Перейти к содержимому

Фотография

Gibbed ME3 Femshep Editing


  • Пожалуйста, авторизуйтесь, чтобы ответить
222 ответов в этой теме

#51
Atalanta

Atalanta
  • Members
  • 516 сообщений
 Would anyone happen to know what I would need to do to use the new default FemShep hair on a custom face without the clipping problem? It looks like the default head is a completely different shape/size than the custom ones. Maybe there are values I could change in Gibbed to make one of the presets smaller in the forehead area?

Or maybe someone with TexMod experience could edit the default skin texture to remove all that icky makeup from the default Shepard. That would be enough for me I think. :P

Сообщение изменено: Atalanta, 28 Март 2012 - 11:10 .


#52
Captain Arty

Captain Arty
  • Members
  • 465 сообщений

Atalanta wrote...

 Would anyone happen to know what I would need to do to use the new default FemShep hair on a custom face without the clipping problem? It looks like the default head is a completely different shape/size than the custom ones. Maybe there are values I could change in Gibbed to make one of the presets smaller in the forehead area?

Or maybe someone with TexMod experience could edit the default skin texture to remove all that icky makeup from the default Shepard. That would be enough for me I think. :P


In ME2 you could edit the offset bones in the morph head section. I don't know if this could change the forehead, or if it did, it could look pretty strange, but it might be worth looking into.

#53
Dizzig

Dizzig
  • Members
  • 33 сообщений
So there is a way to use de default femshep hair in a custom face? Being look this for quite some time! =)
Can someone tell me?

#54
Sevec

Sevec
  • Members
  • 46 сообщений

Dizzig wrote...

So there is a way to use de default femshep hair in a custom face? Being look this for quite some time! =)
Can someone tell me?


Info to do that here: http://social.biowar...62/blog/211693/ Be warned, there is a clipping issue.

#55
Dizzig

Dizzig
  • Members
  • 33 сообщений
Yeah, I've been messing around to try to fiz that... I need a way to move the face a little bit back so the bald spor wont be a problem. But to find in the 2k of values in the lod0vertices its kinda.... Impossible?! =p

#56
Captain Arty

Captain Arty
  • Members
  • 465 сообщений

Dizzig wrote...

Yeah, I've been messing around to try to fiz that... I need a way to move the face a little bit back so the bald spor wont be a problem. But to find in the 2k of values in the lod0vertices its kinda.... Impossible?! =p


The later versions of ME2 Gibbed had an export Lod0Vertices function, but no import function. But it should be possible to export them to MeshLab, or even Excel, alter them, and then import them back.

I'm waiting anxiously for someone to come up with this.

#57
Dizzig

Dizzig
  • Members
  • 33 сообщений

Captain Arty wrote...

Dizzig wrote...

Yeah, I've been messing around to try to fiz that... I need a way to move the face a little bit back so the bald spor wont be a problem. But to find in the 2k of values in the lod0vertices its kinda.... Impossible?! =p


The later versions of ME2 Gibbed had an export Lod0Vertices function, but no import function. But it should be possible to export them to MeshLab, or even Excel, alter them, and then import them back.

I'm waiting anxiously for someone to come up with this.


I could cover some of it. But the mesh values is all messes up. Parts are 250 and the rest idk. I'm tierd of trying this today, so I'm going to try later! =)

#58
Revan654

Revan654
  • Members
  • 549 сообщений
Does anyone know the the exact Color Code for Kelly Chambers Hair when you first meet her?

Posted Image

#59
Dizzig

Dizzig
  • Members
  • 33 сообщений
Almost there! Just a small triangle left! =DDD

Hair color just to  make easier to see!
http://i43.tinypic.com/qs71qv.jpg

EDIT: So, I just can't find where are the other meshes, and I'm kinda tierd.
Now the triangle is even smaller, but its not all gone! =/
I made by a crude way this time, but I'll take time and ajust so it won't be a hole in the head of you take out the hair.
Just alter this stats to make it happen (I have not tested outside the normandy!).


Just change theses values on Lod0Vertices.

250 to 300 = x 0,0 y 0,0 (Kinda lazy to search wich was the right ones so just changed all. Looks like its verts from insede de head, dont alter face.)
1895 to 1902 = x0,0 y 0,0

I'll reamake this later! =p
Hope it helps! =)

Сообщение изменено: Dizzig, 01 Апрель 2012 - 01:40 .


#60
Sevec

Sevec
  • Members
  • 46 сообщений
Dizzig you are amazing! The forehead looks a little odd, and I may need to recreate my femshep a bit to pull off the default hair but the bald spot is almost gone!

I also noticed an odd glitch when Shepard blinked, like the lids went through her eyes or something. However I think that's something I messed up, since it doesn't happen in all of my saves, but I don't know enough about the Lod0Vertices to figure out what I did.

#61
Dizzig

Dizzig
  • Members
  • 33 сообщений

Sevec wrote...

Dizzig you are amazing! The forehead looks a little odd, and I may need to recreate my femshep a bit to pull off the default hair but the bald spot is almost gone!

I also noticed an odd glitch when Shepard blinked, like the lids went through her eyes or something. However I think that's something I messed up, since it doesn't happen in all of my saves, but I don't know enough about the Lod0Vertices to figure out what I did.


Thank you! =)
You make me very happy with your feedback! =D
I'll look into it! I did't test it or make it right. Just wanted to id the verts I need, so nulled them off! =p
Now idk if I need to to make it custom for each dif character, like one for each face structure.
Let me put some work into it! =D

#62
stratataisen

stratataisen
  • Members
  • 91 сообщений

Dizzig wrote...

Almost there! Just a small triangle left! =DDD

Hair color just to  make easier to see!
http://i43.tinypic.com/qs71qv.jpg

EDIT: So, I just can't find where are the other meshes, and I'm kinda tierd.
Now the triangle is even smaller, but its not all gone! =/
I made by a crude way this time, but I'll take time and ajust so it won't be a hole in the head of you take out the hair.
Just alter this stats to make it happen (I have not tested outside the normandy!).


Just change theses values on Lod0Vertices.

250 to 300 = x 0,0 y 0,0 (Kinda lazy to search wich was the right ones so just changed all. Looks like its verts from insede de head, dont alter face.)
1895 to 1902 = x0,0 y 0,0

I'll reamake this later! =p
Hope it helps! =)


Thanks for this!  Nice work so far!

Oh, and the hole you're talking about.....is it just slightly above the right eyebrow?  Because that's where I notced a whole on my Shepard. XD

#63
Dizzig

Dizzig
  • Members
  • 33 сообщений
Ok, Im done. There is no way to make this easy, the mesh is all spred around in like 3, 4 spots.
Anyway, it is too much values, so I'm going to explain how I did this, for you to costumize to your char. Don't know if it is going to work with everyone (This is my frist time modding actually, like sculping!)

OK, to make this you need to find where is your head big and clip supases the hair. There are 3 values that you need to know. X = controls depth (in these files) Z = controls height and Y = controls.... The left and right(damn forgot the word).
For femshep default hair you want to find the Z = around 17x,xxx. If the Y value is positive or high, it means that is the right of the shep( the spot you want to messe with), same goes to X, as if its negative is going to the back of the head. So Z around 17x,xxx, you want Y positive (2 above, if lower it means too much in the center of the face, no use for us) and X too. Adapt it to your char until it real sweet! =)
PS: Take a hole lot of time, do it if REALLY want it! =p 

EDIT:
I've maneged to get the hair working real good! =)
These are the values  and a link to my headmorph and save.

http://www.4shared.c...XzYRs/Hair.html

Number = X/Y
250 = 5/2
251 = 6/1
252 = 5/1
253 = 4/2
254 = 3/2
255 = 3/1
256 = 1/1
257 = 1/2
269 = 0,5/5,5
270 = 1/5,5
271 = 1,5/5,5
287 = 3/4
288 = 4/4
289 = 5/3
290 = 4/3
291 = 2/4
292 = 3/3
293 = 1/4
300 = 2,5/5,5
330 = 1,5/4,5
331 = 2,5/4,5
340 = 1/4,5
355 = 5,5/1,5
356 = 6,5/1,5
357 = 3,5/1
358 = 3,5/1,5
369 = 2/4,5
1460 = 6,5/1,5
1461 = 6,5/0,860723436
1462 = 5,5/3,5
1463 = 4,5/4,5
1464 = 6,5/2,5
1465 = 3,5/5,5
1466 = 3,5/5,5

I'm not good on doing tutorials and stuff. So if anyone is willing, would be nice! =)

Сообщение изменено: Dizzig, 01 Апрель 2012 - 12:41 .


#64
ELE08

ELE08
  • Members
  • 1 938 сообщений
Thanks for figuring this out Dizzig!

Posted Image

Awesome!

#65
Duhfensive

Duhfensive
  • Members
  • 76 сообщений
Anyone know the texture codes for Liara's face?

#66
Captain Arty

Captain Arty
  • Members
  • 465 сообщений

Dizzig wrote...

Ok, Im done.....


Epic winning, Dizzig!  Thanks for sharing that.

I think there are only 3 face values that should affect the clipping.

Facial Structure, Brow Depth and Brow Height

Can you tell us what you used for those values in the character creator. Using the same values, we should be able to follow your example to the letter.
  EDIT:  Nevermind, this works for any face code. Brilliant!  There some very minor clipping issues farther up the scalp near the part, but they are almost unnoticeable.

Сообщение изменено: Captain Arty, 02 Апрель 2012 - 01:14 .


#67
stratataisen

stratataisen
  • Members
  • 91 сообщений
@ Dizzig
Hey, thanks for the help with the default femshep hair! <3
I have a couple of problems I've been trying to troubleshoot but haven't been able to come up with a solution for.

First is a small clipping issue.
Posted Image
I tried to figure out which vectors that area would be but I haven't been able to get it. >.<


Second, there's seems to be a hole or two around the area just under the edge of the bangs for some reason.  I don't know it's just me that this has been happening too or not, and I'm pretty sure that it is a hole and not something apart of the hair because I can see that the two are separate.
Posted Image
Posted Image

Any help or idea would be amazing. =D

#68
Captain Arty

Captain Arty
  • Members
  • 465 сообщений
@stratataisen

I'm not seeing those particular clipping issues on mine. I am seeing the very small clipping issue to the lower right of your yellow oval in your pic, where that narrow bang strand seems to come out of the middle of the forehead. All else looks good to me.

Check that:  I am seeing them.

Сообщение изменено: Captain Arty, 02 Апрель 2012 - 01:29 .


#69
stratataisen

stratataisen
  • Members
  • 91 сообщений
@Captain Arty

Just out of curiosity, which yellow oval?

#70
Captain Arty

Captain Arty
  • Members
  • 465 сообщений

stratataisen wrote...

@Captain Arty

Just out of curiosity, which yellow oval?


should have specified. last picture. oval nearest the part.

#71
stratataisen

stratataisen
  • Members
  • 91 сообщений

Captain Arty wrote...

stratataisen wrote...

@Captain Arty

Just out of curiosity, which yellow oval?


should have specified. last picture. oval nearest the part.


Ah, yeah, I'm still trying to figure out if that's a hole, or a clipping issue, or what ever.  At first I thought it had something to do with Dizzig's fix so I troubleshooted with those numbers most of the day to find out they have nothing to so with that are. XD

I've been trying to figure out what set of numbers I should be looking at, but I really can't tell.  >.<

#72
deucemojo

deucemojo
  • Members
  • 45 сообщений

stratataisen wrote...

@ Dizzig
Hey, thanks for the help with the default femshep hair! <3
I have a couple of problems I've been trying to troubleshoot but haven't been able to come up with a solution for.

First is a small clipping issue.
Posted Image
I tried to figure out which vectors that area would be but I haven't been able to get it. >.<


Second, there's seems to be a hole or two around the area just under the edge of the bangs for some reason.  I don't know it's just me that this has been happening too or not, and I'm pretty sure that it is a hole and not something apart of the hair because I can see that the two are separate.
Posted Image
Posted Image

Any help or idea would be amazing. =D



I'm getting this too. So close to perfection!

#73
Dizzig

Dizzig
  • Members
  • 33 сообщений

Captain Arty wrote...

Dizzig wrote...

Ok, Im done.....


Epic winning, Dizzig!  Thanks for sharing that.

I think there are only 3 face values that should affect the clipping.

Facial Structure, Brow Depth and Brow Height

Can you tell us what you used for those values in the character creator. Using the same values, we should be able to follow your example to the letter.
  EDIT:  Nevermind, this works for any face code. Brilliant!  There some very minor clipping issues farther up the scalp near the part, but they are almost unnoticeable.




Thanks man! =)
Some hard work there...

I'm trying to make the left part right now, don't know when is going to be ready. But i think its pretty much playeble! =p

#74
Rogue Unit

Rogue Unit
  • Members
  • 1 658 сообщений
I also want to send you my thanks Dizzig. Your solution worked perfectly.

#75
Dizzig

Dizzig
  • Members
  • 33 сообщений
Thank you guys, so much.
Now a stupid question. Where do you guys get the adress of the hair mashes?