It is just me? I think i like the old dialogue system better.
#1
Posté 15 mars 2012 - 06:09
The characters are much more life-like in Origins. I hate to say, Dragon Age 2 is kinda lame since you know for sure the top right is paragon and bottom ones are usually (always) **** commentary. I remember in Origins during conversation with Morrigan I had to brainstorm to figure out what I wanted to say and not to make her upset. I think this is the beauty of DAO, where it just showed the
element of reality in the social aspect. Yes, it might gets annoying when some you get negative connection with your fellow companion, but that's good, because you were just being yourself, which not everyone is this world has to be agree with you. There are more psychology element in this game then DA2. I don't want to be rude, but DA2 just doesnt feel like a sequel to me. I look at it and think of it like a gaiden/side story when I finished the game. It doesnt bother me, because I know Origins basically ended the franchise where I hardly see anymore blight coming after the Awakening.
#2
Posté 15 mars 2012 - 07:05
#3
Posté 16 mars 2012 - 12:36
#4
Posté 16 mars 2012 - 01:27
#5
Posté 16 mars 2012 - 01:44
I haven't played the Witcher 2 but looking at it I didn't like the look of it. Referring to how dialogue appears.
Modifié par cJohnOne, 16 mars 2012 - 01:46 .
#6
Posté 16 mars 2012 - 04:07
#7
Posté 16 mars 2012 - 04:08
Do you prefer The Witcher 2 or DragonAge:Origins?
Modifié par cJohnOne, 16 mars 2012 - 04:08 .
#8
Posté 16 mars 2012 - 06:12
Modifié par ChaosAgentLoki, 16 mars 2012 - 06:41 .
#9
Posté 16 mars 2012 - 06:14
#10
Posté 16 mars 2012 - 10:38
Dragon Age 2 suppose to be a RPG where players are to be patient with theoptions..
Modifié par nathankco, 16 mars 2012 - 10:51 .
#11
Posté 16 mars 2012 - 10:46
Modifié par nathankco, 16 mars 2012 - 10:51 .
#12
Posté 16 mars 2012 - 11:25
Modifié par Kavatica, 16 mars 2012 - 11:26 .
#13
Posté 16 mars 2012 - 11:30
Davillo wrote...
I really liked the old dialogue, you could really play as the most heroic champion and the savior of the weak and oppressed ever. It's like they made every story encounter where you could of bolstered the poor people morale and make the situation not as hopeless. On the contrary you could have also played as the most in-affectionate self serving son of a **** possible. Which I could never do even if I tried. Just a small example in Redclife you could have told murdock " Have faith good man we will defeat this evil together" This type of stuff really get my blood pumping you could have played the grey-warden as as merciful bad-ass who could be just an extremely powerful force of good. Props to the writers I have not seen movies that played on my emotions as much.
Yes, exactly. It was a personal and emotional experience.
#14
Posté 17 mars 2012 - 11:27
I really couldn't stand the Nice/Joke/Mad dialogue of DA:2
#15
Posté 23 mars 2012 - 11:00
The dialogue wheel annoys me. It feels like, as someone else has stated, that I am playing someone else's character.
#16
Posté 24 mars 2012 - 05:51
#17
Posté 25 mars 2012 - 07:12
The thing is with the old system you dont even know what the character is going to say. Yes. Despite having this written in the dialog text. It is impossible to guess the reaction with the old system because you do not know how an NPC is scripted to react. And in could be anything. In Mass Effect devs at least know what the player wants to say, so can shape the answer much more adequately.nathankco wrote...
I remember in Origins during conversation with Morrigan I had to brainstorm to figure out what I wanted to say and not to make her upset. I think this is the beauty of DAO, where it just showed the element of reality in the social aspect.
mass effect >>> dragon age.
#18
Posté 27 mars 2012 - 03:41
** Although that ambiguity exists in real life as well, so maybe it's a good thing that we can't always predict how our companions will react to our dialog choices.
Modifié par Mountain Man, 27 mars 2012 - 06:55 .





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