Benrosan wrote...
Though I feel we have the right to ask the devs to deliver on their promises for the ending, (closure, variety, logic, choices matters etc...) we can't start criticizing every artistic decisions they've made simply because we don't like them.
Would I have liked to fight TIM in a massive, epic battle on the Citadel? Sure. Is the current version of the confrontation a bit anti-climactic? Yes. But it also delivers a proper conclusion to the character/ Cerberus plotline and thus BW fulfills its contract, as a storyteller, with the gamer.
Basically, my point is this: There is a fine line between artistic license and artistic responsibility, especially in the storytelling medium. (Something that the gaming media is unable to grasp, somehow). Bioware should have the artistic freedom to mold the mechanics of their game however they see fit, as long as they also uphold their responsibility to the gamer and the integrity of the content.
That dev saying "Lots of speculation for everyone!" is a clear violation of that responsibility, since we were promised the exact opposite.
The railroaded endings full of plotholes also are.
But the details of our final confrontation with TIM are not.
It's a fine, blurry line between the two, but it's definitely there...
I'm with you there. They messed up and delivered a really, really bad ending, because they somehow thought it was the next best thing.
That's one thing. Wanting the endings we were promised and in the end paid for (because I sure as hell wouldn't have paid for that ending).is okay. I'm perfectly willing to pay for it, as well.
It makes no sense to demand a change to every little thing you felt wasn't done as good as possible.