On the Mass Effect 3 endings. Yes, we are listening.
#22901
Posté 12 juin 2012 - 10:10
#22902
Posté 12 juin 2012 - 10:57
Redbelle wrote...
Void Of Humanity wrote...
Hey akenn312, glad you couldnt resist, nice post, in a messed up way it has bought us all together
<opens arms out wide>
....Hold Me!
Lol
*Goes to get Beers, Wine & Food, readys the Camp Fire for later*
Everybody can sit around the Fire, chat & be merry
#22903
Posté 12 juin 2012 - 11:15
Just to reiterate things, all of us on here dont hate the Game, we love it with a passion, this is why we are here, i can understand you defending & standing by your beliefs, but you must be able to see how wrong things have gone & were we are all coming from
#22904
Posté 12 juin 2012 - 11:16
.JennDragonAge wrote...
I want to start by saying the Mass Effect series are my favorite games to date. I feel that the universe and characters are very rich. After I finished Priority: Tuchanka, I remember saying to my husband that this might be the best video game I had ever played. It appears that I spoke too soon. While I feel a lot of the game was really excellent, I believe the ending failed to live up to what I had told my husband (who also played it and thought the ending was “meh” to quote him.)
I am greatly disappointed in the ending like many here. To offer some context, I am a female gamer who played as a female Shepard Paragon. I’m a gamer who pretty much sticks to RPGs. I’ve been reading this page since around the 500’s after I beat the game. At that time, I posted a large wall of text on the suggested endings thread. I’m actually surprised that I’m still upset about it enough to continue coming back and reading the forum. For this reason, I figured I’d post myself and become part of the discussion. I’ll quickly list what I feel are the main reasons the ending is broken:I realize that Bioware has announced that they will be offering a free extended DLC that will offer “clarification” of the current ending. I honestly don’t see how they can address the above essential concerns with “clarification” alone. The only possible way I see them doing this while keeping the same ending is having it be a hallucination or indoctrination and then continuing the game from there with some interactive cut scenes. (While I would prefer gameplay and a changed ending like Fallout 3, it appears that is not an option.) If the above was addressed, I may even make a second character and play through again. At this point, I really don’t feel like it’s worth my time.
- Lack of importance of past choices in ending sequence (destroying/saving reaper base, Paragon/Renegade, uniting Geth and Quarians or destroying Geth, saving real Rachnii queen or not, curing Genophage or not, encouraging Edi/Joker romance or not, etc.).
- Large plot hoes starting after Shepard is hit by the beam (radio saying no one survived, not seeing Anderson ahead, where TIM came from and how he got that power, what is the Starkid, why is it in that form, the Starkid’s “yo dawg” logic – why don’t they just kill the synthetics to save the organics from them?, how does Shepard control something when she’s dead, how exactly does a beam synthesize everything in the whole universe into a combined DNA and why does Shepard have to die for it happen, how does Shepard survive the fall in destroy, why is Joker running from battle, how did my current crew mates get on Normandy, are whole galaxies being wiped out by mass relays exploding, what happened to everyone after this, etc.)
- The departure from the themes of the whole series/Shepard’s personality removal (My Shepard was always about unity in diversity and free will, and I feel that if you play as a Paragon a lot of the game is about that is well. However, this theme is impossible to reconcile with the three choices given at the end. IMHO, Shepard quit being Shepard once being raised to the catalyst. She barely questioned the Starkid and just accepted its solutions. That’s not Shepard!! I laughed out loud when the Starkid and was explaining the control option and Shepard was like “So, TIM was right?” I was like WTF you just killed him for saying as much, and you’re going to believe this thing that controls the reapers instead!!??!! Finally, the reapers have been the unknowable enemy the entire series and suddenly introducing a new antagonist who explains that the reapers are its mundane instruments at the end was just unnecessary in my opinion. The reapers were perfect the way they had been represented the entire series - unknowable and uncaring.)
- EMS (For two reasons EMS is very frustrating to me. FIRST, the fact that multiplayer even affects the single player game at all makes no sense to me. I understand they want to make you play multiplayer, but what about those of us that hate multiplayer (like me). I struggled through a couplehours just to increase my galactic readiness, and then I downloaded the stupid iPad application because I couldn’t take anymore. I really felt like I’d been manipulated to play it because I wanted to get the ending breath scene. In addition, it completely ripped me out of the roleplaying experience because I had to stop the single player game to get this done, when all I really wanted to do was progress with the story. Since finishing the game, I have not touched it. The SECOND thing I feel that was missed with EMS was the lack of visual representation in the end sequence. We worked hard to get those assets. It would have been nice to see them in action as a reward for doing the planet searches and other quests. That also would have made endings feel more unique based on game play.)
- The end took “roleplaying” out of RPG (I play RPGs for a specific reason – I like to immerse myself into the game and have the character become me. Notice I didn’t say that I become the character – the character becomes me. I brought my beliefs, my history, and my feelings when making decisions with Shepard. I even created Shepard to look like me in real life. I loved that about ME and DA as well. It’s not often that you can play as a female with real substance and not just boobs hanging out everywhere in a video game. Also, I appreciated that Bioware usually offered enough conversation options that I could choose one that was at least close to what I would say. Given what I had come to expect, I was completely frustrated when I was rudely ripped out of the roleplaying experience when speaking with the catalyst. None of the options approximated how I felt I would have answered, and I was shocked. For them to take away the roleplaying portion at the very end was really bizarre given that this is a RPG game made by a developer known for that very aspect of their games.)
Finally, I have to put it out there that I’m concerned for the Dragon Age series now was well. I don’t believe I will preorder as I had been anticipating. I think I’ll need to wait to see if these types of issues are continuing in Bioware’s work. Since joining with EA, I have noticed a trend towards more action and less roleplaying in both DA2 and ME3. I felt that interactions with crew mates and love interests in particular were also given short shrift in ME3. I hope that Bioware does listen to their fans and really considers what kind of games they are known for and what kind of games they want to make versus what they are told will make the most money.
[*]
Qouting this as well. EMS and Multiplayer portion of the game does bother me to be honest. I do like and play multiplayer, but I do feel that is should not effect or even be needed to get the best possible ending. Mass Effect has always been a singleplayer game, while I do enjoy multiplayer, it should be seperate from the singleplayer and not a requirement for the best possible ending.
* I feel like Bioware missed an oppurtunity with really incorporating multiplayer into the singleplayer. Remember that N7 mission with Captain Riley? What if your own multipalyer character models where in the Singleplayer game, but as characters on N7 missions that you would assist them on.
Additonally, I feel the same way about pass choices. Some not making much of a difference at all. In Mass Effect and Mass Effect 2, I felt that in Mass Effect 3, that the Rachni Queen would be one of the best allies I ever have, because I spared here on Noveria. But in Mass Effect 3, she gets captured again. It honestly reminds me of Princess Peach from Super Mario. Laughable, but depressing. While I understand that Bioware wanted players to play through that mission and the reapers needed special enemy, it would have been nice to see that my decesions had really mattered. Oh and this is the same for the Collector Base and its Proto-Reaper, "Didn't I destroy that thing?" , apprently not.
The end to me at first felt confusing. I wondered if I really chose the *right* ending. But as I say the others and looked into its possible meanings/interpretations from other people, (friends, forumers, journalist, reviewers), I feel that the ending is incomplete. While I dislike this ending for multiple reasons that are pretty common, I feel that this is an incomplete ending for a great RPG like Mass Effect 3, and the fact the game had advertised future DLC at the end feels like a slap to the face to be honest. When I say Incomplete Ending, I mean that the ending doesn't offer much closure as to events that transpire after Shepards decesion. The ending also just raises more questions then even answers (if it really answers anything). If Bioware found it necessary to work on extended cut dlc for the ending, then I think the ending that we currenty have is incomplete. It leaves itself open for dlc in so many ways that it can't possibly be the true ending to the trilogy we know as Mass Effect 3.
#22905
Posté 12 juin 2012 - 12:00
The Naga wrote...
Can I just say that I appreciate how intelligent and eloquent some of the people on this forum are?
It's a breath of fresh air and makes me feel better knowing that I'm not standing up and shouting at Bioware for what they did in the midst of a crowd of blithering idiots. So thank you for not being retarded, people.
Well... most of you.
This would bring a tear to a glass eye.
#22906
Posté 12 juin 2012 - 12:14
www.shacknews.com/article/74046/mass-effect-3-ending-unexpected-says-voice-of-male-shepard
#22907
Posté 12 juin 2012 - 01:00
XXVI wrote...
So, if I want to share this game with someone or play it again years from now, after the MP has been shut down, does that mean that the 'perfect' ending is impossible forever after? There won't be a way to increase Galactic Readiness once the server goes down...
It means that. And potentially, if the Origin Servers go down, it may just make the game a 70 dollar coaster. Not sure how it works, it might not need to be connected at all times. But yes, at the very least, it takes away the "good" ending.
#22908
Posté 12 juin 2012 - 01:19
3DandBeyond wrote...
Massa FX wrote...
Dev teams usually take vacations after prolonged crunch time. They've lived at work for two years while missing kids birthdays, anniversaries, weddings, date nights and new baby arrivals. Give them time to recover, refresh and get back in their groove.
I finished another ME3 playthrough last night and decided to extend trust to Bioware. I've played their games since Baldurs Gate and enjoyed most of them. They've stumbled a bit lately, but I think they'll bounce back.
Guy that worked on Baldur's Gate (no longer at Bioware) didn't think too much of the ending. Just sayin'.
I want to trust them, but they haven't been exactly receptive or kind to fans that have loved these games. This is what they don't get. We want to continue being fans, but they have squandered a lot of good feelings.
I don't have to trust them. They're not my framily, they're not my friend, they're a company. They're not even the same company that made the first games that I loved. Writers change, programmers change, policies change. In a real way, this is BioWare of EA, not just BioWare. And BioWare of EA has done very little that has not had an element of "screw you" in it. The "BUY MY DLC TO SAVE MY HOME!" NPC that was included on the disc in Dragon Age Origins was my first little inkling that BioWare wasn't one of the good guys anymore. Since then they've eroded any trust that we had between us.
Yes, between us. There was a trust: I trusted them to make games that did not condescend to me, did not anger me, did not try to gouge me for every penny I had. And they trusted me to buy their games. I lived up to my end, because I enjoyed what they made. NOW I can trust them to backpedal, wheedle, weasel out of what they said, hide costs, force subscriptions, and then ignore complaints. That's not the kind of trust they want.
#22909
Posté 12 juin 2012 - 01:29
Andy the Black wrote...
No idea if this has been posted already. But here is a short interview with Shepard himself Mark Meer on the Mass 3 ending and the EC.
www.shacknews.com/article/74046/mass-effect-3-ending-unexpected-says-voice-of-male-shepard
I really and truly hope that he gets the chance to play through the game, LOVES the game, but hates the ending. And then he goes on to make a recording of him saying "I'm Commander Shepard, and this is the worst ending on the Citadel."
#22910
Posté 12 juin 2012 - 01:57
bleetman wrote...
You need to be online.3DandBeyond wrote...
I will have to check this myself, but do you need to be online for the N7 assets to show up or is it the case that once they've been promoted they are there forever?
Thanks. I did check it out as well and any bonus from promoted characters goes away offline.
#22911
Posté 12 juin 2012 - 02:07
Archonsg wrote...
bleetman wrote...
You need to be online.3DandBeyond wrote...
I will have to check this myself, but do you need to be online for the N7 assets to show up or is it the case that once they've been promoted they are there forever?
I thought that there is a local copy of all your assets and N7 assets are updated as and when you connect to EA's servers. Otherwise, it use the local data as "current". Have to test this out though by disconnecting my PC from ny home network.
I tested it on the xbox and you need to be online, connected to EA servers.
And for the love of God, if you have an xbox or PS3 (don't know what happens on PC), do not change the default or settings to automatically connect to the EA servers and uploading usage to EA (I can't remember the phrasing). If you change that and then restart the game, it gets hung up on "checking downloadable content" and won't load.
Then, you will read you need to clear the cache on the xbox (didn't work for me). What finally worked was shutting off my router/modem. I restarted, then xbox wouldn't connect to router. So, finally got it all working again, but it had me going for awhile.
Interesting and spoiler free thread on the need for MP in SP game.
http://social.biowar...3881/1#12534009
Modifié par 3DandBeyond, 12 juin 2012 - 02:16 .
#22912
Posté 12 juin 2012 - 02:14
MSandt wrote...
sdinc009 wrote...
MSandt wrote...
Voodoo-j wrote...
Well that goes to show you are not going to get what the magazine said you were going to get.
As I said previously, I didn't pay any attention to any pre-release hype. I know not to.The ending to ME3 is nothing like previous Bioware games let alone the ME series.
Isn't this something that should be applauded?Who the is going to buy a game because it got a good review from someone that doesn't understand what people are looking for.
At least I usually buy games based on critical reception and I've rarely ended up disappointed (for example, Halo is a lot worse than what the critics say and DNF is not nearly as bad as critics say). My guess is that many are like this which is why reviewers still have their jobs.As there are literary professors who say the story within the game makes absolute no literary sense right at the turn of the ending.
Yeah, we all know how literary professors are experts on video games. A typical argumentum ad auctoritatem.
Yes, it is an argumentum ad auctoritatem, but it is not a fallacious argumentum ad auctoritatem. Your deflection by establishing the conclusion that literary professors are not experts on video games is a false argument. Voodoo-j stated that literary professors have stated that the STORY mkes no literary sense. This is an accurate conclusion and provides substance and merit to Voodoo-j's claim. It's also follows the rules of an argumentum ad auctoritatem that makes it a perfectly valid tool for debate. His conclusion is sound and the very literary professors analysis is readily avaiable to you on this very forum. They do not need to be an expert on video games because that claim is not being made. Their not being asked vhat they think about the level design or how the game was coded. They are simply being offered an analysis of the story.
You can make an argument about the ending making no sense but you're not adding anything to the argument by saying that such an argument was made by a literary professor. The only reason why anyone would bring that up is to make a flawed argumentum ad auctoritatem.
Ok, you're not listening. I already stated that it is not a FALLICIOUS argumentum ad auctoritatem. This method of debate can be properly utilized without being flawed, it simply needs to follow 2 structural rules and it becomes a perfectly valid argument. Also, if you would read the literary professors analysis you would see that it adds a great deal to the argument by bring to light various aspects of the story that most people may not have even noticed before. Citing a literary professor analysis, whose expertise is literature, is completely valid when discussing the validity of a story's structure. If I want to know what's wrong with my car I go to a mechanic, if I want to know how to cook something I'll ask a chef, if something is wrong with me I go to the doctor.
#22913
Posté 12 juin 2012 - 02:18
sdinc009 wrote...
MSandt wrote...
sdinc009 wrote...
MSandt wrote...
Voodoo-j wrote...
Well that goes to show you are not going to get what the magazine said you were going to get.
As I said previously, I didn't pay any attention to any pre-release hype. I know not to.The ending to ME3 is nothing like previous Bioware games let alone the ME series.
Isn't this something that should be applauded?Who the is going to buy a game because it got a good review from someone that doesn't understand what people are looking for.
At least I usually buy games based on critical reception and I've rarely ended up disappointed (for example, Halo is a lot worse than what the critics say and DNF is not nearly as bad as critics say). My guess is that many are like this which is why reviewers still have their jobs.As there are literary professors who say the story within the game makes absolute no literary sense right at the turn of the ending.
Yeah, we all know how literary professors are experts on video games. A typical argumentum ad auctoritatem.
Yes, it is an argumentum ad auctoritatem, but it is not a fallacious argumentum ad auctoritatem. Your deflection by establishing the conclusion that literary professors are not experts on video games is a false argument. Voodoo-j stated that literary professors have stated that the STORY mkes no literary sense. This is an accurate conclusion and provides substance and merit to Voodoo-j's claim. It's also follows the rules of an argumentum ad auctoritatem that makes it a perfectly valid tool for debate. His conclusion is sound and the very literary professors analysis is readily avaiable to you on this very forum. They do not need to be an expert on video games because that claim is not being made. Their not being asked vhat they think about the level design or how the game was coded. They are simply being offered an analysis of the story.
You can make an argument about the ending making no sense but you're not adding anything to the argument by saying that such an argument was made by a literary professor. The only reason why anyone would bring that up is to make a flawed argumentum ad auctoritatem.
Ok, you're not listening. I already stated that it is not a FALLICIOUS argumentum ad auctoritatem. This method of debate can be properly utilized without being flawed, it simply needs to follow 2 structural rules and it becomes a perfectly valid argument. Also, if you would read the literary professors analysis you would see that it adds a great deal to the argument by bring to light various aspects of the story that most people may not have even noticed before. Citing a literary professor analysis, whose expertise is literature, is completely valid when discussing the validity of a story's structure. If I want to know what's wrong with my car I go to a mechanic, if I want to know how to cook something I'll ask a chef, if something is wrong with me I go to the doctor.
Don't waste your time. He's NOT listening, you were exactly right.
Furthermore, he won't read the professor's analysis. He says that it does not become more valid because it was written by a professor, but then he says that professors are only knowledgeable in their "Jerk-off circles," revealing his own assessment that a Professor's analysis is inherently WORTHLESS. He freely admits that he denies arguments, assessments, and even data that he doesn't want to look at, and yet tries to continue arguing.
To sum it up, if it walks like a Troll, smells like a Troll, and quacks like a Troll...
Modifié par BlueStorm83, 12 juin 2012 - 02:18 .
#22914
Posté 12 juin 2012 - 02:30
XXVI wrote...
The best justification for the Reaper Cycle is that Organic civilizations, no matter how enlightened, all act like a forest fire or a virus: Unchecked, they would 1) Consume the galaxy's resources and leave it barren, and 2) Prevent younger civilizations from having a chance to develop naturally. This is why Organics represent Chaos. The Reapers represent Order because they harvest advanced civilizations and thus prevent the galaxy from being ruined by expansive and uncontrolled Organics. This allows life to continue in a perpetual balance, with each civilization free to expand naturally for a period of time.
This was presented in the narrative primarily from Javiks telling of how his cycle worked, but I have few problems with this. First, what about the people that did not get the Day 1 DLC? That whole aspect of the narrative would be lost on them. Second, that interpretation of the Reapers machination would only work within the confines of the previous cycle since the narrative establishes that the current cycle is completely different. Ex: the Salarians uplifted the Krogans. In no occurance did an advanced race outright annihilate an inferior one.
#22915
Posté 12 juin 2012 - 02:50
sdinc009 wrote...
Ok, you're not listening. I already stated that it is not a FALLICIOUS argumentum ad auctoritatem. This method of debate can be properly utilized without being flawed, it simply needs to follow 2 structural rules and it becomes a perfectly valid argument. Also, if you would read the literary professors analysis you would see that it adds a great deal to the argument by bring to light various aspects of the story that most people may not have even noticed before. Citing a literary professor analysis, whose expertise is literature, is completely valid when discussing the validity of a story's structure. If I want to know what's wrong with my car I go to a mechanic, if I want to know how to cook something I'll ask a chef, if something is wrong with me I go to the doctor.
You missed the valid points. The professor in question who explains to a tee all major and minor issues thematically and structurally is irrelevant because, a) he uses logic,
I say this because we've made the case that paid reviewers are just that, paid and not impartial. We've proven this by showing in many cases the reasons they have for not speaking out against the ending and for speaking out against anyone who dislikes the ending. They've perpetuated this notion of haters, and whining, entitled brats demanding something for nothing. And we've also pointed out that unpaid reviewers and others imbued with more credentials and "authority" as well as vast numbers of players on all platforms are in agreement; they dislike the ending and have laid out their reasons why.
But, the only valid opinions are those paid for opinions and those of some who are "ok" with the ending. Not yours, not mine, not all the others we've read, listed, and talked about. Just the ones whose livelihoods depend on companies like EA/Bioware.
Talk about your fallicious argument. We are haters. No matter what we say that speaks volumes otherwise. No matter how many relevant points we make to prove the validity of our beliefs. No matter how much content we can use to show the absurdity of the ending. No matter how obvious it would seem to be. No matter how much of a real case we make for it. We are haters. Because we dislike something that some people see as inviolate. Apparently companies now can proclaim something as art in order to make it their property and theirs alone. And we are haters for challenging their vision, their art.
That's not the game we were promised and certainly not the games we've been playing. The devs may have changed their minds, but we've not changed ours on who decides what happens in the game and that decisions should exist and have consequences.
And game content is always touchable, contrary to the belief of some. It is just as important an issue as mechanics or programming bugs. That's why private beta testing and public beta testing has existed in gaming. But that beta testing isn't cheap and takes too long. Companies now are starting to use paying customers as testers. In light of that, customers must speak up or just waste their money.
But, in this view of games as art (actually there are video games that have created a new category for this and ME doesn't fit in there), means someone could release an Alvin and the Chipmunks video game that in the middle shows explicit sex scenes of Dave and the mailman and when someone objects the devs can just pull out the "art" card. Problem solved.
Create a pile of crap game and promise it will set new standards in gaming when it's garbage and call it "art" and no one can complain. Frame rate drops in a game? Call it "art". In effect, "art" is a term to hide behind when you've created something people find offensive and/or inexplicable.
And saying that a game's content (that devs said was art) is inviolate and set in stone, should not be changed, and all, means on some level the person thinking this has bought into the whole idea it is art and their vision.
Games are always a partnership between player and dev. When the two don't agree, a game flops. When they do agree, well that's when art exists.
And no one has the right to call any of us haters. It's insulting, demeaning, and childish. One stoops to such things in order to avoid valid "argument" and debate. It is meant to create rising emotion and thoughtless action.
#22916
Posté 12 juin 2012 - 03:01
MSandt wrote...
Voodooj wrote...
The ending to ME3 is nothing like previous Bioware games let alone the ME series.
Isn't this something that should be applauded?
At least I usually buy games based on critical reception and I've rarely ended up disappointed (for example, Halo is a lot worse than what the critics say and DNF is not nearly as bad as critics say). My guess is that many are like this which is why reviewers still have their jobs.
Why on Earth would we applaud an ending that is totally removed from the games we have been playing, with no real firm basis for its existence, no foundation built along the way? And one that is so full of holes as to be laughable. I recently read an interview with one of the devs regarding ME2 and he (I think it was Ray Muzyka) said they have a huge ME "bible" that they reference so they keep things within the ME universe they created. Well, for this ending someone must have vomited on that bible, or they just threw it out the window, and decided to make things up for fun. When we say the ending is nothing like the other ME games, that means it is very much like all the other stories and games it was ripped from. Original? No. Annoyingly similar in tone and idea to some other stories? Yep. True to the ME universe? No way.
And your second point makes no sense, really. Reviewers that are paid still have their jobs, not because they are right in their reviews, but because advertisers see value in them.
#22917
Posté 12 juin 2012 - 03:02
#22918
Posté 12 juin 2012 - 03:13
#22919
Posté 12 juin 2012 - 03:47
Favorite moment is tough, there were so many, probably the farewell with Garrus.
#22920
Posté 12 juin 2012 - 03:52
Ed B wrote...
I finally finished my first play through. (Don't have a lot of spare time.) The endings were great. I made all three selections by re-laying the game twice. Shepard "died" in all three as did Anderson, but they are truly endings that are befitting of a science fiction classic. We often are not told what happens after the final scene of the final chapter. Think Space Odyssey 2001.
Favorite moment is tough, there were so many, probably the farewell with Garrus.
I don't know how or why you feel this way but I'm glad at least someone is happy
#22921
Posté 12 juin 2012 - 04:05
3DandBeyond wrote...
XXVI wrote...
So, if I want to share this game with someone or play it again years from now, after the MP has been shut down, does that mean that the 'perfect' ending is impossible forever after? There won't be a way to increase Galactic Readiness once the server goes down...
Basically, unless they change this yes. This is what bothers me. That "gasp" ending is based on MP. If they add on some additional context to it, it may not be my perfect ending, but it might be somewhere north of horrifically inadequate.
If they do not change the MP requirement for that, your readiness drops to 50% once you stop playing MP. The thing is for me on the PS3, the instant I hit the matchmaking button, I get into a game. Not so on the xbox, already. I can wait and wait, and/or cancel out the attempt to make a match and keep trying and it can take awhile for a match to be made. And that's right now.
And some people do not play online for whatever reason. MP should be optional. This MP requirement is a real sticky one. I know why they've done it, but that makes it worse.
The other thing is if you give away or sell the game, in order for someone else to play MP on consoles, they must purchase an access code.
There is another way, and it’s by raising your Total military strength above 10,000. If you promote 34 N7 teams from MP, that would give you about 2500 TMS extra points raising it to over 10,000. Of course this would only work if you did all your side missions and assignments in SP which will bring your TMS to about 7,500. With 10,000 TMS or above, even if you never play MP again and your GR drops to 50%, your EMS will always be above 5,000
#22922
Posté 12 juin 2012 - 04:23
ToaOrka wrote...
Last I checked, June was totally summer. I want my explained crap now, the normal crap is getting old.
Summer isn't until the Summer Solstice on the 21st. And they didn't promise summer, but hoped for summer and that could mean August.
I'm impatient too, but I hope that the longer it takes the better it is. Realistically, that may be a false hope, but there it is.
#22923
Posté 12 juin 2012 - 04:27
Benchpress610 wrote...
3DandBeyond wrote...
XXVI wrote...
So, if I want to share this game with someone or play it again years from now, after the MP has been shut down, does that mean that the 'perfect' ending is impossible forever after? There won't be a way to increase Galactic Readiness once the server goes down...
Basically, unless they change this yes. This is what bothers me. That "gasp" ending is based on MP. If they add on some additional context to it, it may not be my perfect ending, but it might be somewhere north of horrifically inadequate.
If they do not change the MP requirement for that, your readiness drops to 50% once you stop playing MP. The thing is for me on the PS3, the instant I hit the matchmaking button, I get into a game. Not so on the xbox, already. I can wait and wait, and/or cancel out the attempt to make a match and keep trying and it can take awhile for a match to be made. And that's right now.
And some people do not play online for whatever reason. MP should be optional. This MP requirement is a real sticky one. I know why they've done it, but that makes it worse.
The other thing is if you give away or sell the game, in order for someone else to play MP on consoles, they must purchase an access code.
There is another way, and it’s by raising your Total military strength above 10,000. If you promote 34 N7 teams from MP, that would give you about 2500 TMS extra points raising it to over 10,000. Of course this would only work if you did all your side missions and assignments in SP which will bring your TMS to about 7,500. With 10,000 TMS or above, even if you never play MP again and your GR drops to 50%, your EMS will always be above 5,000
Yes, this is true. Unfortunately, the promotions are only factored in if you are online and so this leaves open the question of what happens once the servers are abandoned (if ever totally). And I don't know for the xbox if they are still active if you stop getting xboxlive gold.
Promoting is the best option, but it certainly isn't easy for a lot of reasons. If you like MP and are good at it and get lucky with some cooperative people that don't quit games, you can get some promotions going.
#22924
Posté 12 juin 2012 - 04:34
ToaOrka wrote...
Last I checked, June was totally summer. I want my explained crap now, the normal crap is getting old.
They did say “summer’. But they might've been referring to summer in Australia.
#22925
Posté 12 juin 2012 - 04:40




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