Or maybe someone with TexMod experience could edit the default skin texture to remove all that icky makeup from the default Shepard. That would be enough for me I think.
Сообщение изменено: Atalanta, 28 Март 2012 - 11:10 .
Сообщение изменено: Atalanta, 28 Март 2012 - 11:10 .
Atalanta wrote...
Would anyone happen to know what I would need to do to use the new default FemShep hair on a custom face without the clipping problem? It looks like the default head is a completely different shape/size than the custom ones. Maybe there are values I could change in Gibbed to make one of the presets smaller in the forehead area?
Or maybe someone with TexMod experience could edit the default skin texture to remove all that icky makeup from the default Shepard. That would be enough for me I think.
Dizzig wrote...
So there is a way to use de default femshep hair in a custom face? Being look this for quite some time! =)
Can someone tell me?
Dizzig wrote...
Yeah, I've been messing around to try to fiz that... I need a way to move the face a little bit back so the bald spor wont be a problem. But to find in the 2k of values in the lod0vertices its kinda.... Impossible?! =p
Captain Arty wrote...
Dizzig wrote...
Yeah, I've been messing around to try to fiz that... I need a way to move the face a little bit back so the bald spor wont be a problem. But to find in the 2k of values in the lod0vertices its kinda.... Impossible?! =p
The later versions of ME2 Gibbed had an export Lod0Vertices function, but no import function. But it should be possible to export them to MeshLab, or even Excel, alter them, and then import them back.
I'm waiting anxiously for someone to come up with this.
Сообщение изменено: Dizzig, 01 Апрель 2012 - 01:40 .
Sevec wrote...
Dizzig you are amazing! The forehead looks a little odd, and I may need to recreate my femshep a bit to pull off the default hair but the bald spot is almost gone!
I also noticed an odd glitch when Shepard blinked, like the lids went through her eyes or something. However I think that's something I messed up, since it doesn't happen in all of my saves, but I don't know enough about the Lod0Vertices to figure out what I did.
Dizzig wrote...
Almost there! Just a small triangle left! =DDD
Hair color just to make easier to see!
http://i43.tinypic.com/qs71qv.jpg
EDIT: So, I just can't find where are the other meshes, and I'm kinda tierd.
Now the triangle is even smaller, but its not all gone! =/
I made by a crude way this time, but I'll take time and ajust so it won't be a hole in the head of you take out the hair.
Just alter this stats to make it happen (I have not tested outside the normandy!).
Just change theses values on Lod0Vertices.
250 to 300 = x 0,0 y 0,0 (Kinda lazy to search wich was the right ones so just changed all. Looks like its verts from insede de head, dont alter face.)
1895 to 1902 = x0,0 y 0,0
I'll reamake this later! =p
Hope it helps! =)
Сообщение изменено: Dizzig, 01 Апрель 2012 - 12:41 .

Dizzig wrote...
Ok, Im done.....
Сообщение изменено: Captain Arty, 02 Апрель 2012 - 01:14 .



Сообщение изменено: Captain Arty, 02 Апрель 2012 - 01:29 .
stratataisen wrote...
@Captain Arty
Just out of curiosity, which yellow oval?
Captain Arty wrote...
stratataisen wrote...
@Captain Arty
Just out of curiosity, which yellow oval?
should have specified. last picture. oval nearest the part.
stratataisen wrote...
@ Dizzig
Hey, thanks for the help with the default femshep hair!
I have a couple of problems I've been trying to troubleshoot but haven't been able to come up with a solution for.
First is a small clipping issue.
I tried to figure out which vectors that area would be but I haven't been able to get it. >.<
Second, there's seems to be a hole or two around the area just under the edge of the bangs for some reason. I don't know it's just me that this has been happening too or not, and I'm pretty sure that it is a hole and not something apart of the hair because I can see that the two are separate.
Any help or idea would be amazing. =D
Captain Arty wrote...
Dizzig wrote...
Ok, Im done.....
Epic winning, Dizzig! Thanks for sharing that.
I think there are only 3 face values that should affect the clipping.
Facial Structure, Brow Depth and Brow Height
Can you tell us what you used for those values in the character creator. Using the same values, we should be able to follow your example to the letter.
EDIT: Nevermind, this works for any face code. Brilliant! There some very minor clipping issues farther up the scalp near the part, but they are almost unnoticeable.