Mass Effect 3: Final Hours [Pictures removed due to Copyright]
#101
Posté 15 mars 2012 - 06:53
this doesn't prove that we're loosing an after dlc
you can't trust casey's statements anyway
when sales are dropping he'll just say
guys this interview was just faked to surprise you with this after me3 dlc
#102
Posté 15 mars 2012 - 06:54
xeNNN wrote...
CommanderWilliams wrote...
I still believe.
Hold the line.
THIS....
we may of lost hope in the indoctrination theory people that does not mean we still cant turn this around.
HOLD THE LINE people HOLD THE DAMNED LINE.
do not waver, do not despair
just HOLD THE LINE.
I want to. I really, really want to. I just....I am losing strength. Really, after days of fan outrage and reaction, being trashed and namecalled and flamed and told 'Thanks for your feedback' and 'We are listening'.....They post these 'insights', and STILL have not posted even a simple acknowledgement that something is wrong with their product....
The line wavers....
#103
Posté 15 mars 2012 - 06:54
Phattee Buttz wrote...
Casey on after Mass Effect 3
"Whatever we do would likely happen before or during the events of Mass Effect 3, not after"
Knowing that anything you do inevitably leads to such an ugly, unsatisfying ending riddled with plot holes, would anyone want to play future games that take place before or during ME3?
Yep this. I don't want to replay any of the current games because of the endings. Why would i want to pay for anything before the dog turd of an ending.
#104
Posté 15 mars 2012 - 06:54
And, yes, BW let's not add 5 minutes to better wrap up a trilogy that lasts almost 100 hours. The fans surely wouldn't have the patience for that.
#105
Posté 15 mars 2012 - 06:54
#106
Posté 15 mars 2012 - 06:54
But I guess I just "don't need to know that." How stupid of me for thinking it's worthwhile to know a story's conclusion.
#107
Posté 15 mars 2012 - 06:54
On Deciding the End of the Game
The illusive man boss fight had been scrapped... but there was still much debate. On night walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.
...
(ノಠ益ಠ)ノ彡┻━┻
#108
Posté 15 mars 2012 - 06:54
It's important to stay strong and don't fret.
#109
Posté 15 mars 2012 - 06:54
Supersomething wrote...
And even in November the gameplay team was still experimenting with an
endgame sequence where players would suddenly lose control of Shepard's
movement and fall under full reaper control. (This sequence was dropped
because the gaemplay mechanic proved too troublesome to implement
alongside dialogue choices).
Found that part interesting.
I also found this interesting, it may not be out of the loop seeing as though what better way to make people think they're in control by having them control the person. Bioshock anyone?
#110
Posté 15 mars 2012 - 06:54
Mac Walters and professional writer, working for a multi-million dollar business that writes stories for a living. This man thought it would a be good idea... to add The Catalyst something that we the players have not even heard till this game at the very end. Then when it comes to revealing the nature of this very character... he and his team make the choice to cut the information... all base on a "The player does not need to know "
*twitch*
So Casey Hudson - gets the absolutely brilliant notion that cut the confrontation between the Protagonist(Shepard) and the Big Bad( Harbinger) because it was be to video gamey.. Video game in video game...
*twitch*
The Gaming media then has the audacity to treat this like its brilliant thought provoking writing...
I..can't.. this... just...
Modifié par Stanley Woo, 15 mars 2012 - 08:43 .
#111
Posté 15 mars 2012 - 06:54
#112
Posté 15 mars 2012 - 06:55
I really just had to quote this. I agree 100%. It is so, SO much better that Bioware simply screwed up rather than making some elaborate scheme to cash in. One is human nature, the other is vile greed.victoriakm wrote...
I feel better knowing they planned what they gave us rather than some BS about a trick ending, etc...
Acknowledge the miss
Do your best to fix.
#113
Posté 15 mars 2012 - 06:55
#114
Posté 15 mars 2012 - 06:55
Supersomething wrote...
And even in November the gameplay team was still experimenting with an
endgame sequence where players would suddenly lose control of Shepard's
movement and fall under full reaper control. (This sequence was dropped
because the gaemplay mechanic proved too troublesome to implement
alongside dialogue choices).
Found that part interesting.
That's the only part that gave me the strength needed right now to continue holding onto the Indoctrination Theory.
#115
Posté 15 mars 2012 - 06:55
http://social.biowar...index/9993946/1
And sadly it originally was intended to be a pun.
Modifié par Claym0re, 15 mars 2012 - 06:56 .
#116
Posté 15 mars 2012 - 06:55
Zyrious wrote...
Indoctrination Theory just had a critical hull breach, all hands abandon ship. In other news, they actually thought this ending was a good idea? wow....Let the good times roll...
Ha, guess what, the indoctrination theory is as good as ever because this is it. This is an intentionally ****ty ending exactly so people will pick it apart, grasp at straws and try to come up with farfetched theories to make all the stupid go away.
Only they hoped people wouldn't notice the stupid.
#117
Posté 15 mars 2012 - 06:55
#118
Posté 15 mars 2012 - 06:55
Abisco wrote...
In the final version (which is shown beside the deleted scenes video.) the body of your team mates are on the floor dead instead.
This is BS, none of this makes any sense
#119
Posté 15 mars 2012 - 06:56
#120
Posté 15 mars 2012 - 06:56
#121
Posté 15 mars 2012 - 06:56
Modifié par Nelsonic Device, 15 mars 2012 - 06:56 .
#122
Posté 15 mars 2012 - 06:56
I too like the idea of ending the game with a "brave new world" and leaving some room for speculation, but they went toooooo far. And I didn't get the sense we were heading into a "brave new world" as much as a "brave technologically screwed world" which isn't quite the same thing.
I really wonder why content creators like the idea of leaving room for speculation so much. I get that in this case they probably wanted the player to be able to fill in some of the blanks on his own to further personalize the experience. But c'mon man... this is too many blanks.
#123
Posté 15 mars 2012 - 06:57
#124
Posté 15 mars 2012 - 06:57
seems legit
#125
Posté 15 mars 2012 - 06:57





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