Mass effect 2 had an ending where everyone survives and another where everyone dies. Love that concept. Let me work for a satisfying conclusion and if I don't I will be punished for it. Why were we not given that same freedom with Mass effect 3? Why weren't we, the players and money spenders, given the freedom to conclude our story our way? When Bioware created these as games instead of books or movies they were entering a pact with the player to tell a story and let it be our story. Then at the end they took that away and just made it their story, why should we be satisfied with that?
Understanding Mass Effect 3's endings: Closure will be a gift we give ourselves
Débuté par
Tyrsah
, mars 15 2012 05:16
#26
Posté 15 mars 2012 - 05:37
#27
Posté 15 mars 2012 - 05:38
I didn't pay for the game to imagine the ending of Shepard's story.
It is the same as you payed someone for sexual services and instead of sex you received proposition to use your imagination and masturbate. The thing is that masturbation is free to begin with, we do not need to pay for this.
It is the same as you payed someone for sexual services and instead of sex you received proposition to use your imagination and masturbate. The thing is that masturbation is free to begin with, we do not need to pay for this.
#28
Posté 15 mars 2012 - 05:40
If I have to use my own imagination for the ending then why in hell did I even buy the game? I might as well just have used my imagination to imagine it.
#29
Posté 15 mars 2012 - 05:45
Very thoughtful and well laid out post.
I generally feel the same way as you and went through many of the same thought processes. As a guy who got all the achievements for ME1(beat like 12 times), beat ME2 5-6 times, and just finished ME3 twice to get the Shepard "breath of life" 1 second scence when choosing RED or destroy Reapers; I know the majority of fans feel similarly to us!
The ending is not only the weakest part of the ME3 game, but the entire series of games. Not too mention the fact that the Blue and Red options should have been reversed, since "control" was clearly the Illusive man's deal. I know either way its the same and LAME!
Without going through everything you stated; I do agree more clear endings good/bad character scenes, less destruction(either just the Relays or just the Citadel) and way more squad/allaiance/galactic society aftermath cutscences. The crash landing with 2 or 3 squadmates coming out of a ship and looking up was way to short for such an epic game and franchise, probably the most disappointed,shor,vague,dark ending and options for endings I've seen
in any game.
Total letdown!
I generally feel the same way as you and went through many of the same thought processes. As a guy who got all the achievements for ME1(beat like 12 times), beat ME2 5-6 times, and just finished ME3 twice to get the Shepard "breath of life" 1 second scence when choosing RED or destroy Reapers; I know the majority of fans feel similarly to us!
The ending is not only the weakest part of the ME3 game, but the entire series of games. Not too mention the fact that the Blue and Red options should have been reversed, since "control" was clearly the Illusive man's deal. I know either way its the same and LAME!
Without going through everything you stated; I do agree more clear endings good/bad character scenes, less destruction(either just the Relays or just the Citadel) and way more squad/allaiance/galactic society aftermath cutscences. The crash landing with 2 or 3 squadmates coming out of a ship and looking up was way to short for such an epic game and franchise, probably the most disappointed,shor,vague,dark ending and options for endings I've seen
in any game.
Total letdown!
Modifié par beserker7, 15 mars 2012 - 05:53 .
#30
Posté 15 mars 2012 - 05:49
I actually read almost everything you wrote and I think it was good. I agree with you and my reasoning at the end was actually almost exactly like yours. It's good to be able to discuss all these questions and have so much potential for interpretation. But at the end of the day I wanted to experience a story, not write one. It shouldn't be our job to read the writers' minds and figure out what happened.
#31
Posté 15 mars 2012 - 05:54
Its fine to make an ending to a game or series that allows for interpretation, but to have an ending rely on people using their imagination to make sense of it is not the same.
#32
Posté 15 mars 2012 - 11:14
I completely agree with the concept that my imagination is free and that I, as a paying customer, shouldn't have to pay for a product in which I have to fill in the blanks. Having an ending that makes us think is far different from an ending that makes us guess.
Bioware, you created an amazing galaxy with a compelling story and wonderful characters to fill it, but to end such a journey the way you did is insulting. Whether intentional or not, as the ending stands, I feel as though my intelligence was underestimated and I'm not the only one who feels this way.
Bioware, you created an amazing galaxy with a compelling story and wonderful characters to fill it, but to end such a journey the way you did is insulting. Whether intentional or not, as the ending stands, I feel as though my intelligence was underestimated and I'm not the only one who feels this way.





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