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On the Mass Effect 3 endings. Yes, we are listening.


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#22876
BlueStorm83

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3DandBeyond wrote...

MSandt wrote...

I don't want them to do anything about the ending: that'd devalue the game. This isn't about fixing a technical issue or a problem with gameplay balance but altering the story itself.  You just don't go and update a game's story simply because someone didn't like it. Imagine an author updating his book six months later with a new ending. Or da Vinci going back to do some more work on Mona Lisa. You're asking them to change the ending. So of course I'm going to protest. I don't want you to succeed. I want the game preserved.


There's so much wrong with this, that it becomes a case of where to start.

Do you even understand that most of Da Vinci's works (art, military invention and schematics) were done under "contract".  If one of those people didn't like what he did, he did change it.


And DaVinci took over a decade to finish La Giaconda (The Mona Lisa.)  And he was NEVER happy with it.  When he was old, he said with regret that he never truly finished ANYTHING he worked on.  At no point did he DARE put something he made up on a pedestal and declare "THIS IS ART!"  No, he made stuff as best as he could, and though he might never have been happy with it, if others liked it that was good enough to pay the bills.

Modifié par BlueStorm83, 12 juin 2012 - 01:32 .


#22877
3DandBeyond

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MSandt wrote...

You can make an argument about the ending making no sense but you're not adding anything to the argument by saying that such an argument was made by a literary professor. The only reason why anyone would bring that up is to make a flawed argumentum ad auctoritatem.


Actually, maybe before you dismiss it out of hand, you should go read it. The professor (and not the only one in the thread) specifically addresses the theme and structure of the story and he does so quite well. He states in one very brilliant package what the rest of us know and feel about it. So, it does add to the argument.

In order to actually have a discussion, rather than an argument, one needs to have all the information at hand and not just dismiss what others are saying, sight unseen.

We all knew that the ending didn't fit the rest of the story (ies). We stated it has no true epilogue, it lacks cohesion (does not follow or retcons what the authors wrote before to such an extent as to be nonsensical). It displaces the antagonist in the last few minutes of a 100 hour passion play with some meaningless, emotionless entity. Antagonist or what? Not even pro-enders can agree on what he is. Some see him as a sort of good guy, even and that really means the ending went off the deep end.

A review in the California Literary Review, numerous articles in Forbes, at least one or two literary professors, SciFi writers, one previous writer/dev for Bioware, the majority of fans on metacritic for all platforms, the vast majority of reviewers on Amazon (even 5 star reviews say the ending wasn't great), and the vast majority of posters on this site (even those that say they don't hate the ending, don't say they like it much), dislike the ending. I guess they are all wrong and add nothing to the argument, because they don't agree with you.

I found a thread on this forum that posted a compendium of all the threads where people liked the ending and there were a lot of them. You'd think a lot of people just loved it. I went through them and found (even in their description), that most were not about liking the ending, but were good discussions and so on. In threads where people were pro-enders, most just said the ending was ok. Not good, not great, but ok-and of those, most said it was flawed. The pro-ending threads at most have double digit pages, into the high 20s and most of the posts in those pages are by people that don't like the ending.

So, to imply that any dev or author or publisher or producer would change an ending that everyone likes because one person doesn't like it, is way off the mark and totally disingenuous.

Modifié par 3DandBeyond, 12 juin 2012 - 01:42 .


#22878
3DandBeyond

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Now, here's an interesting thing, that goes back to our discussion of EMS. I believe if you promote teams from MP, say some from the PS3 and some from the 360 or PC, they are all added to the total on all registered versions of the game. I have the PS3 and 360 version and have promoted a few on the xbox and some on the PS3, but different amounts. I have 1200 in N7 war assets for both versions. Just something interesting to me.

#22879
BlueStorm83

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--- Mm hm, that makes sense. You promote your War Assets to your Origin Account. That actually kinda bothers me, and I'll tell you why:

In the future, with my EMS absolutely CRANKED from Multiplayer, it would be IMPOSSIBLE for me to get the Charred Earth Destroy Ending. As soon as I attach my game to my Origin account (Which is goddamn mandatory, even on a CONSOLE) POW, there's my Multiplayer.

Modifié par BlueStorm83, 12 juin 2012 - 02:28 .


#22880
The Naga

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Can I just say that I appreciate how intelligent and eloquent some of the people on this forum are?

It's a breath of fresh air and makes me feel better knowing that I'm not standing up and shouting at Bioware for what they did in the midst of a crowd of blithering idiots. So thank you for not being retarded, people.

Well... most of you.

Modifié par The Naga, 12 juin 2012 - 02:36 .


#22881
XXVI

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So, if I want to share this game with someone or play it again years from now, after the MP has been shut down, does that mean that the 'perfect' ending is impossible forever after? There won't be a way to increase Galactic Readiness once the server goes down...

#22882
JennDragonAge

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     I want to start by saying the Mass Effect series are my favorite games to date. I feel that the universe and characters are very rich. After I finished Priority: Tuchanka, I remember saying to my husband that this might be the best video game I had ever played. It appears that I spoke too soon. While I feel a lot of the game was really excellent, I believe the ending failed to live up to what I had told my husband (who also played it and thought the ending was “meh” to quote him.)     

     I am greatly disappointed in the ending like many here.  To offer some context, I am a female gamer who played as a female Shepard Paragon. I’m a gamer who pretty much sticks to RPGs. I’ve been reading this page since around the 500’s after I beat the game. At that time, I posted a large wall of text on the suggested endings thread. I’m actually surprised that I’m still upset about it enough to continue coming back and reading the forum. For this reason, I figured I’d post myself and become part of the discussion. I’ll quickly list what I feel are the main reasons the ending is broken: 

  • Lack of importance of past choices in ending sequence (destroying/saving reaper base, Paragon/Renegade, uniting Geth and Quarians or destroying Geth, saving real Rachnii queen or not, curing Genophage or not, encouraging Edi/Joker romance or not, etc.).
  •  Large plot hoes starting after Shepard is hit by the beam (radio saying no one survived, not seeing Anderson ahead, where TIM came from and how he got that power, what is the Starkid, why is it in that form, the Starkid’s “yo dawg” logic – why don’t they just kill the synthetics to save the organics from them?, how does Shepard control something when she’s dead, how exactly does a beam synthesize everything in the whole universe into a combined DNA and why does Shepard have to die for it happen, how does Shepard survive the fall in destroy, why is Joker running from battle, how did my current crew mates get on Normandy, are whole galaxies being wiped out by mass relays exploding, what happened to everyone after this, etc.)
  • The departure from the themes of the whole series/Shepard’s personality removal  (My Shepard was always about unity in diversity and free will, and I feel that if you play as a Paragon a lot of the game is about that is well. However, this theme is impossible to reconcile with the three choices given at the end. IMHO, Shepard quit being Shepard once being raised to the catalyst. She barely questioned the Starkid and just accepted its solutions. That’s not Shepard!! I laughed out loud when the Starkid and was explaining the control option and Shepard was like “So, TIM was right?” I was like WTF you just killed him for saying as much, and you’re going to believe this thing that controls the reapers instead!!??!! Finally, the reapers have been the unknowable enemy the entire series and suddenly introducing a new antagonist who explains that the reapers are its mundane instruments at the end was just unnecessary in my opinion. The reapers were perfect the way they had been represented the entire series - unknowable and uncaring.)
  • EMS  (For two reasons  EMS is very frustrating to me. FIRST, the fact that multiplayer even affects the single player game at all makes no sense to me. I understand they want to make you play multiplayer, but what about those of us that hate multiplayer (like me). I struggled through a couplehours just to increase my galactic readiness, and then I downloaded the stupid iPad application because I couldn’t take anymore. I really felt like I’d been manipulated to play it because I wanted to get the ending breath scene. In addition, it completely ripped me out of the roleplaying experience because I had to stop the single player game to get this done, when all I really wanted to do was progress with the story. Since finishing the game, I have not touched it. The SECOND thing I feel that was missed with EMS was the lack of visual representation in the end sequence. We worked hard to get those assets. It would have been nice to see them in action as a reward for doing the planet searches and other quests. That also would have made endings feel more unique based on game play.)
  • The end took “roleplaying” out of RPG (I play RPGs for a specific reason – I like to immerse myself into the game and have the character become me. Notice I didn’t say that I become the character – the character becomes me. I brought my beliefs, my history, and my feelings when making decisions with Shepard. I even created Shepard to look like me in real life. I loved that about ME and DA as well. It’s not often that you can play as a female with real substance and not just boobs hanging out everywhere in a video game. Also, I appreciated that Bioware usually offered enough conversation options that I could choose one that was at least close to what I would say. Given what I had come to expect, I was completely frustrated when I was rudely ripped out of the roleplaying experience when speaking with the catalyst. None of the options approximated how I felt I would have answered, and I was shocked. For them to take away the roleplaying portion at the very end was really bizarre given that this is a RPG game made by a developer known for that very aspect of their games.)
     I realize that Bioware has announced that they will be offering a free extended DLC that will offer “clarification” of the current ending. I honestly don’t see how they can address the above essential concerns with “clarification” alone. The only possible way I see them doing this while keeping the same ending is having it be a hallucination or indoctrination and then continuing the game from there with some interactive cut scenes.  (While I would prefer gameplay and a changed ending like Fallout 3, it appears that is not an option.) If the above was addressed, I may even make a second character and play through again. At this point, I really don’t feel like it’s worth my time.

     Finally, I have to put it out there that I’m concerned for the Dragon Age series now was well. I don’t believe I will preorder as I had been anticipating. I think I’ll need to wait to see if these types of issues are continuing in Bioware’s work. Since joining with EA, I have noticed a trend towards more action and less roleplaying in both DA2 and ME3. I felt that interactions with crew mates and love interests in particular were also given short shrift in ME3. I hope that Bioware does listen to their fans and really considers what kind of games they are known for and what kind of games they want to make versus what they are told will make the most money. 

Modifié par JennDragonAge, 12 juin 2012 - 03:08 .


#22883
deakka562

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So it's been 3 months, Where is the discussion (the back and forth) that was promised in the original post? As of right now, other than snippets here and there, we haven't heard anything.

#22884
Massa FX

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Dev teams usually take vacations after prolonged crunch time. They've lived at work for two years while missing kids birthdays, anniversaries, weddings, date nights and new baby arrivals. Give them time to recover, refresh and get back in their groove.

I finished another ME3 playthrough last night and decided to extend trust to Bioware. I've played their games since Baldurs Gate and enjoyed most of them. They've stumbled a bit lately, but I think they'll bounce back.

Modifié par Massa FX, 12 juin 2012 - 03:40 .


#22885
3DandBeyond

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XXVI wrote...

So, if I want to share this game with someone or play it again years from now, after the MP has been shut down, does that mean that the 'perfect' ending is impossible forever after? There won't be a way to increase Galactic Readiness once the server goes down...


Basically, unless they change this yes.  This is what bothers me.  That "gasp" ending is based on MP.  If they add on some additional context to it, it may not be my perfect ending, but it might be somewhere north of horrifically inadequate.

If they do not change the MP requirement for that, your readiness drops to 50% once you stop playing MP.  The thing is for me on the PS3, the instant I hit the matchmaking button, I get into a game.  Not so on the xbox, already.  I can wait and wait, and/or cancel out the attempt to make a match and keep trying and it can take awhile for a match to be made.  And that's right now. 

And some people do not play online for whatever reason.  MP should be optional.  This MP requirement is a real sticky one.  I know why they've done it, but that makes it worse.

The other thing is if you give away or sell the game, in order for someone else to play MP on consoles, they must purchase an access code.

Modifié par 3DandBeyond, 12 juin 2012 - 04:42 .


#22886
3DandBeyond

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Massa FX wrote...

Dev teams usually take vacations after prolonged crunch time. They've lived at work for two years while missing kids birthdays, anniversaries, weddings, date nights and new baby arrivals. Give them time to recover, refresh and get back in their groove.

I finished another ME3 playthrough last night and decided to extend trust to Bioware. I've played their games since Baldurs Gate and enjoyed most of them. They've stumbled a bit lately, but I think they'll bounce back.


Guy that worked on Baldur's Gate (no longer at Bioware) didn't think too much of the ending.  Just sayin'.

I want to trust them, but they haven't been exactly receptive or kind to fans that have loved these games.  This is what they don't get.  We want to continue being fans, but they have squandered a lot of good feelings.

Modifié par 3DandBeyond, 12 juin 2012 - 04:43 .


#22887
3DandBeyond

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JennDragonAge wrote...

     I want to start by saying the Mass Effect series are my favorite games to date. I feel that the universe and characters are very rich. After I finished Priority: Tuchanka, I remember saying to my husband that this might be the best video game I had ever played. It appears that I spoke too soon. While I feel a lot of the game was really excellent, I believe the ending failed to live up to what I had told my husband (who also played it and thought the ending was “meh” to quote him.)     

     I am greatly disappointed in the ending like many here.  To offer some context, I am a female gamer who played as a female Shepard Paragon. I’m a gamer who pretty much sticks to RPGs. I’ve been reading this page since around the 500’s after I beat the game. At that time, I posted a large wall of text on the suggested endings thread. I’m actually surprised that I’m still upset about it enough to continue coming back and reading the forum. For this reason, I figured I’d post myself and become part of the discussion. I’ll quickly list what I feel are the main reasons the ending is broken: 

  • Lack of importance of past choices in ending sequence (destroying/saving reaper base, Paragon/Renegade, uniting Geth and Quarians or destroying Geth, saving real Rachnii queen or not, curing Genophage or not, encouraging Edi/Joker romance or not, etc.).
  •  Large plot hoes starting after Shepard is hit by the beam (radio saying no one survived, not seeing Anderson ahead, where TIM came from and how he got that power, what is the Starkid, why is it in that form, the Starkid’s “yo dawg” logic – why don’t they just kill the synthetics to save the organics from them?, how does Shepard control something when she’s dead, how exactly does a beam synthesize everything in the whole universe into a combined DNA and why does Shepard have to die for it happen, how does Shepard survive the fall in destroy, why is Joker running from battle, how did my current crew mates get on Normandy, are whole galaxies being wiped out by mass relays exploding, what happened to everyone after this, etc.)
  • The departure from the themes of the whole series/Shepard’s personality removal  (My Shepard was always about unity in diversity and free will, and I feel that if you play as a Paragon a lot of the game is about that is well. However, this theme is impossible to reconcile with the three choices given at the end. IMHO, Shepard quit being Shepard once being raised to the catalyst. She barely questioned the Starkid and just accepted its solutions. That’s not Shepard!! I laughed out loud when the Starkid and was explaining the control option and Shepard was like “So, TIM was right?” I was like WTF you just killed him for saying as much, and you’re going to believe this thing that controls the reapers instead!!??!! Finally, the reapers have been the unknowable enemy the entire series and suddenly introducing a new antagonist who explains that the reapers are its mundane instruments at the end was just unnecessary in my opinion. The reapers were perfect the way they had been represented the entire series - unknowable and uncaring.)
  • EMS  (For two reasons  EMS is very frustrating to me. FIRST, the fact that multiplayer even affects the single player game at all makes no sense to me. I understand they want to make you play multiplayer, but what about those of us that hate multiplayer (like me). I struggled through a couplehours just to increase my galactic readiness, and then I downloaded the stupid iPad application because I couldn’t take anymore. I really felt like I’d been manipulated to play it because I wanted to get the ending breath scene. In addition, it completely ripped me out of the roleplaying experience because I had to stop the single player game to get this done, when all I really wanted to do was progress with the story. Since finishing the game, I have not touched it. The SECOND thing I feel that was missed with EMS was the lack of visual representation in the end sequence. We worked hard to get those assets. It would have been nice to see them in action as a reward for doing the planet searches and other quests. That also would have made endings feel more unique based on game play.)
  • The end took “roleplaying” out of RPG (I play RPGs for a specific reason – I like to immerse myself into the game and have the character become me. Notice I didn’t say that I become the character – the character becomes me. I brought my beliefs, my history, and my feelings when making decisions with Shepard. I even created Shepard to look like me in real life. I loved that about ME and DA as well. It’s not often that you can play as a female with real substance and not just boobs hanging out everywhere in a video game. Also, I appreciated that Bioware usually offered enough conversation options that I could choose one that was at least close to what I would say. Given what I had come to expect, I was completely frustrated when I was rudely ripped out of the roleplaying experience when speaking with the catalyst. None of the options approximated how I felt I would have answered, and I was shocked. For them to take away the roleplaying portion at the very end was really bizarre given that this is a RPG game made by a developer known for that very aspect of their games.)
     I realize that Bioware has announced that they will be offering a free extended DLC that will offer “clarification” of the current ending. I honestly don’t see how they can address the above essential concerns with “clarification” alone. The only possible way I see them doing this while keeping the same ending is having it be a hallucination or indoctrination and then continuing the game from there with some interactive cut scenes.  (While I would prefer gameplay and a changed ending like Fallout 3, it appears that is not an option.) If the above was addressed, I may even make a second character and play through again. At this point, I really don’t feel like it’s worth my time.

     Finally, I have to put it out there that I’m concerned for the Dragon Age series now was well. I don’t believe I will preorder as I had been anticipating. I think I’ll need to wait to see if these types of issues are continuing in Bioware’s work. Since joining with EA, I have noticed a trend towards more action and less roleplaying in both DA2 and ME3. I felt that interactions with crew mates and love interests in particular were also given short shrift in ME3. I hope that Bioware does listen to their fans and really considers what kind of games they are known for and what kind of games they want to make versus what they are told will make the most money. 

I am quoting this in its entirety in the hopes people get a chance to read it.  Fantastic post.

You hit a great many if not most or all of the salient points, things wrong here.

The end choices are artificial so that almost no matter what you do, you still have choices.  I tend to think that if your Shepard totally screws up, then horrible things should happen.  But, play MP, promote enough teams from it, and a lot of the stuff in SP matters even less than it does now.

#22888
XXVI

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Eventually companies that used to be the original, inspired underdogs eventually get fat and happy and lose their sparkle... I'm really hoping this isn't happening to BioWare but my disappointments with ME2, ME3, and DA2 are making me wonder.

#22889
Archonsg

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BlueStorm83 wrote...

--- Mm hm, that makes sense. You promote your War Assets to your Origin Account. That actually kinda bothers me, and I'll tell you why:

In the future, with my EMS absolutely CRANKED from Multiplayer, it would be IMPOSSIBLE for me to get the Charred Earth Destroy Ending. As soon as I attach my game to my Origin account (Which is goddamn mandatory, even on a CONSOLE) POW, there's my Multiplayer.


That would be my case.
I can no longer get the "worst" case scenario simply because my EMS from my N7 promotions alone is now closing on 7k.
That is 7 thousand EMS from one single asset alone.

I have said this before and I will say this again, the EMS mechanic for ME3 is flawed.
It forces multiple player on the player, without single player options to effeect the game in the same way, and then just like the ending itself, removes options from the player by rote.

All this just points to EA/Bioware seeing this game, and in relation to it, the series, as something that players play for a few months, perhaps up to a year, then move on to "the next best thing" and intentionally made it so that replayability is discouraged.

#22890
3DandBeyond

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Archonsg wrote...

BlueStorm83 wrote...

--- Mm hm, that makes sense. You promote your War Assets to your Origin Account. That actually kinda bothers me, and I'll tell you why:

In the future, with my EMS absolutely CRANKED from Multiplayer, it would be IMPOSSIBLE for me to get the Charred Earth Destroy Ending. As soon as I attach my game to my Origin account (Which is goddamn mandatory, even on a CONSOLE) POW, there's my Multiplayer.


That would be my case.
I can no longer get the "worst" case scenario simply because my EMS from my N7 promotions alone is now closing on 7k.
That is 7 thousand EMS from one single asset alone.

I have said this before and I will say this again, the EMS mechanic for ME3 is flawed.
It forces multiple player on the player, without single player options to effeect the game in the same way, and then just like the ending itself, removes options from the player by rote.

All this just points to EA/Bioware seeing this game, and in relation to it, the series, as something that players play for a few months, perhaps up to a year, then move on to "the next best thing" and intentionally made it so that replayability is discouraged.



I will have to check this myself, but do you need to be online for the N7 assets to show up or is it the case that once they've been promoted they are there forever?

#22891
Captain Kibosh

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Star Child = rhetorical nonsense rife with tautologies and obfuscation propped up to be the workings of a superior cosmic intelligence

Hey, Star Kid, the Architect from the Matrix called, he wants his pedantic flimflammery back...ipso facto...ad nauseum...ergo...uh...what was I saying?

#22892
Redbelle

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Void Of Humanity wrote...

Hey akenn312, glad you couldnt resist, nice post, in a messed up way it has bought us all together


<opens arms out wide>

....Hold Me!

#22893
Redbelle

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XXVI wrote...

So, if I want to share this game with someone or play it again years from now, after the MP has been shut down, does that mean that the 'perfect' ending is impossible forever after? There won't be a way to increase Galactic Readiness once the server goes down...


Naaaaaaah, wow that came out quick.

I suspect they may release a patch to render MP as a SP with bots. Cause after all the work they have done and with how MP ties into SP they wouldn't just leave it hanging.....right?

After all, GR decreases over time. So any gameplay of ME3 would have to be one massive session of gaming to hit the higest possible EMS score..... Surely they would have to make alterations to the underlying gameplay score mechanic if MP became unsupported,

That said, haven't some MP's gone on to migrate to unsupported servers? I think TF2 has player servers who are allowed to mess around with gameplay mechanics......I.e. spy's who cannot stealth cause that server finds them soooooo annoying, etc. It stops the gameplay from working as intended but alot of ppl who have fallen to a backstab and yelled 'Nerf it!' at their screen go there so they can have a more shooter orientated match.

#22894
Kathris89

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3DandBeyond wrote...

JennDragonAge wrote...
**snip**
[*]Lack of importance of past choices in ending sequence (destroying/saving reaper base, Paragon/Renegade, uniting Geth and Quarians or destroying Geth, saving real Rachnii queen or not, curing Genophage or not, encouraging Edi/Joker romance or not, etc.).
[*] Large plot hoes starting after Shepard is hit by the beam (radio saying no one survived, not seeing Anderson ahead, where TIM came from and how he got that power, what is the Starkid, why is it in that form, the Starkid’s “yo dawg” logic – why don’t they just kill the synthetics to save the organics from them?, how does Shepard control something when she’s dead, how exactly does a beam synthesize everything in the whole universe into a combined DNA and why does Shepard have to die for it happen, how does Shepard survive the fall in destroy, why is Joker running from battle, how did my current crew mates get on Normandy, are whole galaxies being wiped out by mass relays exploding, what happened to everyone after this, etc.)
[*]The departure from the themes of the whole series/Shepard’s personality removal  (My Shepard was always about unity in diversity and free will, and I feel that if you play as a Paragon a lot of the game is about that is well. However, this theme is impossible to reconcile with the three choices given at the end. IMHO, Shepard quit being Shepard once being raised to the catalyst. She barely questioned the Starkid and just accepted its solutions. That’s not Shepard!! I laughed out loud when the Starkid and was explaining the control option and Shepard was like “So, TIM was right?” I was like WTF you just killed him for saying as much, and you’re going to believe this thing that controls the reapers instead!!??!! Finally, the reapers have been the unknowable enemy the entire series and suddenly introducing a new antagonist who explains that the reapers are its mundane instruments at the end was just unnecessary in my opinion. The reapers were perfect the way they had been represented the entire series - unknowable and uncaring.
[*]EMS  (For two reasons  EMS is very frustrating to me. FIRST, the fact that multiplayer even affects the single player game at all makes no sense to me. I understand they want to make you play multiplayer, but what about those of us that hate multiplayer (like me). I struggled through a couplehours just to increase my galactic readiness, and then I downloaded the stupid iPad application because I couldn’t take anymore. I really felt like I’d been manipulated to play it because I wanted to get the ending breath scene. In addition, it completely ripped me out of the roleplaying experience because I had to stop the single player game to get this done, when all I really wanted to do was progress with the story. Since finishing the game, I have not touched it. The SECOND thing I feel that was missed with EMS was the lack of visual representation in the end sequence. We worked hard to get those assets. It would have been nice to see them in action as a reward for doing the planet searches and other quests. That also would have made endings feel more unique based on game play.)
[*]The end took “roleplaying” out of RPG (I play RPGs for a specific reason – I like to immerse myself into the game and have the character become me. Notice I didn’t say that I become the character – the character becomes me. I brought my beliefs, my history, and my feelings when making decisions with Shepard. I even created Shepard to look like me in real life. I loved that about ME and DA as well. It’s not often that you can play as a female with real substance and not just boobs hanging out everywhere in a video game. Also, I appreciated that Bioware usually offered enough conversation options that I could choose one that was at least close to what I would say. Given what I had come to expect, I was completely frustrated when I was rudely ripped out of the roleplaying experience when speaking with the catalyst. None of the options approximated how I felt I would have answered, and I was shocked. For them to take away the roleplaying portion at the very end was really bizarre given that this is a RPG game made by a developer known for that very aspect of their games.)[/list]     I realize that Bioware has announced that they will be offering a free extended DLC that will offer “clarification” of the current ending. I honestly don’t see how they can address the above essential concerns with “clarification” alone. The only possible way I see them doing this while keeping the same ending is having it be a hallucination or indoctrination and then continuing the game from there with some interactive cut scenes.  (While I would prefer gameplay and a changed ending like Fallout 3, it appears that is not an option.) If the above was addressed, I may even make a second character and play through again. At this point, I really don’t feel like it’s worth my time.**snip**

I am quoting this in its entirety in the hopes people get a chance to read it.  Fantastic post.
You hit a great many if not most or all of the salient points, things wrong here.
The end choices are artificial so that almost no matter what you do, you still have choices.  I tend to think that if your Shepard totally screws up, then horrible things should happen.  But, play MP, promote enough teams from it, and a lot of the stuff in SP matters even less than it does now.

                                                                                                                                                                       Everything you mentioned is almost exactly what I felt, and still feel now after beating the game. I mean, it was a horrible thing to behold how the best game I've played in years turned out like this, I was expecting an incredible ending, and it had some great parts that I still like (Mordin dying in Tuchanka is still so amazing), but then, after that light beam...                                                                                                                                                                I've been playing RPGs games for years now, and like you I love the way that both in ME and DA you can be an almost real woman, that in many ways resembles us, it was awful to watch my Shepard alter ego turn into a stranger, and accept something she'd never would've accepted before! I just want it to be logical, to make sense inside the universe they'd already created for us.                                                                                                                            Finally, I completly despise MP! I understand many like it, I do, but why does it have to affect my single play? I mean, I'm really bad with MP, and I trusted EA/Bioware when they said it wouldn't affect SP, but it does and a lot! I mean, you can't get the "good ending" without it, even if you complete every side quest and gather all assets, and that's just awful! I had to ask my younger brothers to play it for me to have a chance for that ending, and that definitely sucks... I just hope they fix this too, since if I ever want to play ME3 again, there's a great chance that MP will lose its popularity, and then it will be impossible to have the "good ending"

#22895
XXVI

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Been thinking about indoctrination theory. Isn't it possible that it is both real and unreal? If Shepard is actually fighting off indoctrination, then he could actually be on the Citadel, not knocked out. Just experiencing some hallucinations as well (Anderson, TIM, Starkid).

#22896
bleetman

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3DandBeyond wrote...

I will have to check this myself, but do you need to be online for the N7 assets to show up or is it the case that once they've been promoted they are there forever?

You need to be online.

#22897
XXVI

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Also, it isn't a problem that the pistol at the end has infinite ammo. It just has to be 3 years old or older; Guns in the first game didn't need thermal clips, they just radiated their extra heat, and none of the conventional weapons actually have 'ammo'.

#22898
TuringPoint

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It's not so much changing it that is... potentially wrong, but how and why, and what the impact is.  Why not focus on that a little more?  For those who aren't..

Modifié par Alocormin, 12 juin 2012 - 09:22 .


#22899
Archonsg

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bleetman wrote...

3DandBeyond wrote...

I will have to check this myself, but do you need to be online for the N7 assets to show up or is it the case that once they've been promoted they are there forever?

You need to be online.


I thought that there is a local copy of all your assets and N7 assets are updated as and when you connect to EA's servers. Otherwise, it use the local data as "current". Have to test this out though by disconnecting my PC from ny home network.

#22900
Andy the Black

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BlueStorm83 wrote...

3DandBeyond wrote...

MSandt wrote...

I don't want them to do anything about the ending: that'd devalue the game. This isn't about fixing a technical issue or a problem with gameplay balance but altering the story itself.  You just don't go and update a game's story simply because someone didn't like it. Imagine an author updating his book six months later with a new ending. Or da Vinci going back to do some more work on Mona Lisa. You're asking them to change the ending. So of course I'm going to protest. I don't want you to succeed. I want the game preserved.


There's so much wrong with this, that it becomes a case of where to start.

Do you even understand that most of Da Vinci's works (art, military invention and schematics) were done under "contract".  If one of those people didn't like what he did, he did change it.


And DaVinci took over a decade to finish La Giaconda (The Mona Lisa.)  And he was NEVER happy with it.  When he was old, he said with regret that he never truly finished ANYTHING he worked on.  At no point did he DARE put something he made up on a pedestal and declare "THIS IS ART!"  No, he made stuff as best as he could, and though he might never have been happy with it, if others liked it that was good enough to pay the bills.


Leonardo (a personal hero of mine) is reputed to have said "Art is never finished, only abandoned."
Please BioWare, do not abandon your art.