Infiltrator is a great class on insanity I just beat it
today on my first playthrough it is the only class I have ever played in all
the Mass Effects and have beaten the 2nd and 3rd games both on Insanity on my
first playthough pretty easily.
Ill share my build and bonus power for you guys.
Couple quick things for the build-
Bonus power armor-piercing ammo- The reason for this is that
with the Black widow you can fully utilize its power to tear through light
cover to tear up enemies plus you will be able to handle all but barriers very
well. Many one shot kills if you hit head.
Weapon- Use the black widow as your primary gun as its
lethal and has three shots before reloading.
For off hands take the locust and the paladin both should do
fine
-Weapon mods for widow
- Sniper Rifle Concentration Mod This will making sniping enemies like banshees and brutes hella
easy and deadly as you can lock on any targets head fairly easily before they
make a move in fact I found this with the widow nearly gamebreaking for most
battles.
-Sniper Rifle Enhanced Scope - Also use this mod to help in
under fire situations for aiming.
Note- I chose not to use damage oriented mods because my build supports
enough damage support so the focus of the mods were to establish accuracy and precision.
Recommended Squad-
Note- this build works with pretty much any squad mate I
chose however these two were the ones that I felt complimented the difficulty
and play style for this build.
-Liara for establishing control on the field with her
singularity and stasis and fast recharge. Basically your prime support and
removing enemies from cover.
-James Vega works amazing as your tank he only died twice I
beleive with the build I gave him. His survivability and recklessness actually
make him quite the compliment to this build.
-I can share their builds with you if you would like to know
just ask.
- For those that hate a certain character I feel ya and
either Javik, Ashley or EDI will work well. Garrus not so much because he is
kind of like an inifltrator and Tali with drones just not a fan.
Okay so the meat and potatoes of the build.
-The two best hints I can give for this build is get decent
with a sniper rifle and cover. The last but most important hint MASTER CLOAK
this is your life. The cloak power is the best and most powerful ability of an
infiltrator it can be used to revive fallen team mates. Rip apart the enemy
with sniper rifles and escape fights and flanks. You can also flank.
If you cant use cloak you will die and will hate being the class.
However if you can master cloak you will excel and destroy insanity I promise
you.
So to the powers. I will use a or b do define the choice i
chose for the later power ranks such as 4, 5 and 6. a being the top choice and
b being the bottom so here goes.
Disruptor ammo- Max this skill out and use it vs synthetics.
This is your synthetic ammo and armor piercing will be your organic ammo. Also
use this for barrier shields.
Disruptor choices- 1, 2, 3, 4a, 5b, 6a
Cryo ammo- This is easy AVOID it with the other two ammos
you dont need this I personally do not like it and never used it and made out
fine with out it. To clarify do not spend any points in cryo ammo until all
your other skills are maxed out.
Incinerate- I chose to use this to target and individual
enemy for damage so my choices reflect that.
Incinerate choices- 1, 2, 3, 4a, 5a, 6b
Tactical Cloak- (Hot
key this power to Y) Use this ability to enforce fast recharge as you will use
it alot and use it to promote maxed damage. You better pound that Y button your
cloak should recover quickly. I find the end choice of a bonus power to be
fired in cloak to be useless as infiltrators really dont have powers that are
really worth giving up the 40 percent extra sniper damage.
Cloak choices- 1, 2, 3, 4b, 5a, 6b
Sticky Grenades- This power was one of the last I maxed out
it is helpful but not as useful in my opinion as cloak, sabotage or the ammo
powers. These help with armor shields.
Sticky grenade choices- 1, 2, 3, 4a, 5b, 6a
Sabotage- This comes in handy when your under fire and vs
engineers and turrets.
Sabotage can be a life saver for sure and really makes the
infiltator a beast versus synthetics. Basically think of this as your decoy
more than for taking out the enemy when on insane. This just creates another
body to fire for you but ultimately for it to take fire for you.
Sabotage choices- 1, 2, 3, 4a, 5a, 6a
Operational mastery- Use this for carrying more weight to
keep your powers at a comfortable recharge weight while also carrying a sniper,
smg and pistol. Also helps with sniper damage. Quick note for choice 4 I chose
4b to help with influence in coversations so first playthroughs it makes for a
good decision however if paragon and renegade transfer over after you have
beaten the game and re start with a ME3 import i would suggest choosing 4a as
4b paragon/renegade perk will be useless by then.
Operational mastery-1, 2, 3, 4b, 5b, 6a
Fitness- Ok heres where we will make our infiltrator durable
and battle worthy. He will still not be able to take many hits but will be a
lot stronger and more survivable then a normal infiltrator.
Fitness choices- 1, 2, 3, 4b, 5b, 6b
Armor piercing ammo= This ammo greatly compliments the
infiltrator. As it makes sniper rifles armor piercing through walls come true.
Also I recommend ammo as a bonus power for infiltrators because you can equip
it and stack its damages on top of cloak to make one hell of a formidable
damage dealer. Reason for choosing choice 6a over 6b is that if you have Liara
and her singularity you will not have to worry about enemies camping very often
behind cover.
Armor piercing choices- 1, 2, 3, 4a, 5b, 6a
So there is the build I pride this build and have used it to
beat and excel on the hardest difficulty in both ME2 and ME3. It is hella fun
and compliments snipers and assassin passioned players.
My hints are master cloak and fitness first after that
operational mastery. That way you have your meat and potatoes of your build
down. These three will make it easier if you max them first. Then move to any
of the others as you please.
Closing comments-
Map for the x box-
Cloak- Y
Stickies and Sabotage switch back and forth as- RB ( i often
had stickies equpped and would just power wheel activate sabotage.
Incinerate-LB
Always equip ammo powers check and recheck to make sure blue
will appear for disruptor and a yellow light will appear on your weapon for
armor piercing.
YOU NEED GARRUS alive to gain armor piercing bonus power. If
he died marksman from ashley works well but I would choose warp ammo as a
substitute.
I used the armor armax armor set and kai lengs visor which
you can get from spectre terminal after a certain part in the game. To avoid
spoilers.
If you want companion builds message me.
Other than that if you follow this guide and master cloak
and snipers you should do well and beat insanity with an infiltrator.
Thanks
Angels.
I have had a couple of people asking for my liara and Vega builds so here they are
Liara- Prime duty is for support and using the hell out of singularity and stasis. I used warp on occasion.
Singularity- Used this all the time it made sniping with the mods extremely easy. Also with this build Liara can seriously use all her powers especially singularity so many times its unreal. I currently have 6b and without the added exanse to the field it still does well so I wanted to soak a little more damge into however if you feel more comfortable having a bigger field 6a should do fine also.
Singularity choices- 1, 2, 3, 4a, 5a, 6b
Stasis- This power is awesome for snipers as it boosts the damage you inflict on the stasis target also the target is frozen still making it headshots for days. This stasis build will allow you to perform even more maxed damage to a target. The hold suffers for the damage however the duration is already pretty high and with the added damage boost this target will be dead long before the duration wears off. I used this to single out targets.
Stasis choices- 1, 2, 3, 4b, 5a, 6b
Warp Ammo- none currently my Liara is only lvl 56 and as such I havent put any points into warp ammo. Reason I havent is because you will find out when you play that with this build you will constantly be able to use her powers over and over again in the wheel so the majority of the time she will be casting biotics. When you max everything out then I would suggest putting points into an ammo for her until then hold off.
Warp- I used this to do max damage to a single target and I found that to bet the most effective with her. I also used this to soak up barrier shields.
Warp choices- 1, 2, 3, 4a, 5a, 6a
Pure Biotic- This is where you make your Liara the master of casting biotics over and over again.
Pure Biotic choices- 1, 2, 3, 4a, 5b, 6b
Liara Notes- Liara's health, shields and weapon damages will suffer from this build however I found her to be most useful as a biotic caster using singularity spamming and stasis and warp over and over you will find dealing with multiple foes and covered enemies to be very easy. Sniping is supported insanely from this build. Liara will die from time to time her health and shields are low but if you pin her to some cover in the back and utilize her powers in the power wheel she will perform her role admirably.
James Vega- Tank and damage soaker
Fortification- Use this whenever you can to make Vega a tank from hell.
Fortification choices-1, 2, 3, 4a, 5a, 6b
Frag grenades- My vega is also lvl 56 and I have not yet put any points into frags I preferred to have him use incendiary ammo with assault rifles to establish some added heat also infiltrators have sticky grenades and during my playthrough I felt fine having just those.
Incendiary ammo- I bassically chose this power to help add some damage to Vegas attacks since my build focuses on sacrifcing damage upgrades for durability upgrade in power selection.
Incendiary choices- 1, 2, 3, 4a, 5a, 6a
Carnage- This adds a damage attack for vega. I maximized it to put out the most damage to a single target as it can also I felt choice 6a on insanity mode is better than 6b because most targets have armor shields.
Carnage choices- 1, 2, 3, 4b, 5b, 6a
Arms Master- Aka make the tank.
Arms Master Choices- 1, 2, 3, 4a, 5b, 6a
Vega Notes- This build in the end gives Vega around 1325 helath and shields and with fortification activated this guys a monster. He may not bite hard but he can for forever. He died only twice during my playthough. Hes a long lasting battery durable and strong.
Hope these companion builds work as well for you as they did for me thnx.
Modifié par abovetheangels, 17 mars 2012 - 01:38 .