BouncyTEM wrote...
Almost zero? This has reduced it to zero for me. What's the point? Full paragon, full renegade, paragade, renegon, indifferent, incompetent, no matter how you played it, it'll all come down to the same three choices ultimately, all because of war assets. In a few cases, it might not even be three, or even two.
I only brought in one character into ME3. I think it's going to remain that way. It pains me so much to say that. 
This is how I felt.
Who cares what you did in 1, 2, 3. Did you kill/save X? Don' matter. We have a replacement NPC!
Everything got whittled down to war assets. Everything got diluted to universe saving points.
Have enough universe saving points? Grats, you get all 3 endings!
I get that ME3 was our culmination. It was our play out of our choices. Still though...
My decision to save the Geth OR Quarians OR Both should not be based on "does it give me more universe savey points?"
The entire War Assets thing was a huge mistake. It caused my choices to be goverend by math, not by story outcome.
Paragon, renegade, paragade, renegon, indifferent or incompetent, as long as I got enough universe saving points, I could pick any ending I wanted. That is
too much choice.
I get that paragonagadamurdersavior choices ultimately affect the sate of our personal universe at the time of the ending. I really do. My paragon shep saved everyone he could, made as few sacrifices as possible. My renegade shep killed everyone that stopped him from saving the Earth, and in the end just blew away anyone that even gave him pause. This caused my para-universe to play out in a wildly different fashion than my rene-universe, until the endings hit. The lack of any falling action, the lack of any really direct and distinct resolution that ties the endings to the state of our universe, causes it all to
feel the same regardless of what we did to get there
. That is what I think they completely missed.
And, honestly, in a medium in which we pay a great deal extra than books/movies so we can be a
part of the universe and story, saying our endings would all be "unique, rich and deep" because we all had different universe states post-cinematic that would be left to the imagination and we could discuss the implications of our universes' future with our friends' totally different future seems like a cop-out (though a well intentioned one, really). They wanted us to have rich and interesting discussions with our friends and other people about "our ME3 story," but we didn't ask for that. We're playing video games because we don't want it left to the imagination; at least, not
that bloody much.
Tell me how my story, the one I crafted since I made my character's face in ME1, ends. Don't tell me how the end begins and then make me "figure out the rest" on my own.
Modifié par Cirrusstrafe, 16 mars 2012 - 09:56 .