Mass Effect 3: Final Hours [Pictures removed due to Copyright]
#2276
Posté 16 mars 2012 - 04:31
I don't see the point of the BW PR/community people just pandering people or adding snarky responses. Either be silent or say something to everyone.
#2277
Posté 16 mars 2012 - 04:31
Actually I think the final hours proves that they didn't have a plan, didn't know what should be included, were running short on time and worrying about length and just started cutting.terdferguson123 wrote...
johnbonhamatron wrote...
I absolutely agree with this sentiment, and a truly great ending can provoke discussion left, right and centre. An ending that does that is a VERY good ending.terdferguson123 wrote...
If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened.
However...
I would argue that when the discussion is about trying desperately to rationalise ways to pretend the ending never happened, it is, in fact, a bad ending.
Why? Anyone who is taking the endings at complete face value is a fool. They are obviously created to be interpreted many different ways hence the "Speculation from Everyone" quote. That was the point, and in my opinion they succeeded.
#2278
Posté 16 mars 2012 - 04:33
terdferguson123 wrote...
elm wrote...
And you sir miss the point.....
If I am missing the point, then you are missing my point. As you can see that circular logic gets us nowhere.
All I am saying is that all of your constant demanding and whining is sickening, the ending honestly is one of the better endings to a game I have played in quite some time. If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened. Just because you have to use your imagination does not make the ending poor, those who are angered by it are just too used to having their hand held through everything.
Are you kidding? It's the worst ending of any game I've ever played. It's worse than Deus Ex because ME has never been about "going along for the ride". You're actively making decisions that affect the outcome of events which you then see. That's the entire point of putting choice in games. If you're not going to show the results, don't make a game that gives you choice, just make a nice linear story like Uncharted.
#2279
Posté 16 mars 2012 - 04:34
BWGungan wrote...
terdferguson123 wrote...
I'm a bit confused by all the backlash from people saying that "our choices didn't matter!" Did you guys play the game? If you convinced the Geth to go with you into battle... guess what they showed up to battle with you, that was the consequence of your choice... Why is that so hard for you to grasp? Your choices are reflected in what types of soldiers you have with you in the final battle as well as your war assets. Your choices are not reflected at the end of the game simply because they ALREADY produced the consequences of the choice. Thats what the 95% of the game leading up to the conflict was...
I'm gonna be honest, 90% of you sound like entitled brats. What is honestly so wrong with the ending? The game is all about thinking your way through situations, so why shouldn't the ending be left up to let the player wonder what happened? That's really the best way to end it instead of setting things in stone. Are you all so imaginately dampened that you can't think for yourself what may have happened after the battle?
And what difference does it make if the Geth come or not? Nothing. I finished the game with something like 7000 war assets. I could have wiped out the Krogan and the Geth or Quarians and still gotten the same damned ending to the Reaper War.
Sure, but you did more than just get them on your side for the final battle (or lack thereof) you changed their future has a race. Whether you united the Quarians and Geth, or destroyed one or the other, or you didn't defuse the bomb on Tuchanka and screwed over the Krogan, you changed those races for the future, good or bad. If they didn't help you in the reaper fight then that's neither here nor there, the consequence of your choice was shown, now you can only imagine what will happen if you chose the Geth over the Quarians. And thats what I am saying, use that imagination. If you think that everyone is stuck in the Sol relay, then use your imagination as to how they may have gotten out (or didn't). I'm sure you that a giant group of people capable of building the crucible are able to figure out how to get home.
#2280
Posté 16 mars 2012 - 04:35
terdferguson123 wrote...
elm wrote...
And you sir miss the point.....
If I am missing the point, then you are missing my point. As you can see that circular logic gets us nowhere.
All I am saying is that all of your constant demanding and whining is sickening, the ending honestly is one of the better endings to a game I have played in quite some time. If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened. Just because you have to use your imagination does not make the ending poor, those who are angered by it are just too used to having their hand held through everything.
I dont mind the speculation, thats what makes a good ending! Bioware succeeded in that, the forums are speculating alot, but they way that the endings were handled...... Well that is upsetting, Mass Effect was built on choice and to see all that choice go to waste toward the end is by far unbearable. This is why as fans we are upset and matter of fact Bioware has been hlding our hands with the talk of "your choices matter."
#2281
Posté 16 mars 2012 - 04:35
BWGungan wrote...
terdferguson123 wrote...
elm wrote...
And you sir miss the point.....
If I am missing the point, then you are missing my point. As you can see that circular logic gets us nowhere.
All I am saying is that all of your constant demanding and whining is sickening, the ending honestly is one of the better endings to a game I have played in quite some time. If a games ending inspires tons of theories that are all varying degrees of plausible, then that is a good ending. It means that it can be interpreted different ways and you are able to let the imagination run wild a bit as to what you think may have happened. Just because you have to use your imagination does not make the ending poor, those who are angered by it are just too used to having their hand held through everything.
Are you kidding? It's the worst ending of any game I've ever played. It's worse than Deus Ex because ME has never been about "going along for the ride". You're actively making decisions that affect the outcome of events which you then see. That's the entire point of putting choice in games. If you're not going to show the results, don't make a game that gives you choice, just make a nice linear story like Uncharted.
As I have already said before, your choices have ALREADY had consequences. Did you play the 95% of the game before the Earth segment? The choices you made their had consequences, do you really need a reassuring dialogue to tell you that the Geth destroyed the Quarians even though you already saw it happen? You are not making sense.
Modifié par terdferguson123, 16 mars 2012 - 04:37 .
#2282
Posté 16 mars 2012 - 04:37
terdferguson123 wrote...
Why? Anyone who is taking the endings at complete face value is a fool. They are obviously created to be interpreted many different ways hence the "Speculation from Everyone" quote. That was the point, and in my opinion they succeeded.
The game was not advertised to have speculations. This game was specifically advertised that it will answer all of the questions. If you have to imagine so that the ending would make remote sense, would that be considered "working as advertised"?
Surprise surprise, and you're the one who said we should use our brains.
#2283
Posté 16 mars 2012 - 04:37
This...this whole mess, especially with this final hours in light, infuriates me. To the core of my very being, even.
I was a bit of a late bloomer to Mass Effect. For the most part, I ignored it, since I hadn't really been exposed to it and nothing struck out at me enough to research it further. I only got it last year because one of my friends was interested in Mass Effect 2, so I gifted it to him. Watching him play it, I quickly saw a game right up my alley. A sci-fi third person shooter-RPG hybrid from the guys who made Star Wars: Knights of the Old Republic, where all of your choices actually matter? Holy crap! It only took watching about 45 minutes for me to immediately buy myself a copy of both it and the first game, and, some time in the future, all of the DLC.
I loved it. I loved it so, so much. The depth, the complexity, the realistic characters who seemed like actual people [I'd be lying if I said I didn't have a serious crush on Tali. <3], since you got to see their thoughts, vulnerabilities, dreams and ambitions, and how their personalities rub off against each other, for better or worse, and you got to play a character that was in tune to your line of thinking, with it affecting what you ran into and how people reacted. All of that on top of the codex enrichening and fleshing out the universe all the further and it was a pure delight. All it took was a little bit of exposure to the game for me to go from "disinterested" into "This is my favorite game ever." Same with the first mass effect, which I quickly came to love as well.
Since the two mass effects had completely won me over, I naturally became excited and eagerly anticipated the third one. I've never pre-ordered a game before; Mass Effect 3 didn't take long for me to make that decision. Considering how excellent the first two were, I was sure the third, with all of the statements that Bioware was promising, would be the most fantastic thing I've ever had the delight of playing. Despite rumors of the leaked endings and how "ridiculous" they were, I ignored the temptation of checking them out, so that my experience with ME3 would be untarnished. In retrospect, if I had gave in and checked those endings, I wouldn't have pre-ordered.
It didn't take long for some other things to start bothering me about this game as well. The Day 1 'From Ashes' DLC issue perturbed me considerably. I'm normally indifferent to DLC, but not if it's available immediately on release. If you can release it the same day as the game itself, I see no reason why it couldn't just be included with the game besides the reasons of milking the consumer. Despite this matter annoying me, however, I pressed on. It was bad, but it wasn't bad enough to warrant canceling my pre-order, especially since I knew <or thought I knew> ME3 would be amazing and satisfactory. Everything else from Bioware's been that way.
Then the day came. March 6th, 2012. I could unlock my pre-loaded ME3 and play it! Oh, it was so exciting. I knew already from the demo a month prior that I appreciated the improvements to combat. It was nice to actually have speed to Shepard! I sunk in about twenty hours right then and there. The thrill and horror of seeing the Reapers attack en masse for the first time, completely obliterating Alliance forces. The horror of Cerberus indoctrinating their own soldiers and being against you. The sorrow of seeing Mordin and Legion sacrifice themselves for a greater cause, but the pride of doing what none thought possible; redeeming the Rachni once again and getting their aid, curing the Genophage and uniting Krogan and Turian, ending the Geth/Quarian conflict and uniting those races as well. This Shepard was happening, pulling off the impossible, holding a close bond with his crew, and brewing up a massive force to teach the Reapers just how clueless they really were about the tenacity of life itself. Even the Illusive Man's resolve cracked against my Shepard's, realizing just how wrong he was. The Reapers underestimated all of this cycle's races, and they were going to bite the dust for it.
...Only, they didn't. They WON. Not by any surprise tricks, not by superior firepower, not even by managing to calculate the possibility of this armada and managing to completely shatter it through unforeseen variables.
No, the reapers won because the writers of the games themselves gave up and coped out, for lack of better terms. The greatest victory for the Reapers wasn't even against Shepard and the massive armada backing him; it was against the players. Those invested in the series for so long <or short, in my case> were rewarded, for all of our time, passion, sweat, tears, and blood, with the absolutely appauling, horrifyingly shallow ending, which comes almost entirely out of left field.
What the hell is the Catalyst? We were never told or forewarned about this possibility. Throwing its name in a few times prior does not equal foreshadowing, nor does it explain it. As far as I can tell, the Catalyst is the collective mind of the Citadel itself. What came first, then? Did the Citadel exist first, and the Reapers second? Who built the Citadel, if that's the case? Is the Citadel itself some kind of bizarre Reaper? What IS it? Where does the Catalyst's consciousness come from? Is it, like the other Reapers, the collective minds of an entire race? If so, which? The race that built the Citadel? How does it control the Reapers? Does it even control the Reapers, truly? If it does control the Reapers, and is the Citadel, why was Sovereign needed at all in ME1 to unleash the Reaper invasion? Couldn't it have done it itself? Why is my Shepard, which has stood as the pinnacle of hope and self-determination, not even questioning this strange being? Why is he just accepting what this self-proclaimed "Controller of the Reapers" says for granted? Why are these my only three choices? Why does the Crucible supposedly allow these three endings? Why not others? Why doesn't any of my other choices up to this point make a difference? Why doesn't the Collector Base's fate matter? How do we know the Crucible itself wasn't a trap by the Reapers to further keep the organic species under control? Why is their whole pretense so flimsy? Why aren't any of the endings elaborated upon when picking them? Why is the Normandy fleeing? Where did they crash? How did my crew standing by my side suddenly end up on it? Why didn't they do anything to help me earlier? If I was still kicking, couldn't they have just used like all of our medigels to get me in working shape again? Why is there no elaboration at all, despite Bioware stating this ending would bring closure!?
The more I think about this ending, the more it boggles my mind and seems like the ultimate middle finger to the fans, courtesy of the Reapers <and their apparently indoctrinated servants, Bioware themselves>. There's just so much that we're supposed to just take for granted, or fill in the blanks ourselves, let alone the plot lines that were completely dropped <dark energy> or the contradictions that it makes. <Controller of the Reapers has control of the Citadel. Why is Soveriegn necessary? Why is ME1 necessary, by extension?>
When an ending, that's supposed to resolve the story of the Reapers and Commander Shepard alike, leaves you with more questions than answers, and wondering why massive chunks of the plot <like the entire first game> needed to happen, something screwed up.
At first, when I encountered the ending, I was numbed to it. Something was seriously off, and it bothered me, but the rest of the game up to that point had been so fun and involving, that the pain and confusion didn't kick in immediately. It was only after a night's sleep that I started to really question everything.
However, as horrible as I ended up feeling the ending to be, I figured there were a few possibilities as to what happened. It seemed likely to me that the publishing monster that is EA probably rushed Bioware, thus forcing them to compromise a satisfactory ending in favor of meeting the deadline. Bad, to be sure, but since Bioware's always seemed to care about its fanbase, it seemed pretty obvious to me that something to resolve the ending would occur in time. Perhaps it still will; I hope so, although that hope is fading. The Indoctrination theory seemed intriguing to me as well; was it possible we didn't see the whole ending, and what we did see was a fabrication? It certainly gained plausibility, and gave a reasonable enough handwave for most of the questions above. Although, if it was Indoctrination, couldn't it have been hinted at with more glaring issues? We could've had those strange oily streaks the entire moment after Harbinger blasted you. We could've had Admiral Hackett be at the Citadel, which would've been a great red flag to indicate to everyone that something was seriously off here.
All of this was completely destroyed with the revelation Final Hours brought up to me. Bioware, not EA, chose this ending. They fully knew what they were working for, and chose this. This poorly placed, spontaneous, suspension-of-disbelief shattering star child and him shoving his choices to us to gobble up. No other endings. Doesn't matter how you played your Shepard; all that mattered is how many war assets you got so that the Star Child can give you a certain number of prefabricated choices. These ending choices are pitiful; I'm reminded of those 500-in-1 game cartridges which are the same game copied many times over, only in storyline ending form. It's possible that the endings could be different than that, but, gee, it's all moot if they don't elaborate on it at all, isn't it? It all feels like an indoctrinated nightmare; are we all on the reaper-devastated Earth and aren't even aware of it because they want to harvest us?
This ending is, to me, a betrayal. If not for the poor writing itself, then for how Bioware handled it. Choosing this ending as preferable over another one they had planned <which sounded much better!>, and giving virtually no relief or official statements to the clearly disgruntled fanbase to talk about their concerns in the slightest. Throw your fanbase a bone, for crying out loud.
There is no curse or word intense enough for the loathing this has brought within me, overall. If you wish to treat me like a mindless ragdoll, Bioware, fine. I don't need to support you one bit, and i'll be sure to let anyone I know how I feel on the matter, so that they can also determine for themselves if you're worth supporting or avoiding.
Thanks for your time to those who read my two cents. Even if we disagree on points, I hope you can at least understand my perspective. :>
#2284
Posté 16 mars 2012 - 04:40
And that's all well and good, but if that's the line of argument we're going down, where is the precedent for that, througout the entire trilogy? Yes, the Mass Effect trilogy has always asked some pretty big questions, often about real world issues, viewed through the sci-fi lens, but it's always grounded those questions in, to put it bluntly, human terms, instead of having to trying and make wild guesses at what might constitute some higher form of life.terdferguson123 wrote...
Why? Anyone who is taking the endings at complete face value is a fool. They are obviously created to be interpreted many different ways hence the "Speculation from Everyone" quote. That was the point, and in my opinion they succeeded.
And I say again: what is happening here, is not speculation, as provoked by the ending. It's rationalisation, which is entirely different.
If you enjoyed the endings, and got something from them, then more power to you, and I'm genuinely glad you had a good experience. But to say that anyone who doesn't like the ending is simply too used to having their hands held is disingenuous at best.
In the end, if you were happy with the ending, then that's awesome, and you got something out of it. Judging by the majority of the reactions I've seen, the overwhelming majority of people didn't, myself included, and we would like something that gives us the same good feelings towards the ending as you got.
And then everyone would be happy.
Which would be awesome!
#2285
Posté 16 mars 2012 - 04:40
viperabyss wrote...
terdferguson123 wrote...
Why? Anyone who is taking the endings at complete face value is a fool. They are obviously created to be interpreted many different ways hence the "Speculation from Everyone" quote. That was the point, and in my opinion they succeeded.
The game was not advertised to have speculations. This game was specifically advertised that it will answer all of the questions. If you have to imagine so that the ending would make remote sense, would that be considered "working as advertised"?
Surprise surprise, and you're the one who said we should use our brains.
This game was advertised to answer your questions about commander shepard's story. Which it did. You know exactly what happened to Shepard, whats up in the air is what happened to everyone else. It was never advertised to explain that. Find me a link that said it will answer all of your questions about every galactic race and every character besides commander shepard?
Modifié par terdferguson123, 16 mars 2012 - 04:41 .
#2286
Posté 16 mars 2012 - 04:41
terdferguson123 wrote...
BWGungan wrote...
terdferguson123 wrote...
I'm a bit confused by all the backlash from people saying that "our choices didn't matter!" Did you guys play the game? If you convinced the Geth to go with you into battle... guess what they showed up to battle with you, that was the consequence of your choice... Why is that so hard for you to grasp? Your choices are reflected in what types of soldiers you have with you in the final battle as well as your war assets. Your choices are not reflected at the end of the game simply because they ALREADY produced the consequences of the choice. Thats what the 95% of the game leading up to the conflict was...
I'm gonna be honest, 90% of you sound like entitled brats. What is honestly so wrong with the ending? The game is all about thinking your way through situations, so why shouldn't the ending be left up to let the player wonder what happened? That's really the best way to end it instead of setting things in stone. Are you all so imaginately dampened that you can't think for yourself what may have happened after the battle?
And what difference does it make if the Geth come or not? Nothing. I finished the game with something like 7000 war assets. I could have wiped out the Krogan and the Geth or Quarians and still gotten the same damned ending to the Reaper War.
Sure, but you did more than just get them on your side for the final battle (or lack thereof) you changed their future has a race. Whether you united the Quarians and Geth, or destroyed one or the other, or you didn't defuse the bomb on Tuchanka and screwed over the Krogan, you changed those races for the future, good or bad. If they didn't help you in the reaper fight then that's neither here nor there, the consequence of your choice was shown, now you can only imagine what will happen if you chose the Geth over the Quarians. And thats what I am saying, use that imagination. If you think that everyone is stuck in the Sol relay, then use your imagination as to how they may have gotten out (or didn't). I'm sure you that a giant group of people capable of building the crucible are able to figure out how to get home.
And I say again.. Mass Effect has never left anything to the imagination before, why make an ending that encourages speculation (and does it poorly) now?
The things I did before pushing one of three buttons, is not the ending either.
As for getting people home, the lore clearly states the only way to travel large distances was the mass relays, which need a relay at both ends to function, otherwise travel time is well beyond the lifetime of most races.
Personally, these endings totally destroyed this entire series for me. They left me depressed and empty inside. If this is how they actually end the series, then I'm never playing any new ME game because I'll always remember that everything I loved about the universe ends, and I was forced to do it in the most trivial way imaginable.
Modifié par BWGungan, 16 mars 2012 - 04:44 .
#2287
Posté 16 mars 2012 - 04:41
BouncyTEM wrote...
snip
Welcome to the club bud
#2288
Posté 16 mars 2012 - 04:43
Awesome post!BouncyTEM wrote...
MASSIVE snip
#2289
Posté 16 mars 2012 - 04:44
So there you have it folks, the writers think this catalyst child was a good and original idea.
LOL RIGHT...Deus ex and Battlestar galatica. Yawn.
#2290
Posté 16 mars 2012 - 04:44
BWGungan wrote...
terdferguson123 wrote...
BWGungan wrote...
terdferguson123 wrote...
I'm a bit confused by all the backlash from people saying that "our choices didn't matter!" Did you guys play the game? If you convinced the Geth to go with you into battle... guess what they showed up to battle with you, that was the consequence of your choice... Why is that so hard for you to grasp? Your choices are reflected in what types of soldiers you have with you in the final battle as well as your war assets. Your choices are not reflected at the end of the game simply because they ALREADY produced the consequences of the choice. Thats what the 95% of the game leading up to the conflict was...
I'm gonna be honest, 90% of you sound like entitled brats. What is honestly so wrong with the ending? The game is all about thinking your way through situations, so why shouldn't the ending be left up to let the player wonder what happened? That's really the best way to end it instead of setting things in stone. Are you all so imaginately dampened that you can't think for yourself what may have happened after the battle?
And what difference does it make if the Geth come or not? Nothing. I finished the game with something like 7000 war assets. I could have wiped out the Krogan and the Geth or Quarians and still gotten the same damned ending to the Reaper War.
Sure, but you did more than just get them on your side for the final battle (or lack thereof) you changed their future has a race. Whether you united the Quarians and Geth, or destroyed one or the other, or you didn't defuse the bomb on Tuchanka and screwed over the Krogan, you changed those races for the future, good or bad. If they didn't help you in the reaper fight then that's neither here nor there, the consequence of your choice was shown, now you can only imagine what will happen if you chose the Geth over the Quarians. And thats what I am saying, use that imagination. If you think that everyone is stuck in the Sol relay, then use your imagination as to how they may have gotten out (or didn't). I'm sure you that a giant group of people capable of building the crucible are able to figure out how to get home.
And I say again.. Mass Effect has never left anything to the imagination before, why make an ending that encourages speculation (and does it poorly) now?
The things I did before pushing one of three buttons, is not the ending either.
As for getting people home, the lore clearly states the only way to travel large distances was the mass relays, which need a relay at both ends to function, otherwise travel time is well beyond the lifetime of most races.
The only way that they currently know of. If the reapers built the mass effect relays, and the galactic races built a weapon capable of destroying reapers in a short amount of time, why would they not be able to figure out another way to travel quickly through space.
Modifié par terdferguson123, 16 mars 2012 - 04:44 .
#2291
Posté 16 mars 2012 - 04:46
Yes, they're going to build an entirely new system of long range space travel, despite the fact that the Crucible was the work of at least two cycles that we know of over a minimum of 100,000 years, to which they had the blueprints.terdferguson123 wrote...
BWGungan wrote...
terdferguson123 wrote...
BWGungan wrote...
terdferguson123 wrote...
I'm a *snip*
Modifié par BWGungan, 16 mars 2012 - 04:48 .
#2292
Posté 16 mars 2012 - 04:48
magicalpoop wrote...
lol finally proof that all these indoctrination theories and etc are just fans reading way too far into the lines.
So there you have it folks, the writers think this catalyst child was a good and original idea.
LOL RIGHT...Deus ex and Battlestar galatica. Yawn.
I don't see how this disproves those theories, all it sais is that they intended the endings to be the way they are. Which, still does not disprove those theories. There's still plenty of evidence that Shepard was resisting indoctrination (listen to the growl after Shepard resists the Illusive Man's attempts to indoctrinate, sound familiar?)
#2293
Posté 16 mars 2012 - 04:48
terdferguson123 wrote...
This game was advertised to answer your questions...
Much like Witch Hunt for Dragon Age...
#2294
Posté 16 mars 2012 - 04:48
There was no catharsis, and there was not contentment that things were resolved.
Modifié par BWGungan, 16 mars 2012 - 04:52 .
#2295
Posté 16 mars 2012 - 04:49
terdferguson123 wrote...
Sure, but you did more than just get them on your side for the final battle (or lack thereof) you changed their future has a race. Whether you united the Quarians and Geth, or destroyed one or the other, or you didn't defuse the bomb on Tuchanka and screwed over the Krogan, you changed those races for the future, good or bad. If they didn't help you in the reaper fight then that's neither here nor there, the consequence of your choice was shown, now you can only imagine what will happen if you chose the Geth over the Quarians. And thats what I am saying, use that imagination. If you think that everyone is stuck in the Sol relay, then use your imagination as to how they may have gotten out (or didn't). I'm sure you that a giant group of people capable of building the crucible are able to figure out how to get home.
*facepalm*
All the relays are gone.. the only reason the crucible was built was because they had vague blueprints, blueprints to something they built that nobody even knew how it worked.
So, with that in mind, they're not gonna build new relays, period. Half the fleet is decimated, relays gone, half the forces can't survive on earth even it was suitable enough to support them, and it's not, because they just had a freaking machine god war play out over weeks if not months there..
So really, me sticking cupids arrow into the geth and quarians means nothing, as the Quarians are all dead for coming to help take back earth. The Turians too. Plus theres a 1 billion ton space station about to crash into Earth in two endings so, there's the whole complete annihilation of Earth thing goin on as well..
None of that is even taking into account the ridiculousness of a machine race saving organics from machines by killing all organics... with freaking machines!!
It was a ludicrous ending.. If you've somehow twisted the ending into something that makes even a lick of sense than you obviously just theory crafted the finale out of existance, as that's what it takes..
#2296
Posté 16 mars 2012 - 04:50
Ok so I'm gonna buy this app after my midterm is done. I figure $2.99 is worth this guys investigative stuff and the exclusive artwork.
Modifié par magicalpoop, 16 mars 2012 - 04:51 .
#2297
Posté 16 mars 2012 - 04:50
Perhaps we should stop. He has to believe there was a plan, otherwise wasted his money. Sometimes easier than facing reality.Revan312 wrote...
terdferguson123 wrote...
Sure, but you did more than just get them on your side for the final battle (or lack thereof) you changed their future has a race. Whether you united the Quarians and Geth, or destroyed one or the other, or you didn't defuse the bomb on Tuchanka and screwed over the Krogan, you changed those races for the future, good or bad. If they didn't help you in the reaper fight then that's neither here nor there, the consequence of your choice was shown, now you can only imagine what will happen if you chose the Geth over the Quarians. And thats what I am saying, use that imagination. If you think that everyone is stuck in the Sol relay, then use your imagination as to how they may have gotten out (or didn't). I'm sure you that a giant group of people capable of building the crucible are able to figure out how to get home.
*facepalm*
All the relays are gone.. the only reason the crucible was built was because they had vague blueprints, blueprints to something they built that nobody even knew how it worked.
So, with that in mind, they're not gonna build new relays, period. Half the fleet is decimated, relays gone, half the forces can't survive on earth even it was suitable enough to support them, and it's not, because they just had a freaking machine god war play out over weeks if not months there..
So really, me sticking cupids arrow into the geth and quarians means nothing, as the Quarians are all dead for coming to help take back earth. The Turians too. Plus theres a 1 billion ton space station about to crash into Earth in two endings so, there's the whole complete annihilation of Earth thing goin on as well..
None of that is even taking into account the ridiculousness of a machine race saving organics from machines by killing all organics... with freaking machines!!
It was a ludicrous ending.. If you've somehow twisted the ending into something that makes even a lick of sense than you obviously just theory crafted the finale out of existance, as that's what it takes..
#2298
Posté 16 mars 2012 - 04:52
yeah, ummmm . . . you did though.
#2299
Posté 16 mars 2012 - 04:53
BWGungan wrote...
dreaming_raithe wrote...
izmirtheastarach wrote...
@JessicaMerizan If only one of those implications wasn't that Tali was stranded on a mysterious planet w/o Shepard... 8
Jessica Merizan
@Dr_Endless so choose red and go save her
Only if you play enough Multiplayer, right? -.- Do they even realize what they did in their own game?
Are they playing some build internally that they think went out to consumers, or what?
The thought has crossed my mind.
Modifié par Geekneck99, 16 mars 2012 - 05:59 .
#2300
Posté 16 mars 2012 - 04:54
terdferguson123 wrote...
This game was advertised to answer your questions about commander shepard's story. Which it did. You know exactly what happened to Shepard, whats up in the air is what happened to everyone else. It was never advertised to explain that. Find me a link that said it will answer all of your questions about every galactic race and every character besides commander shepard?
Two Quotes from Casey Hudson, pre-ME3 release.
"It's more like there are some really obvious things that are different and then lots and lots of smaller things, lots of things about who lives and who dies, civilizations that rose and fell, all the way down to individual characters. That becomes the state of where you left your galaxy. The endings have a lot more sophistication and variety in them."
So he promised we at least would know about civilizations that rose and fell, all the way down to individual characters. We knew neither of them by the ending.
"This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we're taking into account so many decisions that you've made as a player and reflecting a lot of that stuff. It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C"
So, any more questions?





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