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Better ending to same questions earlier


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ian528

ian528
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The ending for ME3 has been the ending for several movies, books, and games for several years(perhaps decades) now.  Whenever we get such an ending everyone cries foul and goes how could you ruin that which I love.  I personally still have trouble acknowledging the next 2 Matrix movies exist.  That being said the lack of originality here is astounding.  

We get a character we have never seen before that breaks it down for us.  Literally, so common that Deus Ex Machina is a phrase we all know that refers to specifically doing this thing.    Now to make it worse they used a common trope for this, the all knowing child.  I hate the all-knowing child more than anything because a DM years ago used this particular device to front a particularly evil concept.  The fact that it is a child is to remind you that no matter how evil the acts being commited they are being commited in an innocence of motive.  So all that I get from this is that the choice was made long in the past with the best of motives and has been confirmed millenia on until that moment where you will get to make a new choice.   The fact that the choice results in death is also heavily used and the death and adoration of Shepard has another literary term associated with it: Apotheosis.  So completely lacking originality here.

Now the conversation that all the games have been having has been about synthetic life versus organic life.  This is a continual theme that is in 1, 2, and 3.  I loved the fact that EDI was the rogue luna VI that you beat in the first game.  That surprise was actually concievable but even so was a nicely done reveal.  This ending is foreshadowed from the first time you fight Geth.  It is what allows for that you against them feeling that helps to drive play.  But they mirrored it down to small side quests so that you knew that you were really fighting synthetic life.  Not sure?  Remember in ME 1, the rogue AI that was stealing money from the gambling establishment and was trying to get enough to buy a ship and have itself installed onto the ship?  There are bunches of minor missions like this.  It was the conversation the writers were having with us.  I don't fault this.  A discussion of artificial intelligence is going to become more and more in our media until we actually create one.  There are so many people persuing this goal that it should be interesting to us.  We are expressing the fears we foresee in the different media outlets just because it is going to be so radically new. 

Now the death of Legion gives you the same choices and same endings as the final end game for Shepard.  Yet there it did not seem so contrived.  It seemed like actually excellent writing that made the points and allowed for a real choice that had real consequences.  It also was much more engaging.  It should have at that time prompted for the end to change dramatically dependent on your choice there.  If you had destroyed the Geth,(not me I love quarians but have always felt that in this instance the Geth were right) then you reaffirm what the Reapers believe and the plan should keep moving forward till all of organic life is dead.  However,  if you bring the Geth and Quarians back together, then you have pretty much just wrecked the reapers motives for the purge.  Considering the ultimate Reaper intelligence is the Citadel.  He should fairly quickly know when this story arc is done and recognize that it falls outside of previously established behavior.  Reapers should be converging on that system more than all others to acknowledge the new paradigm that is being crafted.  Yep much better ending making same point with more character investment.  Done at about the end of the second act of the game.  So then we get lather, rinse, and repeat for the last act?  WHY?

I don't know if there is a way to fix this easily.  I don't know if I should want it fixed.  The writers at Bioware obviously thought this was the right way to go for their story.  I love most of ME3.  However, playing through the last act to see a poor production of the second act?  Very frustrating.  

I think it would have been interesting with the choice made by Legion to have the game shift at that moment.  The Reapers stop fighting and destroying and start to request Shepards help to resist because they have been shown another way?  Or the reapers continue to completely destroy because synthetic life has once again been snuffed out by its creators?  Talk about strange and wonderous endings that would have had people talking.  Be a Renegade and die because ultimately the reapers are too powerful or be a paragon and have them start fighting with you to make tomorrow better.  Now those are stories I would be interested in.