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On the Mass Effect 3 endings. Yes, we are listening.


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#23226
darkway1

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Archonsg wrote...

JennDragonAge wrote...

darkway1 wrote...Well worth a read."If someone gives a well thought out criticism, something that is tangible, those are the people that we try to reward as much as possible. And we want to reward them, because that feedback is how we make better games," http://www.gamesindu...through-success


I wonder if it matters, but in the article they say, "That's why you will soon be able to play free DLC that alters the ending of Mass Effect 3."He didn't say clarifies; he said alters....I wonder if that means there will actually be changes to what currently exists versus just elaboration. Either a shred of hope, or he misspoke.



That is just it.
We also have several articles from "professional review" sites that also headlines the ECDLC as an alternate ending DLC, as opposed to the official statement and FAQ.

Again, since there is no two way discussion between fans and Bioware, can you see anything but confusion on the issue?

What myself and many others on this thread, are hoping, is that Bioware do release an alternate ending DLC instead of one that just expands on the current ending, which is the root of all this controversy.


Now this is why I think Bioware won't debate anything......"altered ending"....can be misinterpreted into anything,from dramatic changes to simply giving Shepard a hat at the end,Bioware stated that they will add extra narrative and visual content to explain the ending that presently exists.....which to be frank,should have been there in the first place,I expect nothing more to be honest.
I was more interested in the articles spin on Bioware's business model,it basically say's that Bioware is a trusted company and is pretty much in charge of it's own product,including promotion/advertising etc........this means that EA is not the slave driver/overlord,it means that Bioware alone is responsible for passed and present products.

#23227
BlueStorm83

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--- Here's another quick problem with the Crucible: they were building it in a Nebula.

Now, you might say "That was to hide it from the reapers." True. But Nebulae are Dusty- clarification, they are DUST. Now, from what I know about building weapons/technology, you don't want dust around. Maybe all that gunk in the circuits is why it "changes" the Catalyst and makes him a babbling moron.

--- Speaking of the Catalyst, I've recently heard that the lower your EMS, the less friendly he is. Like, with the lowest EMS bracket, he pretty much says to you outright that you all deserve to be killed and that's why he's doing what he's doing, but also there's a magicpipe for you to shoot and kill his toys.

#23228
3DandBeyond

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BlueStorm83 wrote...

--- Here's another quick problem with the Crucible: they were building it in a Nebula.

Now, you might say "That was to hide it from the reapers." True. But Nebulae are Dusty- clarification, they are DUST. Now, from what I know about building weapons/technology, you don't want dust around. Maybe all that gunk in the circuits is why it "changes" the Catalyst and makes him a babbling moron.

--- Speaking of the Catalyst, I've recently heard that the lower your EMS, the less friendly he is. Like, with the lowest EMS bracket, he pretty much says to you outright that you all deserve to be killed and that's why he's doing what he's doing, but also there's a magicpipe for you to shoot and kill his toys.


I'm wondering just how you hide anything from the Reapers.  I mean there are references to sparcely populated planets that the reapers will eventually get to and will harvest the population.  How do they find all the organic beings on such worlds since they seem to have to drop in and get them? Even if the Reapers are huge, they still have limited coverage-it's not like the envelope a planet.  So, why would it even be possible to "hide" the crucible?  And it's not like it takes a long time for the crucible to get to the citadel which was moved to be by Earth.  It takes like part of a night (I know it's longer than that).  Hackett tells Shepard it's on the move and it won't stay hidden for long.  Shepard blah blah blahs with Liara or not and then night's not over and the Normandy is at Earth with the crucible nearly there too.  I just don't think this thing could have been that far off.

I think the space dust from the Nebula was magical dust that changed the crucible from being something logical to something impossibly magical.


There are varying degrees of worst ending and certain EMS thresholds that you must reach for each ending to be possible.

I do know that EMS minimums needed for destroy and control hinge on what you do with the Collector's base.  Save it and you need less to get destroy.  Keep it and you need less for control.


This shows destroy and starts around 13:50.

One telling thing is the kid in this says the crucible changed him and he needs Shepard to make it happen-he then says that he (the kid) can't make it happen and he won't.  He also says the chaos is organics' fault.



Discussion on it here:
http://social.biowar...ndex/11457801/1

I think the critical points are in the obvious dismissal or contempt the kid seems to have.

Perhaps he is mad Shepard gets to destroy them.

Modifié par 3DandBeyond, 17 juin 2012 - 02:05 .


#23229
3DandBeyond

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V-rcingetorix wrote...

Redbelle wrote...

3DandBeyond wrote...
snip


Maybe all those top brass officers at Shep's hearing who proved to be so useless at their jobs were responsible and taking them out left Hackett in overall charge of the Alliance military. If only Shep had done that in ME2 Hackett could have rebuilt the fleet and bulked it up despite the ratio the coucil imposed on all council species. Oh well.




3D has a point, which I have argued against. But, in WWII (srry, have to bring it in again) Hitler was able to get around treaties by first making "pocket cruisers" and emergency response teams. Once those were in place, he just ignored  the treaties and everyone else pretty much tried political pressure...not much use as he was bent on war.

Still say it's understandable that the Alliance wouldn't want to push their luck by mass producing war vessels, even to their legal limit. :P

This is comparing apples to microwaves.  Hitler had limits that were not enforced, imposed by the Treaty of Versailles.  Germany had been an aggressor in WWI.  The Alliance has not been an aggressor and was a defender in ME1. 

Just gonna say this is not what the asset listing says-it says they didn't have time.  Not that they didn't have resources, the will, backing, money, or that they were afraid someone somewhere wouldn't like it.  This is what I was objecting to or found fault with.  Look at how large the Destiny Ascension is compared to the Citadel and the DA is one of the, if not the biggest of all ships-far bigger than Alliance ships.  Then, look at the size of the crucible compared to the citadel.  It's enormous and they built it in months. 

And I really cannot see that they'd be pushing their luck at all.  They had a spot on the council, earned through this sacrifice, and they didn't push any limit by creating their fleets in the first place so why all of a sudden would that concern them?  As I have tried to repeatedly point out, the Alliance fleet that was partly destroyed did so in sacrifice for the Citadel council.  But it was all about time.

Again, you are infusing this with situations that don't apply.

Everyone on the council at that point did see a threat-the geth.  They did not see the Alliance as a threat-in fact, it was in that moment that they felt humans were more on a par with them.

It is very unlike post WWI Earth.  Germany was by treaty not supposed to amass the force they amassed and then expanded.  But no one wanted war, because no one was prepared materially and mentally for another largescale conflict after the horrors of the first. 

And the factions that allied themselves were way more at odds.  I'd also so that if there's one comparison to be made it would be like thinking that after Pearl Harbor, the US was afraid to rebuild the fleet because other allies might not like it.  I don't believe WWII applies, but if you apply one part then this is also a reality.  And prior to Pearl Harbor, other allies had been begging the US to get engaged.

Again, this is all moot-my point is rather one of comparisons.  It is about the ability to create the crucible at all, mostly and how this does not seem to mesh with a lot of other things that were said.  I only care about what it becomes because this should mean it's way more complicated than the writers try and assert.  It's preposterous.  As a weapon, I could see it, but as a magical device, well I think that's pretty much out of the realm of conventional understanding, even with plans.  A waste of time.  And when I then see what it "does", I am more firm in my belief that it's a wasted effort.

Ok, at this point probably beating a dead horse because I was talking about one specific point-time and the lack thereof, but time didn't matter in building a much larger item with much less real understood purpose.  To me that is the height of idiocy.

#23230
BlueStorm83

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--- "Shepard, rather than building that thing that Liara found in the Mars Archives, we took all that money and time and experts, and put them into building guns. Really big damn guns. Like, ships that are nothing but Thanix cannons on steroids. Turns out that they can down a reaper in a shot or two. And we gave every N7 operative a full complement of Cain missile launchers, and are in the process of handing them out to the Citadel forces too. AND there's resources left over to rebuild every damn city on Earth, Thessia, Palaven, and even Tuchanka. Now I've gotta go, I need to scrape out my throat with steel wool, and make my voice sound its scratchiest."

Modifié par BlueStorm83, 17 juin 2012 - 03:10 .


#23231
Redbelle

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BlueStorm83 wrote...

--- "Shepard, rather than building that thing that Liara found in the Mars Archives, we took all that money and time and experts, and put them into building guns. Really big damn guns. Like, ships that are nothing but Thanix cannons on steroids. Turns out that they can down a reaper in a shot or two. And we gave every N7 operative a full complement of Cain missile launchers, and are in the process of handing them out to the Citadel forces too. AND there's resources left over to rebuild every damn city on Earth, Thessia, Palaven, and even Tuchanka. Now I've gotta go, I need to scrape out my throat with steel wool, and make my voice sound its scratchiest."


"Montagues and Capulets! Let go of bitterness of blood and call an end to this Feud!"

"But then there would be no play!?!"

"Oh....... well.......... Carry on then!"

"Thanks be good sir"!

#23232
3DandBeyond

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Here's something interesting to note--really, it is.

The Smithsonian has an exhibit entitled, "the art of video games" or something similar. Anyway it is about videogames as art and through the life of the subject. Pac man, Mario, Space Invaders. And yes, Mass Effect.

http://americanart.s...ive/2012/games/

But, to bring this all around. There is another small thread here about whether the ending of ME3 is or isn't art and I tend to view it more like the exhibit at the Smithsonian. You don't chop up a work into pieces and then claim one piece is art, the whole thing is art and artistic. But with ME3, the problem becomes that for 2.99 games, the art is more in line with something comprehensible like say, Leonard da Vinci or even Norman Rockwell. The ending veers off into Picasso or even ******.

And art should speak for itself. It isn't art if the intended recipient doesn't view it as art.

The term art is a rather nebulous term. Art can be expressed as a visual representation of a creative idea. It's the art that you see and experience visually. It is the expression. But, art is also the nuts and bolts of it all, the crafted thing and not its intent.

Art is at once a conscious and a subconscious thing. The expression part is more of a subconscious attempt to give something a feeling and it develops from the emotion within the artist. The other crafted part is more conscious juxtaposition.

The ending fails on both terms. For me, it lacks expression and emotion-my reaction to it is emptiness. Doubtful this was meant as a reaction on any level. But, then to consider its juxtaposition with the rest of the series and the rest of ME3 itself, it is like a glob of paint that got dumped right in the middle of Mona Lisa's smile.

To further understand how badly this was done, you have to consider that that's the part that was done purposely.

Modifié par 3DandBeyond, 17 juin 2012 - 03:44 .


#23233
3DandBeyond

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darkway1 wrote...

Now this is why I think Bioware won't debate anything......"altered ending"....can be misinterpreted into anything,from dramatic changes to simply giving Shepard a hat at the end,Bioware stated that they will add extra narrative and visual content to explain the ending that presently exists.....which to be frank,should have been there in the first place,I expect nothing more to be honest.
I was more interested in the articles spin on Bioware's business model,it basically say's that Bioware is a trusted company and is pretty much in charge of it's own product,including promotion/advertising etc........this means that EA is not the slave driver/overlord,it means that Bioware alone is responsible for passed and present products.


Well one of the things that points to it not being about EA and what they require is that either within this interview or his other blogs, he says that Bioware is only responsible to EA for making a profit.  I took that to mean that EA doesn't micro-manage things at all.  I am sure they give them some time frames to go by, but it sounds more like they say just make a product that sells well and that they don't tell them how to make it.

I do think it also may point to EA getting involved here and saying fix this.  Consider that EA has some very prominent fan favorites that they have not to this day ruined.  I don't think they really are out to screw fans content-wise.  Yes, I think they do see micro-transactions as drivers of profit, but I don't even see those as all bad.  I don't have to buy them.  I do see the MP/SP tie in as a bad way to try and force the purchase of the crap.  But, even this doesn't seem to have any corollary in other EA games, as near as I can tell.  Sure, the other games have all those things you can buy, but I don't recall any of those game requiring MP for SP.

And I really can't see some of those execs telling Bioware to act this way to fans.  In fact, I still believe they would say, "fix this" because they know they need the fans to keep buying stuff.  They've been around a very long time and actually used to be one of the best fan-centric companies ever.

Modifié par 3DandBeyond, 17 juin 2012 - 04:35 .


#23234
BlueStorm83

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3DandBeyond wrote...

darkway1 wrote...

Now this is why I think Bioware won't debate anything......"altered ending"....can be misinterpreted into anything,from dramatic changes to simply giving Shepard a hat at the end,Bioware stated that they will add extra narrative and visual content to explain the ending that presently exists.....which to be frank,should have been there in the first place,I expect nothing more to be honest.
I was more interested in the articles spin on Bioware's business model,it basically say's that Bioware is a trusted company and is pretty much in charge of it's own product,including promotion/advertising etc........this means that EA is not the slave driver/overlord,it means that Bioware alone is responsible for passed and present products.


Well one of the things that points to it not being about EA and what they require is that either within this interview or his other blogs, he says that Bioware is only responsible to EA for making a profit.  I took that to mean that EA doesn't micro-manage things at all.  I am sure they give them some time frames to go by, but it sounds more like they say just make a product that sells well and that they don't tell them how to make it.

I do think it also may point to EA getting involved here and saying fix this.  Consider that EA has some very prominent fan favorites that they have not to this day ruined.  I don't think they really are out to screw fans content-wise.  Yes, I think they do see micro-transactions as drivers of profit, but I don't even see those as all bad.  I don't have to buy them.  I do see the MP/SP tie in as a bad way to try and force the purchase of the crap.  But, even this doesn't seem to have any corollary in other EA games, as near as I can tell.  Sure, the other games have all those things you can buy, but I don't recall any of those game requiring MP for SP.

And I really can't see some of those execs telling Bioware to act this way to fans.  In fact, I still believe they would say, "fix this" because they know they need the fans to keep buying stuff.  They've been around a very long time and actually used to be one of the best fan-centric companies ever.


---  This is actually a good point.  EA is more a force of nature here than an absolute evil.  If we could convince EA that Mass Effect and even BioWare itself will be profitable in the future if they fix this, they could strong-arm them into doing so.

As far as Microtransactions go, they are evil, 100% evil.  If a game is run on Microtransactions, then there's adverts that pop up for them, the inability to become truly powerful without them, a timed-mode without them, etc etc.  What I'd prefer is that they drop the micro and just have a game built around Transactions.  Have regular DLC content packs with new zones, missions, etc etc, and charge for them.  Don't go for the newly popularized "Just released 200 new guns, they cost a dollar a pop, and they're all better than the in-game stuff, so you NEED them to win!" that we can see in many current games.  You want to release 200 new guns that are better than in-game stuff?  Put them all together as part of a package that has actual content in it.

I have personally 100% sworn off of Free to Play games, ever since Spiral Knights.  I played it, I loved it, I bought Crystal Energy for it.  Energy, by the way, is a resource used for everything from entering new dungeons through ressing your character in a dungeon if you die, to crafting the game's best weapons and armor.  You'd automatically generate 100 Mist Energy every 24 hours, and it costs 10 energy to go down one level in a dungeon.  But some of the best weapons took 200 Energy to craft... and Mist Energy tops out at 100.  So I bought a little energy here or there, it was cheap!  Something like 500 energy for a dollar.  That's reasonable, right?

Then I realized that I bought, and USED, over 30 dollars worth of energy in TWO WEEKS.  :o  It was more expensive than a subscription game at the rate I was going!  That's how they get guys like me.  We're used to the only thing standing bwtween us and greatness is whatever the hell that thing with the Warhammer is.  Now we get to that thing with the Warhammer, but it costs 10 cents to fight him.  Pay it!  Oh, we died.  5 cents to revive.  Pay it!  Woo hoo, new weapon materials!  Costs 25 cents to put it together.  PAY IT!  I want to go into another dungeon and try out my new Deathstick!  That'll cost me 15 cents.  PAAAAY IIIIIIIIIT!!!!!  And then suddenly I'm standing on a street corner with a cardboard sign saying "Will provide 'company' for Energy."  That's why games go "Free" to play, and that's why even paid games are incorporating Microtransactions.  Because charging someone 10 cents 1000 times in a videogame doesn't sound like you're charging them a hundred dollars in a videogame.  And the horrible, horrible truth is that even after you've charged them 10 cents 1000 times... they still need JUST a little more Energy to get to the next endboss.

Incidentally, that's not a condemnation of Spiral Knights.  I really, REALLY liked its feel, music, presentation, and simple combat style.  I only stopped playing because I needed to save money and realized that I really DID have an inability to say "I'll wait until my Mist Energy fills up tomorrow to get that."  If you have more self control than I do, give it a try.  It is "free" afterall...

#23235
3DandBeyond

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Well, maybe it's more proper for me to say that I personally have no problem with certain microtransactions. Those I can ignore are fine. But, when they are used for necessary things in a game, they do become at best annoying. I see through what they are trying to do, but I understand they are using them as if they are crack cocaine. They give you a certain amount of credits for winning a mission, but the credits are not enough to get the better packs, so at that point a player has to make a choice-spend money or earn credits. If they opt for the credits and lose the mission, they still might not have enough credits for a "better" pack and if they win, they are in striking distance of another better pack. Another decision must take place and so on. They are constantly whittling away at a person's resistance to paying cash for consumable items.

This I do object to. I can resist, but I do understand this is a horrific thing they are doing. I much prefer COD's pay for MP maps. But, since I don't buy the spectre packs and such, for me personally they aren't a problem. And if MP is totally optional, they become very irrelevant. But, with MP required for SP, I object to all of it.

And the supposedly unneeded but needed DLC packs are unforgivable.

#23236
BlueStorm83

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--- I don't mind the option to spend real money on the packs in ME3's Multimode, because there's no pack that you CAN'T get with Credits. I mean, if it was the Recruit, Veteran, and Specter packs for credits but the Super Specter pack was cash only I'd throw a fit. Winning a Gold match seems to give pretty good money, and I don't promote my 20s all that quickly, so I've usually got a couple guys who are able to take on the tougher modes.

I was just in a match with a guy whose N7 Score was 2990. I was a little stunned. How many EMS would that give him?

#23237
HappygunFire

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I realy want to destroy those sons of ****es but i can't cause then i kill all geth and they are helping quarians now :(

#23238
Redbelle

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HappygunFire wrote...

I realy want to destroy those sons of ****es but i can't cause then i kill all geth and they are helping quarians now :(


Got through the Rannoch mission recently with both Q and G. Spoke to Tali and........... The Geth are practically the only thing that will allow the Quarians to make Rannoch their home in yrs instead of decades. I mean these two civilisations were at war and next the Geth are being allowed to upload into Quarian suits to kick start their immune systems.

Hope the ECDLC modifies or at least states if the Geth live or die come the Destroy ending cause I was pretty proud of that Rannoch resolution the first playthrough.

#23239
Redbelle

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BlueStorm83 wrote...

--- I don't mind the option to spend real money on the packs in ME3's Multimode, because there's no pack that you CAN'T get with Credits. I mean, if it was the Recruit, Veteran, and Specter packs for credits but the Super Specter pack was cash only I'd throw a fit. Winning a Gold match seems to give pretty good money, and I don't promote my 20s all that quickly, so I've usually got a couple guys who are able to take on the tougher modes.

I was just in a match with a guy whose N7 Score was 2990. I was a little stunned. How many EMS would that give him?


The highest uk score is well over 10k.

#23240
rock turian

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:




I think the whole Mass effect games are great,and in my opinion the mass effect 3 ending,the earth mision,was going great it was even kinda emotive watching shepard saying goodbye to everyone,it was like saying goodbye to the Mass effect: "Shepard Series", "Saga" Or whatever you wanna call it.
But then at the very ending,you have only 3 choises which basically are:

1:Shepard dies.
2:Shepard dies.
Or :
3:Shepard dies.
Because seriously,regardless of what you choose,shepard dies and everybody lives happy forever<_<
So...that for me was very disappointing,cause in a game where you have a lot of options to customize
your gameplay,at the end it doesnt really matter what you have chosen.

Plus,its getting old that lots of games these days are killing their main characters,or at least,
in some games i ve played they have.
I didnt tought mass effect was going to be one of those,but sadly for me,it is.
I tought that at least there would be an option,where shepard lives,but nope.

And i heard that bioware its making an epilogue dlc is that true?
I think that may change things a little,tie some loose ends,
but even in that case,i dont think i would be satisfied.

I also didnt like the music when the normandy crashes ,i dont know why,its just that it doesnt feel right,
feels like if you "destroyed" a dramatic moment:huh:(cause you know shepard is dead and everithing):P.
i know its supossed to be an "exciting"or "happy" moment cause the war is over and they crashed in that strange green planet,but it just doesnt feels right to me.

P.S.Everything else in the game its great:P

#23241
dwilson031

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has there been an update on the ending's release?

#23242
BlueStorm83

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--- Hasn't been any new information about the Extended Cut's release date or about what exactly it will be.

--- Since the Catalyst seems to get more impressed with us with a higher EMS, and even get happy or close to friendly with us with more resources at our disposal, if we make an even BIGGER fleet, like a RIDICULOUSLY high EMS of 50,000, could it possibly change his dialogue even more?

Starboy: "The Crucible changed me. I see new possibilities. And I can make them happen, even without you dying!"
Shepard: "Oh. That's good."
Starboy: "I think I'll go over there and shoot that pipe. It can destroy ALL Synthetic life. But it won't! It'll leave you, and EDI, and the Geth alive and well. Also, I baked you some cookies!"
Shepard: "Wow, thanks."
Starboy: "Also, I can, and do control the Reapers. I already asked them to stop hurting your friends. I get it now. Hurting people is bad. They're busy making People Goo back into actual People. And we're taking all the hoses and stuff out of all the Turians and Krogan and Asari that we messed up. Sorry about that."
Shepard: "This is because I hired a lot of ships and soldiers?"
Starboy: "Yeah! I LOVE when people have really, really big fleets!"
Shepard: "Yeah, that makes sense."
Starboy: "Then, after I shoot the pipe, I'm going to take a flying leap into that beam in the middle. It'll spread some stuff all over the Galaxy, and give Organically Farmed vegetables to all Synthetic Life, while giving new Synthetic Fibered clothing to all Organics!"
Shepard: "... Makes as much sense as anything else that happens up here."
Starboy: "Once this happens, ALL of the Mass Relays... will get a good cleaning, and be polished to a spiffy shine. Well, here I go!"

(We then see a cutscene of Yellow energy doing what the Starboy said. The Citadel erupts in a cloud of confetti, not destroying it but looking very festive. Then Joker is frantically, FRANTICALLY punching controls on the Normandy and we see it fall to... Hawaii, where he lands it safely and gets out on the beach, for the Catalyst's first annual "Why the hell not, at least it's not destroying the entire Galaxy" BBQ.)


---  If you can't tell, I am VERY bored right now.

Modifié par BlueStorm83, 17 juin 2012 - 07:59 .


#23243
Blairian

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OMG Bioware tell us something about the DLC!

#23244
BearlyHere

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BlueStorm, I love it. I hope you stay bored.

To add my own two cents to the microtransactions discussion, it's one thing if they're in a "free" game. I was playing about five or six of those free social media games. But in the last couple of years, it seems like there's a hand out constantly, and incessant pop-ups offering special deals on whatever coin is used in the game. I've bought a few, and bought a few of those random chances to win the big teddy bear that was being dangled in front of me, and gotten a bucket of crap instead.

I have a neighbor on a fixed income who plays one that I used to, and helping her out in the game, I was shocked by the number of items she had that could only be obtained through purchased coins. I wouldn't be surprised if she had spent close to $100 on game cash to buy them all. That's what's evil about microtransactions, and like a drug, you don't realize how much you're using or what it's costing you.

I also don't mind paying for real dlc, new areas, new missions, etc, But to put their hand out for more money for a Spectre pack when I've already spent $80 for the game and 1st dlc is just being greedy. I remember the days when you would get a free dlc as a reward for pre-ordering. Those days are gone.

#23245
Redbelle

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@Bluestorm. That looks like fun. Let's have a try.

Starboy: "By the way, can you give me some advice on stargirls"?
Shepard: "What"?
Starboy: "There's this stargirl I like and she's like me and.......well after fifty-thousand years a starboy gets lonely".
Shepard: "For starters you need to tell her how you feel".
Starboy: "You mean, let her know I want to screw the whole galaxy"?
Shepard: "No. Wait what"?
Starboy: "Nothing....... So I just need to talk about feelings and stuff".
Shepard: "Exactly. It worked on all my love interests at one time or another".
Starboy: "But I'm the catalyst. I only know how to talk logic and make roundabout arguments".
Shepard: "Good point. I have an idea though. Tell her you hate her and that way when you say it you'll make out you love her. Out of interest is she anything like you"?
Starboy: "More or less. We're made of space magic and star stuff".
Shepard: "So she'll probably ignore what you say........ I think we need to think about this alot before we commit to a course of action".
Starboy: "Oh, ok then".
Shepard: "Shame we haven't the time. I have to make one of three choices and they'll all kill me".
Starboy: "To be honest you don't have to make a choice now. I can clarify everything for you much better soon and give you more cutscenes so you can see how your choices shape the galaxy".
Shepard: "Why can't you do that now"?
Starboy: <shrugs> "I don't know. I'm just a shakespearean actor whose in it for the money".

#23246
WhisperFire26

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What I would like for the endings:

1) Explain more on what happens to the surviving characters and various places
2) Make it possible for Shepard to be reunited with the crew
3) Get rid of the last segment with the Normandy and the Stargazer part
4) Not have to wait several months to see any of these changes implemented

I hope this is simple enough for everyone to be happy (creators and fans alike)

#23247
BlueStorm83

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Redbelle wrote...

@Bluestorm. That looks like fun. Let's have a try.

Starboy: "By the way, can you give me some advice on stargirls"?
Shepard: "What"?
Starboy: "There's this stargirl I like and she's like me and.......well after fifty-thousand years a starboy gets lonely".
Shepard: "For starters you need to tell her how you feel".
Starboy: "You mean, let her know I want to screw the whole galaxy"?
Shepard: "No. Wait what"?
Starboy: "Nothing....... So I just need to talk about feelings and stuff".
Shepard: "Exactly. It worked on all my love interests at one time or another".
Starboy: "But I'm the catalyst. I only know how to talk logic and make roundabout arguments".
Shepard: "Good point. I have an idea though. Tell her you hate her and that way when you say it you'll make out you love her. Out of interest is she anything like you"?
Starboy: "More or less. We're made of space magic and star stuff".
Shepard: "So she'll probably ignore what you say........ I think we need to think about this alot before we commit to a course of action".
Starboy: "Oh, ok then".
Shepard: "Shame we haven't the time. I have to make one of three choices and they'll all kill me".
Starboy: "To be honest you don't have to make a choice now. I can clarify everything for you much better soon and give you more cutscenes so you can see how your choices shape the galaxy".
Shepard: "Why can't you do that now"?
Starboy: <shrugs> "I don't know. I'm just a shakespearean actor whose in it for the money".


---  LMAO, I love it!  Especially Starboy's 3rd line!

#23248
Andy the Black

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I wonder if the Wii U version of Mass 3 will come with the EC.

BTW, Bluestorm, Redbelle. /applause

Modifié par Andy the Black, 18 juin 2012 - 02:01 .


#23249
3DandBeyond

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BlueStorm83 wrote...

--- I don't mind the option to spend real money on the packs in ME3's Multimode, because there's no pack that you CAN'T get with Credits. I mean, if it was the Recruit, Veteran, and Specter packs for credits but the Super Specter pack was cash only I'd throw a fit. Winning a Gold match seems to give pretty good money, and I don't promote my 20s all that quickly, so I've usually got a couple guys who are able to take on the tougher modes.

I was just in a match with a guy whose N7 Score was 2990. I was a little stunned. How many EMS would that give him?


That would be how many games he's played, but no way to know how many teams he promoted.  Each promotion gives you 75 TMS.

#23250
CoolHanc101

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Blairian wrote...

OMG Bioware tell us something about the DLC!


Damn right.