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Gibbed ME3 Femshep Editing


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#201
Arcana Mortis

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Tony, I don't have the link for you, but someone has managed to cover the freckles up with makeup. You can google it if you like - it looks rather nice.

#202
TonyTitan

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Thanks Arcana! I have Googled a bit, and have not found anything specifically saying, "To remove freckles from FemShep in ME3....do x,y, and z".....so I'll google around a bit more to see if I can find the covering with make up. I did not even 'think' to search for it removal/cover up guides using make up...so that might just be what I need. :) Thanks much!

#203
Arcana Mortis

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no problem. It's definitely in one of the threads about editing Femshep on the BSN forums, if that helps you narrow it down at all :-)

#204
Seracen

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Captain Arty wrote...

Casual IDs (non-armor clothes you wear on the Normandy)

Edit 3/31/12 - Sevac has discovered a way to unlock all the outfits you see femshep wearing in ME2-ME3!

This unlocks the bra and panties, the medical uniform, the dirty uniform, and the burned out armor. It does create a harmless bug in that it creates odd duplicates of the complete armor sets in the armor locker that have hair clipping issues. Simply avoid using those armor sets. Any sets you had, Collector Armor, Terminus Armor, etc, will still be available and will still work properly.

To unlock them:

Raw > Plot > Bool Variables, change 21752 from false to true.

Be careful!!! Backup your save!!!


The list is long and it's easy to make a slip that can corrupt your game.



This is awesome!  Does anyone know the Variable to unlock all the armor types for Squad Mates?

#205
Killzone250

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TonyTitan wrote...

Thanks Arcana! I have Googled a bit, and have not found anything specifically saying, "To remove freckles from FemShep in ME3....do x,y, and z".....so I'll google around a bit more to see if I can find the covering with make up. I did not even 'think' to search for it removal/cover up guides using make up...so that might just be what I need. :) Thanks much!


There is an easy way to do this, it does change the mouth shape very slightly (makes it better in my opinion).

Femsheps with freckles normally use the 3rd face texture. If you replace it with the 1st face texture, the freckles are gone.
With the gibbed editor simply change the texture parameters for HED_Diff and HED_Norm :-


HED_Diff
BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Face_Diff

HED_Norm
BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Face_Norm


img571.imageshack.us/img571/9672/shepfreck.jpg

img829.imageshack.us/img829/3882/shepfreckgone.jpg

Edited by Killzone250, 22 May 2012 - 10:13 PM.


#206
Mitthrawnuruodo

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JRsV wrote...

I've been having an issue with the default femshep hair. It's fantastic Dizzig got it usable, but the darker hair colors revealed a remaining bit of visible head. I found that lowering the X-value by 1,0 point in the lines 362 - 368 solved it. Not sure if anyone else had this problem, but there it is. For those who prefer it, these are the values I used:
X-value
362 = 4,6
363 = 4,6
364 = 5,5
365 = 3,7
366 = 3,1
367 = 3
368 = 3,8
Posted Image

 
This worked wonders. THANK YOU. That was the ONLY bit of clipping I couldn't figure out. Changed those values and now the defaul hair looks amazing <33 Between that and the eyeshadow values, my Shep looks PERFECT.

Posted Image

Edited by Isteillia, 24 May 2012 - 11:39 AM.


#207
Sgt Reed 24

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When wanting to get Ashley's facial textures... do you need to edit the Scalp values?

#208
WarBaby2

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Air Quotes wrote...

Please modder gods, find a way to port ME3 default FemShep into ME2. :crying:

Pretty, PRETTY PLEASE!
 


I second that... I actually liked the new default face and would like to use it for the rest of my unfinished ME2 playthrough.

#209
Dizzig

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Hello guys! Been away, no time for ME3! =(
But now I'm back! =D

Ok, I'm having trouble on how to use the EDI's eyes. Any good tutorial out there? The eyes looks very weird, with some red in the lines and stuff.

EDIT:
@BTW TonyTitan, no, you can't. Thats cuz the hair is "shorter" then shep, so its stay a little down, do the "flat" look like.

Edited by Dizzig, 27 June 2012 - 03:21 PM.


#210
Prosodemic

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Shingai wrote...

Captain Arty wrote...
I need to update that post up top. There are actually three colors that change hair color:

HED_Hair_Color_Vector
Highlight1Color
Highlight2Color

An easy place to start is to put them all to the same color, and then adjust the corresponding scalars in the scalar section.

If you want a shortcut for getting an ME2-like color, choose the red color in the character creator--color "3" in the face code, and then use the above color. Using a different hair color in the character creator first will give you different, but sometimes really neat looking results.


Forgot to mention that. I used the darkest red hair colour from the character creator as a base and then just changed the values of HED_Hair_Color_Vector like you suggested in the first post. Loved the result so I didn't even bother with changing the colour and the intensity of the highlights.

When I created my Shep for my second playthrough I had some fun changing those values. In the end though I have to admit that I often like natural hair colours. For that I use lighter variations of the same colour that I used as a base for the highlights. Still I would just recommend playing around with Gibbed. Great and unique results can often be accidental. :D

Posted Image


What colors did you use?

#211
Guest_PhoenixIsra_*

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Prosodemic wrote...

Shingai wrote...

Captain Arty wrote...
I need to update that post up top. There are actually three colors that change hair color:

HED_Hair_Color_Vector
Highlight1Color
Highlight2Color

An easy place to start is to put them all to the same color, and then adjust the corresponding scalars in the scalar section.

If you want a shortcut for getting an ME2-like color, choose the red color in the character creator--color "3" in the face code, and then use the above color. Using a different hair color in the character creator first will give you different, but sometimes really neat looking results.


Forgot to mention that. I used the darkest red hair colour from the character creator as a base and then just changed the values of HED_Hair_Color_Vector like you suggested in the first post. Loved the result so I didn't even bother with changing the colour and the intensity of the highlights.

When I created my Shep for my second playthrough I had some fun changing those values. In the end though I have to admit that I often like natural hair colours. For that I use lighter variations of the same colour that I used as a base for the highlights. Still I would just recommend playing around with Gibbed. Great and unique results can often be accidental. :D

Posted Image


What colors did you use?


I'd love to know the lipstick color, looks great!
Also, for those interested there is a mod for the ME3 default's face texture for Mass Effect 1/2: http://social.biowar...m/project/8417/
I tried it today and it's fantastic :) 

Edited by PhoenixIsra, 02 August 2012 - 12:12 PM.


#212
Adambomb1222

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Hey, is there a way to use Sheploo's face texture on a man shep?

#213
Prosodemic

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Does anyone know how to fix the eye shape 8 left eye?

#214
sagefic

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Prosodemic wrote...

Does anyone know how to fix the eye shape 8 left eye?


Just the left eye?

I'm not sure what you're asking. Eye 8 clips badly. HAve you tried the various gibbed tweaks to adjust for that?

I was having trouble with that,

Posted Image

but got it mostly fixed(using the following tweaks).

Posted Image

Edited by sagequeen, 12 August 2012 - 05:50 PM.


#215
thecheerfulcynic

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Hey! Does anyone know how you can edit the default femshep? Just take her and edit her eye and perhaps hair colour? When I open the save file for it in gibbed, nothing shows up anywhere.

#216
Prosodemic

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sagequeen wrote...

Prosodemic wrote...

Does anyone know how to fix the eye shape 8 left eye?


Just the left eye?

I'm not sure what you're asking. Eye 8 clips badly. HAve you tried the various gibbed tweaks to adjust for that?

I was having trouble with that,

Posted Image

but got it mostly fixed(using the following tweaks).

Posted Image

Thanks a lot for the post, it help me out alot. I don't understand the offset bones part but everything eles helped out :D

#217
Unata

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Gave my Fshep the TIM eyes but the coloring is off, wanted light brown eyes with the blueish tint to the TIM affect, mine is backwards it seems, anyone know how to fix?

Posted Image

#218
Solarhalfbreed

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 Hey, I've been trying for ages to get the sexycustom texmod to work but I'm just having no luck at all. This is the horrible glitchy outcome I keep having. I followed all the texmod steps but I guess the mod just hates me. Anyone got any tips?
Posted Image

#219
N7Calibrator

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sagequeen wrote...

but got it mostly fixed(using the following tweaks).


This tutorial is amazing , I managed to get my Sheps back thanks to you.

Edit: Also, does anybody know how to make the chin and jaw bones look sharper?

--
Nevermind, I figured it out.

Edited by N7Calibrator, 13 September 2012 - 07:58 AM.


#220
DirtyPhoenix

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Does anyone know how to get rid of the clippings I've been having. They're not significant and don't bother me that much, but it'll be nice if they're gone :D

Posted Image

#221
Fl1pmode

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Hi everyone, this has been a great find in helping me restore my second Shepard's hairstyle. That being said, I am having trouble changing the eye brow and the hair colors. I tried following the instructions in the first post, but it seems that instead of bright-red hair and dark red eye brows, I have dark red hair and really right eye brows that look funny with the cybernetic scars.

Is there something I am doing wrong? Or maybe I am editing the wrong colors with Gibbed's editor? Thanks.

#222
N7 Lisbeth

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Killzone250 wrote...

TonyTitan wrote...

Thanks Arcana! I have Googled a bit, and have not found anything specifically saying, "To remove freckles from FemShep in ME3....do x,y, and z".....so I'll google around a bit more to see if I can find the covering with make up. I did not even 'think' to search for it removal/cover up guides using make up...so that might just be what I need. :) Thanks much!


There is an easy way to do this, it does change the mouth shape very slightly (makes it better in my opinion).

Femsheps with freckles normally use the 3rd face texture. If you replace it with the 1st face texture, the freckles are gone.
With the gibbed editor simply change the texture parameters for HED_Diff and HED_Norm :-


HED_Diff
BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Face_Diff

HED_Norm
BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Face_Norm


img571.imageshack.us/img571/9672/shepfreck.jpg

img829.imageshack.us/img829/3882/shepfreckgone.jpg


This is relevant to my interests.

I play with complexion 3, and I like the "imperfect skin" impression it lends. What I don't like is how most skin texture mods turn complexion 3 into freckles. Even Ashley has imperfect skin. If I could steal just the texture without stealing Ashley's heavy makeup or colagen lips, I would. But the idea has occured to me to just change to complexion 1 and call it done. Thanks for showing us how!

#223
zsuszi

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I searched the web for a long time before I found this forum. But totally worth it. I would like to thank the description. Proved to be very useful. Finally, I could prepare my own version. Here are a few pictures as a thank you.
 

http://www.kepfeltol...ltoltes.hu_.png

 

http://www.kepfeltol...ltoltes.hu_.png

 

http://www.kepfeltol...ltoltes.hu_.jpg

 

http://www.kepfeltol...ltoltes.hu_.png

 

THX again :wub: