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On the Mass Effect 3 endings. Yes, we are listening.


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#21776
3DandBeyond

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darkway1 wrote...

A lot of my issue's with the game's ending has not been based on the conflict of game/character lore,my issue has been with the construction of the ending,it's terrible especially when you consider that this is the END.
What's frustrating is that Bioware knows how to tell a story,know's how to pace it and execute it,they are famed for it,it's what they excel at.........but the ending just doesn't reflect any of the qualities we associate with a Bioware game............if they just say,"guy's,we just ran out of time",I won't be happy but at least I can understand what went wrong........for Bioware to instead say,the ending is perfect and as intended is no different to someone telling me the moon is made of cheese.......WTF?

At the end of the day,Mass Effect is a fantastic single player experience yet here I am playing MP because they killed the single player game play.........even the MP is server based (you need to be online),so when they decide to kill the severs all the MP elements will be gone,lost,what's the point.


What they may glean from all this is that people will be just fine with more of an action-heavy or MP based game, I fear.  Since they can track at least our usage then they may notice when people are not playing SP and are playing MP and erroneously decide it's because people want to play MP.

The ending is a mishmosh of stuff that appears to have just been thrown together.  Not only is it so the ending does not fit with the rest of the story, it doesn't even fit with all the parts in it.

#21777
darkway1

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3DandBeyond wrote...

darkway1 wrote...

A lot of my issue's with the game's ending has not been based on the conflict of game/character lore,my issue has been with the construction of the ending,it's terrible especially when you consider that this is the END.
What's frustrating is that Bioware knows how to tell a story,know's how to pace it and execute it,they are famed for it,it's what they excel at.........but the ending just doesn't reflect any of the qualities we associate with a Bioware game............if they just say,"guy's,we just ran out of time",I won't be happy but at least I can understand what went wrong........for Bioware to instead say,the ending is perfect and as intended is no different to someone telling me the moon is made of cheese.......WTF?

At the end of the day,Mass Effect is a fantastic single player experience yet here I am playing MP because they killed the single player game play.........even the MP is server based (you need to be online),so when they decide to kill the severs all the MP elements will be gone,lost,what's the point.


What they may glean from all this is that people will be just fine with more of an action-heavy or MP based game, I fear.  Since they can track at least our usage then they may notice when people are not playing SP and are playing MP and erroneously decide it's because people want to play MP.

The ending is a mishmosh of stuff that appears to have just been thrown together.  Not only is it so the ending does not fit with the rest of the story, it doesn't even fit with all the parts in it.


News broke some time ago about the cancelled FPS based on the Mass universe.....so taking the franchise to new places is very much a reality.

The news of the new MP DLC which again will be free is where I will finally walk away from the franchise,in gaming terms MP is nothing but a grind for gear,it works when there's some thing worth grinding for,I like using the asari in MP but apart from the new cerberus character the DLC pack has no real interest to me.With the Mp becoming nothing but a grind and the single player broke with zero relay value it will be time to move on for me I think.

Modifié par darkway1, 28 mai 2012 - 02:10 .


#21778
3DandBeyond

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darkway1 wrote...


News broke some time ago about the cancelled FPS based on the Mass universe.....so taking the franchise to new places is very much a reality.

The news of the new MP DLC which again will be free is where I will finally walk away from the franchise,in gaming terms MP is nothing but a grind for gear,it works when there's some thing worth grinding for,I like using the asari in MP but apart from the new cerberus character the DLC pack has no real interest to me.With the Mp becoming nothing but a grind and the single player broke with zero relay value it will be time to move on for me I think.


This is what I think they had planned and how certain things came about, but it is speculation.

They claim people were bugging them for more of an action based game - maybe some were and the combat mechanics are better, but still flawed-I hate that aspect of it where you try to run and end up glued to and hiding behind something.  What they took fan's comments to mean was the story could become less important and someone somewhere up the chain of command saw FPS and MMO and the MP was a test.  It also fit in with what EA has been doing in every game they now have.  The micro-transactions.  This is why it was made a requirement for SP.  They were forcing fans to play MP to get fans interested in it, but I'm really getting sick of companies that make cut off SP campaigns that end up being MP tutorials.  ME is better than the others that are out there, but they have trimmed away at it and what made it great.

MP is fun for a little bit.  I've even played games where MP is integral and seamless with the game - Demon's Souls and Dark Souls where you often interact (invade or help) with other people in their worlds.  And that kind of thing is really great.  But the MP for FPSs just gets old really quick, even with biotics.  Within this one, I got really sick of someone playing as a Krogan.  I've played a lot of them where everyone else but me was a Krogan and they were fighting each other to see who could run into the most foe mobs and kill the most.  I had to turn the volume down.

That doesn't mean I won't play it-but it's mind-numbing and it gets boring, the complete opposite of SP when it's done right.

#21779
darkway1

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I bought Mass3 because it's a rpg of sorts but mainly I love the story,interaction aspect of Bioware games..........if they want to go down the straight shooter path,fps etc then great but I simply won't buy another mass/Bioware game again if they abandon the story heavy game play......they'll simply be producing a product I don't want.

#21780
Archonsg

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MP is time filler for me, for when I and the wife can't play together.
At the moment it still scratches the itch for my need to shoot things, and it is sort of fun getting stuff, but I rather play the SP more then MP.

I have MMOs to fill my social gaming needs.

#21781
LiarasShield

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LiarasShield wrote...





<_< again the catalyst isnt the good guy the enemy that has been destroying advanced organics for generations and then saying their going to save us from advanced synthetics but then use the geth to kill us or fight us with their reaper code after nearly destroying the galaxy and do this a thousand times over do you really think the reapers are just gonna sit down and drink milk and cookies with us I hardly doubt so

In A situation where the enemy that your fighting or brought all your forces to beat it makes no sense to automaticlly give into said enemy with circular logic that can be torn apart and then forced into 3 choices that either sound suicidal and ends up traping all your forces or commiting mass genocide to races like the geth and the quarians

Or turing everybody into half machines or half organic hybrids against their will destroying individuality evolution to affect real change to destroy the whole essence of bringing different people together to accomplish a goal

And No one has ever been able to control the reapers so it makes no sense why it would be able to work now when the illusive man and saren both failed to do so and how is shepard controlling the reapers if his or her body is destroyed how in hells name are the reapers being controlled and in any of the endings where the main villian lives what makes you think they won't try to harvest or commit mass genocide again it just


*Deep breath* dear god I just oooooih *Facepalms
Image IPB

Maybe from now on on every post I make I shall have this picture accompanie it

Thought this was kinda cool




Yeah a sacrifical ending is fine if you end up saving the people you sacrifice for but giving into the enemy and then having the enemy pick what you should or force you into 3 terrible choices that personally as player and as shepard would probably never do I'm sorry

I'd rather fight the reapers to the end and depending on how high ems is how bad we lose or how good we win with keeping the relays intact so all the forces can go home and have loyal squad stay with us and the fleets

And why Can't mass effect 3 have a good ending or at least a victory ending mass effect 1 had one mass effect 2 had one 99% of mass effect 3 despite the noble and sad sacrifices had heroic and well done moments so why in the ending where everything is suppose to make sense where we are suppose to be reaching a decent conclusion does everything lose cohesion losing gallons of blood or not I wouldn't give in or accept the cataylst without questioning my own sanity because he created the reapers he is using the reapers to destroy organics for aeons on end and is still using the reapers to destroy my forces as we are having this very conversation with the catalyst


And ultimately why would I Trapt my own forces or let the enemy that has been destroying life for thousand of years or is destroying us during most of the final game why in hells name would I let them live so that they can potentially kill us all over again I just sweet christmas U_u

At the end of the day a defeat is a defeat I wish our choices would've mattered I wish we could've really beaten the reapers espically under our own steam and not their creators wishes

#21782
Benchpress610

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Archonsg wrote...

MP is time filler for me, for when I and the wife can't play together.
At the moment it still scratches the itch for my need to shoot things, and it is sort of fun getting stuff, but I rather play the SP more then MP.

I have MMOs to fill my social gaming needs.

Same here, I've been playing the heck out of MP trhis weekend. But the ME experirence is about the SP campaign. BF3 is my preferred MP outlet. ...

BTW, Hey friends, I finally got the Revenant...yay...Image IPB


@3DandBeyond, I hear what you’re saying. I hope they don’t misinterpret the game data thinking thet people prefer MP. I’m just giving them until the release of the CE. Then we’ll see…

Modifié par Benchpress610, 28 mai 2012 - 04:26 .


#21783
Redbelle

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darkway1 wrote...

I bought Mass3 because it's a rpg of sorts but mainly I love the story,interaction aspect of Bioware games..........if they want to go down the straight shooter path,fps etc then great but I simply won't buy another mass/Bioware game again if they abandon the story heavy game play......they'll simply be producing a product I don't want.


I agree. The reason I bought BW games is because I love a more involved involved story to balance out the intense combat. from experience I know that I can pick up a shooter, play it for awhile, then out it down with a yawn and not feel any need to come back to it later. The story of RPG's keep me hooked, (if it's a well told story), and see's me coming back to find out what happens next. BW have shown an above average to excellent track record in the RPG department.

#21784
Redbelle

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darkway1 wrote...

3DandBeyond wrote...

darkway1 wrote...

A lot of my issue's with the game's ending has not been based on the conflict of game/character lore,my issue has been with the construction of the ending,it's terrible especially when you consider that this is the END.
What's frustrating is that Bioware knows how to tell a story,know's how to pace it and execute it,they are famed for it,it's what they excel at.........but the ending just doesn't reflect any of the qualities we associate with a Bioware game............if they just say,"guy's,we just ran out of time",I won't be happy but at least I can understand what went wrong........for Bioware to instead say,the ending is perfect and as intended is no different to someone telling me the moon is made of cheese.......WTF?

At the end of the day,Mass Effect is a fantastic single player experience yet here I am playing MP because they killed the single player game play.........even the MP is server based (you need to be online),so when they decide to kill the severs all the MP elements will be gone,lost,what's the point.


What they may glean from all this is that people will be just fine with more of an action-heavy or MP based game, I fear.  Since they can track at least our usage then they may notice when people are not playing SP and are playing MP and erroneously decide it's because people want to play MP.

The ending is a mishmosh of stuff that appears to have just been thrown together.  Not only is it so the ending does not fit with the rest of the story, it doesn't even fit with all the parts in it.


News broke some time ago about the cancelled FPS based on the Mass universe.....so taking the franchise to new places is very much a reality.

The news of the new MP DLC which again will be free is where I will finally walk away from the franchise,in gaming terms MP is nothing but a grind for gear,it works when there's some thing worth grinding for,I like using the asari in MP but apart from the new cerberus character the DLC pack has no real interest to me.With the Mp becoming nothing but a grind and the single player broke with zero relay value it will be time to move on for me I think.


Before you move on consider the future DLC in SP mode that will be coming out. I admit it'll take a long time since we are 2-3 months out of launch but with over 10 month's of DLC, assuming they keep to ME2's DLC strategy and time frame, we may see progress towards if not an ending, then an expansion on Shepards last gasp.

#21785
Archonsg

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Redbelle wrote...

darkway1 wrote...

I bought Mass3 because it's a rpg of sorts but mainly I love the story,interaction aspect of Bioware games..........if they want to go down the straight shooter path,fps etc then great but I simply won't buy another mass/Bioware game again if they abandon the story heavy game play......they'll simply be producing a product I don't want.


I agree. The reason I bought BW games is because I love a more involved involved story to balance out the intense combat. from experience I know that I can pick up a shooter, play it for awhile, then out it down with a yawn and not feel any need to come back to it later. The story of RPG's keep me hooked, (if it's a well told story), and see's me coming back to find out what happens next. BW have shown an above average to excellent track record in the RPG department.


Cept for Dragon Age 2 and ME3, well to be fair, DA2 wasn't that bad. I was still like "WTF?! ..and yes I killed Anders, damned UNA Bomber.

#21786
darkway1

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Archonsg wrote...

Redbelle wrote...

darkway1 wrote...

I bought Mass3 because it's a rpg of sorts but mainly I love the story,interaction aspect of Bioware games..........if they want to go down the straight shooter path,fps etc then great but I simply won't buy another mass/Bioware game again if they abandon the story heavy game play......they'll simply be producing a product I don't want.


I agree. The reason I bought BW games is because I love a more involved involved story to balance out the intense combat. from experience I know that I can pick up a shooter, play it for awhile, then out it down with a yawn and not feel any need to come back to it later. The story of RPG's keep me hooked, (if it's a well told story), and see's me coming back to find out what happens next. BW have shown an above average to excellent track record in the RPG department.


Cept for Dragon Age 2 and ME3, well to be fair, DA2 wasn't that bad. I was still like "WTF?! ..and yes I killed Anders, damned UNA Bomber.



An important point to make is that I also killed Anders.....but I replayed and saved him...in fact I've played DA2 loads of times........yet Mass3......played it once and there is stays.

#21787
LiarasShield

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It is just sad that the only thing I look forward to is the multiplayer and any possiable dlcs for it U-u

#21788
Archonsg

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Benchpress610 wrote...

Archonsg wrote...

MP is time filler for me, for when I and the wife can't play together.
At the moment it still scratches the itch for my need to shoot things, and it is sort of fun getting stuff, but I rather play the SP more then MP.

I have MMOs to fill my social gaming needs.

Same here, I've been playing the heck out of MP trhis weekend. But the ME experirence is about the SP campaign. BF3 is my preferred MP outlet. ...

BTW, Hey friends, I finally got the Revenant...yay...Image IPB


@3DandBeyond, I hear what you’re saying. I hope they don’t misinterpret the game data thinking thet people prefer MP. I’m just giving them until the release of the CE. Then we’ll see…


Grats on the Revy. :D
As for the game data being skewed, without context, usage numbers will be just just that. XXX many playing MP, XXX playing SP. Assuming that SP has seen a severe drop in play, probably due to the ending, it would point EA and those in Bioware that developing for MP would be more viable then for SP.

Also, there ARE people who still buy those supply packs. Thus the new MP DLC. I simply refuse to do so and would just play for fun and get in game cash to purchase these packs. But there are those who just don't want to wait and see no issue with dropping $10-$50 just to get that new shiny weapon. 

Considering what they have planned for the EC, I doubt my interest to replay SP will be reignited. 
To qoute Joe Abercrombie; " I'm not sure how a bit of DLC can make the difference for Mass Effect 3. If the spike on the top of the skyscraper is wonky because the foundation is wonky, a new spike ain't going to fix it.

From this article Sci-Fi Writers vs Mass Effect 3 Ending

Modifié par Archonsg, 28 mai 2012 - 05:31 .


#21789
BearlyHere

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darkway1 wrote...

A lot of my issue's with the game's ending has not been based on the conflict of game/character lore,my issue has been with the construction of the ending,it's terrible especially when you consider that this is the END.
What's frustrating is that Bioware knows how to tell a story,know's how to pace it and execute it,they are famed for it,it's what they excel at.........but the ending just doesn't reflect any of the qualities we associate with a Bioware game............if they just say,"guy's,we just ran out of time",I won't be happy but at least I can understand what went wrong........for Bioware to instead say,the ending is perfect and as intended is no different to someone telling me the moon is made of cheese.......WTF?


They used to tell a great story, but after DA 2, I'm not so sure. Little things like the lazy way they handled the big reveal of Tali's face, and the way many at Bioware seemed genuinely surprised that we weren't as excited and thrilled by their "art" as they were shows how marginalized the players have become. If players's desires and expectations have a low priority, it's easy for them when they're pressed for time to cut the things they don't care so much about, like giving us a decent face for Tali or giving Shepard the ending he deserves. Or at least giving us a CHOICE in whether we want to go the noble sacrifice route. 

As for admitting they ran out of time, they would never do that for two reasons: Hubris, and opening themselves up for liability suits for admitting they released an unfinished product.

#21790
LiarasShield

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BearlyHere wrote...

darkway1 wrote...

A lot of my issue's with the game's ending has not been based on the conflict of game/character lore,my issue has been with the construction of the ending,it's terrible especially when you consider that this is the END.
What's frustrating is that Bioware knows how to tell a story,know's how to pace it and execute it,they are famed for it,it's what they excel at.........but the ending just doesn't reflect any of the qualities we associate with a Bioware game............if they just say,"guy's,we just ran out of time",I won't be happy but at least I can understand what went wrong........for Bioware to instead say,the ending is perfect and as intended is no different to someone telling me the moon is made of cheese.......WTF?


They used to tell a great story, but after DA 2, I'm not so sure. Little things like the lazy way they handled the big reveal of Tali's face, and the way many at Bioware seemed genuinely surprised that we weren't as excited and thrilled by their "art" as they were shows how marginalized the players have become. If players's desires and expectations have a low priority, it's easy for them when they're pressed for time to cut the things they don't care so much about, like giving us a decent face for Tali or giving Shepard the ending he deserves. Or at least giving us a CHOICE in whether we want to go the noble sacrifice route. 

As for admitting they ran out of time, they would never do that for two reasons: Hubris, and opening themselves up for liability suits for admitting they released an unfinished product.



Can't they still be sued for false advertizing or saying things that should be in a product when it is not if so they can still be sued for fraud against the fans

#21791
Thanatos144

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LiarasShield wrote...

BearlyHere wrote...

darkway1 wrote...

A lot of my issue's with the game's ending has not been based on the conflict of game/character lore,my issue has been with the construction of the ending,it's terrible especially when you consider that this is the END.
What's frustrating is that Bioware knows how to tell a story,know's how to pace it and execute it,they are famed for it,it's what they excel at.........but the ending just doesn't reflect any of the qualities we associate with a Bioware game............if they just say,"guy's,we just ran out of time",I won't be happy but at least I can understand what went wrong........for Bioware to instead say,the ending is perfect and as intended is no different to someone telling me the moon is made of cheese.......WTF?


They used to tell a great story, but after DA 2, I'm not so sure. Little things like the lazy way they handled the big reveal of Tali's face, and the way many at Bioware seemed genuinely surprised that we weren't as excited and thrilled by their "art" as they were shows how marginalized the players have become. If players's desires and expectations have a low priority, it's easy for them when they're pressed for time to cut the things they don't care so much about, like giving us a decent face for Tali or giving Shepard the ending he deserves. Or at least giving us a CHOICE in whether we want to go the noble sacrifice route. 

As for admitting they ran out of time, they would never do that for two reasons: Hubris, and opening themselves up for liability suits for admitting they released an unfinished product.



Can't they still be sued for false advertizing or saying things that should be in a product when it is not if so they can still be sued for fraud against the fans

Once again they didnt commit fraud cause they didnt promis you a damn thing.

#21792
BearlyHere

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And here he is again, the Cerberus cheerleader denying all the proof that they did make promises they didn't keep.

My point was that they would never admit the game wasn't complete as shipped because then they would open themselves up to liability. Tobacco companies are still insisting their products are perfectly safe, despite the overwhelming evidence to the contrary.

#21793
BlueStorm83

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Since 3DandBeyond hasn't replied to Holger's latest, I'll take a small crack at one part of it.

Holger says that there's no evidence that the Crucible is a Reaper Trap. True. But there isstill the possibility, even the liklihood of it. Javik and the Prothean VI both say that the Crucible is cycles and cycles older than they all thought it was; that every cycle adds to and improves on it.

To me, this introduced the STRONG possibility that the Reapers had created the plans, and at least used it as a Red Herring to keep the organic peoples attention while they were Reaped. When we find out in the end that "The Crucible has added new possibilities" as Starboy says, I immediately thought that this was all part of their plan. I figured that the Reapers, or Starboy himself, had theorized that through the crucible they could, I don't know, do something that they wanted. The Synthesis Option is positive for the Reapers. The Control Option puts us in a situation where Reapers survive and there's a body-less consciousness controlling the reapers; exactly what we have when Shepard encounters Starboy. And the Destroy Option kills the reapers, but ALSO kills your Synthetic allies. Synthesis seems like the "best" option when you discount the horrible horrible injustice done to people when you pick it.

I have to wonder, are we SURE that nobody ever completed the Crucible before? Javik said no, but he didn't know about Ilos. He was a soldier, some kind of officer, but would he know if the Crucible was completed or not? I don't think so. Maybe they provided the Crucible just waiting for some cycle to come along where someone would pick Synthesis. Maybe they need a willing merger, forcing it just results in abominations.

Consider what the Reapers do when they learn that we've built the Crucible: They take the Citadel, which is the CATALYST, to Earth. Our Homeworld. Which we have just assembled a SUPERFLEET to retake. Then they build a Conduit to it. A conduit that goes not just to the Citadel, but to a hallway that's about, let's say, 200 yards from the Catalyst/Crucible control room. When the Crucible is attached to the Citadel, the arms are WIDE open. The Arms are held on by tiny little structures. The Crucible's armor has come off. It's docked on that flimsy little ring there. The Crucible is the ULTIMATE WEAPON, right? It can destroy the Reapers, RIGHT?!?!

Not even ONE Reaper seems interested in this. None of them take a shot at it. They don't send any banshees or brutes or harvesters or cannibals or even husks into the Conduit after Shepard.

Shepard walks past at least 2 Keepers in the charnel hallway; they ignore him. The Keepers are Reaper Pawns, we know that from the first game's lore.

Before Shepard even gets to the hallway, Harbinger is firing his Reaper Beam RIGHT TOWARD HIM. But Shepard survives. What? A smaller Destroyer class reaper hit an armored Alliance shuttle with that beam for half a second: the shuttle popped and everyone inside was so much ash. It hit a second shuttle a second later, BANG, same result. But Shepard's A-OK after his run-in with the Harbinger Beam. Oh, and then Harbinger goes away. As Shepard's clearly getting up, on the way again. His hair's still there, BTW. My armor was seared and melted, and I wasn't wearing a visor. But my hair hasn't been burned to a crisp. Okay, that's not valid, they can't account for hairstyles, but still.

Personally, I feel like that entire last scene there was designed to make Shepard THINK that he'd won. To make us think that we'd won. Except we all feel like we lost. But really, think about it.

#21794
BlueStorm83

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Admitting they ran out of time wouldn't open them up to any kind of liability. They had a deadline, that happens. They gave us a product on a release date. They've fulfilled their end of the bargain there.

As to did they fall on their faces delivering all the things that their advertising and their own statements said the game would be? Yes. But that could be due to stupidity, not to maliciousness.

When you buy the new Carbrand Fancycar, and on the commercial everyone's having the best time of their life in the car, you're not guaranteed that you'll get that EXPERIENCE, just that car. Technically, TECHNICALLY, all they said we'd get was a Mass Effect 3 game that had a start, a middle, and an end. And TECHNICALLY, we got that. It's just that the end is badly designed, badly assembled, unfulfilling, unsatisfying, nonsensical, and depressing to a very many of we here.

#21795
BearlyHere

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BlueStorm83 wrote...

snip:

Before Shepard even gets to the hallway, Harbinger is firing his Reaper Beam RIGHT TOWARD HIM. But Shepard survives. What? A smaller Destroyer class reaper hit an armored Alliance shuttle with that beam for half a second: the shuttle popped and everyone inside was so much ash. It hit a second shuttle a second later, BANG, same result. But Shepard's A-OK after his run-in with the Harbinger Beam. Oh, and then Harbinger goes away. As Shepard's clearly getting up, on the way again. His hair's still there, BTW. My armor was seared and melted, and I wasn't wearing a visor. But my hair hasn't been burned to a crisp. Okay, that's not valid, they can't account for hairstyles, but still.

Personally, I feel like that entire last scene there was designed to make Shepard THINK that he'd won. To make us think that we'd won. Except we all feel like we lost. But really, think about it.


It must be that special Spectre brand hair gel. Shep should have used it as body lotion.

#21796
LiarasShield

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BearlyHere wrote...

BlueStorm83 wrote...

snip:

Before Shepard even gets to the hallway, Harbinger is firing his Reaper Beam RIGHT TOWARD HIM. But Shepard survives. What? A smaller Destroyer class reaper hit an armored Alliance shuttle with that beam for half a second: the shuttle popped and everyone inside was so much ash. It hit a second shuttle a second later, BANG, same result. But Shepard's A-OK after his run-in with the Harbinger Beam. Oh, and then Harbinger goes away. As Shepard's clearly getting up, on the way again. His hair's still there, BTW. My armor was seared and melted, and I wasn't wearing a visor. But my hair hasn't been burned to a crisp. Okay, that's not valid, they can't account for hairstyles, but still.

Personally, I feel like that entire last scene there was designed to make Shepard THINK that he'd won. To make us think that we'd won. Except we all feel like we lost. But really, think about it.


It must be that special Spectre brand hair gel. Shep should have used it as body lotion.



Funny lol

#21797
R3DBloodBeezley

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My favorite Mass Effect moment would have to be the scene with Garrus on the citadel in mass effect 3. "I'm Garrus Vakarian and this is my favorite spot on the citadel." If it wasn't this moment then it would have to be any scene with Legion.....................Geth rule!

#21798
Overmindonly

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I found Mass Effect fantastic in the total trilogy. There are a lot of epic moments, a lot of emotions. I cried when Legion left me the and I was about to do the same for Grunt. I think the end is more than fantastic, but i have my personal theory and I do not know if you can, but I wanted to know if you could tell me what you think. Without approving or disproving, if you do not want. Could you send me an email, that I can send you what I think, through a pm or directly to my inbox? I have no good English, but I would keep very much to have your opinion. Thanks.

#21799
3DandBeyond

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BearlyHere wrote...

darkway1 wrote...

A lot of my issue's with the game's ending has not been based on the conflict of game/character lore,my issue has been with the construction of the ending,it's terrible especially when you consider that this is the END.
What's frustrating is that Bioware knows how to tell a story,know's how to pace it and execute it,they are famed for it,it's what they excel at.........but the ending just doesn't reflect any of the qualities we associate with a Bioware game............if they just say,"guy's,we just ran out of time",I won't be happy but at least I can understand what went wrong........for Bioware to instead say,the ending is perfect and as intended is no different to someone telling me the moon is made of cheese.......WTF?


They used to tell a great story, but after DA 2, I'm not so sure. Little things like the lazy way they handled the big reveal of Tali's face, and the way many at Bioware seemed genuinely surprised that we weren't as excited and thrilled by their "art" as they were shows how marginalized the players have become. If players's desires and expectations have a low priority, it's easy for them when they're pressed for time to cut the things they don't care so much about, like giving us a decent face for Tali or giving Shepard the ending he deserves. Or at least giving us a CHOICE in whether we want to go the noble sacrifice route. 

As for admitting they ran out of time, they would never do that for two reasons: Hubris, and opening themselves up for liability suits for admitting they released an unfinished product.

Unfortunately the trend may have begun long before we took more substantial notice.

I still point to Lair of the Shadow Broker as a real head scratcher.  Liara was a definite love interest in ME1, ulike Kelly in ME2.  PS3 players got LOTSB for free.  I don't know about PC players, but xbox players had to buy it AFAIK.  Even so, if it had been included for everyone, the character of Liara has a good story within it, but she is just dumped off at the end.  She wasn't brought on board-it seems to have been a real loyalty mission.  And then she becomes this robot that just repeats one sentence.  They couldn't even have her give Shepard new data or offer some of the investment things?  And in the comic Genesis, she is one that the game really points to to get you to pick as a LI.

In fact, my understanding is they were going to have her have a bigger story and dumped it.  Now I do know there are Talimancers and Kaidan lovers and Garrus and so on and they do something similar to Kaidan and/or Ashley in ME2-they are just dumped.  It's just like they dumped them to make room for others but then in ME3, they dumped those others (I mean romance Thane-I would have if I hadn't already romanced Liara but then what happens in ME3).  It's like they really want you to be some unfeeling basta## that sleeps around.  Honestly, no matter who I had as the LI, I couldn't do it.  I did get Kelly to feed my fish, but I didn't have to see or really do anything and I still felt dirty.

This starts to feel like some University project that's just used to gather statistics and see what the social mores are.  The end seems more and more like that. It's like they want to see how many of us just allowed our games to go to the mission failure screen and how many of us made one of the dumb choices.

BTW, congrats Benchpress on the rev-great gun, noisy but my favorite.

#21800
3DandBeyond

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overmind only wrote...

I found Mass Effect fantastic in the total trilogy. There are a lot of epic moments, a lot of emotions. I cried when Legion left me the and I was about to do the same for Grunt. I think the end is more than fantastic, but i have my personal theory and I do not know if you can, but I wanted to know if you could tell me what you think. Without approving or disproving, if you do not want. Could you send me an email, that I can send you what I think, through a pm or directly to my inbox? I have no good English, but I would keep very much to have your opinion. Thanks.


No one really is going to look down upon you for having a theory.  People just want everyone to be respectful and so if you have one people should also respect that.  You may be too shy to publicly express your theory and that's ok, but you might really want to reconsider sharing it.  People may try to talk you out of it or disagree with it, but expressing your opinion is never wrong.  Just do so decently.

Otherwise, people can PM you to request your theory-it's whatever you want, but sometimes good debate is really a good thing.  We all can learn something.