On the Mass Effect 3 endings. Yes, we are listening.
#23126
Posté 15 juin 2012 - 07:00
#23127
Posté 15 juin 2012 - 07:35
3DandBeyond wrote...
Actually, I believe that when you start the game you are given an automatic 100% galactic readiness rating. So, if you get say 7000 in war assets (TMS) you get approximately that at the end. EMS=GR x TMS. But after a few days of not playing MP, the galactic readiness will drop way down-it drops about 4% a day, more or less. So, unless you play MP you will end up with a total EMS of 3500 eventually (it bottoms out the GR at 50%) with that 7000TMS, which is not enough for the Destroy "gasps" ending.
--- NOPE! The first thing I did on the Normandy was check the little Norman Computer, and it had my Galaxy Map as a BIG RED 50%. You can not, 100% CAN NOT, at this moment positively CAN NOT get that 50% higher without multiplayer, and even with ALL the EMS stuff from the previous games CAN POSITIVELY NOT break the Gasp Barrier, unless you dabble in the MP and raise the % marker.
With a Shepard from ME1, who did all the annoying Mako Rolling planets, found all the minerals, did all the N7 missions, bought and finished all the DLC kept everyone alive, Paragoned it up like a PIMP, I finished the game with 7350 Military Strength. That's over the 4999 needed for the Gasp, WOO HOO- BAM, CUT IT IN HALF BY MY 50% MULTIPLAYER FACTOR!!! EMS IS ONLY 3675!!!! OW, SOMEONE KICKED ME SQUARE IN MY ENJOYMENT!!!!!!
--- Now, while I DO understand that they can't have a cutscene for EVERY eventuality in the end, and that's probably why they made so many guest appearances during the game, and made the EMS list in and of itself, I DO maintain that they could have made scenes with different characters involved if they lived or died.
For instance, it would have been nice to see all my Tech Savy survivor characters in a scene (Rendered in-game, no need to do this in pre-rendered or anything, we're used to characters looking like they do in gameplay) all working to make the Crucible Fire. We could see a Holo-call between Hackett and any of the Fleet Leaders I recruited, like Aria, the Volus Dreadnaught, all them Asari and Turian fleets, etc. I'd have liked to see what's her face from ME2 and her ME3 Counterpart both coordinating communication between the various fleets. You know, the two "Commander, you have email, now have casual sex with me" girls that stand by the Galaxy Map. If don't have those people, then their role in the scene would be either left empty or replaced with a generic alliance officer who probably can't do it as well as Shep's crack team of friends, but who would still be adequate as to not make things fail if you didn't do the previous missions that way.
#23128
Posté 15 juin 2012 - 07:44
--- BioWare could keep the endings 80% the way they are and make me happy JUST by changing the Catalyst's nonsense dialogue and giving him an actually CONVINCING threat to tell us about. Make it that, like, the Reapers are afraid that Evolution will eventually bring about some kind of super-organic nightmare creature that will spread a cloud of organic matter over the entire galaxy, making the whole thing one singular organism that will eventually die off. Or something else that we haven't 100% already disproven.
--- THEN we just need some DLC content that lets us play as OTHER CHARACTERS, to wrap things up in all the other ways.
-Could have a DLC where we play as, I don't know, Arnold Rand, who's leading a team to find the planet that the Normandy crashed on a few days ago, to save them before the two Dextro-guys starve.
-Could have a DLC where we're Janet Bowyer, who leads Bailey's Citadel Defense Force while they evacuate the civvies.
-Could have a DLC where we're Joseph Gribble, a soldier stationed aboard the Crucible, who's defending a science team as they make DAMN sure that the energy discharge won't BLOW UP EVERY RELAY EVERYWHERE, leaving them relays a little damaged, but not horrible death machines that destroy or ruin planets.
-Maybe a DLC with Sonja Malkovich about searching OTHER PLANETS in the Local Cluster to find other Prothean Archives that the Mars Archive indicates has actual prototypes of the mini-relay that were on Ilos, allowing the guys to get the Relay System working again.
--- Essentially, if they either remove or remake the Starboy, and have DLC adventures that show us that the Galaxy isn't completely ****ed, they can salvage this without removing the Destroy/Control/Synthesis endings. Well, okay, Synthesis would be removed. But it's the worst possible choice anyway. Get it the F out of here.
#23129
Posté 15 juin 2012 - 07:45
#23130
Posté 15 juin 2012 - 07:52
#23131
Posté 15 juin 2012 - 08:02
Redbelle wrote...
darkway1 wrote...
3DandBeyond wrote...
darkway1 wrote...
No one is in dispute with Bioware's ability to produce quality games but the business mentality behind Bioware's games is some thing I no longer want to support,DA2 (unfinished/under developed environments),TOR (total lack of endgame content) and Mass3 (abandoned story/unfinished ending issues),to invest in DLC or maintain subscriptions simply encourages more of the same mentality that is destroying Bioware games/reputation.
Maybe the silence from Bioware has more to with knowing that the bolt-on ending was wrong and can't be justified in context of the quality of work previously produced.
I think there's a real fear of someone saying something and it not being 100% accurate or it not being enough or, as you point to, bearing out the accuracy of our conjecture. That is, that on some level they know.
If Bioware feels that they can't talk or explain with out fear of people twisting words or phrases being used out of context etc ,then it's due to the communication environment they themselves have created.
Deep down we all know that there's probably good reason why story elements were dropped and why the ending took off in a very different and unexpected direction but it's insulting that Bioware allows open speculation to drag on.....if "IT" is not real then Bioware should say so,if Shepard is dead,then say so,if the relay's are in perfect working order,then say so........after all,the story is done,over....and Bioware isn't going to change anything,so why the need to be silent???...if the ending was produced effectively then there would be no speculation or debate,we'd have all the answers?????.........I just simply don't understand why Bioware just can't answer people's questions?
Well, if BW were an AI, then I'd submit that they are shackled by EA. Small companies can easily talk as they have no other interests that can be impacted on. BW on the other hand now reflect on EA and EA probably have a foot in BW communication's.
The thing about EA is I like their sport games where they have to rely on a system that repeats over and over again. But I've been trying to think of a story driven game from them and I'm coming up short. ME3 only half counts because it was developed by BW while EA, at most, handed out funding and set the deadlines.
I dunno. How EA and BW co-produced ME3 is a mystery since I've heard nothing about the EA angle.
The point is,it does not matter who produced what,Mass3 gave us an ending...it's as intended,it's finished...so as I'm too stupid to understand it I would simply like Bioware to answer some obvious questions about the ending.....is the relay system still intact and operational??.......is Shepard alive or not?......what was the Normandy doing???............why can't Bioware answer these questions?
#23132
Posté 15 juin 2012 - 08:07
I'm joining the discussion late because although I bought ME3 immediately upon release, I was plagued by the dreaded 99% and other bugs that were basically beyond my ability to correct. So I waited, kept trying, waited some more and eventually Origin must have corrected the bug because my game launched after trying to get it to work for two months.
It was a magnificent game... until...
After 8 years, hundreds of dollars, thousands of hours and indescribable emotional investment I discover that... none of it mattered.
No choices I made mattered. No war assets I collected mattered. No combat skill I honed mattered. Nothing that I had done from Eden Prime in ME1 to destroying the Collector Base in ME2 to gathering the forces of the entire gallaxy in ME3... none of it mattered. I was tasked to save a galaxy that developers would not allow to be saved..
And they always knew that would happen. They always knew that throughout all the years, all the dollars spent, all the hours played and emotional investment, we would not be allowed to succeed. How the hell could they think players would be okay with that? My belief is that they knew players would hate it, but did it anyway for shock value, publicity... and perhaps a giggle at our expense.
The Mass Effect trilogy was the finest, most exhilarating, the best RPG series I've ever played but...
I feel duped, betrayed and ridiculed. This is not something I'm inclined to forgive and forget.
#23133
Posté 15 juin 2012 - 08:22
I agree with you here, just small point though it's only been 5 years (ME 1 released Nov. '07) course it feels longer.Di wrote...
I know Bio is no longer reading this thread. I know I won't say anything new on the topic. There's nothing new to say. ME3 has been both a brilliant thrill and a bitter disappointment.
I'm joining the discussion late because although I bought ME3 immediately upon release, I was plagued by the dreaded 99% and other bugs that were basically beyond my ability to correct. So I waited, kept trying, waited some more and eventually Origin must have corrected the bug because my game launched after trying to get it to work for two months.
It was a magnificent game... until...
After 8 years, hundreds of dollars, thousands of hours and indescribable emotional investment I discover that... none of it mattered.
No choices I made mattered. No war assets I collected mattered. No combat skill I honed mattered. Nothing that I had done from Eden Prime in ME1 to destroying the Collector Base in ME2 to gathering the forces of the entire gallaxy in ME3... none of it mattered. I was tasked to save a galaxy that developers would not allow to be saved..
And they always knew that would happen. They always knew that throughout all the years, all the dollars spent, all the hours played and emotional investment, we would not be allowed to succeed. How the hell could they think players would be okay with that? My belief is that they knew players would hate it, but did it anyway for shock value, publicity... and perhaps a giggle at our expense.
The Mass Effect trilogy was the finest, most exhilarating, the best RPG series I've ever played but...
I feel duped, betrayed and ridiculed. This is not something I'm inclined to forgive and forget.
#23134
Posté 15 juin 2012 - 08:34
#23135
Posté 15 juin 2012 - 08:38
BlueStorm83 wrote...
--- NOPE! The first thing I did on the Normandy was check the little Norman Computer, and it had my Galaxy Map as a BIG RED 50%. You can not, 100% CAN NOT, at this moment positively CAN NOT get that 50% higher without multiplayer, and even with ALL the EMS stuff from the previous games CAN POSITIVELY NOT break the Gasp Barrier, unless you dabble in the MP and raise the % marker.
This was something I was never sure of because I had played on the PS3 before and had played MP before finishing the game-so that 100% carried over to the xbox. But, other people keep insisting they got the gasp ending on a playthrough before ever touching MP. I didn't want to say I thought they were wrong so the only explanation I had was a 100% GR gimmee. Thanks for clearing it up.
#23136
Posté 15 juin 2012 - 08:39
Di wrote...
I know Bio is no longer reading this thread. I know I won't say anything new on the topic. There's nothing new to say. ME3 has been both a brilliant thrill and a bitter disappointment.
I'm joining the discussion late because although I bought ME3 immediately upon release, I was plagued by the dreaded 99% and other bugs that were basically beyond my ability to correct. So I waited, kept trying, waited some more and eventually Origin must have corrected the bug because my game launched after trying to get it to work for two months.
It was a magnificent game... until...
After 8 years, hundreds of dollars, thousands of hours and indescribable emotional investment I discover that... none of it mattered.
No choices I made mattered. No war assets I collected mattered. No combat skill I honed mattered. Nothing that I had done from Eden Prime in ME1 to destroying the Collector Base in ME2 to gathering the forces of the entire gallaxy in ME3... none of it mattered. I was tasked to save a galaxy that developers would not allow to be saved..
And they always knew that would happen. They always knew that throughout all the years, all the dollars spent, all the hours played and emotional investment, we would not be allowed to succeed. How the hell could they think players would be okay with that? My belief is that they knew players would hate it, but did it anyway for shock value, publicity... and perhaps a giggle at our expense.
The Mass Effect trilogy was the finest, most exhilarating, the best RPG series I've ever played but...
I feel duped, betrayed and ridiculed. This is not something I'm inclined to forgive and forget.
--- Don't feel too bad. They didn't know all along. Some writers left, new ones came on, they altered the motivations and means of the Reapers here and there, and things got a little different. I really feel that a combination of no oversight on the ending team, and EA rushing the game before it was ready, led to the endings that we have at the moment.
That said, I feel pretty much the same as you do. Not only for the emotional crash, but because it essentially guts a universe that I admired. I'm a bit of an amateur writer, and creating a new story is, to me at least, like creating actual life. Asking any of my characters if they were real beings, they'd reply "of course." I call fictional stories Tertiary Realities (As a Christian, I consider everything "real" to be a secondary reality, what with the whole God thing.)
That said, you're not alone in this, and there is a long shot that the Extended Cut will make things better. A real long shot. But hey, I got two five-high Straights in a row in the Witcher before, so I know that occasionally you beat the odds.
--- Also, I just read that Forbes article. Indeed, it raises good points. What I took away most is that we need to remain rational, determined, and expository. Don't devolve into gut reactions. We want to be a group, not a mob.
And yes, BioWare is certainly going into a PR Turtle. That's not a good thing. We're talking to each other, keeping us all well informed of all of BioWare's failings, and they're offering nothing to assuage our ire. It's a shame, I'd like BioWare to show some class and stop trying to Ivory Tower us here.
#23137
Posté 15 juin 2012 - 08:41
sdinc009 wrote...
http://www.forbes.co...blic-relations/
Thanks for this. now i'm even more enraged. I read every single link whitin link whithin link (linkception) and now the picture is becoming more and more wider, much sharper. I swear, if anything, the clearest painting can be only seen outside the box, you know, where you can actually see.
Modifié par sonicchaos, 15 juin 2012 - 08:44 .
#23138
Posté 15 juin 2012 - 08:42
BlueStorm83 wrote...
--- And to reiterate an earlier idea, I'd gladly die to save one person that I know and care for. To save trillions of lives 10,000 years in the future? Nah, **** them, I'll save me, thank you.
This is actually just the same as thinking it makes sense to allow the kid to kill everyone so that some future cataclysm can be averted. It's incredibly stupid to think that Shepard should sacrifice his/her life because something dire might happen and that the reapers were sent to prevent something dire happening by causing dire things to happen.
Uh, that's like saying we know it's possible in the future an earth-destroying asteroid might hit, so let's all commit suicide today. There are cults for that.
#23139
Posté 15 juin 2012 - 08:44
sdinc009 wrote...
So this isn't a gripe more a personal opinion and I'd be interested to know who agrees and who doesn't. Anyone else feel like it shouold have been Shepard who gave the big speach to Victory fleet and not Hackett? I get that he's an Admiral, but Shepard brought this whole thing together, he's the one who personally intereacted with most of the people in this Armada, Shepard's the one it just seems to me that it would have been a much more pognient moment in the game. Any thoughts?
--- Actually, I would have liked a little of both. Hear me out.
I would have liked Shepard to say something like, "I've got to suit up for this," and go to put his armor on and clean his guns, and then we get to PLAY AS HACKETT for a little section. You can wander around the bridge of his command ship, reassure crewmembers in person, give people a few orders, maybe even visit the Admiral's Cabin to see how fancy THAT is, and then you get to give the speech as Hackett, allowing some Roleplay options without feeling like you need to stay in "Shepard Character." Kind of like where we got to play as Joker, and Cripple our way around the Normandy in ME2.
And then afterward we go back to Shepard, and Hackett asks him how he thought the speech went, and Shepard shrugs and says, "Eh. I could have done it better."
But in all seriousness, Shepard's Endgame Speech is kinda a tradition. When it didn't happen then, I'd assumed it would happen later, in the final assault. But the Final Assault was cut short by nonsense. We were just kinda left with Final Ass.
#23140
Posté 15 juin 2012 - 08:47
3DandBeyond wrote...
BlueStorm83 wrote...
--- And to reiterate an earlier idea, I'd gladly die to save one person that I know and care for. To save trillions of lives 10,000 years in the future? Nah, **** them, I'll save me, thank you.
This is actually just the same as thinking it makes sense to allow the kid to kill everyone so that some future cataclysm can be averted. It's incredibly stupid to think that Shepard should sacrifice his/her life because something dire might happen and that the reapers were sent to prevent something dire happening by causing dire things to happen.
Uh, that's like saying we know it's possible in the future an earth-destroying asteroid might hit, so let's all commit suicide today. There are cults for that.
lol. Speaking of Asteroids, we had a flyby last night. An asteroid 1600 feet across (yards across?) flew by at 14 Lunar Distances. While it was cool and scientific, sadly the event was marred by reactionary morons who were whining that we didn't have live video coverage at closeups in full color and HD. Of an object FOURTEEN TIMES AS FAR AWAY AS THE MOON. Sigh.
#23141
Posté 15 juin 2012 - 08:48
darkway1 wrote...
The point is,it does not matter who produced what,Mass3 gave us an ending...it's as intended,it's finished...so as I'm too stupid to understand it I would simply like Bioware to answer some obvious questions about the ending.....is the relay system still intact and operational??.......is Shepard alive or not?......what was the Normandy doing???............why can't Bioware answer these questions?
This is another of those broken promises-they said they'd talk about it once enough people had experienced the ending. I guess we haven't hit that point or have we? Perhaps this is why and how the EC came about-planned all along.
This is the dialog we want to have so that we have an opportunity to say this is why it makes no sense and someone can say, but this is what I meant for it to say. That's the only way we can really get some understanding and then say, well if you wanted the ending to say this, I didn't understand it and you didn't make it clear. Or that in doing that you contradicted the game or ME1. Or my Shepard wouldn't do that. But silence is deafening.
Modifié par 3DandBeyond, 15 juin 2012 - 08:50 .
#23142
Posté 15 juin 2012 - 08:58
BlueStorm83 wrote...
sdinc009 wrote...
So this isn't a gripe more a personal opinion and I'd be interested to know who agrees and who doesn't. Anyone else feel like it shouold have been Shepard who gave the big speach to Victory fleet and not Hackett? I get that he's an Admiral, but Shepard brought this whole thing together, he's the one who personally intereacted with most of the people in this Armada, Shepard's the one it just seems to me that it would have been a much more pognient moment in the game. Any thoughts?
--- Actually, I would have liked a little of both. Hear me out.
I would have liked Shepard to say something like, "I've got to suit up for this," and go to put his armor on and clean his guns, and then we get to PLAY AS HACKETT for a little section. You can wander around the bridge of his command ship, reassure crewmembers in person, give people a few orders, maybe even visit the Admiral's Cabin to see how fancy THAT is, and then you get to give the speech as Hackett, allowing some Roleplay options without feeling like you need to stay in "Shepard Character." Kind of like where we got to play as Joker, and Cripple our way around the Normandy in ME2.
And then afterward we go back to Shepard, and Hackett asks him how he thought the speech went, and Shepard shrugs and says, "Eh. I could have done it better."
But in all seriousness, Shepard's Endgame Speech is kinda a tradition. When it didn't happen then, I'd assumed it would happen later, in the final assault. But the Final Assault was cut short by nonsense. We were just kinda left with Final Ass.
Shepard has a speech just before the end assault. Did you missed that? No, but it was really pitiful, it was like "my dear coleagues... my dear friends... let's share this needle..."
It didn't make much fuss, it didn't made me mad, it didn't made me "hoorah" like in ME2, I just couldn't shed a tear this time around. Hacket kinda had a better speech on the Normandy, and an even nicer theme to go along.
It just seems to go in the direction of "they just didn't had enough time to finish the game before EA stoped the funding".
I'm not willing to give up on BioWare just that easily, but come on, one more mistake like this and I'll have to think about how to proceed with them.
#23143
Posté 15 juin 2012 - 09:05
3DandBeyond wrote...
darkway1 wrote...
The point is,it does not matter who produced what,Mass3 gave us an ending...it's as intended,it's finished...so as I'm too stupid to understand it I would simply like Bioware to answer some obvious questions about the ending.....is the relay system still intact and operational??.......is Shepard alive or not?......what was the Normandy doing???............why can't Bioware answer these questions?
This is another of those broken promises-they said they'd talk about it once enough people had experienced the ending. I guess we haven't hit that point or have we? Perhaps this is why and how the EC came about-planned all along.
This is the dialog we want to have so that we have an opportunity to say this is why it makes no sense and someone can say, but this is what I meant for it to say. That's the only way we can really get some understanding and then say, well if you wanted the ending to say this, I didn't understand it and you didn't make it clear. Or that in doing that you contradicted the game or ME1. Or my Shepard wouldn't do that. But silence is deafening.
Does it not seem incredibly stupid that no one understands aspects of the ending........can't Bioware acknowledge this........it's like trying to get blood out of a stone.......and your right 3DandBeyond,Bioware did indeed say that they wanted to discuss the ending once enough people experienced it.......lol.....this situation just gets more and more lame doesn't it.
#23144
Posté 15 juin 2012 - 09:06
sonicchaos wrote...
BlueStorm83 wrote...
sdinc009 wrote...
So this isn't a gripe more a personal opinion and I'd be interested to know who agrees and who doesn't. Anyone else feel like it shouold have been Shepard who gave the big speach to Victory fleet and not Hackett? I get that he's an Admiral, but Shepard brought this whole thing together, he's the one who personally intereacted with most of the people in this Armada, Shepard's the one it just seems to me that it would have been a much more pognient moment in the game. Any thoughts?
--- Actually, I would have liked a little of both. Hear me out.
I would have liked Shepard to say something like, "I've got to suit up for this," and go to put his armor on and clean his guns, and then we get to PLAY AS HACKETT for a little section. You can wander around the bridge of his command ship, reassure crewmembers in person, give people a few orders, maybe even visit the Admiral's Cabin to see how fancy THAT is, and then you get to give the speech as Hackett, allowing some Roleplay options without feeling like you need to stay in "Shepard Character." Kind of like where we got to play as Joker, and Cripple our way around the Normandy in ME2.
And then afterward we go back to Shepard, and Hackett asks him how he thought the speech went, and Shepard shrugs and says, "Eh. I could have done it better."
But in all seriousness, Shepard's Endgame Speech is kinda a tradition. When it didn't happen then, I'd assumed it would happen later, in the final assault. But the Final Assault was cut short by nonsense. We were just kinda left with Final Ass.
Shepard has a speech just before the end assault. Did you missed that? No, but it was really pitiful, it was like "my dear coleagues... my dear friends... let's share this needle..."
It didn't make much fuss, it didn't made me mad, it didn't made me "hoorah" like in ME2, I just couldn't shed a tear this time around. Hacket kinda had a better speech on the Normandy, and an even nicer theme to go along.
It just seems to go in the direction of "they just didn't had enough time to finish the game before EA stoped the funding".
I'm not willing to give up on BioWare just that easily, but come on, one more mistake like this and I'll have to think about how to proceed with them.
.........I like the idea of renegade interrupting Hackett........ Shep's career would be over be it would be fun.
#23145
Posté 15 juin 2012 - 09:06
sonicchaos wrote...
*snipped*
I'm not willing to give up on BioWare just that easily, but come on, one more mistake like this and I'll have to think about how to proceed with them.
This wasn't the first misstep from EA or even BioWare themselves for me. I had a bee in my bonnet ever since the "Pay 10 dollars to save my family home!" NPC in my camp in Dragon Age Origins.
#23146
Posté 15 juin 2012 - 09:07
darkway1 wrote...
Does it not seem incredibly stupid that no one understands aspects of the ending........can't Bioware acknowledge this........it's like trying to get blood out of a stone.......and your right 3DandBeyond,Bioware did indeed say that they wanted to discuss the ending once enough people experienced it.......lol.....this situation just gets more and more lame doesn't it.
"Wait until more people experience it" says, to me, "If we say NOW that we ****ed up, sales will stop altogether. If we wait until sales stop first, well, what can happen to us then?"
#23147
Posté 15 juin 2012 - 09:09
sdinc009 wrote...
So this isn't a gripe more a personal opinion and I'd be interested to know who agrees and who doesn't. Anyone else feel like it shouold have been Shepard who gave the big speach to Victory fleet and not Hackett? I get that he's an Admiral, but Shepard brought this whole thing together, he's the one who personally intereacted with most of the people in this Armada, Shepard's the one it just seems to me that it would have been a much more pognient moment in the game. Any thoughts?
The same I told BlueStorm83 and the same thing I'm asking myself since that scene. Just who the hell does this Hacket think he is, taking all credit? Shepard is the damn hero, in fact he should be the Admiral, or even higher grade that should have been invented just for him. No, but in all seriousness, Hacket takes all credit on the Normandy in front of everyone, and Shep just gives a final speech in front of his fellows like he's upset Hacket stole his glory. At least that's how I felt that scene. It wasn't epic anyore, like ME2's speech was. That was the best speech since Braveheart.
Modifié par sonicchaos, 15 juin 2012 - 09:19 .
#23148
Posté 15 juin 2012 - 09:13
sdinc009 wrote...
http://www.forbes.co...blic-relations/
I'm liking this and I'm betting PR in any firm is hating how it bluntly states how companies pat you on the head while wearing ear plugs.......
If anything this ending debate has certainly shown ppl how the industry manages it's disputes with customers.
#23149
Posté 15 juin 2012 - 09:16
BlueStorm83 wrote...
sonicchaos wrote...
*snipped*
I'm not willing to give up on BioWare just that easily, but come on, one more mistake like this and I'll have to think about how to proceed with them.
This wasn't the first misstep from EA or even BioWare themselves for me. I had a bee in my bonnet ever since the "Pay 10 dollars to save my family home!" NPC in my camp in Dragon Age Origins.
True words. But I'm an indulgent fellow. EA, they're in that state in my brain where they began eating away my pride nerves. EA is done. With BioWare I'm kind of like waiting with a slight grin on my face and with my pyramid palms up to my forehead, knowing with certainty that they'll surely screw up. But, you know, things might change, and I like to hope. I don't know, there's something cooking in gaming comunity and customers air that smells like another video game crisis.
Modifié par sonicchaos, 15 juin 2012 - 09:21 .
#23150
Posté 15 juin 2012 - 09:18
3DandBeyond wrote...
Redbelle wrote...
Oooh, Oooh, I know this will sound stupid but the above post got me thinking......
If a player picks destroy then they can play an MP map to go and grab Shepards smashed and insensate body and bring it back to base. A bit like a package retrieval gauntlet run but with............ VAMPIRES!!!! <cough> ok, maybe not vampires, but the rest sounded like a good idea at the time.
Oh yes this would work, not the vampires unless they are brooding and introspective and fighting werewolves. Ugh.
Grab Shepard's partial torso and run it back to base in order for an MP bonus of 2000, which gets you the super extended "gasps" twice ending. Satisfying. If along with the retrieval you pick up extra bonus points by shooting foes along the way or making it in a certain time frame, you will not only see the amazing Shepard body gasp twice, but you will see a charred finger move. Further bonuses will allow for twitches, a head, possible skin, and hair. All other options can only be purchased within MP packs. If one retrieves a fully intact Shepard based upon upgrades from those packs, instead of just a torso, then you get the super dooper deluxe upgraded "Shepard lives" special, where Shepard speaks and says, "what happened?" And full breathing ensues.
I think we can go one further and make it so the retrieval mission is to collect all of Shep's parts and put him back together again........... Then we get to see the gasp scene while all our PC's laugh manically as the sky darkens and thunder ensues..........
We could also get the ME2 mini game door over ride back (seriously BW, where did the door hacks go? they got pride of mention in LotSB).




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