darkway1 wrote...
Archong....I agree and yet disagree,lol......every project has a budget and that budget will only go so far......as I pointed out "choice" was only really tackled in Mass3 and I think it was more of a task than first imagined.....so thing's had to change.
To address the dark energy plot (original story) I think it would take at least another game to do it right and if Bioware had issues with player choice now then taking all that luggage one game further would in effect create 3 or 4 versions of the same game,never going to happen.
Everything that everyone wants to see in Mass Effect CAN BE DONE,but only if you have unlimited time and money,that's the reality of gaming.
My stance on the ending will never change however,it's a mess,if the aim is to end an epic story then that's exactly what you do,END IT.....you don't destroy the universe or did they?,have Shepard breathing or did he?...and have crew members crash on some planet who 5 minutes ago were part of your endgame party......as it all conflicts with the term "the end".
Naturally this is all speculation but it's plain to see the issues raised by player choice....it's never been done before,until now.
I think reality of what can and cannot be done in videogames is more or less known or accepted. I know logically that all the promises Bioware made could not be kept. I, for one wasn't looking for endlessly variable endings. But, the reason this became a rallying point at all for people, had to do with the crap someone dumped on a plate and told us to eat. I know you know that.
None of these things would have risen to the levels of objection or ridicule shown if the endings had been great. I think we'd have all been very happy to not worry that we were only given 6 endings if the 6 endings had continuted the appearance of choice mattering. We all recognized that quite often choices did all lead in the same direction, so that decisions appeared to create outcomes. It was all in the presentation. It's like two answers stating the same thing, but saying it in vastly different ways. You could say no, but say it so it sound sufficiently different. It's being good at creating a true subterfuge.
Basically, we know the ending could have been handled in much the same with, with window dressing. We all figured there were two main outcomes-get that, two, not 6, not 16, not infinite. We knew there were 2-reapers win, reapers lose. The rest is icing on the cake. Shepard lives, Shepard dies. Team members that survived battles to that point, live or die. No two ways about it, the galaxy is a mess, but Earth destroyed, Earth survives. Relays destroyed, survived (if they even needed to go there). Normandy destroyed, survives. Love interest (they limited these actually in a way I was not even aware of-there are true loves where you had real romances and then some that are not true loves-do not ask me which is which, as I am only certain that Liara is one of the true loves).
But, even your LI and a continued relationship could have hinged on whether that team member survived the final battle and whether you made a certain choice at the end. For instance, Garrus lives and finds you alive. You are given 3 choices of dialog upon seeing him. One is about wanting to go and get drunk. Another is to get mad at him for nearly destroying the Normandy or whatever (something a bit more negative), and a third is the choice to grab him and hug him with a paragon interrupt to kiss him or something like that. A choice that says he is in fact still your LI. So, they didn't have to single out any one Love Interest above the teammates for survival.
In fact, they could have done a lot of things like they did at the end of ME2-if you didn't meet certain conditions, people died or even Shepard died.
I'd have much rather seen the choices if there had to be any for the Crucible be what type of destructive thing to unleash. An EMP wave to shutdown the reapers (that would also have shut down any ship and the relays), or a selective type of beam that honed in on the frequency reapers use to indoctrinate. Or, a beam that uses profile recognition to selectively target reapers for destruction. And those things I could see tied to EMS maybe.
But, all the rest I would have liked to have seen as running choices that allow you maybe more options based upon how you've played the game or decisions you've made. This is really made way more difficult because they had to have a way to make ME3 seem dependent upon ME1 and 2, but not let it really be dependent upon them.




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