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On the Mass Effect 3 endings. Yes, we are listening.


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#22326
daveyeisley

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babachewie wrote...

Stupid statement is stupid. You're obviouslynot looking hard enough or just closing your eyes and plugging your ears. I could just as easily say that nobody who hates the ending has giving a great reason why they dont like it with looking like a whining ignorant turd who can't see the anwsers right in front of them. Not a single one


LOL :)

You could think and say that, and you'd just be completely wrong. Go back and read the thread, then you will find you have nothing to add, and no basis for any comments you have made.

Nobody is obligated to repeat themselves to help you understand.

#22327
Void Of Humanity

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Lol babachewie, you obviously like talking about Turds,

I'm off to squeeze one out in a mo, i'll be thinking of you as i flush it

#22328
visionazzery

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3DandBeyond wrote...

Voodoo-j wrote...

Looks like EA has a conference tomorrow..
http://e3.gamespot.c...nference/ea-e3/


Might be interesting.


Or maybe not that interesting just utterly predictable to be honest....Ea are all spin and little susbstance lets hope we really can only hope they allow BIOWARe to deliver on changes that so many here for so long are desperate to see happen.

IE: NO G-D CHILD, MORE OPTION FOR A HIGHER EMS AND PARAGON SHEPARD TO SURVIVE AS CREW RACES ETC, AND MUCH , MUCH MORE ACCURATE REFLECTION ON THE CULMINATION OF THOUSANDS OF CHOICES WE MADE THROUGH ALL 3 GAMES COS HOW THERE WAS NOT TO START OFF WITH IS BEYOND ME :o

#22329
Redbelle

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visionazzery wrote...

3DandBeyond wrote...

Voodoo-j wrote...

Looks like EA has a conference tomorrow..
http://e3.gamespot.c...nference/ea-e3/


Might be interesting.


Or maybe not that interesting just utterly predictable to be honest....Ea are all spin and little susbstance lets hope we really can only hope they allow BIOWARe to deliver on changes that so many here for so long are desperate to see happen.

IE: NO G-D CHILD, MORE OPTION FOR A HIGHER EMS AND PARAGON SHEPARD TO SURVIVE AS CREW RACES ETC, AND MUCH , MUCH MORE ACCURATE REFLECTION ON THE CULMINATION OF THOUSANDS OF CHOICES WE MADE THROUGH ALL 3 GAMES COS HOW THERE WAS NOT TO START OFF WITH IS BEYOND ME :o


I just got to the final plot analysis posted not long ago and............... Hoooooooly, We've arrived at the Catalyst and compared to the 20-30mins of assessment fro the previous 4 installments. This one goes on for One and a Half Hours!!!

Favourite phrase so far.........

"I know mass effect has been known for it's elevator's but this is unbelievable".

Modifié par Redbelle, 05 juin 2012 - 11:18 .


#22330
Redbelle

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Ok, I was watching that last entry and I noticed this link on the right. I got curious, clicked it........ watched it for awhile and had to pause it since I was laughing so hard I couldn't hear what was going on.

Ppl who do not want to hear references to Garrus backside or Kaiden's mother........... Don't do it! This is NSFW, especially if you have the sound turned to max.



#22331
Holger1405

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akenn312 wrote...

MSandt wrote...

Yes, as I said it's possible that there might appear another synthetic race that wipes out all life but that's a fact of life that advanced organic civilizations have to live with. In fact, it's a fact of life we too here in real life have to live with, that our technology turns against us. There's nothing Shepard could ever do to make it otherwise, except by denying all civilizations any chance of development. In fact, if you so choose, you can do just this by going for the control option.


Wait I'm still trying to understand why people believe this and why people are so ready to accept it. Where in the story has any of the current synthetics or AI's shown that they could become all powerful and wipe out organics or destroy all life? The only synthetic race with that power and is destroying organics are the Reapers. Why are people buying into this bad writing so easily? Give us a flash back or some vision of the future to prove that this would happen. That's not too much to ask from a story.

As it stands now, the Citadel AI was easily defeated. EDI was defeated by Shepard, she became unshackled and then became an ally not a threat. Legion and the Geth became allies but previously the Geth were a threat but no enough to destroy all organic life. In every part of the story whenever technology tried to turn against organics it failed miserably or was misunderstood. So again it's like the issue with the Cain heavy weapon and the Conduit. Where did this come from all of a sudden? Why am I fearing this synthetic issue when nothing previously has shown they would or even had the power to destroy all life?

I just take the leader of the Reapers word for it to end the story? C'mon that is just lazy. For two games the story builds up synthetics to not be a threat anymore then at the last minute throws that out and says.."Yeah synthetics will always destroy organics."

This insults our intelligence…To buy into this you would have to just ignore anything the story did previously. I'm not getting the logic of why people would buy into this.


Did you Play Project Overlord?
I like to think that you are right, that the Organics and Synthetics are capable of living together peacefully, and the ME games seems to suggest that this is possible.
But the games also did point out, on several occasions, and not only through the word of the Catalyst, that there is a possibility that a Synthetic intelligence could become a major threat to the organic races. 
(Project Overlord, the Geth reducing the Quarians from billions to 17 millions, several rouge VI's, Javik's statements, etcetera)

The whole idea of the game is to doesn't give the Player certainty.
The possibility to make peace with the Geth didn't proof that they will not become a tread on a certain point of their evolution, and it also didn't proof that, later on, some race will not build Synthetics who are capable of destroying the Organics. And this is not speculating outside the games knowledge, it is all in the game, and it is also just common sense.      

#22332
Holger1405

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BladeHero12 wrote...

When I entered the Citadel bloodied from the final charge I entered with the intention of destroying the Reapers, and putting an end to their cycle even if doing so cost my Shepard his life. After the Catalyst finished laying out my options I found that none of them appealed to my Shepard; if Bioware wants to give the player those three options to end the trilogy, then the player should not be able to poke massive holes in the endings. Why should I have to destroy all synthetic life to destroy the Reapers? Why should I believe Control will actually work? Why should I believe Synthesis is even possible? Why should I take any action if it will destroy the mass relays, and, according to series lore, the galaxy as well? Arguments can be made for all these options, but for me, those agruments aren't strong enough for me to actually believe they are viable.

@Holger1405: I think your explanation of why you, personally, can put trust in the Catalyst's words is well reasoned; I just need more to trust it myself.

No matter what our various opinions are the fact of the matter is, Bioware has given little for us to build our own conclusions on; I hope the EC can provide some closure for at least some of the fans, but Bioware has a massive task before them if they want to salvage an acceptable ending to the trilogy.


Well I still disagree that the mass relays destructions not destroying the planetary systems they are in, is against the lore of the game.
But I agree, the ending is bad executed, and there are many plot holes, and logical gaps needed to be addressed with the DLC

Modifié par Holger1405, 05 juin 2012 - 12:15 .


#22333
3DandBeyond

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@MSandt,

The Catalyst's points don't matter.  No matter what the Catalyst says or believes, from Shepard's point of view he is evil.  I've said this is where the game fails.  It is why people have a problem with all this, because Shepard doesn't express even a minor protest when being fed garbage by evil boy.  Shepard is no longer Shepard but some wimp.  We have not been shown that the kid can force Shepard to do anything or that Shepard even feels forced.  Shepard also has no way of knowing that destroy actually will destroy anything or that control means that or synthesis.  All Shepard has is the kid's word and it's not believable.

Once Shepard heard what the kid said, the obvious choice to me is to at least ask a question-how about, "how can I trust you?"  "You control them, then shut them off."  Or, "your logic is stupid.  The only synthetic life created this cycle has not tried to kill its creators."  Or something.  Rejection is an obvious choice.  And as others have said there have been conventional methods that have done great damage to the reapers-get boarding parties together and kill them from the inside.  Anything other than going along with the reaper keeper kid.

Again, the point is the kid could be giving Shepard something that does exactly the opposite of what he says it does.  Shepard along the way has yelled at Legion, yelled at Garrus, and others for not sharing information or for wanting to do something more mercenary and now when it's for all the marbles, Shepard just says, basically, "okey dokey."  I have stated Shepard is acting uncharacteristically.  Shepard has always had the choice to reject or accept what someone says.  At this point the only way Shepard can reject what this kid says (something that is the most logical thing to do) is for the game to fail.  My point and that of others has always been that the game devs offered up 3 stupid supposed choices that no one would ever make without at least questioning or refuting what the kid has said and this makes Shepard very unlike Shepard.  And again, there is no sense that Shepard is being forced or could be forced to do anything.  And any choice could lead to the reapers harvesting people faster-maybe one choice shuts down all of the Alliance's weapons or turns the geth back on with the reaper code.  Who knows?  At that point Shepard doesn't.

And that gun that God gave you could actually be a bomb that totally obliterates your neighborhood and the guy with the thugs wins.  Good job trusting him.  You had a choice, you could have told him to go f... off.  I'm not talking about approving of his behavior. I've clearly said that what he says could be a lie.  I've also said that nothing he says matters or makes sense, so he may be crazy along with being evil.  To put your life and the lives of untold trillions of people into the hands of such a being is ridiculous at best and criminal at worst.

There is a significant difference in the things the kid says about the Citadel.  He says it is his home-well the AI in ME1 that was siphoning money in the Citadel lived there, but he was working to move to a geth ship.  So, the Catalyst can't do this?  EDI "lives" in 2 places at once.  The kid says the Citadel is a part of him, that does not mean they are inrrevocably joined at the hip or that the Citadel is his actual form.  He's a program and AI programs have been shown within the game to not necessarily have been locked into one place.  The geth are in their bodies or not as in the hive that was infected with reaper code that Legion and Shepard shut down.

Your point that the system did what the Catalyst said it would do is beyond the point and not a part of this discussion.  What I and others have been talking about is not what is seen after the fact or by the god player, but what Shepard knows and what the game allows at the point Shepard meets the kid.  What it all does afterward is another discussion and equally as stupid.

#22334
BlueStorm83

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--- People in favor of the ending come in two forms, it seems.

Form one is raving ranting drooling trolling idiot, and I don't indulge them. If I reply to you, then I don't think you're a raving ranting drooling trolling idiot.

Form two is the well reasoned, intelligent person who for some reason that I personally can't see has cultivated a Shepard who had no problem with the Catalyst, the Circular Logic, or the three choices. While I don't understand it, I respect your individuality and the possibility that you genuinely do find the ending acceptable.

--- The problem is that Mass Effect was built from the beginning of the first game to be accessed by a plethora of Shepards. Even before the beginning of the first game. We are allowed to pick a few details of what Shepard did before the first game. The precedent is set and followed for almost any permutation of Shepard Characteristics. There are a near infinite amount of Parallel Shepards.

At any point where a situation is viable to fewer than the total number of Shepard Variations, the game's structure fails. Not necessarily a critical failure, but it's definitely a wrinkle, a fold, a tiny hole. For instance, the Vermire Mission in ME1. I had Tali and Liara with me at the moment. Kaiden was at the Bomb. Garrus and Wrex were on the Normandy. As soon as I heard that I didn't have time to get both Ashley and Kaiden myself, immediately my brain said, "Joker, take Garrus and Wrex to the tower to extract Williams, we'll hold position with Alenko until you get back." But I didn't have that option, and a small hole was poked in the game. It wasn't a major hole. And I have friends who defended the moment, saying that the death of a squadmate cemented the "War Town Universe" theme of the game. That's a direct quote, which I argued, since ME1 isn't war torn, it's more Space Detective. I need evidence to show the constable that Mr. Saren Arterius is not a jolly fishmonger, but rather a collaborator with the damnable Marquis De Spacecuttlefish! His Shepard was clearly able to accept a no-win situation. I do not believe that there is any acceptable defeat or sacrifice of anyone other than myself, and my Shepard feels the same way. I would have preferred to TRY to save both, but fail and have both Kaiden and Ashley dead.

In Mass Effect 2, A friend at work had his Suspension of Disbelief absolutely blown out of the water by the way that he couldn't have Ashley trust him on Horizon, by the way that the inventory system was gone, by the Human Reaper at the end, by the way that Shepard would ever work with Cerberus, etc. While I could rationalize them all (It's been years, Kaiden could have thought that I was a clone or a cyborg or some programmed thing with Shepard's face. Cerberus is funding my mission, why do I need to scrounge for new guns and mods myself? Shepard's not working with Cerberus, he's just using what they've given him until the danger is past at which point he'll tell them where to stick it and reveal that his acting like a Paragon all along is because he IS a Paragon, and Paragons don't go in with paramilitary groups that don't respect law and order.) But there's STILL a hole in the game there, because SOME Shepards couldn't reconcile those actions and facets of the game.

Now the ending of ME3, while I accept that YOUR Shepard may be fine with it, MY Shepard could not follow the other options that I considered. 3D's Shepard swallowed and picked one of 3 options that he hated. Voodooj's Shepard was forced into a choice that he would not have made. Liara'sShield's Shepard was denied the option of trying for a happy ending, maybe failing, but TRYING. There are many many more Shepards out there who think that the endings are not things that they would do. My friend Anthony's Shepard would have sooner turned the Sword Fleet against Organic Life populated planets, at least if he killed EVERYONE then the Reapers would have nobody to harvest and die out in the end anyway. My friend Kyle's Shepard refuses to even try a simulation of the beginning of the battle (Read, the ME3 Demo), having seen the endings on the internet and, since his Shepard needs a better job, doesn't want to waste 70 bucks on a fight that he believes he can never win. My brother John's Shepard put his controller down half way through Noveria, having borrowed ME1 from me when ME3 came out, and is now standing in a blizzard for the rest of eternity, seeing the entire conflict as completely pointless.

It doesn't matter if YOUR Shepard or MY Shepard or HIS Shepard can reconcile or rationalize the choices. The problem is that not EVERY Shepard can. The problem is that there are so many Shepards that can't accept the three choices or even that this Starboy from out of nowhere is actually Space Satan and then he's also our only hope. 7 or 8 guys on one forum can't - CAN'T - create an internet outcry. If it was just us "crying" here, then nobody would even KNOW that anyone was upset over the ending.

--- No one can say "The ending is good" or "the ending is bad." We can say It was good for ME, or it was bad for ME. What we can also say is "The structure of the ending is not sound. It is, in effect, broken." If you show me a painting, and say, "This is my painting," I can only say if I like it or dislike it, when considering my satisfaction. What I can do is point at it and say, "Wait, that's not a painting, that's a CABBAGE," if the object you have just addressed as a painting is in fact a cabbage. I like cabbage. But it's not a painting. I like poignant, bleak, no-victory endings every once in a while. But they're not open-ended, free to choose, make your own way, follow your own Shepard, Mass Effect.

#22335
3DandBeyond

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Holger1405 wrote...

Did you Play Project Overlord?
I like to think that you are right, that the Organics and Synthetics are capable of living together peacefully, and the ME games seems to suggest that this is possible.
But the games also did point out, on several occasions, and not only through the word of the Catalyst, that there is a possibility that a Synthetic intelligence could become a major threat to the organic races. 
(Project Overlord, the Geth reducing the Quarians from billions to 17 millions, several rouge VI's, Javik's statements, etcetera)

The whole idea of the game is to doesn't give the Player certainty.
The possibility to make peace with the Geth didn't proof that they will not become a tread on a certain point of their evolution, and it also didn't proof that, later on, some race will not build Synthetics who are capable of destroying the Organics. And this is not speculating outside the games knowledge, it is all in the game, and it is also just common sense.      



I played Overlord.  That is not at all what happened in it.  In fact, in project overlord organics (the brother and Cerberus) were trying to create some unholy hybrid (almost synthesis) of geth tech and an autistic man (the other brother).  What on earth does that have to do with Synthetics killing organics?

You bring up the geth again.  As such then you really must understand the conflict between the Geth and Quarians.  The Quarians, the creator, made AIs unintentionally and they were admonished for what happened (because creating AIs was not allowed).  The Geth became self-aware, but the Quarians wanted slave labor and became afraid the Geth might rebel and not want to be slaves.  The Quarians begain killing the Geth.  Hmmm, the creator killing the created.  The Geth of course rebelled-what choice did they have?  And once the Quarians had left, the Geth retreated and did not follow them, did not try to wipe them out, because they never wanted to.  In fact, there's a lot of evidence that they revered the Quarians.  What could have happened is the Quarians might have attacked again (creators going after the created again), but something else happened first.  The reapers.

First of all, the reapers consistently caused organics to advance technologically by leaving their tech lying around.  Purposely creating advanced organics they would come back and harvest.  Secondly, the geth only came out of hiding due to the reapers-so the reapers created the very situation the star kid said he is trying to prevent by killing organics.  Why didn't the reapers just shut down the geth?  They got inside them with their code.  They didn't even like the geth-something I think Sovereign said, that the geth were beneath them.

Consider also that the only organics to create synthetics with which there was any conflict at all were the Quarians.  But every advanced organic, even those with no desire to create any synthetics at all, are to be punished for one example of an organic/synthetic conflict that is actually the reverse of what the kid says and that ultimately could be worked out?

The ME games not only show this is possible, they show it happening.  That means it enters the realm of proof, reality, and not just theory.  It can happen and for a great many players, it does happen.  It's the big fault of the game that this major event in the games is not taken into account.  The creator killing the created that only rebelled after that happened and that in fact, stopped rebelling and reunited with their creators.

But apparently for some the Geth are just machines-and so their lives don't matter.  Even though they showed far more mercy for their creators than their creators did to them.  Even though it was because of one of those machines, Legion, that the possibility of a reunion where the Geth welcome the Quarians home and the Geth want to help them rebuild, exists.  But, the Quarians, that sought the extermination of their creation are organics and as such are seen as better than mere machines.

In fact, the only machines that have been consistently at odds with and trying to kill organics are the reapers.  The reapers have been created by someone, and that someone was most likely organic, so I think there's a real model that already exists that says why they do what they do.  They don't want to do.  And the Geth/Quarian thing proves what will happen (in their minds).  Organics will always attempt to shut down or kill advanced synthetics.  Organics will fear them and will see them as subservient and less important than organics.  Organics see them as expendible and so they must and can be destroyed with no thought or conscience.

Someone else said it about the Geth-they are just machines.  I think this is the only reason the reapers are killing advanced organics, a warped idea of self-preservation.

Modifié par 3DandBeyond, 05 juin 2012 - 01:08 .


#22336
3DandBeyond

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BlueStorm83 wrote...

--- People in favor of the ending come in two forms, it seems.

Form one is raving ranting drooling trolling idiot, and I don't indulge them. If I reply to you, then I don't think you're a raving ranting drooling trolling idiot.

Form two is the well reasoned, intelligent person who for some reason that I personally can't see has cultivated a Shepard who had no problem with the Catalyst, the Circular Logic, or the three choices. While I don't understand it, I respect your individuality and the possibility that you genuinely do find the ending acceptable.

--- The problem is that Mass Effect was built from the beginning of the first game to be accessed by a plethora of Shepards. Even before the beginning of the first game. We are allowed to pick a few details of what Shepard did before the first game. The precedent is set and followed for almost any permutation of Shepard Characteristics. There are a near infinite amount of Parallel Shepards.

At any point where a situation is viable to fewer than the total number of Shepard Variations, the game's structure fails. Not necessarily a critical failure, but it's definitely a wrinkle, a fold, a tiny hole. For instance, the Vermire Mission in ME1. I had Tali and Liara with me at the moment. Kaiden was at the Bomb. Garrus and Wrex were on the Normandy. As soon as I heard that I didn't have time to get both Ashley and Kaiden myself, immediately my brain said, "Joker, take Garrus and Wrex to the tower to extract Williams, we'll hold position with Alenko until you get back." But I didn't have that option, and a small hole was poked in the game. It wasn't a major hole. And I have friends who defended the moment, saying that the death of a squadmate cemented the "War Town Universe" theme of the game. That's a direct quote, which I argued, since ME1 isn't war torn, it's more Space Detective. I need evidence to show the constable that Mr. Saren Arterius is not a jolly fishmonger, but rather a collaborator with the damnable Marquis De Spacecuttlefish! His Shepard was clearly able to accept a no-win situation. I do not believe that there is any acceptable defeat or sacrifice of anyone other than myself, and my Shepard feels the same way. I would have preferred to TRY to save both, but fail and have both Kaiden and Ashley dead.

In Mass Effect 2, A friend at work had his Suspension of Disbelief absolutely blown out of the water by the way that he couldn't have Ashley trust him on Horizon, by the way that the inventory system was gone, by the Human Reaper at the end, by the way that Shepard would ever work with Cerberus, etc. While I could rationalize them all (It's been years, Kaiden could have thought that I was a clone or a cyborg or some programmed thing with Shepard's face. Cerberus is funding my mission, why do I need to scrounge for new guns and mods myself? Shepard's not working with Cerberus, he's just using what they've given him until the danger is past at which point he'll tell them where to stick it and reveal that his acting like a Paragon all along is because he IS a Paragon, and Paragons don't go in with paramilitary groups that don't respect law and order.) But there's STILL a hole in the game there, because SOME Shepards couldn't reconcile those actions and facets of the game.

Now the ending of ME3, while I accept that YOUR Shepard may be fine with it, MY Shepard could not follow the other options that I considered. 3D's Shepard swallowed and picked one of 3 options that he hated. Voodooj's Shepard was forced into a choice that he would not have made. Liara'sShield's Shepard was denied the option of trying for a happy ending, maybe failing, but TRYING. There are many many more Shepards out there who think that the endings are not things that they would do. My friend Anthony's Shepard would have sooner turned the Sword Fleet against Organic Life populated planets, at least if he killed EVERYONE then the Reapers would have nobody to harvest and die out in the end anyway. My friend Kyle's Shepard refuses to even try a simulation of the beginning of the battle (Read, the ME3 Demo), having seen the endings on the internet and, since his Shepard needs a better job, doesn't want to waste 70 bucks on a fight that he believes he can never win. My brother John's Shepard put his controller down half way through Noveria, having borrowed ME1 from me when ME3 came out, and is now standing in a blizzard for the rest of eternity, seeing the entire conflict as completely pointless.

It doesn't matter if YOUR Shepard or MY Shepard or HIS Shepard can reconcile or rationalize the choices. The problem is that not EVERY Shepard can. The problem is that there are so many Shepards that can't accept the three choices or even that this Starboy from out of nowhere is actually Space Satan and then he's also our only hope. 7 or 8 guys on one forum can't - CAN'T - create an internet outcry. If it was just us "crying" here, then nobody would even KNOW that anyone was upset over the ending.

--- No one can say "The ending is good" or "the ending is bad." We can say It was good for ME, or it was bad for ME. What we can also say is "The structure of the ending is not sound. It is, in effect, broken." If you show me a painting, and say, "This is my painting," I can only say if I like it or dislike it, when considering my satisfaction. What I can do is point at it and say, "Wait, that's not a painting, that's a CABBAGE," if the object you have just addressed as a painting is in fact a cabbage. I like cabbage. But it's not a painting. I like poignant, bleak, no-victory endings every once in a while. But they're not open-ended, free to choose, make your own way, follow your own Shepard, Mass Effect.


Your points are right on the money.  First your point that there are two types the are ok with the ending.  I do respect the latter's point of view, but I cannot conceive of anyone actually buying all that garbage and some don't, but for some reason they still think that other things are rational.  For instance, doing something based upon the word of someone evil who they've even said could be lying.  I don't get that at all.  Especially not when all life in the galaxy lies in the balance.  Lies lead to more lies.  And evil seeks its own needs and cares little for mine.

As well, your point about the different possible Shepards is crucial.  The game clearly consistently has told us to play as we see fit and that our choices (not Henry's or Pookie's or Joe's) but our own individual choices will determine the outcome.  As such, if even one type of Shepard is forgotten, then the game has failed.  Your point about Cerberus is well taken-a full Paragon would always have problems with them and the game does fail here.  But this would never have been a major sticking point or hole that was opened and noticed if it were not for the ending.  The ending's obvious holes make many others more nosticeable.  The point about working with Cerberus is the Shepard always had a way out of it.  Shepard never made any deal with them, Liara did.  Shepard owed them nothing, because Shepard never made any contract with them, saying you bring me back to life, I owe you my help.  One could however begin ME2 without their Paragon/Renegade fully in force and adopt a wait and see idea, but another player could want a way out and there isn't one.  Why couldn't Shepard steal the Normandy and run back to the Alliance.  Sure, you'd lose half the crew or at that point EDI would take over, and what Shepard sees is a Normandy peppered with familiar faces, those of people s/he already cares about.  But players still may have felt locked into only one path.  Here though the options may have been more limited as that path had to be followed for that game.

The ending had no such constraints.  CH said it didn't-it could be more varied because it didn't need to funnel into another story.  And the glaring holes just keep opening up.

#22337
3DandBeyond

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One other hole I just recently noticed and it was kind of always there in my mind, is the whole London scene. I distinctly remember Shepard and 2 teammates (I had Ashley and James) took the only possible shuttle (Steve piloted and only James and Steve pilot the shuttles) to London and Steve ended up out of commission, stranding the 3 of us. The team made it to Anderson and the London base, fighting all the way, only to find Liara, Garrus, Tali, EDI, Wrex, already there. How did that happen? Where'd they come from and if it was that easy to get there, then why didn't Shepard take the fast route like they did? Perhaps they used the same technique to magically jump to the Normandy at the end.

#22338
BlueStorm83

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--- I can assume that the other squadmates came down in the Normandy, after we blew up the AA reapers with the Cain. But that then integrates the plot hole that the Normandy's Thanix Cannons could have blown those 2 up easier than dropping a shuttle with 3 guys. Also, why drop just 3 guys? We use Mass Effect Fields, we could pack that thing FULL, man!

#22339
3DandBeyond

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Holger1405 wrote...

BladeHero12 wrote...

When I entered the Citadel bloodied from the final charge I entered with the intention of destroying the Reapers, and putting an end to their cycle even if doing so cost my Shepard his life. After the Catalyst finished laying out my options I found that none of them appealed to my Shepard; if Bioware wants to give the player those three options to end the trilogy, then the player should not be able to poke massive holes in the endings. Why should I have to destroy all synthetic life to destroy the Reapers? Why should I believe Control will actually work? Why should I believe Synthesis is even possible? Why should I take any action if it will destroy the mass relays, and, according to series lore, the galaxy as well? Arguments can be made for all these options, but for me, those agruments aren't strong enough for me to actually believe they are viable.

@Holger1405: I think your explanation of why you, personally, can put trust in the Catalyst's words is well reasoned; I just need more to trust it myself.

No matter what our various opinions are the fact of the matter is, Bioware has given little for us to build our own conclusions on; I hope the EC can provide some closure for at least some of the fans, but Bioware has a massive task before them if they want to salvage an acceptable ending to the trilogy.


Well I still disagree that the mass relays destructions not destroying the planetary systems they are in, is against the lore of the game.
But I agree, the ending is bad executed, and there are many plot holes, and logical gaps needed to be addressed with the DLC


You are still denying the only 2 representations we have within the game of what happens with the destruction or rupture of a mass relay.  Archonsg has even given fact as to what would happen in the real world.  But the game itself says that even just a rupture will ruin terrestrial (Earthlike, organic life sustaining) worlds in a system.  Also, the Citadel blows up and it is one huge mass relay with a mass relay inside it and it is right next to Earth.

Beyond that please watch this video at the very least:



Around about 1:17:00, he begins to speak about the mass relays and he gauges the size of their explosions as seen on the image of the galaxy.  The explosions are to put it bluntly, huge.  They should destroy the systems they are in, but the fact that afterwards we are not shown that is a failure of the game.

Also, one interesting point he brings up is that if you don't have sufficiently high enough EMS and choose Destroy, the Earth is vaporized by the Citadel/Crucible beam.  Why?  Why does EMS have anything to do with how strong that beam is.  What do all those war assets have to do with that?  Especially why would that matter if you have the maximum Crucible assets?

This is one of many inconsistencies with Destroy alone.  One other is still the explosion that happens when Shepard shoots the tube.  It makes no sense that Shepard has to walk toward it and must be close enough to touch it to be able to destroy it.  But what further makes no sense is that if you get the low EMS, Earth is vaporized, if you get a certain EMS, Earth is saved, but Shepard dies from the tube exploding, but if you get a higher EMS, Shepard doesn't die from the tube exploding.  Uh, what?

What it boils down to Holger, and you even admit it, there are a lot of inconsistencies (I'd say there's more that is inconsistent and illogical than anything that makes sense), but if you add up all the little ones they amount to one big one.  They can't just fill little holes and it's all better.  They'd have to do and have done some major retconning, ignore inconsistencies by allowing space magic to take over (Control and Synthesis and parts of Destroy and the Mass Relays as they have previously explained) and the illogical logic of the star kid, where the opposite of what he has said has been true, but players have fixed with one type of Shepard.  It all falls down like a house of cards.  It can't be patched.

Modifié par 3DandBeyond, 05 juin 2012 - 02:04 .


#22340
Holger1405

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Archonsg wrote...

Holger1405 wrote...
Well it wasn't about the Mass Relays, it was about Shepard controlling the Reapers after her/his physical dead...   

I can see one explanation. That the Mass Relays did release their energies before they exploded. If you look carefully at the videos, you can see that the energy from the element zero core is release before the explosion happened. It's true, a Mass Relay is a superstructure, but they also have quantum shield's who put them together on a subatomic level. If this shielding is also gone the amount of Energy to destroy such a structure is high, but it should been well under the amount of energy needed to destroy a Planetary system.  


I was just using one POV on Space Magic (Biotics) vs Space Magic  (control / Synthesis / Shepard found alive after free falling through atmosphere without armor and taking a breath)

On the Relay thing Holger, let me try to see if you get what I am getting at.
Get a metal spoon, then flick it as hard as you can with your finger. Did it break or more importantly "explode / rupture" with bits and pieces flying away from the direction of your flick?
No? Why? Is it because you can't flick "hard" enough?

Now the same thing applies to a relay. It is made of a material that can withstand a direct Supernova blast. Codex entry Secondary > Locations > Ilos > Mu Relay

So no matter WHAT kind of energy or whether or not the "contained" energy has been expanded, the explosion that we see ripped apart a Mass Relay at point of origin has to be Supernova or stronger. Also note that a Mass Relay is NOT an enclosed structure using instead Mass Effect Fields to hold in its destructive energy, mass effect fields that again, can withstand a direct Supernova hit (and also thus contain release energy of supernova scale at least) didn't fail based on that Mu Relay incident.

Thus, to get that "spoon" to not just bend, crack or flex on application of force, you need a certain amount of force or rather kinetic / momentum energy at the point of contact to be able to overcome and "rupture" / explode / burst that spoon into bits.
Do you agree that no matter what else that ammount of force is a constant? Meaning that less then "enough" force you just bend or crack it, not have pieces ripped off and flying off?

Now going back to the relays, those buggers EXPLODED. Boom ...bits and pieces flew every which way away from point of origin of kinetic / momentum energy.

Logic would then dictate that if something can survive a supernova hit, to get such a structure to have bits and pieces torn off from an explosion, considering the amount of force is needed from that explosion to cause such an effect, IS NOT good for any system when it does go "Klaaabooomm!"

I am NOT judging the release of energy that so many people rightly think is bad, only by lore in game but on pure simple hard physics of materials, how explosion works (if you want I'll put up a link with the necessary mathematical equations in how to calculate just how an explosion works) but also the fact that Superstructres such as a Mass Relay has bits and pieces torn off and flung out into space from that point of origin expansion of energy.

You were military.
I do not know if you were given engineering training but I was, and had more then my fair share  blowing up stuff and I know how cutting momentum force works. Not enough TNT or any mordern day fast munition plastics for that matter, and you can't cut Reinforced Ibeams, same rules appplies.

When you see pieces of a Relay go flying by, that is ONE BIG explosion to rival a Supernova. Want a link to what a supernova does to a planetary system from NASA / people brainier then I?


@ Military

 No, armored corps, but there is something left from my education. (I like to think....) :whistle:

@ found alive after free falling through atmosphere without armor and taking a breath...

Well that would be SOME Space Magic.  There are two explanations.
a.) Shepard is brought back the same way she/he was brought up.
b.) Shepard is still on the Citadel.
The DLC will show. (I hope)

@ the Realy's
I see your point, but imho Bioware relativize the Mu Relay already in Arrival.  The impact of an Asteroid, even on high velocity compared to a supernova...  
And there are many other questions.
Was the Mu Relay hit by a supernova origin from the star of the planetary system it was in?
Was the Mu Relay "anchored" to a planet or was it outside a System?
The quantum shielding are suppose to hold the structure of the mass relays in place on a subatomic level, if that's so, how could the asteroid destroy the Alpha relay in the first place?
Did the mass relays have some kind of self destruct mechanism?

There is, with no doubt, a portion of "science fantasy" in here. But I can accept that the game did say that the planetary systems, with mass relays in, aren't destroyed in the end, like I did accept that Shepard was resurrected in ME2, despite my belief that this shouldn't be possible.        
   




.

#22341
3DandBeyond

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BlueStorm83 wrote...

--- I can assume that the other squadmates came down in the Normandy, after we blew up the AA reapers with the Cain. But that then integrates the plot hole that the Normandy's Thanix Cannons could have blown those 2 up easier than dropping a shuttle with 3 guys. Also, why drop just 3 guys? We use Mass Effect Fields, we could pack that thing FULL, man!


Also, Anderson says that reapers, including Harbinger are headed that way, so why risk the Normandy floating down in order to drop in 5 people with squirt guns that are not going to follow after and try and help Shepard.  Wouldn't Garrus be better used on the Normandy with the guns?  And wouldn't EDI, because some jamming could limit her usable range? It just seemed to make as much sense to me as the vision of Joker dropping the Normandy in on the field of battle to pick up 5 people for no reason.

#22342
3DandBeyond

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Holger1405 wrote...

There is, with no doubt, a portion of "science fantasy" in here. But I can accept that the game did say that the planetary systems, with mass relays in, aren't destroyed in the end, like I did accept that Shepard was resurrected in ME2, despite my belief that this shouldn't be possible.        
   


They are however ruptured at the very least and according to Desperate Measures this ruins Terrestrial worlds in a system.  They could not sustain life. 

And the Citadel is also blown up and is right next to Earth, along with the other great power source attached to it, the Crucible.  How Earth could escape this, but be vaporized if your EMS is too low, is beyond me and a mess created with the ending.

#22343
3DandBeyond

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Redbelle wrote...

Ok, I was watching that last entry and I noticed this link on the right. I got curious, clicked it........ watched it for awhile and had to pause it since I was laughing so hard I couldn't hear what was going on.

Ppl who do not want to hear references to Garrus backside or Kaiden's mother........... Don't do it! This is NSFW, especially if you have the sound turned to max.


That is hilarious!!

#22344
LiarasShield

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LiarasShield wrote...

LiarasShield wrote...

LiarasShield wrote...

MSandt wrote...

LiarasShield wrote...

It undoes
everything that the player does because what was the point of curing the
genopage if the krogan are gonna die in my solar system what was the
point of saving the geth or quarians if they're going to die in our
solar system or I kill them by picking the destroy option


Yes, it's a bleak prospect (which of course doesn't mean it's bad, i.e., wrong) but not every representative of those species ended up getting stuck in our solar system. Wars have a bad habit of weeding out some of the finest. They helped saved their species at the cost of ending up being permanently (maybe) disconnected from their homeworld. Who said wars are cheap?

Why
would i want to force everyone to be the same or force everybody to be
have machine or half organic and destroy the whole purpose of bringing
completely different and unqiue races to fight to deafeat a enemy


There were other choices, each one being problematic but all of which get the job done.

this
ending is bad because we don't beat the reapers because all our actions
hold no effect on the ending and we give in or submit to the very enemy
we brought the whole galaxy to fight against not submit to their
creators circular logic


Yes you do beat the Reapers and no, you don't give in. Everything you came there to do, you have a chance to do.



then you and I mustve of played two drasticlly different games since the catalyst said that he created the reapers that their our his solution why after destroying organic like for thousand or millions of years automaticlly turn all sweet heart on us and since I can still see his reapers destroying my forces in the back ground he used circular logic to back up his claim about how his synthetics kill organics so they won't make synthetics that will kill them this is broken circular logic

He claims that he is trying to protect us from synthetics but he uses the reaper code to control the geth to have them kill us

The quarians attacked the geth first and the geth only defended themselves and fought back but allowed the quarians to leave rannoch and be able to survive they didn't want to fight them anymore until the reaper code came in from the reapers hence why after you set the geth free that they want to work by your side or help the quarians rebuild their world

The creator will always be destroyed by their creator logic does not work because the quarians attack the geth first the geth never wanted to fight  and they even cooperate with them later on

The catalyst forces shepard into 3 twisted suicide options that will only really benefit the reapers or lock or trap our own forces

We don't really defeat the reapers because 2 out of the 3 endings they still live and we give into their creator

Who by all means is most likely decieveing shepard and leading him or her to ruin and we don't beat the reapers under our own steam


Control can not happen because it has never been possiable before and anyone who ever thought they could control the reapers ended up be controlled themselves plus shepard body is destroyed so he or she can't control them anyway if he or she is dead

Once synthesis bad options destroys the purpose of all three games by destroying individuality by forcing everyone to be the same and forcing them to be half machine or half organic against their will destroys any true sense of evolution or freedom or bring different races together to accomplish a goal which is to defeat the reapers

Even Javik himself said that the reason they couldn't beat the reapers because they were too much the same and couldn't adapt

Destroy another terrible options ends up killing the geth and the quarians which you spent several hours to save or to bring peace between them

Reasons why shepard couldn't have survived is

Shepard from project lazarus has synthetics parts in his or her body now without these said parts it would most likely hurt shepards chance of being alive that and taking the explosion from the red cantainer to the face and if the crucible explodes or gets destroyed during atmospheric reentry into earth it would not be enough for shepard to live

Vigil from Ilos also said that the reapers turn off the mass relays so that the reapers could have a easyer time harvesting them so if they explode it would only makes the reapers job more simple because now our forces are pretty much trapt with no way to go and the reapers could easily harvest us or they die in outerspace by runing out of resources

In 2 endings the reapers live and will most likely commit genocide again on us 50 thousand years from now or kill us again when they get the chance nothing so far has proved otherwise that they won't


Any sense of accomplishment or anything you done for all three games get flushed down the toliet with a you lose no matter what scenario


The false advertizing that our actions would affect or possibly change the ending that it wouldn't end like a  abc ending but it does the whole you can end the story the way you want is crap because we honestly can't

Before you tell me that a bleak or bittersweet ending is the only thing that can end the series that has been about choices and actions matter is blatant crap because

We had a victory ending in me1 we also had one in me2

And I gather all my war assets unite the entire galaxy including the geth and quarians and everybody else I should have the option to denie the false assertions of the catalysts and depending on my ems actually beat them

LIKE I CAME TO DO



I agree with you nmsg



The wole point is that we didn't really win and the reapers did no matter what we do


Actually bach we have hanve give a million different reasons why we don't like the ending to major plotholes then to the abc ending that was said wouldn't have happended or how everything you do only essentially helps the reapers and not our forces

For the millionth time alot of us don't play games espically a damn rpg trilogy to have everything we have done to come undone or come apart in the final 10 minutes

#22345
sdinc009

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MSandt wrote...

Ichigo-16 wrote...

We only have the word of the Star Kid, which is not enough reason to believe him.


You don't have to believe him, but the fact remains that he created a system that can either control or destroy synthetics or ensure that there's no distinction between them and organics. So it's pretty obvious that at least he believed this to be the case. He could be wrong, which he clearly acknowledges. Therefore he lets you choose rather than simply letting the cycle run its course again. But your choices are limited by his beliefs: he built the system based on his beliefs, not Shepard's. Whatever relationships Shepard might have established had at no point any relevance to the Catalyst or the Reapers so obviously such meaningless factors had no relevance to the system the Catalyst created and as such no relevance to the availability of choices.

In any case, I fail to see the downside of pulling the plug on synthetic lifeforms. They're just machines.


I'm sorry, but last I checked the protagonist of this story is Shepard not the Catalyst. The Catalysts choices and beliefs are irrelevant to the narratives dramatic progression. It is the role of the protagonist to asert their will in order to provide the dramatic elements to propel the story forward not some random last minute ghost kid that has no relevance to the story. The Catalysts logic is flawed and when thought out to it's logical conclusion collapses in on itself. For example, the Synthesis ending says that there will be peace, but what if the new synth-org decided to create a new synthetic race afterwards. By the Catalysts logic the created would then destroy the created and the Synthesis "solution" is now rendered inviable. You'd think an Superior intelligence should be able to see this possible outcome.
And depending on player choice, the Geth could be sentiant, independant, life forms. It doesn't matter if their composed of carbon, dextro-amino based, or circuitry. Life is life, I think therefore I am. Number 5 is alive.

#22346
LiarasShield

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3DandBeyond wrote...

Holger1405 wrote...

Did you Play Project Overlord?
I like to think that you are right, that the Organics and Synthetics are capable of living together peacefully, and the ME games seems to suggest that this is possible.
But the games also did point out, on several occasions, and not only through the word of the Catalyst, that there is a possibility that a Synthetic intelligence could become a major threat to the organic races. 
(Project Overlord, the Geth reducing the Quarians from billions to 17 millions, several rouge VI's, Javik's statements, etcetera)

The whole idea of the game is to doesn't give the Player certainty.
The possibility to make peace with the Geth didn't proof that they will not become a tread on a certain point of their evolution, and it also didn't proof that, later on, some race will not build Synthetics who are capable of destroying the Organics. And this is not speculating outside the games knowledge, it is all in the game, and it is also just common sense.      



I played Overlord.  That is not at all what happened in it.  In fact, in project overlord organics (the brother and Cerberus) were trying to create some unholy hybrid (almost synthesis) of geth tech and an autistic man (the other brother).  What on earth does that have to do with Synthetics killing organics?

You bring up the geth again.  As such then you really must understand the conflict between the Geth and Quarians.  The Quarians, the creator, made AIs unintentionally and they were admonished for what happened (because creating AIs was not allowed).  The Geth became self-aware, but the Quarians wanted slave labor and became afraid the Geth might rebel and not want to be slaves.  The Quarians begain killing the Geth.  Hmmm, the creator killing the created.  The Geth of course rebelled-what choice did they have?  And once the Quarians had left, the Geth retreated and did not follow them, did not try to wipe them out, because they never wanted to.  In fact, there's a lot of evidence that they revered the Quarians.  What could have happened is the Quarians might have attacked again (creators going after the created again), but something else happened first.  The reapers.

First of all, the reapers consistently caused organics to advance technologically by leaving their tech lying around.  Purposely creating advanced organics they would come back and harvest.  Secondly, the geth only came out of hiding due to the reapers-so the reapers created the very situation the star kid said he is trying to prevent by killing organics.  Why didn't the reapers just shut down the geth?  They got inside them with their code.  They didn't even like the geth-something I think Sovereign said, that the geth were beneath them.

Consider also that the only organics to create synthetics with which there was any conflict at all were the Quarians.  But every advanced organic, even those with no desire to create any synthetics at all, are to be punished for one example of an organic/synthetic conflict that is actually the reverse of what the kid says and that ultimately could be worked out?

The ME games not only show this is possible, they show it happening.  That means it enters the realm of proof, reality, and not just theory.  It can happen and for a great many players, it does happen.  It's the big fault of the game that this major event in the games is not taken into account.  The creator killing the created that only rebelled after that happened and that in fact, stopped rebelling and reunited with their creators.

But apparently for some the Geth are just machines-and so their lives don't matter.  Even though they showed far more mercy for their creators than their creators did to them.  Even though it was because of one of those machines, Legion, that the possibility of a reunion where the Geth welcome the Quarians home and the Geth want to help them rebuild, exists.  But, the Quarians, that sought the extermination of their creation are organics and as such are seen as better than mere machines.

In fact, the only machines that have been consistently at odds with and trying to kill organics are the reapers.  The reapers have been created by someone, and that someone was most likely organic, so I think there's a real model that already exists that says why they do what they do.  They don't want to do.  And the Geth/Quarian thing proves what will happen (in their minds).  Organics will always attempt to shut down or kill advanced synthetics.  Organics will fear them and will see them as subservient and less important than organics.  Organics see them as expendible and so they must and can be destroyed with no thought or conscience.

Someone else said it about the Geth-they are just machines.  I think this is the only reason the reapers are killing advanced organics, a warped idea of self-preservation.


Yeah it proves exactly that the quarians started the battle with the geth first and that they only fought them to survive and allowed the quarians to flee while not pursueing after them until the reapers infect them with their code and if the reapers were supposedly trying to save us from synthetics they wouldn't have taken control over the geth to kill us they would've simply shut them down or destroy them so is peer blashempy

#22347
akenn312

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Holger1405 wrote...

akenn312 wrote...

MSandt wrote...

Yes, as I said it's possible that there might appear another synthetic race that wipes out all life but that's a fact of life that advanced organic civilizations have to live with. In fact, it's a fact of life we too here in real life have to live with, that our technology turns against us. There's nothing Shepard could ever do to make it otherwise, except by denying all civilizations any chance of development. In fact, if you so choose, you can do just this by going for the control option.


Wait I'm still trying to understand why people believe this and why people are so ready to accept it. Where in the story has any of the current synthetics or AI's shown that they could become all powerful and wipe out organics or destroy all life? The only synthetic race with that power and is destroying organics are the Reapers. Why are people buying into this bad writing so easily? Give us a flash back or some vision of the future to prove that this would happen. That's not too much to ask from a story.

As it stands now, the Citadel AI was easily defeated. EDI was defeated by Shepard, she became unshackled and then became an ally not a threat. Legion and the Geth became allies but previously the Geth were a threat but no enough to destroy all organic life. In every part of the story whenever technology tried to turn against organics it failed miserably or was misunderstood. So again it's like the issue with the Cain heavy weapon and the Conduit. Where did this come from all of a sudden? Why am I fearing this synthetic issue when nothing previously has shown they would or even had the power to destroy all life?

I just take the leader of the Reapers word for it to end the story? C'mon that is just lazy. For two games the story builds up synthetics to not be a threat anymore then at the last minute throws that out and says.."Yeah synthetics will always destroy organics."

This insults our intelligence…To buy into this you would have to just ignore anything the story did previously. I'm not getting the logic of why people would buy into this.


Did you Play Project Overlord?
I like to think that you are right, that the Organics and Synthetics are capable of living together peacefully, and the ME games seems to suggest that this is possible.
But the games also did point out, on several occasions, and not only through the word of the Catalyst, that there is a possibility that a Synthetic intelligence could become a major threat to the organic races. 
(Project Overlord, the Geth reducing the Quarians from billions to 17 millions, several rouge VI's, Javik's statements, etcetera)

The whole idea of the game is to doesn't give the Player certainty.
The possibility to make peace with the Geth didn't proof that they will not become a tread on a certain point of their evolution, and it also didn't proof that, later on, some race will not build Synthetics who are capable of destroying the Organics. And this is not speculating outside the games knowledge, it is all in the game, and it is also just common sense.      



You have got to be kidding me, common sense? What?!? The game constantly shows the synthetics were not a problem without some Reaper influence. The Geth were forced to fight against the Quarians and also could have completely eradicated them but chose not too and became isolated. So if the Geth choose to let the Quarians go because they could not bring themselves to destroy a entire species where is the major threat to organic races again?

In Project Overlord Shepard stopped the threat. So where in this story has an rouge AI or VI shown to be all powerful like the Reapers? I don't care about speculating on some future they don't tell us about. I mean show me one rouge AI or VI in this story that wasn't easily defeated by deactivating it or convincing it to shut down? Plus why does the Catalyst even care that synthetics destroy organics? Also if it's supposed to save organics why would he give the Geth Reaper code to make them stronger and aggresive to help them destroy organics? This story is just poorly written. That's why.

If Ai's and VI's are such a threat then explain the previous sweet care bear EDI storyline or Legions? Only thing that is shown in the story it's obvious the Reapers cause this synthetic & organic conflict. They are the mega power that is causing the main conflict and are the main threat that should be removed.

They never show (and the creative team in the story should have clearly done this) what would happen naturally if organics and synthetics are left to their own devices. Show us how a mega rouge AI will end all life or mega synthetics destroying organics. As it stays now the only thing that an intelligent person can see in this story is that the Reapers are the only issue. Cut out the Reapers and the pressure of galaxy destruction goes away.

If Bioware wants to make this story synthetics vs. organics fine, but don't sit there and insult my intelligence over two games showing that synthetics and AI's are really misunderstood and peaceful then force some ending where the central conflict is synthetics. You just made two major storyline's that disprove that very fact of synthetics being a threat.

This was a lazy written story and the writers reached to make this fit. Common sense is realizing how this story was not fleshed out well to make this sythetic conflict fit in without throwing out everything they built up before.

#22348
BlueStorm83

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--- I was thinking, if they revealed the Catalyst as the true enemy, and ended the game with Shepard and Sword Fleet ESCAPING the Sol System together, and then we had a Mass Effect 4 that would have been acceptable.

--- Any One Size Fits All solution to galactic strife, galactic destruction won't work. The Reapers as a solution are faulty. Destruction as a solution is faulty, since Starboy admits that people might make new Synthetics. Control as a solution is faulty, because of the same reason as destroy, and also because control might fail. And Synthesis as a solution is faulty since what Sdnic says above.

All I have to say is that they all try to impose order on a universe where entropy and chaos are inevitable. Maybe synthetics will kill me, maybe they won't. **** you, Starboy, que serra serra.

#22349
sdinc009

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Redbelle wrote...

sdinc009 wrote...

Watched all 5 parts of this analysis and though I don't share all of his opinions the literary analyis is extremely top-notch. I would urge everyone to watch all 5 parts of this.





http://www.youtube.com/watch?v=3qa81mq3744&feature=relmfu

http://www.youtube.com/watch?v=ZytHg7THYPk&feature=relmfu

http://www.youtube.com/watch?v=OW2ZxnkUHCY


Favourite part so far...........

TIM, I have to ask.............. What Have You Been Smoking???

The plot analysis is top notch to and it is here that I have to again point out that suspension of disbelief is crucial to story telling.

If it hadn't been for ME1 and 2 immersing me in the ME universe alot of the points being made would probably be ones I'd be readily agreeing to, as it is I will grudgingly concede the points he made and enjoy it anyway, even if some things are nonsensical. Not to worry, I was indoctrinated to like ME based on the previous entries. The ending saved me from that and that is where I shall direct the majority my attention come the ECDLC because while cracks have been shown in the narrative that could be overlooked........... it was the ending that truely shattered ME3 for me.


My favorite part was in the Part 5 analysis of the ending when he starts on Synthesis and says, "Let's go full retard". Totally LMAO!

#22350
sdinc009

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babachewie wrote...

daveyeisley wrote...

Yup.

I have no interest in repeating my old posts, but not one.... not a single person who has spoken in favor of the endings has been able to explain why they believe it was 'good' without ignoring facts, or making stuff up to suit their position.

Not a single one.

Trying to direct them to what they have missed or imagined just results in circular arguments where they refuse to admit the anti-enders actually have a point (or multiple points).

If its not deliberate attempts at trolling, it is willful or impressively oblivious ignorance.

Stupid statement is stupid. You're obviouslynot looking hard enough or just closing your eyes and plugging your ears. I could just as easily say that nobody who hates the ending has giving a great reason why they dont like it with looking like a whining ignorant turd who can't see the anwsers right in front of them. Not a single one


Really dumb-dumb. Well, how about this post:

Made Nightwing wrote...
So, my lit professor and I are nerds. I throw in 'but the prize' references on my essays about Odysseus and Achilles, he throws in Firefly references in his lectures, we get on great. Now, I've previously mentioned that he disliked the endings EDIT: He dropped in on the forum to correct my paraphrasing of our conversation, so I'm updating the OP to have his infinitely superior original words replace my own feeble attempts:

Drayfish, p.13:

I've never posted on this forum before, so I hope I don't embarrass myself or this discussion entirely – and I apologise for the wall of text that is to follow, but I'm an academic, and tedious tracts of self-important linguistic gymnastics is what we do.

My name is Dr. Dray, and I should start by saying: oh, dear, I've been cited for my nerd indignation. I'm surprised Made Nightwing didn't mention that my little fists were shaking with rage. But they were. They did. With feeble, pointless nerd rage.

I must point out though, that as flattered as I am to be referenced, were I still marking Made Nightwing's work I would have to circle this passage and remind him that these words are not in fact directly attributable to me: his phrasing is a paraphrase of our conversation rather than a quotation. ...However, he has an attentive mind, and I must admit that he has captured the majority of my issues with the ending, my penchant for hyperbole, and the general dislocation of the thematic threads that I felt violated the larger narrative arc of the trilogy. And I'm sad to say I did use the words 'thematically revolting' – although I've watched both the Matrix sequels and Godfather 3, so I've probably said that phrase quite a lot.

If you'll permit me then, I did just want to write quickly in my own words to clarify some of my issues with these endings, and why I thought that they erode the themes heretofore at the core of their series. Of course, all of these arguments have no doubt been stated numerous times by voices far more worthy than mine over the past few weeks, but as someone intrigued by the production and reception of literature in all its forms this has been a fascinating – if disheartening – time to be an enormous fan of this fiction. I'd also like to particularly commend Strange Aeons for the fantastic post. And that analogy: 'It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper'. What an exquisite image!

So, putting aside all of the hanging plot threads that rankled me (where was the Normandy going? why did my squad mates live? Anderson is where now? wait, the catalyst was Haley Joel Osment? etc), I would like to explain why, when I was offered those three repellent choices, I turned and tried to unload my now infinite pistol into the whispy-space-ghost's face. It was not because I was unhappy that my Shepard would not get to drink Garrus under the table one last time, or get to help Tali build a back-porch on her new homestead, nor that I was pretty sure no one was going to remember to feed my space fish – it was because those three ideological options were so structurally indefensible that they broke the suspension of disbelief that Bioware had (up until that point) so spectacularly crafted for over a hundred hours of narrative. Suddenly Shepard was not simply being asked to sacrifice a race or a friend or him/herself for the greater good (all of which was no doubt expected by any player paying attention to the tone of the series), Shepard was being compelled, without even the chance to offer a counterpoint, to perform one of three actions that to my reading each fundamentally undermined the narrative foundations upon which the series seemed to rest.

In the Control ending, Shepard is invited to pursue the previously impossible path of attempting to dominate the reapers and bend them to his will. Momentarily putting aside the vulgarity of dominating a species to achieve one's own ends (and I will get to complaining about that premise soon enough), this has proved to be the failed modus operandi of every antagonist in this fiction up until this point – including the Illusive Man and Saren – all of whom have been chewed up and destroyed by their blind ambition, incapable of controlling forces beyond their comprehension. Nothing in the vague prognostication of the exposition-ghost offers any tangible justification for why Shepard's plunge into Reaper-control should play out any differently. In fact, as many people have already pointed out, Shepard has literally not five minutes before this moment watched the Illusive Man die as a consequence of this arrogant misconception.

The Destroy ending, however, seems even more perverse. One of the constants of the Mass Effect universe (and indeed much quality science fiction) has been an exploration of the notion that life is not simplistically bound to biology, that existence expands beyond the narrow parameters of blood and bone. That is why synthetic characters like Legion and EDI are so compelling in this context, why their quests to understand self-awareness – not simply to ape human behaviours – is so dramatic and compelling. Indeed, we even get glimpses of the Reapers having more sprawling and unknowable motivations that we puny mortals can comprehend...

To then end the tale by forcing the player to obliterate several now-proven-legitimate forms of life in order to 'save' the traditional definition of fleshy existence is not only genocidal, it actually devolves Shephard's ideological growth, undermining his ascent toward a more enlightened conception of existence, something that the fiction has been steadily advancing no matter how Renegadishably you wanted to play. This is particularly evident when the preceding actions of all three games entirely disprove the premise that synthetic will inevitably destroy organic: the Geth were the persecuted victims, trying their best to save the Quarians from themselves; EDI, given autonomy, immediately sought to aid her crew, even taking physical form in order to experience life from their perspective and finally learning that she too feared the implications of death.

And finally Synthesis, the ending that I suspect (unless we are to believe the Indoctrination Theory) is the 'good' option, proves to be the most distasteful of all. Shepard, up until this point has been an instrument though which change is achieved in this universe, and dependent upon your individual Renegade or Paragon choices, this may have resulted in siding with one species or another, letting this person live or that person die, even condemning races to extinction through your actions. But these decisions were always the result of a mediation of disparate opinions, and a consequence of the natural escalation of these disputes – Shepard was merely the fork in the path that decided which way the lava would run. His/her actions had an impact, but was responding to events in the universe that were already in motion before he/she arrived.

To belabour the point: Shepard is an agent for arbitration, the tipping point of dialogues that have, at times, root causes that reach back across generations. Up until this moment in the game the narrative, and Shepard's role within it, has been about the negotiation of diversity, testing the validity of opposing viewpoints and selecting a path through which to evolve on to another layer of questioning. Suddenly with the Synthesis ending, Shepard's capacity to make decisions elevates from offering a moral tipping point to arbitrarily wiping such disparity from the world. Shepard imposes his/her will upon every species, every form of life within the galaxy, making them all a dreary homogenous oneness. At such a point, wiping negotiation and multiplicity from the universe, Shepard moves from being an influential voice amongst a biodiversity of thought to sacrificing him/herself in an omnipotent imposition of will.

(And lest we forget that the entire character arc of Javik (the 'bonus' paid-DLC character that gives unique context to the entire cycle of destruction upon which this fiction is based) is utilised to reveal that a lack of diversity, the failure to continue adapting to new circumstances, was the primary reason that his race was decimated. ...So I guess we have that to look forward to.)

And this was the analogy I made to Made Nightwing in our discussion (and which I have bored people with elsewhere): this bewildering finale felt as if you had been listening to a soaring orchestral movement that ended in a cacophonous blast, the musicians tossing down their instruments and walking away. I find it hard to conceive how the creators of such a magnificent franchise could have made such a mess of their own universe. The plot holes, thematic inconsistencies and a deus ex machina that was unforgivable in ancient Greek theatre, let alone in any modern narrative, all combine to erode the foundations upon which the rest of the experience resides. (It's a disturbing sign when apologists for such an ending have to literally hope that what they witnessed was just a bad dream in the central character's head.)

I'm sure in my diatribe with Made Nightwing I would have cited Charles Dickens being alert to, and adapting his writing in response to the floods of letters he received from his fans in the serialised delivery of stories such as The Old Curiosity Shop. And I know I mentioned F.Scott Fitzgerald extensively redrafting Tender is the Night for a second publishing after receiving negative critical feedback. Indeed, whatever you think of the final result, Ridley Scott was able to reassert a definitive vision of Blade Runner in spite of its original theatrical release. Despite what critics might burble about artistic vision there is innumerable precedent for such reshaping, even beyond fundamental industry practices such as play-testings and film test-screenings. If a work of art has failed in its communicative purpose (and unless angering and bewildering its most invested fans was the goal, then Mass Effect 3 has done so), then it cannot be considered a success, and is not worthy of regard.

And for those who would respond that I, and fans like myself, are simply upset because the endings do not offer some irrefutable 'clarity' that would mar the poetic mysteries of the ending, I would point out that I am in no way against obscure or bewildering endings: if they are earned. In contrast to a majority of viewers, I happen to love the ending of The Sopranos for precisely this reason – because, despite the momentary jolt of surprise it engendered, that audacious blank screen was wholly thematically supportable. The driving premise of that program was a man seeking therapy (a mobster, yes, but a psychologically damaged man) – indeed, the very first beat in that narrative was Tony Soprano walking into a psychiatrist's office. The principle thematic tie of the entire series was therefore revealed to be a mediation upon the underlying psychological stimuli that produces identity: whether the capacity to interpret and understand one's impulses can impact upon the experience of one's life; whether one can attain agency over one's life.

That ending might have been agonising, but it was entirely fitting that the series ended with a loaded ambiguity, inviting a myriad of interpretations in which we the audience were now placed into the role of the psychiatrist, suddenly compelled to reason out the ending of those final thirty seconds with the cumulative experience of the preceding six years of imagery. Did Tony die? Did he have a second plate of onion rings and enjoy his family's company? Did Meadow ever park that car? In its final act The Sopranos gives over the interpretive, descriptive function of its narrative to its audience, intimately binding the viewer to Tony Soprano's own (perhaps failed) attempts to comprehend himself and attain authorship over his life. ...But the only reason that they could even try this is because every minute of every episode to this point has been propagated upon the notion that Tony Soprano was a man with a subconscious that could be explored, and that motivated his actions whether as a loving father or brutal criminal.

The obscurities in the ending of Mass Effect 3 have not been similarly earned by its prior narrative. This narrative has not until this point been about dominance, extermination, and the imposition of uniformity – indeed, Shepard has spent over a hundred hours of narrative fighting against precisely these three themes. And if one of these three (and only these three) options must be selected in order to sustain life in the universe, then that life has been so devalued by that act as to make the sacrifice meaningless.

And that is why I shall continue to go on shooting Haley-Joel-Osment-ghost in the face.

...Sorry again for the length of this post.