--- Right now in New York City, Mayor Bloomberg is trying to outlaw large sodas. Saying that you can only buy 16 oz containers, not 32 oz. or even 64 oz. He says it's about making people healthier.
The problem is, people have a right to be who they are. To infringe upon a being's nature is worse than to end its life. If I'm so weak willed that I weigh 230 pounds due to not being able to stop drinking soda, that's my nature, and it's my problem to fix. (But I actually weigh 230 pounds because I'm STRONG willed enough to have decided to diet and lost 70 pounds already.)
I'm just using the Bloomberg thing as an example, not trying to start a political pissin' match. I can understand the desire to protect people, but you can't protect a person from their own nature. The 217th Rule of Acquisition says "You can't free a fish from water." (Star Trek DS9, episode "Past Tense, part 1.") Rather, you have to protect a person's freedom, and then give them the information they need to make their own decisions. If they make bad decisions and bring about their own demise, you've protected their freedom and the sanctity of their being.
Starboy gives us incomplete information based on precepts we have already disproven, and give us three options. Option One, Synthesis, violates the freedom and nature of all beings everywhere (I say Beings rather than Life to include any AI that has no physical form.) Option Two, Control, violates the freedom and the nature of the Reapers. I know, I'm being the Devil's Advocate, but remember what we learned from Reapers in the past. They are each individual and a nation; they're the collective persons of the entire species that was harvested to make them. They're controlled at the moment, sure, but exerting your own control over them would be twice violating them. Option Three: Destroy. This is probably the best option. It would even respect the sanctity of the nature and freedom of the Geth, though it would make them casualties. But even this option violates nature and freedom; the nature and Freedom of Shepard. Paragon Shepard would not kill his allies. Renegade Shepard would tell the rather untrustworthy Starboy to go **** himself in hell. Non-reputation-aligned Shepard would still have dialogue choices to at least ask for explanations for the things that Starboy says.
And all three options violate the Nature and Freedom of the most important part of Mass Effect. That is the Player/Shepard fusion. When we play the games, we become part Shepard and Shepard becomes part US. Just as Shepard will reflect our own wills and beliefs and choices, so to do we take on his own hopes, dreams, attachments, and feelings. A friend of mine at work had played through the game before me, in a different way, without saved files from ME1 and 2 (Hard drive died.) He avoided spoilers, but he told me that in his Playthrough, Tali comitted suicide, on a cliff. In MY playthroughs, I romanced nobody in the first game (Ashley talked to me about what I believed, and roleplaying my own actual Christianity, I decided to turn her down for the time being. Then she got deaded. And the way that Asari are all Female gave me the jeebies; technically, before they discovered other species, that means that they would also father children with each other, so in my mind, Liara's a latent DUDE.) Then in the second game, I went for Tali, because she was the most human of the three Characters. Jack felt more like a little sister who needed reassurance, not some jackass to do her. And Miranda... well, she skeeved me the hell out. Probably CRAWLING with all kinds of future STDs. Tali seemed believable, putting up a strong front but actually scared beneath the surface. You know, the way people actually would BE in the situation put forth in the second game.
Well, that made me nervous as ALL HELL, when there I am on Rannoch, and Legion's uploading the reaper-created upgrades that will give his people individuality and self, and the Quarrian fleet might start an attack that will get them all killed, and I've got a knot in my stomach, fearing that if I try to save both, it might backfire, then the Quarrians attack, they all die, and Tali can't handle it and she kills herself. What is Tali? Bluntly- Data. Recordings of a voice actress, polygonal models animated via a series of algorythms and motion capture. 1s and 0s. And I don't want her to kill herself. What is she to ME? Nothing. What was she to SHEPARD? Everything. And the fusion between Shepard and me, myself, I, brought that all into the real world.
I decided to do what I would have done if my friend at work hadn't given me any information about the future: I tried to get them to work things out and trusted in ShepMe's conversation skills. It worked out, and I gasped, put my controller down, and sat back for a moment. I was so relieved, I actually missed everything Legion said before he sacrificed his individuality to directly convey it into the other Geth. I missed his "I know," statement. And when he died, I went "Aw," but was so relieved that Tali was alright that it didn't really affect me as much as it could have. THAT is storytelling, THAT is videogaming, and THAT is making a moment that will resonate with your audience.
--- At the end of Fable 2, you're given 3 bull**** choices too. After vanquishing the game's villian in the second most underwhelming finale ever, some magic woman who'd been guiding you comes in. She can use the Magic Tower that the bad guy had been building to try and become a god to give you one of THREE THINGS. You can take tons of gold: Why? I already own all the real estate in the world in the game. I can revive the THOUSANDS of people who died building the tower. Tempting, right? And I DID play the game the 100% good guy way. OR I could revive my wife, daughter, and son, who the rat bastard villian had killed. No brainer- I got my family back. But what about the other victims!? **** 'em. My loved ones matter more. Another hero with me says, "That's so unlike you." What does she know? The whole time, I was trying to stop familial tragedy. **** killed my sister when we were kids, then killed my wife and kids. Oh, and he SHOT MY DOG too. Then the Magic Woman says she's taking the tower for herself, and I have to leave. Full Stop: Why can't I kill her? She said she needed me to kill the Villain because she couldn't. If A can't kill B, and C can kill B, can't C also kill A? Yeah, A can. But whatever. That ending fail is second place for a reason. Starboy.
--- It's blatantly obvious what happened here. EA wanted more money out of an RPG. They eschewed the RPG crowd to draw in action gamers, being completely out of touch with BioWare's long time fans. When we said that ME2 wasn't RPG enough, that we didn't get enough choice in leveling and story building, like we had in ME1, they tried to fix that. They tried, they really did. But they failed. They thought that this ending would get everyone talking. It sure did. Talking about how they tried to **** us again and again and again, in new exciting ways.
From Ashes is complete main-story Viable. You can get Javik right after Mars, and you can bring him everywhere through the whole game. His dialogue is just as interactive as other main story characters. He is as viable as Garrus. Indeed, his Athame Conversation with Liara after the Thessia mission is part interactive cutscene. He even has a couple interrupts, there and in the Citadel conversation where the Hanar recognizes him as an Enkindler. He's not a little extra flavor, he's the kind of thing that the real From The Begining Fans NEED for this game. Cash-Grab.
The Multiplayer is needed for Single Player's "Best" ending. Why? If people play the Multiplayer, they might have fun. If they have fun, they might want more Packs from the game store. If they want Packs but don't want to earn the creds- Real Money Transactions. Cash-Grab.
The "ending" ends with a Post-it note that tells us to buy more DLC. Cash-Grab.
--- This isn't the beginning of Cash Grabs from EA. Look into their history. They're interested in profit, and they don't care for their customers. They clearly hoped that the ending would confuse players enough that they'd buy more DLC for clarity and more. Perhaps they DID originally intend to introduce more DLC that would change the ending or give more options. Now that we've suggested that was their plan all along, they vehemently denied it. Let me ask a question, though...
Why would anyone buy DLC that happens before a definite finale in a series that ends in a way that their choices seemed to have no impact at all on the greater part of the outcome?
Save the Rachni? Normandy stranded, relays gone, galaxy safe from reapers. Kill the Rachni? Normandy stranded, relays gone, galaxy safe from reapers.
Save the council? Normandy stranded, relays gone, galaxy safe from reapers. Let the council die? Normandy stranded, relays gone, galaxy safe from reapers.
Cure the Genophage? Normandy stranded, relays gone, galaxy safe from reapers. Doom the Krogan? Normandy stranded, relays gone, galaxy safe from reapers. Wrex is alive? Normandy stranded, relays gone, galaxy safe from reapers. You killed Wrex? Normandy stranded, relays gone, galaxy safe from reapers. You shot Mordin, you bastard?! Normandy stranded, relays gone, galaxy safe from reapers.
Did you betray Samara and side with Morinth, thinking her more powerful? Normandy stranded, relays gone, galaxy safe from reapers. Did you help Samara kill her evil daughter? Normandy stranded, relays gone, galaxy safe from reapers. No, Samara killed herself to satisfy her vow and let her daughter live! Normandy stranded, relays gone, galaxy safe from reapers. You convinced Samara to not die, and her daughter stayed in exile willingly, she's a good girl! Normandy stranded, relays gone, galaxy safe from reapers.
I shot Anderson, WHY?!? Normandy stranded, relays gone, galaxy safe from reapers. The Illusive Man killed Anderson, OH NO! Normandy stranded, relays gone, galaxy safe from reapers. I convinced The Illusive Man that he was indoctrinated, and he took the noble way out. Normandy stranded, relays gone, galaxy safe from reapers.
I did all the little side content. I solved everyone's problems. I rolled over every world in the Mako. I found all the Minerals. I found the Prothean Data Discs. I found the Prothean Sphere. I saved all the allies that it was Shepardly Possible to save. I turned the Normandy into a bulwark, armed to the teeth. I recruited all the best for the Suicide Mission. I helped them through their past turmoil to ensure we had a REAL BOND, and got them all through it alive. I came back alive. I stopped the Reaper Invasion and destroyed the Alpha Relay. I ended the abominable Operation Overlord. I navigated some **** hole in the Hammerhead. I scanned EVERY WORLD I could reach in the Galaxy. I eavesdropped on every conversation on the Citadel and got everyone the things they needed. I found every enemy base and curious anomaly on every world and sorted things out there. I answered every distress call. I recruited every race in known space to our mutual defense. I reassured all my friends we'd make it out. Then we charged BOLDLY into the fray. What happened? Normandy stranded, relays gone, galaxy safe from reapers.
And if I skipped everything optional, I did the bare minimum, I skimped, I cut corners, I didn't care to upgrade my ship, I let people fight for me only for the money. Many of them died. If it wasn't part of my main mission, I let everyone fend for themselves. I rushed right into the final conflict without making any preparation I didn't absolutely have to. And what happened then? NORMANDY STRANDED, RELAYS GONE, GALAXY SAFE FROM REAPERS.
None of it mattered worth a damn. Total breakdown of Shepard/Player fusion. We're RIPPED out of the game and watch a puppet dance on someone else's strings, and then all of our best friends are abandoned on some far off rock, and we don't even get to hear what their impressions of these events are. The End.
--- To bring it back to the point about infringing on freedom and nature, well, that's what was done. Not to us, but to Mass Effect. In the last 10 minutes, the very nature of the game was changed. What was for 150 hours about making your choice, standing by what you personally believed, and finding YOUR way through events turned into being forced into someone ELSE's way through. Sure, we always made choices based on what the game gave us, but the way it was presented was that it was all Shepard's options based on circumstances that he understood. Then suddenly someone ELSE gives us options based on what HE understands. And though Shepard understands, with TANGIBLE EVIDENCE, that the Catalyst's understanding is wrong, he capitulates. At no point can he say, "But right now, RIGHT THERE, are Synthetics fighting to SAVE ORGANICS," and point at the Geth Ships helping us in the fight. Mass Effect has become something different, and that is what was done. We got the first 95% of Mass Effect 3, followed by 5% cheap knockoff painted to look like the real thing.
I could use a beer right about now. And I don't drink.
Modifié par BlueStorm83, 01 juin 2012 - 01:47 .