Gibbed ME3 Femshep Editing
#201
Posted 11 May 2012 - 06:43 AM
#202
Posted 11 May 2012 - 08:01 AM
#203
Posted 11 May 2012 - 10:20 AM
#204
Posted 18 May 2012 - 07:24 PM
Captain Arty wrote...
Casual IDs (non-armor clothes you wear on the Normandy)
Edit 3/31/12 - Sevac has discovered a way to unlock all the outfits you see femshep wearing in ME2-ME3!
This unlocks the bra and panties, the medical uniform, the dirty uniform, and the burned out armor. It does create a harmless bug in that it creates odd duplicates of the complete armor sets in the armor locker that have hair clipping issues. Simply avoid using those armor sets. Any sets you had, Collector Armor, Terminus Armor, etc, will still be available and will still work properly.
To unlock them:
Raw > Plot > Bool Variables, change 21752 from false to true.
Be careful!!! Backup your save!!!
The list is long and it's easy to make a slip that can corrupt your game.
This is awesome! Does anyone know the Variable to unlock all the armor types for Squad Mates?
#205
Posted 22 May 2012 - 09:34 PM
TonyTitan wrote...
Thanks Arcana! I have Googled a bit, and have not found anything specifically saying, "To remove freckles from FemShep in ME3....do x,y, and z".....so I'll google around a bit more to see if I can find the covering with make up. I did not even 'think' to search for it removal/cover up guides using make up...so that might just be what I need.Thanks much!
There is an easy way to do this, it does change the mouth shape very slightly (makes it better in my opinion).
Femsheps with freckles normally use the 3rd face texture. If you replace it with the 1st face texture, the freckles are gone.
With the gibbed editor simply change the texture parameters for HED_Diff and HED_Norm :-
HED_Diff
BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Face_Diff
HED_Norm
BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Face_Norm
img571.imageshack.us/img571/9672/shepfreck.jpg
img829.imageshack.us/img829/3882/shepfreckgone.jpg
Edited by Killzone250, 22 May 2012 - 10:13 PM.
#206
Posted 24 May 2012 - 11:38 AM
JRsV wrote...
I've been having an issue with the default femshep hair. It's fantastic Dizzig got it usable, but the darker hair colors revealed a remaining bit of visible head. I found that lowering the X-value by 1,0 point in the lines 362 - 368 solved it. Not sure if anyone else had this problem, but there it is. For those who prefer it, these are the values I used:
X-value
362 = 4,6
363 = 4,6
364 = 5,5
365 = 3,7
366 = 3,1
367 = 3
368 = 3,8
This worked wonders. THANK YOU. That was the ONLY bit of clipping I couldn't figure out. Changed those values and now the defaul hair looks amazing <33 Between that and the eyeshadow values, my Shep looks PERFECT.
Edited by Isteillia, 24 May 2012 - 11:39 AM.
#207
Posted 24 June 2012 - 11:45 PM
#208
Posted 25 June 2012 - 12:14 PM
Air Quotes wrote...
Please modder gods, find a way to port ME3 default FemShep into ME2.
Pretty, PRETTY PLEASE!
I second that... I actually liked the new default face and would like to use it for the rest of my unfinished ME2 playthrough.
#209
Posted 27 June 2012 - 03:19 PM
But now I'm back! =D
Ok, I'm having trouble on how to use the EDI's eyes. Any good tutorial out there? The eyes looks very weird, with some red in the lines and stuff.
EDIT:
@BTW TonyTitan, no, you can't. Thats cuz the hair is "shorter" then shep, so its stay a little down, do the "flat" look like.
Edited by Dizzig, 27 June 2012 - 03:21 PM.
#210
Posted 30 July 2012 - 04:50 AM
Shingai wrote...
Captain Arty wrote...
I need to update that post up top. There are actually three colors that change hair color:
HED_Hair_Color_Vector
Highlight1Color
Highlight2Color
An easy place to start is to put them all to the same color, and then adjust the corresponding scalars in the scalar section.
If you want a shortcut for getting an ME2-like color, choose the red color in the character creator--color "3" in the face code, and then use the above color. Using a different hair color in the character creator first will give you different, but sometimes really neat looking results.
Forgot to mention that. I used the darkest red hair colour from the character creator as a base and then just changed the values of HED_Hair_Color_Vector like you suggested in the first post. Loved the result so I didn't even bother with changing the colour and the intensity of the highlights.
When I created my Shep for my second playthrough I had some fun changing those values. In the end though I have to admit that I often like natural hair colours. For that I use lighter variations of the same colour that I used as a base for the highlights. Still I would just recommend playing around with Gibbed. Great and unique results can often be accidental.![]()
What colors did you use?
#211
Guest_PhoenixIsra_*
Posted 02 August 2012 - 12:10 PM
Guest_PhoenixIsra_*
Prosodemic wrote...
Shingai wrote...
Captain Arty wrote...
I need to update that post up top. There are actually three colors that change hair color:
HED_Hair_Color_Vector
Highlight1Color
Highlight2Color
An easy place to start is to put them all to the same color, and then adjust the corresponding scalars in the scalar section.
If you want a shortcut for getting an ME2-like color, choose the red color in the character creator--color "3" in the face code, and then use the above color. Using a different hair color in the character creator first will give you different, but sometimes really neat looking results.
Forgot to mention that. I used the darkest red hair colour from the character creator as a base and then just changed the values of HED_Hair_Color_Vector like you suggested in the first post. Loved the result so I didn't even bother with changing the colour and the intensity of the highlights.
When I created my Shep for my second playthrough I had some fun changing those values. In the end though I have to admit that I often like natural hair colours. For that I use lighter variations of the same colour that I used as a base for the highlights. Still I would just recommend playing around with Gibbed. Great and unique results can often be accidental.![]()
What colors did you use?
I'd love to know the lipstick color, looks great!
Also, for those interested there is a mod for the ME3 default's face texture for Mass Effect 1/2: http://social.biowar...m/project/8417/
I tried it today and it's fantastic
Edited by PhoenixIsra, 02 August 2012 - 12:12 PM.
#212
Posted 08 August 2012 - 02:22 AM
#213
Posted 08 August 2012 - 02:13 PM
#214
Posted 12 August 2012 - 05:48 PM
Prosodemic wrote...
Does anyone know how to fix the eye shape 8 left eye?
Just the left eye?
I'm not sure what you're asking. Eye 8 clips badly. HAve you tried the various gibbed tweaks to adjust for that?
I was having trouble with that,

but got it mostly fixed(using the following tweaks).
Edited by sagequeen, 12 August 2012 - 05:50 PM.
#215
Posted 15 August 2012 - 08:56 PM
#216
Posted 20 August 2012 - 06:23 AM
Thanks a lot for the post, it help me out alot. I don't understand the offset bones part but everything eles helped outsagequeen wrote...
Prosodemic wrote...
Does anyone know how to fix the eye shape 8 left eye?
Just the left eye?
I'm not sure what you're asking. Eye 8 clips badly. HAve you tried the various gibbed tweaks to adjust for that?
I was having trouble with that,
but got it mostly fixed(using the following tweaks).
#217
Posted 28 August 2012 - 04:48 PM
#218
Posted 30 August 2012 - 08:53 AM
#219
Posted 30 August 2012 - 10:52 AM
sagequeen wrote...
but got it mostly fixed(using the following tweaks).
This tutorial is amazing , I managed to get my Sheps back thanks to you.
Edit: Also, does anybody know how to make the chin and jaw bones look sharper?
--
Nevermind, I figured it out.
Edited by N7Calibrator, 13 September 2012 - 07:58 AM.
#220
Posted 14 September 2012 - 10:00 AM
#221
Posted 14 September 2012 - 07:55 PM
Is there something I am doing wrong? Or maybe I am editing the wrong colors with Gibbed's editor? Thanks.
#222
Posted 15 September 2012 - 05:45 PM
Killzone250 wrote...
TonyTitan wrote...
Thanks Arcana! I have Googled a bit, and have not found anything specifically saying, "To remove freckles from FemShep in ME3....do x,y, and z".....so I'll google around a bit more to see if I can find the covering with make up. I did not even 'think' to search for it removal/cover up guides using make up...so that might just be what I need.Thanks much!
There is an easy way to do this, it does change the mouth shape very slightly (makes it better in my opinion).
Femsheps with freckles normally use the 3rd face texture. If you replace it with the 1st face texture, the freckles are gone.
With the gibbed editor simply change the texture parameters for HED_Diff and HED_Norm :-
HED_Diff
BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Face_Diff
HED_Norm
BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Face_Norm
img571.imageshack.us/img571/9672/shepfreck.jpg
img829.imageshack.us/img829/3882/shepfreckgone.jpg
This is relevant to my interests.
I play with complexion 3, and I like the "imperfect skin" impression it lends. What I don't like is how most skin texture mods turn complexion 3 into freckles. Even Ashley has imperfect skin. If I could steal just the texture without stealing Ashley's heavy makeup or colagen lips, I would. But the idea has occured to me to just change to complexion 1 and call it done. Thanks for showing us how!
#223
Posted 27 September 2014 - 06:33 PM
I searched the web for a long time before I found this forum. But totally worth it. I would like to thank the description. Proved to be very useful. Finally, I could prepare my own version. Here are a few pictures as a thank you.
http://www.kepfeltol...ltoltes.hu_.png
http://www.kepfeltol...ltoltes.hu_.png
http://www.kepfeltol...ltoltes.hu_.jpg
http://www.kepfeltol...ltoltes.hu_.png
THX again ![]()





Back to top









