Gibbed ME3 Femshep Editing
#126
Posté 07 avril 2012 - 08:50
"HED_Face_Alignment_Emis" value = BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_(01-05)
"HED_Face_Alignment_Norm" value = BIOG_HMF_HED_Alignment.Emissive.HMF_Face_NormScars_(01-05)
05 - being worst
01 - lowest
Value = None - lower
#127
Posté 07 avril 2012 - 09:12
#128
Posté 08 avril 2012 - 03:44
and add value: BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_02 for example right? Anything else I needed to do?
#129
Posté 08 avril 2012 - 08:55
#130
Posté 08 avril 2012 - 12:13
EDIT: I also noticed the eye shadow automatically grows darker with the addition of scars. Any way to avoid that?
Modifié par pirate1802, 08 avril 2012 - 05:57 .
#131
Posté 08 avril 2012 - 10:22
I'm not sure about the brightness of the scars at the minute, i'll check again about the values.
#132
Posté 09 avril 2012 - 03:33
#133
Posté 09 avril 2012 - 05:18
#134
Posté 09 avril 2012 - 10:53
In HED_Face_Alignment_Emis put this exactly (Copy it) BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_05
Leave _norm as NONE
#135
Posté 09 avril 2012 - 04:18
#136
Posté 09 avril 2012 - 04:35
just tried the norm values and they work too.
HED_Face_Alignment_Norm value = BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_05
Remember - copy it
#137
Posté 09 avril 2012 - 06:10
#138
Posté 09 avril 2012 - 09:38
Search for what a normal map does in google for a more detailed explanation.
If anyone knows otherwise feel free to post the correct answer and say that i'm wrong.
#139
Guest_PhoenixIsra_*
Posté 10 avril 2012 - 06:32
Guest_PhoenixIsra_*
Shingai wrote...
greenleafcm wrote...
Yeah, that seems to be the case. I've been continuing to mess with it, and I guess Default!FemShep's face was made to be a "complete look"....Can't seperate the various parts. It just doesn't look good on my particular Shep because she's blonde and fairer-skinned, so all that dark make-up makes her look a tad...hooker-ish. XD Too bad they didn't just have the freckled complexion as an option to begin with, I think a lot of people would've liked that. Oh well, you can't heve everything in life. Thanks again for all your help and advice! I really appreciate it.
Well, I have no idea how to edit the default femshep textures at this point so I can't help with changing the eyebrows, but I tried changing the rest of the make-up and was somewhat successful. I'm no modder and I usually just play around with my save editor until it works somehow so yeah..
I hated the look of the lipstick (the texture and the color) so I tried to give my shep a lighter lipstick color. Took some time (like I said, I'm no modder) but I like the result now.
So more details for Gibbed..
3. Squad > Player > Appearance > Morph Head > ScalarParameters
HED_Addn_Spec_Lips_Scalar: 1
HED_Addn_SPwr_Lips_Scalar: 100
(thats for the "glossiness")
HED_Lips_Tint_Scalar: 0,028
3. Squad > Player > Appearance > Morph Head > VectorParameters
HED_Lips_Tint_Vector: B,G,R: 4,4,10
Depending on what kind of colour you want to have you have to experiment a lot with HED_Lips_Tint_Scalar and HED_Lips_Tint_Vector. Especially when it comes to light colours you have to be careful with the opacity otherwise your Shephard might end up looking quite "clowny". For colours I would look at a reference site like that. If the colours are given as percent color codes you just have to divide the values by 10 or 100 (depends on how intense / bright you want your colour to be).
In my case I just divided the colours by 10 because otherwise I didn't see any difference with how her lips looked (might be because of the default lip texture which is quite dark as a base).
Uff, my English sucks.
Hope it helps (anyone).
Wow, I love it! I wish your Femshep was how the default looked in ME3, you've done a great job. Also, just wondering, what are the numbers for your Femshep's hair color?
#140
Posté 10 avril 2012 - 07:14
#141
Posté 10 avril 2012 - 09:41
#142
Posté 10 avril 2012 - 09:47
#143
Posté 10 avril 2012 - 10:12
#144
Posté 10 avril 2012 - 10:27
#145
Posté 10 avril 2012 - 10:58
#146
Posté 10 avril 2012 - 10:26
PhoenixIsra wrote...
Wow, I love it! I wish your Femshep was how the default looked in ME3, you've done a great job. Also, just wondering, what are the numbers for your Femshep's hair color?
Oh thank you very much.
Regarding the hair colour, I actually just used the one given by Captain Arty in the first post, so..
HED_Hair_Color_Vector -- ME2 red/auburn hair color
B: 0.0445526168
G: 0.0846414939
R: 0.215764433
Have fun
#147
Posté 10 avril 2012 - 10:39
Shingai wrote...
So more details for Gibbed..
3. Squad > Player > Appearance > Morph Head > ScalarParameters
HED_Addn_Spec_Lips_Scalar: 1
HED_Addn_SPwr_Lips_Scalar: 100
(thats for the "glossiness")
HED_Lips_Tint_Scalar: 0,028
3. Squad > Player > Appearance > Morph Head > VectorParameters
HED_Lips_Tint_Vector: B,G,R: 4,4,10
Depending on what kind of colour you want to have you have to experiment a lot with HED_Lips_Tint_Scalar and HED_Lips_Tint_Vector. Especially when it comes to light colours you have to be careful with the opacity otherwise your Shephard might end up looking quite "clowny". For colours I would look at a reference site like that. If the colours are given as percent color codes you just have to divide the values by 10 or 100 (depends on how intense / bright you want your colour to be).
In my case I just divided the colours by 10 because otherwise I didn't see any difference with how her lips looked (might be because of the default lip texture which is quite dark as a base).
Uff, my English sucks.
Hope it helps (anyone).
I've entered everything as you've said except for the Lips_Tint_Scalar. Is that supposed to read as 0.028? If I enter that I don't get the same pretty color you have made.
#148
Posté 11 avril 2012 - 01:37
#149
Posté 11 avril 2012 - 01:44
#150
Posté 11 avril 2012 - 08:53





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