see some things as valid (surrogates for them have admitted the game ends too abruptly kind of). 

They could have started a real dialog with fans, not just some random tweets here and there and stacked conferences where everyone applauds because they won't change the ending.  What's the first strategy in a stand off-attempts to open up conversation to defuse the situation.  What's the best was to worsen a stand off?  Ignore the other "side" and then insult them even if tangentially.  And then debase their opinion or position as lacking merit.

They've said they understand that fans are unhappy, but don't indicate they have any real understanding or appreciation as to why.  That doesn't mean they have to agree, but that they do understand what fans are saying.  They stick their fingers in their ears and don't care to have a real dialog. 

Conversation etiquette 1.01, actually also part of management/CS training when fielding a complaint.  Listen to the customer.  Repeat back to the customer what you just heard them say.  Clarify the meaning of what they have told you.  Gain an understanding of how you failed to deliver (in the customer's eyes) what was promised or what the customer thought a product would or should deliver.  Come to some resolution (which ultimately could lead to a customer walking away).  Ask the customer what they would like or what would make them happy in order to resolve the issue.  Determine what you actually can do to resolve it and either make it happen or find someone who can.  Work hard to supercede their request-give the customer more than expected. 

If no resolution can be worked out, retain respect for the customer and advise them in a decent way that you cannot do anything to resolve the issue.  Explain why you can't.  Apologize for the misunderstanding without assigning blame or even by admitting that the misunderstanding may have been more your responsibility (not your fault), that you could have done some things better.  Having worked in some quasi-CS fields and managerial positions, I have had the experience of dealing with unsatisfied customers that I could not give what they wanted, but who would come back and buy products from the company I worked for and who wrote to my superiors to say what excellent help I gave.  I got awards for this.  They'd return to see me and to buy from me.  You turn a potentially bad situation into a winning one.  I'm not stating this to pat myself on the back, but just to show that I have seen the effects of treating customers well even when you tell them, "no".

#21629
Redbelle

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What do you think of the idea that BW lost sight of who Shep was at the core. Yes, Shepard is different for every player, but the one thing that he always was, was an alliance soldier. He may have been a decision making machine but he had history and a function outside of working as an avatar for our choices. Commander Shepard, Alliance Navy, was not present and correct when he got to meet the SC.

Any thoughts?

#21630
3DandBeyond

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Redbelle wrote...

What do you think of the idea that BW lost sight of who Shep was at the core. Yes, Shepard is different for every player, but the one thing that he always was, was an alliance soldier. He may have been a decision making machine but he had history and a function outside of working as an avatar for our choices. Commander Shepard, Alliance Navy, was not present and correct when he got to meet the SC.

Any thoughts?


This is a real issue with the ending.  Bloody and beaten and human, yes.  But Shepard had been before and was always present and in command, no matter what.  There's a whole other level of military correctness in accepting what the SC says and acting upon it.  It's the enemy.  If you do what it says, even if it gives you a choice this really is like collaborating with the enemy.  POWs face this.  Their captors force them to do certain things under pain of death and certain things are not dishonorable of course, but killing people at the behest of your captor, well that may be looked upon a bit differently.

#21631
sdinc009

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Redbelle wrote...

What do you think of the idea that BW lost sight of who Shep was at the core. Yes, Shepard is different for every player, but the one thing that he always was, was an alliance soldier. He may have been a decision making machine but he had history and a function outside of working as an avatar for our choices. Commander Shepard, Alliance Navy, was not present and correct when he got to meet the SC.

Any thoughts?

 
Agree, this was 1 of the biggest red flags that stood out when I went through the ending. I just sat their and thought who the hell is this pod person I've suddenly took control over? Shepard, Shepard, where are you? There's a spineless, no-brained, douchebag that looks just like you trying to screw up everything. Shepard, stop him! NOOOOO!!! Doucheshep just raped everyone with a rainbow.

#21632
Archonsg

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Redbelle wrote...

What do you think of the idea that BW lost sight of who Shep was at the core. Yes, Shepard is different for every player, but the one thing that he always was, was an alliance soldier. He may have been a decision making machine but he had history and a function outside of working as an avatar for our choices. Commander Shepard, Alliance Navy, was not present and correct when he got to meet the SC.

Any thoughts?


Was gonna go "military" but that's years behind me now.

Still, seriously, I agree.

The core of what Shepard is, whether Paragon or Renegade is that he is a soldier, and that means, to fight or die fighting.
And while I am no longer military, I still have that sense of "doing what is right by your fellow soldiers" in me. Which is probably why that whole thing with accepting anything that Starbrat says just rang wrong to me.

I will repeat this, and keep repeating this because it just does not make sense in any capacity how you can believe an entity that controls the very thing you are at war with. That it is just ridiculous to accept any choice by this entity in control of horrors across the galaxy killing your allies, friends and loved ones, an entity that could have at any time STOPPED all attacks if it wanted to parlay in earnest, tells you essentially to go kill yourself and in return you get something for dying, and you effing belive it?

That one could mistake this to be a sacrifice, I agree, there are similarities here , but the core of what makes a sacrifice is that a sacrifice needs a voluntary action by the part of the player in this case since it is the player's choice (note, that this reflects as Shepard's choice) but THERE HAS TO BE A CHOICE.


Not so in this case. No matter what you do, it is an arbitrary death sentence. And no, a two second teaser of some faceless corpse taking their last breath doesn't count as being alive. Having *your* Shepard standing up and looking around bewildered that he is alive is a commitment to the fact that Shepard is alive, that teaser isn't.

Modifié par Archonsg, 25 mai 2012 - 08:16 .


#21633
Player74

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Hoping for an expansion. This hope isn't reliable in any case.

#21634
Redbelle

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Player74 wrote...

Hoping for an expansion. This hope isn't reliable in any case.


The way I figue it we have a year before ME3 Expansions stop being produced. That was roughly the time limit on ME2 DLC.

#21635
Holger1405

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Archonsg wrote...

Was gonna go "military" but that's years behind me now.

Still, seriously, I agree.

The core of what Shepard is, whether Paragon or Renegade is that he is a soldier, and that means, to fight or die fighting.
And while I am no longer military, I still have that sense of "doing what is right by your fellow soldiers" in me. Which is probably why that whole thing with accepting anything that Starbrat says just rang wrong to me.

I will repeat this, and keep repeating this because it just does not make sense in any capacity how you can believe an entity that controls the very thing you are at war with. That it is just ridiculous to accept any choice by this entity in control of horrors across the galaxy killing your allies, friends and loved ones, an entity that could have at any time STOPPED all attacks if it wanted to parlay in earnest, tells you essentially to go kill yourself and in return you get something for dying, and you effing belive it?

That one could mistake this to be a sacrifice, I agree, there are similarities here , but the core of what makes a sacrifice is that a sacrifice needs a voluntary action by the part of the player in this case since it is the player's choice (note, that this reflects as Shepard's choice) but THERE HAS TO BE A CHOICE.


Not so in this case. No matter what you do, it is an arbitrary death sentence. And no, a two second teaser of some faceless corpse taking their last breath doesn't count as being alive. Having *your* Shepard standing up and looking around bewildered that he is alive is a commitment to the fact that Shepard is alive, that teaser isn't.




I was also a Soldier, for a long time actually, but that was as well a long time ago.
Thus I see your Point, and I understand your feelings, but I also learned during my training, (Or better said they taught us, sometimes with pretty drastically methods)  that as a Solder in combat, especially if you are in command, there is a Possibility that you are forced into a situation where you left with very little choice.

As I agree, that it is a Plot hole that Bioware didn't explain why the Catalyst can make the 3 choices happen by himself, or simple stop the Reapers he controls, I also see things in the ending sequence that gave him the benefit of the doubt.   

I understand way players didn't like the idea that on the very end, Shepard the great Hero, is in a Situation he can't control entirely, but I don't consider it unrealistic.

For the " breath scene.": I said it before imho there is no other explanation whatsoever for this scene than showing that Shepard is alive, still having a scene as you descript it wouldn't hurt at all.

#21636
LiarasShield

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<_< again the catalyst isnt the good guy the enemy that has been destroying advanced organics for generations and then saying their going to save us from advanced synthetics but then use the geth to kill us or fight us with their reaper code after nearly destroying the galaxy and do this a thousand times over do you really think the reapers are just gonna sit down and drink milk and cookies with us I hardly doubt so

In A situation where the enemy that your fighting or brought all your forces to beat it makes no sense to automaticlly give into said enemy with circular logic that can be torn apart and then forced into 3 choices that either sound suicidal and ends up traping all your forces or commiting mass genocide to races like the geth and the quarians

Or turing everybody into half machines or half organic hybrids against their will destroying individuality evolution to affect real change to destroy the whole essence of bringing different people together to accomplish a goal

And No one has ever been able to control the reapers so it makes no sense why it would be able to work now when the illusive man and saren both failed to do so and how is shepard controlling the reapers if his or her body is destroyed how in hells name are the reapers being controlled and in any of the endings where the main villian lives what makes you think they won't try to harvest or commit mass genocide again it just


*Deep breath* dear god I just oooooih *Facepalms

Modifié par LiarasShield, 25 mai 2012 - 09:33 .


#21637
daveyeisley

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I wonder if any folks who earnestly enjoyed the ending are also willing to assert that it could not have been done much better than it was.

#21638
fgabales

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you know what i give up....
bw thanx for everything and good luck

Keelah'Selai

#21639
LiarasShield

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LiarasShield wrote...

<_< again the catalyst isnt the good guy the enemy that has been destroying advanced organics for generations and then saying their going to save us from advanced synthetics but then use the geth to kill us or fight us with their reaper code after nearly destroying the galaxy and do this a thousand times over do you really think the reapers are just gonna sit down and drink milk and cookies with us I hardly doubt so

In A situation where the enemy that your fighting or brought all your forces to beat it makes no sense to automaticlly give into said enemy with circular logic that can be torn apart and then forced into 3 choices that either sound suicidal and ends up traping all your forces or commiting mass genocide to races like the geth and the quarians

Or turing everybody into half machines or half organic hybrids against their will destroying individuality evolution to affect real change to destroy the whole essence of bringing different people together to accomplish a goal

And No one has ever been able to control the reapers so it makes no sense why it would be able to work now when the illusive man and saren both failed to do so and how is shepard controlling the reapers if his or her body is destroyed how in hells name are the reapers being controlled and in any of the endings where the main villian lives what makes you think they won't try to harvest or commit mass genocide again it just


*Deep breath* dear god I just oooooih *Facepalms

Image IPB

Modifié par LiarasShield, 25 mai 2012 - 09:46 .


#21640
BearlyHere

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Redbelle wrote...

What do you think of the idea that BW lost sight of who Shep was at the core. Yes, Shepard is different for every player, but the one thing that he always was, was an alliance soldier. He may have been a decision making machine but he had history and a function outside of working as an avatar for our choices. Commander Shepard, Alliance Navy, was not present and correct when he got to meet the SC.

Any thoughts?


I think this is a motive to kill Shep off, besides reaching for that "heroic death" cliche.  They can't control the many variations of Shepard or figure out how to use him or her in their future plans, so they just kill him or her off.  I suppose in someone's mind, the sweet part of their "bittersweet" ending is the LoLs they envisioned players having at all the Salarians and Krogans named "Shepard."  Hate to break it to you guys, but to me, that would just be rubbing salt in the wound.

I recall reading something one of the lead writers said years ago about DA:O, and how they had to give it an uplifting ending because there's enough crap in people's lives, and they play games to get away from that. I wish I could find the quote, and I wonder if that guy still works at Bioware.

#21641
LiarasShield

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<_< again the catalyst isnt the good guy the enemy that has been destroying advanced organics for generations and then saying their going to save us from advanced synthetics but then use the geth to kill us or fight us with their reaper code after nearly destroying the galaxy and do this a thousand times over do you really think the reapers are just gonna sit down and drink milk and cookies with us I hardly doubt so

In A situation where the enemy that your fighting or brought all your forces to beat it makes no sense to automaticlly give into said enemy with circular logic that can be torn apart and then forced into 3 choices that either sound suicidal and ends up traping all your forces or commiting mass genocide to races like the geth and the quarians

Or turing everybody into half machines or half organic hybrids against their will destroying individuality evolution to affect real change to destroy the whole essence of bringing different people together to accomplish a goal

And No one has ever been able to control the reapers so it makes no sense why it would be able to work now when the illusive man and saren both failed to do so and how is shepard controlling the reapers if his or her body is destroyed how in hells name are the reapers being controlled and in any of the endings where the main villian lives what makes you think they won't try to harvest or commit mass genocide again it just


*Deep breath* dear god I just oooooih *Facepalms[/quote]
Image IPB

Maybe from now on on every post I make I shall have this picture accompanie it

#21642
Benchpress610

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sdinc009 wrote...

Redbelle wrote...

What do you think of the idea that BW lost sight of who Shep was at the core. Yes, Shepard is different for every player, but the one thing that he always was, was an alliance soldier. He may have been a decision making machine but he had history and a function outside of working as an avatar for our choices. Commander Shepard, Alliance Navy, was not present and correct when he got to meet the SC.

Any thoughts?

 
Agree, this was 1 of the biggest red flags that stood out when I went through the ending. I just sat their and thought who the hell is this pod person I've suddenly took control over? Shepard, Shepard, where are you? There's a spineless, no-brained, douchebag that looks just like you trying to screw up everything. Shepard, stop him! NOOOOO!!! Doucheshep just raped everyone with a rainbow.


Exactly, never more evident than when he shoots Anderson. Sorry to keep coming back to that, but that was the breaking point for me. That was the point where I lost respect for Shepard, and the whole Mas Effect experience turned upside-down.

Modifié par Benchpress610, 25 mai 2012 - 10:09 .


#21643
vX-INSANIAC-Xv

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sdinc009 wrote...

 Agree, this was 1 of the biggest red flags that stood out when I went through the ending. I just sat their and thought who the hell is this pod person I've suddenly took control over? Shepard, Shepard, where are you? There's a spineless, no-brained, douchebag that looks just like you trying to screw up everything. Shepard, stop him! NOOOOO!!! Doucheshep just raped everyone with a rainbow.



That one line made me laugh so much it hurt  X'D

#21644
Archonsg

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Holger1405 wrote...

Archonsg wrote...

Was gonna go "military" but that's years behind me now.

Still, seriously, I agree.

The core of what Shepard is, whether Paragon or Renegade is that he is a soldier, and that means, to fight or die fighting.
And while I am no longer military, I still have that sense of "doing what is right by your fellow soldiers" in me. Which is probably why that whole thing with accepting anything that Starbrat says just rang wrong to me.

I will repeat this, and keep repeating this because it just does not make sense in any capacity how you can believe an entity that controls the very thing you are at war with. That it is just ridiculous to accept any choice by this entity in control of horrors across the galaxy killing your allies, friends and loved ones, an entity that could have at any time STOPPED all attacks if it wanted to parlay in earnest, tells you essentially to go kill yourself and in return you get something for dying, and you effing belive it?

That one could mistake this to be a sacrifice, I agree, there are similarities here , but the core of what makes a sacrifice is that a sacrifice needs a voluntary action by the part of the player in this case since it is the player's choice (note, that this reflects as Shepard's choice) but THERE HAS TO BE A CHOICE.


Not so in this case. No matter what you do, it is an arbitrary death sentence. And no, a two second teaser of some faceless corpse taking their last breath doesn't count as being alive. Having *your* Shepard standing up and looking around bewildered that he is alive is a commitment to the fact that Shepard is alive, that teaser isn't.




I was also a Soldier, for a long time actually, but that was as well a long time ago.
Thus I see your Point, and I understand your feelings, but I also learned during my training, (Or better said they taught us, sometimes with pretty drastically methods) that as a Solder in combat, especially if you are in command, there is a Possibility that you are forced into a situation where you left with very little choice.

As I agree, that it is a Plot hole that Bioware didn't explain why the Catalyst can make the 3 choices happen by himself, or simple stop the Reapers he controls, I also see things in the ending sequence that gave him the benefit of the doubt.

I understand way players didn't like the idea that on the very end, Shepard the great Hero, is in a Situation he can't control entirely, but I don't consider it unrealistic.

For the " breath scene.": I said it before imho there is no other explanation whatsoever for this scene than showing that Shepard is alive, still having a scene as you descript it wouldn't hurt at all.


Its called the "forlorn hope".
For situations so FUBARed, you know you are going to die but stay in the fight anyways because no matter what you do you do not expect to live, but damned if you are just going to lay down and die.

I do understand the concept of officers and responsibility of holding the balance of life vs objectives.


Case in point, the during the Quarian theater of conflict, the Quarian commander decided that Shepard and team was expandable even when it wasn't necessary for them to come to this conclusion. It was his right of course being the commander on the ground but in doing so, showed how little he valued life over the objective of taking down a Geth super dreadnought. An objective, which success hinged on the very people whose lives he was so willing to throw away when he did not need to.


I do agree with you though that there are times when things are so FUBARed, there won't be a choice.

Just that in this case, it wasn't necessary, nor did it needed to be so, contrary to what some believe.

Victory done well and right, would have not just have brought the player out of the bleak dark trench he has been fighting in all this while, victory could be like rain after a firefight, washing away sweat, battle fatigue and tears of friends lost.

I also want to point out that this is a game.

Being so, It could have had multiple paths, all leading to different resolutions and this was possibly the biggest draw for everyone who bought the game especially if they are veterans from ME1 and 2. They were told there would be multiple paths, it was advertised as a game with multiple paths and to see the end as it was, where all the paths artificially merged into a single conflict resolution, is a slap to the face.

I think its all the little things that adds up for me, to make me so disgusted with the whole deal.
Given I do think that the game is a 90/100 up to that final last minutes, and while there were other nagging little inconsistencies, wasn't "story breaking" or out of character.

Do understand that I am a fan of MULTIPLE endings, not just one "FUBARed" ending.

ME2's complete jackass play is an example. You REALLY have to work at it to get everyone in your team and Shepard killed but damn, it was hilarious playing and watching that train wreck plough through till it finally crashed and burned with Shepard dead.

On the flip side, I could save everyone and win decisively.

As for the sacrifice option, I believe Dragon Age : Origins handled that one best. It is still one of my favorite game play since I know that my Warden was just too idealistic to save himself. He died a hero's death because HE (the player) CHOSE to. Unlike what we got in ME3 where death is forced onto Shepard. Thus for this reason, Shepard's death, cannot be counted as a "sacrifice".

Modifié par Archonsg, 25 mai 2012 - 10:33 .


#21645
LiarasShield

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<_< again the catalyst isnt the good guy the enemy that has been destroying advanced organics for generations and then saying their going to save us from advanced synthetics but then use the geth to kill us or fight us with their reaper code after nearly destroying the galaxy and do this a thousand times over do you really think the reapers are just gonna sit down and drink milk and cookies with us I hardly doubt so

In A situation where the enemy that your fighting or brought all your forces to beat it makes no sense to automaticlly give into said enemy with circular logic that can be torn apart and then forced into 3 choices that either sound suicidal and ends up traping all your forces or commiting mass genocide to races like the geth and the quarians

Or turing everybody into half machines or half organic hybrids against their will destroying individuality evolution to affect real change to destroy the whole essence of bringing different people together to accomplish a goal

And No one has ever been able to control the reapers so it makes no sense why it would be able to work now when the illusive man and saren both failed to do so and how is shepard controlling the reapers if his or her body is destroyed how in hells name are the reapers being controlled and in any of the endings where the main villian lives what makes you think they won't try to harvest or commit mass genocide again it just


*Deep breath* dear god I just oooooih *Facepalms
Image IPB

Maybe from now on on every post I make I shall have this picture accompanie it

Thought this was kinda cool



#21646
Archonsg

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BearlyHere wrote...

Redbelle wrote...

What do you think of the idea that BW lost sight of who Shep was at the core. Yes, Shepard is different for every player, but the one thing that he always was, was an alliance soldier. He may have been a decision making machine but he had history and a function outside of working as an avatar for our choices. Commander Shepard, Alliance Navy, was not present and correct when he got to meet the SC.

Any thoughts?


I think this is a motive to kill Shep off, besides reaching for that "heroic death" cliche. They can't control the many variations of Shepard or figure out how to use him or her in their future plans, so they just kill him or her off. I suppose in someone's mind, the sweet part of their "bittersweet" ending is the LoLs they envisioned players having at all the Salarians and Krogans named "Shepard." Hate to break it to you guys, but to me, that would just be rubbing salt in the wound.

I recall reading something one of the lead writers said years ago about DA:O, and how they had to give it an uplifting ending because there's enough crap in people's lives, and they play games to get away from that. I wish I could find the quote, and I wonder if that guy still works at Bioware.


True.
And that's the rub.
Anyone who writes, is well read or actually just sat down and thought about it, will come to realise that this last "chapter" being the end of an arc could have gone a myriad of ways and it won't matter in regards to the 4th episode since there are a number of tools available to remove Shepard from the next game, from simply having the next game be 100 or more years in the future to having Shepard assassinated by some Batarian fanatic or dying to some alien STD due to his promiscuity. :D

There was EVERY reason to make this last chapter of an arc, "epic", as one would say, to as firey dark as Hell's 9th circle and it would not have matter in regards to the 4th installment of the game. But noooooooo, we get to see Shepard become a total stranger, do things that you (and thus your alter ego Shepard) wouldn't do, see a spiritually broken Shepard accept suicide. Yiipee kai ay!

Modifié par Archonsg, 25 mai 2012 - 10:56 .


#21647
3DandBeyond

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Holger1405 wrote...


I was also a Soldier, for a long time actually, but that was as well a long time ago.
Thus I see your Point, and I understand your feelings, but I also learned during my training, (Or better said they taught us, sometimes with pretty drastically methods)  that as a Solder in combat, especially if you are in command, there is a Possibility that you are forced into a situation where you left with very little choice.

As I agree, that it is a Plot hole that Bioware didn't explain why the Catalyst can make the 3 choices happen by himself, or simple stop the Reapers he controls, I also see things in the ending sequence that gave him the benefit of the doubt.   

I understand way players didn't like the idea that on the very end, Shepard the great Hero, is in a Situation he can't control entirely, but I don't consider it unrealistic.

For the " breath scene.": I said it before imho there is no other explanation whatsoever for this scene than showing that Shepard is alive, still having a scene as you descript it wouldn't hurt at all.


Good points as I alluded to as well-there are times where you might be conceivably forced to do something against your will.  But, to your point, there's no feeling of Shepard being forced to do anything.  I've often said the kid has a gun to Shepard's head only because some people see it that way.  But, at that point there's no sense of Shepard being coerced even, let alone threatened into any choice.  In fact, what we are supposed to believe is that Shepard believes this kid is helping him/her.  Shepard implicitly believes that the Catalyst is good, the Crucible is good (though no one knows who made the Crucible and now the Catalyst is the Reaper's buddy). 

Extrapolate that to a logical conclusion, since the Citadel was made by the Reapers and you would come to the conclusion that the Crucible is Reaper designed as well, and the kid is trying to make it easier to harvest people.  This is a logical conclusion based upon Ocam's Razor-using the fewest assumptions to reach a conclusion.  Otherwise, in order to believe that the Crucible is for good and the kid is for good, you have to make up numerous items to fill plot holes and you have to deny other things shown to you.

This doesn't mean that in some twisted way the kid might not think he is doing good, or that in some ultimate outcome he isn't doing good.  In fact, the kid may actually be doing the right thing.  But we don't know that.  And I don't care if someone must kill me to do something good that may happen eons from now.  I care that someone controls nightmarish creatures that want to turn me into paste. That's what Shepard must be thinking or should be thinking.  The guy holding the reaper gun wants to hurt me and those I care about-I do not care if he wants to save future organic life.  This hurts me now.

And the kid never makes the case that his logic is altruistic nor does Shepard ask.  Shepard does protest the idea of the created rebelling against the creator with the dying reaper on Rannoch (depending upon perhaps choices you made).  The reaper says Shepard's wrong and then Shepard can go on to prove that s/he isn't wrong by uniting the Geth/Quarian.  Shepard rejects that logic and then can further prove its flaws by his/her next actions.  But Shepard says and does nothing in front of the kid.

#21648
Archonsg

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LiarasShield wrote...

Thought this was kinda cool



This!
I loled!  I bet Gilbert and Sulivan are rolling in their graves. :P

#21649
LiarasShield

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Archonsg wrote...

LiarasShield wrote...

Thought this was kinda cool



This!
I loled!  I bet Gilbert and Sulivan are rolling in their graves. :P

 

it was awesome lol ^_^

#21650
3DandBeyond

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Archonsg wrote...

True.
But here's the rub.
Anyone who writes, is well read or actually just sat down and thought about it, will come to realise that this last "chapter" being the end of an arc could have gone a myriad of ways and it won't matter in regards to the 4th episode since there are a number of tools available to remove Shepard from the next game, from simply having the next game be 100 or more years in the future to having Shepard assassinated by some Batarian fanatic or dying to some alien STD due to his promiscuity. :D

There was EVERY reason to make this last chapter of an arc, "epic", as one would say, to as firey dark as Hell's 9th circle and it would not have matter in regards to the 4th installment of the game. But noooooooo, we get to see Shepard become a total stranger, do things that you (and thus your alter ego Shepard) wouldn't do, see a spiritually broken Shepard accept suicide. Yiipee kai ay!


There's even a quote somewhere about how much more open the ending could be in that it didn't have to be worked into another sequel. I personally would have had no problem had they created a great ending, in hearing of Shepard in other sidegames such as Omega.  Or even something set a long time in the future and hear them speak of Shepard.  Actually, they could have left it open as to the possibility even of Shepard being some minor character that could be referred to for say battle strategy (just an example). 

I won't say that everything Star Trek did was right, but think of how from time to time they've brought older characters through in the Next Generation and it was great for fans of the original.  It also provides some continuity.  A plethora of kids named Shepard.  Nothing too wrong with that.  But people don't name kids after sullied heroes.