Holger1405 wrote...
Well the problem is that a "win decisively" ending would render any "you have to sacrifice something" ending pointless, because it would be unwise to sacrifice yourself or others if you can win this in so doing.
Bioware wanted their "Bittersweet" ending, looking to the Mass Effect storyline, I can understand why they made this decision.
I admit, I am on the good side of the line here, because if Bioware are true to their statement, and only adjusting the endings, they will most probably fix the issues I have with it. If not, and they actual changing the endings, well, I could life very well with a full-blown Happy End.
Either way, I hope the DLC will bring you at least something you like.
The thing is you are basing your opinion on what you want to see as an ending, but most of us see things differently. You are entitled to want a sacrificial ending. That's fine. If you see the ending that is as a sacrificial one well great for you. Personally, I see it as stupidity personified. That does not mean I think you are stupid-I think they do want things seen as sacrificial. I just don't think it works, well it doesn't work for me.
In order to view it your way (at least partly because I still see it as dying or killing without using the brain), one must be meta-gaming. That means you are seeing things as the player and you know the outcome. This is contrary to what Casey Hudson said was how Bioware wanted players to end up playing the games. The view was that you would see things as Shepard, not the player.
Casey Hudson:
"The Citadel is really big in this game. It’s bigger than it’s ever
been, in terms of stuff to do. But yeah, it’s those moments where
there’s fun and silly, neat stuff to explore. Once you get out into the
missions, it returns to seeing the face of the galactic war. What we’re
doing with Mass Effect 3 that’s a little bit different than what we’ve
done before is exploring the idea of getting the player to understand
and feel what Commander Shepard is experiencing versus just reacting to
other characters.
We end up exploring some spaces that maybe have never been done
before. Because interactive storytelling is still kind of new, there are
neat things to try. One of the things we’re trying in Mass Effect 3 is
the idea that we can let you feel something that is part of that
character’s experience versus strictly getting you to react to things
that you see and experience. We’re trying to tell a little bit of the
story Shepard would feel and seeing if the player feels that as well.
You saw that on the Earth mission, and you see it throughout the game.
It’s insight into how Shepard feels. I think that’s going to be one of
the things people remember."
What Shepard sees and knows is all that is revealed up to that point. S/he knows Control has been the choice of the unscrupulous and it has failed, because they've been lied to when told they could control anything. Shepard knows Synthesis is wrong. It is deciding for others. It is the end of evolution. Shepard told EDI that there is more to life than merely surviving. Your Shepard may not have said this, but A Shepard could and any choice that does not take into account each Shepard is a non-choice. Destroy is similar to this, in that A Shepard could make choices that would render it abhorrent. EDI says to MY Shepard that Joker unshackled her and that she learned much from others but the reason she truly felt alive was due to Shepard. Destroy kills what Shepard gave life to.
So in my game, MY Shepard sees all 3 choices as non-choices. Dying in making one of them is not sacrifice because sacrifice implies it is for the greater good. The choices are not the greater good.
It is also so that MY Shepard would in no way trust what the star kid is saying. Any human being standing at the precipice with the guy that has controlled the things that wish to kill trillions is the epitome of evil and not to be believed at all. In fact, what the ending does is it changes the reapers from being the true evil into merely mindless beings under the control of glow boy. They may not have any desire to do anything, but are merely acting upon the kid's desire. So, no MY Shepard should and would not follow this kid's wishes. As I've said the kid could be lying and if Shepard makes any choice it could turn the Crucible into a help the reaper's harvest faster weapon. No one knows what the Crucible is supposed to do.
Beyond that, there is no reason that a decisive win ending would preclude the inclusion of a truly sacrificial one. Different gameplay was supposed to lead to vastly different endings. I'd think also if you really mess up a lot within the game there could be a fullblown lose everything ending with an aftermath. But a sacrificial ending could be something someone might have to have if maybe all the assets weren't there or for some other reason.
For the record, I don't see this ending as bittersweet at all. Where's the sweet? I certainly hope they don't think that was it when Joker and pals got off the crashed Normandy. We've all said that's a truly childish scene. So, I don't see anything sweet at all.
And just so you realize I do understand that your Shepard might make different choices from mine and might see things differently. But again if any one type of Shepard sees things a certain way, then the game has failed if it didn't take that into account. It would be like being forced to shoot Tali in the face for no good reason, after having had her as a Love Interest.
And to make sure you do understand if I say something is dumb or stupid or brainless, it's not that I think you are. On the contrary, I don't. For me, the ending just is-all that we are expected to believe. I put myself fully in the role of Shepard and I don't believe Shepard would follow their logic. Most of the stuff that Shepard must do seems artificially imposed up him/her and not something that If I were Shepard, I could do. This is the test for me and the ending failed the test.
Modifié par 3DandBeyond, 26 mai 2012 - 03:38 .