Mass Effect 3: Final Hours [Pictures removed due to Copyright]
#2251
Posté 16 mars 2012 - 04:10
Jessica Merizan @JessicaMerizan Close
@BlakeCubler that's a cool app documenting the dev process not the actual canon story"
#2252
Posté 16 mars 2012 - 04:10
terdferguson123 wrote...
Asari wrote...
terdferguson123 wrote...
I'm a bit confused by all the backlash from people saying that "our choices didn't matter!" Did you guys play the game? If you convinced the Geth to go with you into battle... guess what they showed up to battle with you, that was the consequence of your choice... Why is that so hard for you to grasp? Your choices are reflected in what types of soldiers you have with you in the final battle as well as your war assets. Your choices are not reflected at the end of the game simply because they ALREADY produced the consequences of the choice. Thats what the 95% of the game leading up to the conflict was...
I'm gonna be honest, 90% of you sound like entitled brats. The game and ending were fine, the fact that I came away with it perfectly satisfied is proof that it's not as terrible as you all are making it out to be.
Did you watch this?
Yes, I have seen this, and it's exactly what I'm talking about, entitled brat, seriously if I met that guy in real life I would tell him to shut up because he's annoying and he seems like a jerk. The choices you make DO in fact have consequences as I have said. Now, use your own brain to think about what happened with the plot holes. I'm sure you guys can do that. Oh look, the loud and obnoxious have a hard time using their imaginations. Surprise. Surprise.
And you sir miss the point.....
#2253
Posté 16 mars 2012 - 04:10
I can understand that a bit better though. I saw A LOT of complaints about the Reaper boss in ME2, and while I was fine with it, I can see why the Illusive man would make a dumb boss fight. Why would Harbinger risk anything by "assuming control" when he knows that he has a 2/3 chance of surviving the ending anywayUrdnotGrunty2 wrote...
To the quote about final bosses
Modifié par NReed106, 16 mars 2012 - 04:11 .
#2254
Posté 16 mars 2012 - 04:10
dreaming_raithe wrote...
izmirtheastarach wrote...
@JessicaMerizan If only one of those implications wasn't that Tali was stranded on a mysterious planet w/o Shepard... 8
Jessica Merizan
@Dr_Endless so choose red and go save her
Only if you play enough Multiplayer, right? -.- Do they even realize what they did in their own game?
Are they playing some build internally that they think went out to consumers, or what?
#2255
Posté 16 mars 2012 - 04:11
#2256
Posté 16 mars 2012 - 04:13
#2257
Posté 16 mars 2012 - 04:16
elm wrote...
And you sir miss the point.....
If I am missing the point, then you are missing my point. As you can see that circular logic gets us nowhere.
All I am saying is that all of your constant demanding and whining is sickening, the ending honestly is one of the better endings to a game I have played in quite some time. If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened. Just because you have to use your imagination does not make the ending poor, those who are angered by it are just too used to having their hand held through everything.
Modifié par terdferguson123, 16 mars 2012 - 04:17 .
#2258
Posté 16 mars 2012 - 04:17
terdferguson123 wrote...
Yes, I have seen this, and it's exactly what I'm talking about, entitled brat
Yes, someone that's spent nearly $200 on a franchise has no right to complain when the product they recieve is garbage. It's a good thing we have people like you to tell us what's what.
#2259
Posté 16 mars 2012 - 04:18
dlcmalra wrote...
so if they just chopped up endgame willy-nilly, and going with prequals why keep saves?
#2260
Posté 16 mars 2012 - 04:18
When I want to use my imagination .... I usually read a book. For $60 I gues a little hand holding is in order.terdferguson123 wrote...
elm wrote...
And you sir miss the point.....
If I am missing the point, then you are missing my point. As you can see that circular logic gets us nowhere.
All I am saying is that all of your constant demanding and whining is sickening, the ending honestly is one of the better endings to a game I have played in quite some time. If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened. Just because you have to use your imagination does not make the ending poor, it just means you are used to having your hand held through everything.
#2261
Posté 16 mars 2012 - 04:19
terdferguson123 wrote...
elm wrote...
And you sir miss the point.....
If I am missing the point, then you are missing my point. As you can see that circular logic gets us nowhere.
All I am saying is that all of your constant demanding and whining is sickening, the ending honestly is one of the better endings to a game I have played in quite some time. If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened. Just because you have to use your imagination does not make the ending poor, those who are angered by it are just too used to having their hand held through everything.
When I want to use my imagination...I read a book. For $60 + I think a little hand holding is in order.
#2262
Guest_BringBackNihlus_*
Posté 16 mars 2012 - 04:19
Guest_BringBackNihlus_*
#2263
Posté 16 mars 2012 - 04:21
terdferguson123 wrote...
elm wrote...
And you sir miss the point.....
If I am missing the point, then you are missing my point. As you can see that circular logic gets us nowhere.
All I am saying is that all of your constant demanding and whining is sickening, the ending honestly is one of the better endings to a game I have played in quite some time. If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened. Just because you have to use your imagination does not make the ending poor, those who are angered by it are just too used to having their hand held through everything.
When you try compare an ending that is open to interpretation to one that is fulled with plot holes that defy basic logic you're just being intentionally disengenuous. I have not seen you dispute any points being made, you just resort to ad hominem insults against the people making them.
Modifié par Mulberry, 16 mars 2012 - 04:21 .
#2264
Posté 16 mars 2012 - 04:21
yeah but who wants to use this shepard on a prequal, like much else here makes no sense. Not that I ever looked for anything other than what it was but what it is .....well.....didn't ascribe to conspiracy theories. On a positve note ..... all the pretentious highbrow ..... its art when the devs were really just making paper snow flakes.Fledgey wrote...
dlcmalra wrote...
so if they just chopped up endgame willy-nilly, and going with prequals why keep saves?
#2265
Posté 16 mars 2012 - 04:22
#2266
Posté 16 mars 2012 - 04:22
Fledgey wrote...
She keeps asserting that having the same cutscenes doesn't make it the same ending. Just because the implications can be different in a player's imagination, I guess? I think that's bull****. That breaks trust, because we've never been asked to make up a portion of the game before. Up to now we've seen/read everything and what isn't directly presented to us is in the codex. Why is it fair to take out a portion of a game to leave it up to interpretation at that point?PsychoHitsPeach wrote...
Yeah, Jessica is pretty much telling us to headcanon stuff lol. If we wanted to headcanon things, especially something as important as the ending, why would we bother to pay them $60 when we could just imagine the whole story as we want it, for free?
This is all getting very frustrating, annoying and downright insulting.
I want to see what happens to the galaxy. I want to see the implications of my choices. I want to see the future of these characters. Leaving it up to interpretation is laziness in the Nth degree. It makes it so they can say "well did you think about it hard enough?" rather than having to direct cutscenes or write some more code.
It doesn't count for **** because we don't see it happen. I can headcanon all day but does it matter? Does it really matter?
Bascially, what she is saying is "Deal with it and imagine what you want". Which is total nonesense. No matter what we do throughout the game, it all comes down to 3 crap endings and after that they expect us to headcanon the rest? LOL
Yeah, it screams rushed and just downright lazy. Like a halfcooked meal and you're just supposed to imagine what it tastes like with the rest of the ingredients.
And no, in the end it doesn't matter because it still feels like a slap in the face.
"Here's some different colors! Now go imagine everything else!"
#2267
Posté 16 mars 2012 - 04:22
#2268
Posté 16 mars 2012 - 04:25
I absolutely agree with this sentiment, and a truly great ending can provoke discussion left, right and centre. An ending that does that is a VERY good ending.terdferguson123 wrote...
If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened.
However...
I would argue that when the discussion is about trying desperately to rationalise ways to pretend the ending never happened, it is, in fact, a bad ending.
#2269
Posté 16 mars 2012 - 04:26
Exactly. Even inception went to lengths to explain what all happens to the protagonist and only throws you a curveball at the VERY end. And it's one that the movie actually builds up to. That incites discussion, not anger. That's the difference.PsychoHitsPeach wrote...
Fledgey wrote...
She keeps asserting that having the same cutscenes doesn't make it the same ending. Just because the implications can be different in a player's imagination, I guess? I think that's bull****. That breaks trust, because we've never been asked to make up a portion of the game before. Up to now we've seen/read everything and what isn't directly presented to us is in the codex. Why is it fair to take out a portion of a game to leave it up to interpretation at that point?PsychoHitsPeach wrote...
Yeah, Jessica is pretty much telling us to headcanon stuff lol. If we wanted to headcanon things, especially something as important as the ending, why would we bother to pay them $60 when we could just imagine the whole story as we want it, for free?
This is all getting very frustrating, annoying and downright insulting.
I want to see what happens to the galaxy. I want to see the implications of my choices. I want to see the future of these characters. Leaving it up to interpretation is laziness in the Nth degree. It makes it so they can say "well did you think about it hard enough?" rather than having to direct cutscenes or write some more code.
It doesn't count for **** because we don't see it happen. I can headcanon all day but does it matter? Does it really matter?
Bascially, what she is saying is "Deal with it and imagine what you want". Which is total nonesense. No matter what we do throughout the game, it all comes down to 3 crap endings and after that they expect us to headcanon the rest? LOL
Yeah, it screams rushed and just downright lazy. Like a halfcooked meal and you're just supposed to imagine what it tastes like with the rest of the ingredients.
And no, in the end it doesn't matter because it still feels like a slap in the face.
"Here's some different colors! Now go imagine everything else!"
#2270
Posté 16 mars 2012 - 04:27
Bingo. Well put.johnbonhamatron wrote...
I absolutely agree with this sentiment, and a truly great ending can provoke discussion left, right and centre. An ending that does that is a VERY good ending.terdferguson123 wrote...
If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened.
However...
I would argue that when the discussion is about trying desperately to rationalise ways to pretend the ending never happened, it is, in fact, a bad ending.
#2271
Posté 16 mars 2012 - 04:27
Good bye, BW. Enjoy some of your costumers that will pay everything to get something from you guys, even a **** in the a**.
#2272
Posté 16 mars 2012 - 04:28
terdferguson123 wrote...
I'm a bit confused by all the backlash from people saying that "our choices didn't matter!" Did you guys play the game? If you convinced the Geth to go with you into battle... guess what they showed up to battle with you, that was the consequence of your choice... Why is that so hard for you to grasp? Your choices are reflected in what types of soldiers you have with you in the final battle as well as your war assets. Your choices are not reflected at the end of the game simply because they ALREADY produced the consequences of the choice. Thats what the 95% of the game leading up to the conflict was...
I'm gonna be honest, 90% of you sound like entitled brats. What is honestly so wrong with the ending? The game is all about thinking your way through situations, so why shouldn't the ending be left up to let the player wonder what happened? That's really the best way to end it instead of setting things in stone. Are you all so imaginately dampened that you can't think for yourself what may have happened after the battle?
And what difference does it make if the Geth come or not? Nothing. I finished the game with something like 7000 war assets. I could have wiped out the Krogan and the Geth or Quarians and still gotten the same damned ending to the Reaper War.
#2273
Posté 16 mars 2012 - 04:28
BringBackNihlus wrote...
en.wikipedia.org/wiki/Casey_Hudson
That's not going to make us any allies here in the Bioware Dun Goofed camp.
#2274
Posté 16 mars 2012 - 04:29
johnbonhamatron wrote...
I absolutely agree with this sentiment, and a truly great ending can provoke discussion left, right and centre. An ending that does that is a VERY good ending.terdferguson123 wrote...
If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened.
However...
I would argue that when the discussion is about trying desperately to rationalise ways to pretend the ending never happened, it is, in fact, a bad ending.
Why? Anyone who is taking the endings at complete face value is a fool. They are obviously created to be interpreted many different ways hence the "Speculation from Everyone" quote. That was the point, and in my opinion they succeeded.
#2275
Posté 16 mars 2012 - 04:29
terdferguson123 wrote...
Yes, I have seen this, and it's exactly what I'm talking about, entitled brat, seriously if I met that guy in real life I would tell him to shut up because he's annoying and he seems like a jerk. Very similar to a lot of other posters who are demanding new endings and all this other garbage. The choices you make DO in fact have consequences as I have said. Now, use your own brain to think about what happened with the plot holes. I'm sure you guys can do that. Oh look, the loud and obnoxious have a hard time using their imaginations. Surprise. Surprise.
So you want us to use our imaginations to cover the plot holes?
That's like ordering a 5 course meals, and after the waiter gives you the main course (and only the main course), he tells you to imagine the rest of the food. Would you consider a person to be an entitled brat if he/she argues that he/she should have what was advertised?
Modifié par viperabyss, 16 mars 2012 - 04:29 .





Retour en haut





