3DandBeyond wrote...
V-rcingetorix wrote...
3DandBeyond wrote...
V-rcingetorix wrote...
Snipped...
Those quotes are all messed up so I don't know which one is yours.
_snipped_
The Crucible as I see it is one major plothole in its current configuration. It is this amazing all purpose whatchamakalit. It can alter DNA by shooting out a beam. It is the amazing presto chango controllomatic. And at its finest, it can destroy all synthetic life as well as kill Shepard unless the player plays multiplayer-then the tube that explodes in Shepard's doesn't kill Shepard. However, that same destructo beam might just vaporize Earth.
I could see that the plans would be easy to understand and the Crucible easy to build if it were just a weapon, but nooo. It has amazing powers so someone must have sprinkled fairy dust on it. I mean the Crucible changes the star kid and then does magical things, but it was easy to build. And ships apparently are way tougher.
Ahh, now I understand. Thanks for the clarification.
The way I see it, the Crucible was writer-designed as a super weapon, not a super-plothole. Now, this super-weapon, to my mind, SHOULD have had three different configurations (to keep it with the current ending, but I'll get there). Each configuration should be similar, but slightly different; eg the Renegade has more external weapons, Paragon has more shields. As the game progresses, more is built (depending on the side-missions done, and the choices therein) until the Crucible can use the Catalyst. Using the Citadel as the Catalyst is acceptable, to me, as it has already been demonstrated to be a Mass Relay.
Continue using the Catalyst/Crucible, and get hit with two decisions: (renegade) Destory or (paragon) Shield, where the former makes all the Reapers core drives self destruct (including whatever's near them) and the latter forces the reapers to put up their own shields to lock them in place. Up the ante, so the more renegade/paragon you were during the two previous games increases the certainty (and collateral damage) done to/by the Reapers.
The Third option should have a manipulation of those shields, so everyone can focus on one reaper at a time w/o worrying about getting shot at by a thousand other reapers.
A Third option completionist addendum (all side-quests done in ME1-3, all characters saved) would hit a shut-down switch, rendering all Reaper tech (directly linked, thus excluding EDI and Geth forces) inoperable. Leaving its original makers is a bit cheap, but usable (all previous cycles helped make it?), but I'd love it if the original designers were the species of the Keepers. Revenge is a dish best served cold.
That closes a lot of loopholes imho.:innocent:
EDIT: for clarity
Wasted effort out of game, yeah. I take apx 35 hours to get to the point where my decisions are moot. In game, I don't know if it makes a big difference, in all cases, Shep dies (except possibly one, which isn't even the ultimate Paragon!). As Legion would say: "No data available."
Modifié par V-rcingetorix, 17 juin 2012 - 04:16 .