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Mass Effect 3: Final Hours [Pictures removed due to Copyright]


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#2451
Bantz

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I always thought that people hated the end boss of ME2 not because it was a terminator rip off (which was my exact thought upon seeing it for the first time) but because it was easy as hell. I always thought people were upset about how insanely simple that fight was.

#2452
lunaruaria

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Hold The Line.

I am still hoping that maybe they will release some information about new DLC. While playing the game I had hoped that there would be a "golden ending" if I had done every thing right. I felt every emotion while playing the game, the ending was tragic. If there is a Golden ending DLC it should be difficult to earn and it dose not have to be sunshine and rainbows, is it bad that I want something to be just a little up lifting.

Please do not lose hope.
Hold the line.

#2453
wolfeye7

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Favourite store on the CitadeI wrote...

Does Mass Effect 3 count as an RPG?


That's a good point you raise. Honestly, it depends how one defines an RPG. You can make choices and have varying outcomes DURING the story itself (e.g. Mordin's fate on Tuchanka), yet the ending is not what I would call RPG as your overall decisions have no effect.

Maybe we could call it a sub-par RPG. Now if they just fix the ending it would be a phenomenal RPG

Modifié par wolfeye7, 16 mars 2012 - 12:44 .


#2454
Someone With Mass

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Jobasha wrote...
I agree that they could have done much better in a much shorter time, but that's what you get when marketing and PR get too close to the actual creative or productive process, and that goes for any kind of business, really.

I do not so agree about the "choices" complaint instead, because I really think the choices should determine HOW you get to the final confrontation, but the paths should converge at the end. So, I would actually like even LESS choice at the end (destroy the Reapers, period), I would just like the ending to be sound, consistent, thorough and final. But this is only according to my personal taste, obviously.


Oh, I agree that there should have been lesser choices. The Synergy one could have been removed with no repercussions.

The real problem is that the endings have nothing to do with the context of the game, as the other endings in the other games had.

Not to mention that the game is almost trying to portray me as the bad guy for wanting to destroy the Reapers instead of controlling them. Yeah, God forbid that I stop the machine race that has destroyed thousands of civilizations for millions of years, right?

Modifié par Someone With Mass, 16 mars 2012 - 12:44 .


#2455
phototed

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isig wrote...

Sith Reaper wrote...


I think actually the videogamey comment makes sense, considering the boss fight of ME2 was not well-received for being too "videogamey."


Personally, I don't care whether there is (or isn't) a boss fight at the end.. that's not what makes or breaks a good game, imo. There are plenty of great games without any boss fights (different genre, though) and there are others with extremely typical "videogamey" boss fights that still somehow manage not to detract from the overall quality of the game and it's story.

But  I digress.. what I meant was that the whole approach to how they've handled the ending, that it has to be 'high-concept' or whatever, just screams (unnecessary) elitism to me.  
Like I said, it's just how it looks like to me, personally. 

But what really bugs me now  (as a paying customer) is seeing all those quotes from before about how the game is going to be all about choice, and this and that, and closure and blabla, and in the end we really didn't get what was advertised at all.  As a result, I no longer trust in what they are telling us about (any of) their (future) products. Period. 



+1.

I thought the lack of a "final" boss was perfect because the main enemy in the series were the reapers.  But the ending was just dissappointing.  Everything from ME 1 to right before the laser zapping moment was such a fantastic experience, building up to a really lackluster ending.  I, and I am sure others too, am not looking for a happy ending.  But just closure on the Shepherd cycle.  

About the stock image used for Tali.  It is almost akin to the Shephard Fairey cases.  I wonder if they gave credit to the original photographer?

Modifié par phototed, 16 mars 2012 - 12:47 .


#2456
Abrax894

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I don't know about the rest of you, bust just from reading the cut ending dialogue and the teams final decisions on what the decisions SHOULD be....... it looks like they just over-analyzed the situation and lost focus while trying to come up with the 'perfect ending'. I can relate to over-analysis, I do it all the time. It would just be nice if they would admin it and figure out how to fix it.

#2457
CroGamer002

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Someone With Mass wrote...

Jobasha wrote...
I agree that they could have done much better in a much shorter time, but that's what you get when marketing and PR get too close to the actual creative or productive process, and that goes for any kind of business, really.

I do not so agree about the "choices" complaint instead, because I really think the choices should determine HOW you get to the final confrontation, but the paths should converge at the end. So, I would actually like even LESS choice at the end (destroy the Reapers, period), I would just like the ending to be sound, consistent, thorough and final. But this is only according to my personal taste, obviously.


Oh, I agree that there should have been lesser choices. The Synergy one could have been removed with no repercussions.

The real problem is that the endings have nothing to do with the context of the game, as the other endings in the other games had.

Not to mention that the game is almost trying to portray me as the bad guy for wanting to destroy the Reapers instead of controlling them. Yeah, God forbid that I stop the machine race that has destroyed thousands of civilizations for millions of years, right?


Yeah.

And telling me I'll destroy geth, for some reason, do to that just feels like a slap to the face.

And hell, Spacekid sounds like I would want to destroy geth even though I said many times Legion is my friend and did everything I could to unite geth and quarians.
With success.


Oh and about synthetics would always kill organics?
F*CK YOU SPACEKID!

I just proved you're dead wrong!
Wanna more evidence stupid Spacekid?!

Yeah, EDI!
Also when I went to that geth consensus place, see those memories ******!



Sorry for doing reply that doesn't go much with your post, but I'm always pissed with that little brat!

#2458
Jobasha

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Someone With Mass wrote...
The real problem is that the endings have nothing to do with the context of the game, as the other endings in the other games had.


Exactly, you spend the whole game to fight a war and after 40 hours of "war war war destroy the reapers hold the line war music alliances sacrifice more war music" you just get beamed up into 10 minutes of a mystical world with no preparations at all, if not those short "guilt dreams" aboard the Normandy. Sorry, not working. Those are the things that make me consider the possible reality of the indoctrination theory.

Not to mention that the game is almost trying to portray me as the bad guy for wanting to destroy the Reapers instead of controlling them. Yeah, God forbid that I stop the machine race that has destroyed thousands of civilizations for millions of years, right?


Also this. If there was to be some kind of "peace" with the Reapers there should be some preparation before, like knowing what the Crucible does. If you only know it at the last moment, how are you supposed to take it all in and make a different choice than destroying the ones who, until 5 minutes ago, were your enemies and shot laser beams at you?

#2459
aj2070

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This is a kick in the stomach...

#2460
All-a-Mort

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Bioware rationale for the endings sounds to me more like they made too many choices possible in ME and ME2, realised they had no idea how to tie it all together and basically decided not to bother trying.

And no, ME3 is not an RPG. The fact that in the end they didn't care where the story went and were more interested in making multiplayer content to attract the CoD and GoW fans and generate paid DLC packs illustrates this clearly. Somewhere in the development cycle, ME3 became just another shooter, which if you replay at all will be to try a new class and new powers and weapons. The story, characters and decisions used to market the ME series are worthless when they lead nowhere. No-one will replay to see how choices affect things, but it is now obvious they don't and weren't intended to. You replay RPGs for the storyline and changing your characters actions to see what happens, but you don't care about the story in a shooter because usually there isn't much of one.

#2461
DoctorCrowtgamer

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Abrax894 wrote...

I don't know about the rest of you, bust just from reading the cut ending dialogue and the teams final decisions on what the decisions SHOULD be....... it looks like they just over-analyzed the situation and lost focus while trying to come up with the 'perfect ending'. I can relate to over-analysis, I do it all the time. It would just be nice if they would admin it and figure out how to fix it.


yeah.  Also it would have been nice if they would have put out a press release saying they had given up on the 16 endings idea before I spent $80 on a game I can't return because of Origin.

Please people hold the line a lot of us lost money because of this all we want is a chance to buy DLC that will give us the game we were told we would be getting.

Hold the line people.

Modifié par DoctorCrowtgamer, 16 mars 2012 - 01:23 .


#2462
DoctorCrowtgamer

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All-a-Mort wrote...

Bioware rationale for the endings sounds to me more like they made too many choices possible in ME and ME2, realised they had no idea how to tie it all together and basically decided not to bother trying.

And no, ME3 is not an RPG. The fact that in the end they didn't care where the story went and were more interested in making multiplayer content to attract the CoD and GoW fans and generate paid DLC packs illustrates this clearly. Somewhere in the development cycle, ME3 became just another shooter, which if you replay at all will be to try a new class and new powers and weapons. The story, characters and decisions used to market the ME series are worthless when they lead nowhere. No-one will replay to see how choices affect things, but it is now obvious they don't and weren't intended to. You replay RPGs for the storyline and changing your characters actions to see what happens, but you don't care about the story in a shooter because usually there isn't much of one.


yeah I hate COD and other online shooters.  i bought ME3 because I was told it was an RPG,that is why I want it fixed or my money back.

#2463
Abirn

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Removed due to copyright? Um how is biowares stuff on a bioware forum..... That actually makes less sense then the ending.

#2464
Abrax894

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I just posted a reply in a different forum, I would be interested to hear comments on it. http://social.biowar...6&poll_id=28989

It's right at the bottom at this point.

#2465
Mathias

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You can still find the images on 4chan and such. I think the reason the image was taken down is because it exposes the writers and developers as being very clumsy (and kinda crazy) towards their approach of the ending. It basically shows that it wasn't handled with care.

#2466
Timeless-Strife

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Damn right it wasn't handled with care. How does the game go from amazing to a steaming turd pile in the 4th quarter with 60 seconds left on the clock is beyond me.

#2467
xlI ReFLeX lIx

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"Organics would create Synthetics that would destroy Organics. So, I created Synthetics to destroy Organics before they had the time to create Synthetics that would destroy Organics."

Makes perfect sense!

#2468
xlI ReFLeX lIx

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Abrax894 wrote...

I just posted a reply in a different forum, I would be interested to hear comments on it. http://social.biowar...6&poll_id=28989

It's right at the bottom at this point.


Found it.. and completely agree.. he doesn't want it to be forgettable? I WISH I could forget! I feel lied to and cheated and this ending destroyed everything Mass Effect stood for.

#2469
Giga Drill BREAKER

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xlI ReFLeX lIx wrote...

"Organics would create Synthetics that would destroy Organics. So, I created Synthetics to destroy Organics before they had the time to create Synthetics that would destroy Organics."

Makes perfect sense!


There is a xzibit meme in that

#2470
Darth Taurus

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Don't lose hope people!
Hold the line everyone!

Cheers from Brazil

#2471
Archren

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I realize I'm a bit of a newcomer to these forums, but we all have to start somewhere, right?

Bottom line up front: I get where they (the ME3 developers) are coming from, but I don't feel the execution of their intent was successful.

I haven't read all the comments in this thread beyond maybe page 3, but I think the general tone of utter outrage carries on right through. I tend to agree, although to a degree I empathize just a tiny little bit with the developers. I'm a photography student, and have on more than one occasion been crushed by critiques of my work. I was in love with my own project, but my audience (teachers and/or peers) really wasn't feeling it. One of my teachers phrased it very succintly: "Sometimes you just have to kill your baby."

I think that in their own minds, this was a phenomenal ending, and that it was a way to wrap up the trilogy but allow for speculation for other, related stories in the future (I don't have the link handy, but I do remember reading somewhere that the developers are considering pursuing more Mass Effect games in the future, although perhaps not Shepard-centered). It was not well received by their intended audience.. maybe it is a matter of we just don't "get it" (a la Evangelion) - but that doesn't change the fact that ending leaves the player with more of a sense of despair than one of completion. I understand not filling us in on ALL the details (allowing room for speculation), but I think they took that a little too far.

Anyhoo, apologies for the book, but I felt my take on it needed a little more explanation.

#2472
KaeserZen

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I am not sure whether I should be mad at these decisions or not surprised. It seems to confirm that this is indeed the way they intended it to end.

It is just beyond me how they could even think it was a good idea. I just feel I heard Sovereign saying "You can not comprehend us." and that the franchise "Exist because we allow it" and "End because we demand it".

The only logical explanation to me was : "LOLGUYES, I don't want to work on Mass Effect anymore, let's Torch The Franchise And Run ! LOLCATZ".

...

And what the hell ! No end boss ?!

It's like a medfan universe quest to kill a giant dragon threatening a peaceful kingdom, you reach the dragon cave, ready to end it, only to see and old lady that offers you to pick between three flowers that either allows to revive JFK, instaures happy hours in taverns on thursday mornings or makes all the apples fall off the trees, and then the dragon leaves.
That's as much sense as the endings make. It appears the line between "artistical creativity and integrity" and "not giving a rat's bottoms" is a very fine line, and BioWare stepped a mile away from it.

Modifié par KaeserZen, 16 mars 2012 - 02:14 .


#2473
Fulgrim88

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Archren wrote...

I realize I'm a bit of a newcomer to these forums, but we all have to start somewhere, right?

Bottom line up front: I get where they (the ME3 developers) are coming from, but I don't feel the execution of their intent was successful.

I haven't read all the comments in this thread beyond maybe page 3, but I think the general tone of utter outrage carries on right through. I tend to agree, although to a degree I empathize just a tiny little bit with the developers. I'm a photography student, and have on more than one occasion been crushed by critiques of my work. I was in love with my own project, but my audience (teachers and/or peers) really wasn't feeling it. One of my teachers phrased it very succintly: "Sometimes you just have to kill your baby."

I think that in their own minds, this was a phenomenal ending, and that it was a way to wrap up the trilogy but allow for speculation for other, related stories in the future (I don't have the link handy, but I do remember reading somewhere that the developers are considering pursuing more Mass Effect games in the future, although perhaps not Shepard-centered). It was not well received by their intended audience.. maybe it is a matter of we just don't "get it" (a la Evangelion) - but that doesn't change the fact that ending leaves the player with more of a sense of despair than one of completion. I understand not filling us in on ALL the details (allowing room for speculation), but I think they took that a little too far.

Anyhoo, apologies for the book, but I felt my take on it needed a little more explanation.

What puzzles me Is that how the same people that created the rest of the franchise, all the stories, all the characters, all the amazing moments, create an ending that misses common sense by light years, and creates plot holes that could swallow the mother of all Tresher Maws.

It makes no sense. It is utterly and completely divorced from everything else they have created.

You can't even argue that the ME3 team was "too action orientated", or that the game was bad. Even ME3 offered a wealth of different outcomes, tons of memorable moments, great character progression. The team was right on track.
It would be some consolation if they just took the whole game into the wrong direction (like they did with DA2), but it's the fact that ME3 was so stellar, that makes its ending so shockingly bad.

Modifié par Fulgrim88, 16 mars 2012 - 02:12 .


#2474
Archren

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Darth Taurus wrote...

Don't lose hope people!
Hold the line everyone!

Cheers from Brazil


Always fun to find another Brazilian... although technically I guess I'm an expat (lived in the US or other English-speaking countries since I was 3).

#2475
Archren

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Fulgrim88 wrote...

What puzzles me Is that how the same people that created the rest of the franchise, all the stories, all the characters, all the amazing moments, create an ending that misses common sense by light years, and creates plot holes that could swallow the mother of all Tresher Maws.

It makes no sense. It is utterly and completely divorced from everything else they have created.


I'm pretty perplexed myself. The only reason I'm still playing ME3 is because I'm trying to get my effective readiness rating up so I can see the ending where Shepard "lives". That, and I botched the Garrus romance in ME2, so I'm going back through that one again just for that.

And that, in a nutshell, is really the only reason I will continue to replay the series - just to try out different avenues of relationships with the characters (and maybe try a male shep while I'm at it). But as far as attempting to achieve a different overall ending? What's the point?