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It is just me? I think i like the old dialogue system better.


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#1
nathankco

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   You can say I'm weird. I don't post much on forum nor do I read a lot of them (also my english is very bad). I feel like the dialogue system in Dragon Age II limits the interaction between characters. In the old days of bioware, like  swtor and our beloved Dragon Age Origins, we get a variaty of dialogues which you may dedcide whatever you wish to response to NPC. Since characters from origins really have much diversed personality, I had to really think through before I decide what I going to say to my fellow and be ready to embrace the consequences (for each choice I made).

The characters are much more life-like in Origins. I hate to say, Dragon Age 2 is kinda lame since you know for sure the top right is paragon and bottom ones are usually (always) **** commentary. I remember in Origins during conversation with Morrigan I had to brainstorm to figure out what I wanted to say and not to make her upset. I think this is the beauty of DAO, where it just showed the 
element of reality in the social aspect. Yes, it might gets annoying when some you get negative connection with your fellow companion, but that's good, because you were just being yourself, which not everyone is this world has to be agree with you. There are more psychology element in this game then DA2. I don't want to be rude, but DA2 just doesnt feel like a sequel to me. I look at it and think of it like a gaiden/side story when I finished the game. It doesnt bother me, because I know Origins basically ended the  franchise where I hardly see anymore blight coming after the Awakening.

#2
ChaosAgentLoki

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I can relate to you on this. Watching footage for DA2 and having played all 3 Mass Effects and then comparing the dialogue system to DA:O, well I prefer Origins as well. The fact that your dialogue choices are not as clearly defined as they are in the other games is what makes them so alluring. Something that Bioware should really look back at this game, and The Witcher 2 while working on DA3.

#3
nathankco

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YES. The witcher II is a great example. Awesome combination of Mass effect and dragon age conversation mechanic.

#4
ChaosAgentLoki

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Yeah, that moral ambiguity needs to be thrown into Dragon Age 3. After all, their claims of it being a dark fantasy where your hero may not be as heroic as you think needs the choices to be harder.

#5
cJohnOne

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You're probably right about the dialogue wheel. It's harder to pick different choices from a list but it is more rewarding.

I haven't played the Witcher 2 but looking at it I didn't like the look of it. Referring to how dialogue appears.

Modifié par cJohnOne, 16 mars 2012 - 01:46 .


#6
ChaosAgentLoki

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Yeah, I can see that. I think that they could keep the dialogue wheel, they just need to make some changes (no more explicitly telling you what each choice essentially is). We don't need to be beat over the head with Paragon and Renegade, they can just as easily leave it ambiguous.

#7
cJohnOne

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So you want a Voiced Protagonist with a couple of options instead of a Silent Protagonist with a number of options?

Do you prefer The Witcher 2 or DragonAge:Origins?

Modifié par cJohnOne, 16 mars 2012 - 04:08 .


#8
ChaosAgentLoki

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The Witcher 2 and DA:O have a very similar dialogue system (just the Witcher's doesn't appear within black bars) so I cannot really decide between the two. I do prefer DA:O's dialogue system to Mass Effect's however. I don't care whether the protagonist is voiced or not as it doesn't ruin my immersion. I want the dialogue system to be more ambiguous where your choices aren't clear cut and you can end up screwing up your relationship with a party member due to your dialogue options (being yourself). Something I have a very good tendency of doing with Morrigan around, but at the same time boosting Leliana's approval...granted it suits my preference, but....yeah.....:whistle:

Modifié par ChaosAgentLoki, 16 mars 2012 - 06:41 .


#9
Davillo

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I really liked the old dialogue, you could really play as the most heroic champion and the savior of the weak and oppressed ever. It's like they made every story encounter where you could of bolstered the poor people morale and make the situation not as hopeless. On the contrary you could have also played as the most in-affectionate self serving son of a **** possible. Which I could never do even if I tried. Just a small example in Redclife you could have told murdock " Have faith good man we will defeat this evil together" This type of stuff really get my blood pumping you could have played the grey-warden as as merciful bad-ass who could be just an extremely powerful force of good. Props to the writers I have not seen movies that played on my emotions as much.

#10
nathankco

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Witcher 2 was alright, at least better than the lame conversatoin wheel, and dont give me wrong, I like the conversation wheel but only on Mass Effect where it is a much more action packed/ 

Dragon Age 2 suppose to be a RPG where players are to be patient with  theoptions..

Modifié par nathankco, 16 mars 2012 - 10:51 .


#11
nathankco

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 To be honest I dont really care about having voice over or not. I would rather prefer with out it because it feels much more personalized than having my character speaks for himself. When I play Origins and KOTOR I just read the words out loud, like I'm in a play. DA2 is kinda different since they "forced" on us with a player character named Hawke, which is kinda pissed me off of the way they are trying to walk dragon age onto the same path of Mass Effect. If Dragon Age III comes out, and it still the same as DA2, i will buy it, but will only play it once (like DA2 which I did only one playthrough). I'm replaying origins rightnow and this is my 8th playthrough... yea.. it just soo good.

Modifié par nathankco, 16 mars 2012 - 10:51 .


#12
Kavatica

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I do prefer having a protagonist with no voice. It does feel more personal this way, as I was able to use my imagination a bit more and it felt like I was really right there interacting with the other characters face to face. As much as I love DA2, it does feel more like watching someone else's story when you can't control the protaganist's speech and you watch them talk. For me though, this just creates a different type of game - and not necessarily one I enjoy less.

Modifié par Kavatica, 16 mars 2012 - 11:26 .


#13
Kavatica

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Davillo wrote...

I really liked the old dialogue, you could really play as the most heroic champion and the savior of the weak and oppressed ever. It's like they made every story encounter where you could of bolstered the poor people morale and make the situation not as hopeless. On the contrary you could have also played as the most in-affectionate self serving son of a **** possible. Which I could never do even if I tried. Just a small example in Redclife you could have told murdock " Have faith good man we will defeat this evil together" This type of stuff really get my blood pumping you could have played the grey-warden as as merciful bad-ass who could be just an extremely powerful force of good. Props to the writers I have not seen movies that played on my emotions as much.


Yes, exactly. It was a personal and emotional experience.

#14
rpgmaniac

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Yeah, I like Persuasion/Intimidation/Lying responses aswell as having plenty of choices of what to say.

I really couldn't stand the Nice/Joke/Mad dialogue of DA:2

#15
musicalfrog7

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I prefer the silent protagonist for reasons already stated. However, I get the feeling that we will never see it return.

The dialogue wheel annoys me. It feels like, as someone else has stated, that I am playing someone else's character.

#16
Yuoaman

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I preferred the system in DAII since the old system had no real way to convey tone before you selected it. People would take offense to my character saying something nice and I'll realize that the writers intended the line in a way I didn't. I like to joke around but I don't like to be a dick to characters. I like having the lines between the different tones be clear.

#17
ncknck

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nathankco wrote...
I remember in Origins during conversation with Morrigan I had to brainstorm to figure out what I wanted to say and not to make her upset. I think this is the beauty of DAO, where it just showed the element of reality in the social aspect.

The thing is with the old system you dont even know what the character is going to say. Yes. Despite having this written in the dialog text. It is impossible to guess the reaction with the old system because you do not know how an NPC is scripted to react. And in could be anything. In Mass Effect devs at least know what the player wants to say, so can shape the answer much more adequately.

mass effect >>> dragon age.

#18
Mountain Man

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I agree with the OP, Origins has a great dialog system. It's not perfect because sometimes the intent could be better conveyed to the player (is it meant to be a friendly joke or sarcastic? **), but it's still vastly superior to the alternatives where your character's personality is essentially pre-defined by the developers.

** Although that ambiguity exists in real life as well, so maybe it's a good thing that we can't always predict how our companions will react to our dialog choices.

Modifié par Mountain Man, 27 mars 2012 - 06:55 .