This thought is similar to the thread about a 4th "perfect" ending. I noticed that on the Main Menu for the game, a short description of your Galactic Readiness' state is given. Even in the 80 percentile, the description notes that forces are standing strong and winning in key locations. This begs the question: if this is the case, why couldn't Shepard proverbally (or perhaps literally) flip the Catalyst the bird and rally the forces of the Galaxy to keep fighting? Yes, the Reapers never tire or need supplies, but the peoples of the Galaxy are putting up a resistance that the Reapers have possibly never encountered before. Even the Protheans, who controlled the entire Galaxy, were able to hold off the Reapers for centuries despite being cut off from each other down to individual planets. If you Galactic Readiness is not even maxed out and yet you have the ability to not only fight evenly with the Reapers, but also defeat them, why not be able to outright defeat them with a near or completely maxed out GR? Shepard lives, reunites with his friends and family, and rebuilding begins. The end.
And Shepard does not have to live or die. Both have an equally important place in stories if they're written properly. Read Lord of the Rings for a great example, or watch the movies if you're feeling lazy.. Everyone lives with some exceptions, and it is a relatively happy ending. But everyone, especially the main character Frodo, is left permanently scarred emotionally, physically, and mentally. In the end however, he and the others live and find peace after all of the trials. The key is delivering a meanful ending that shows you CAN achieve a happy ending, albiet a little bittersweet. The hero and all his or her friends do not have to die to give a deep and meanful ending. Look at Shepard: by the end of the game, his home has been scorned to ash, half his friends are dead, he's probably suffering PTSD, and has been dead. At best, his ending is bittersweet even if he achieves a "happy" ending with him living along with his remaining friends and making lots of blue babies (haha). This would enable truly devoted fans to achieve an ending where they feel their time and efforts were worth it and reasserting the theme in the two previous games that if you fight hard enough, you and your friends CAN overcome anything thrown at you with hopefully most or all of them surviving. The current ending does not keep this consistent theme.
On another note, why would choosing to destroy the Reapers cause ALL synthetics to die? You could say that the Catalyst caused the red explosion to affect all synthetics, but when you consider that the Destroy option is initiated by shooting something that looks like a reactor, it still makes no logical sense. Why couldn't Shepard simply demand that only the Reaper code be targeted, and if the Catalyst didn't, Shepard would blow it to kingdom come? The only thing I can think of is that the geth and EDI would die because they have Reaper bits added to them, but if Shep is able to live in some of the endings, why not them as well since they are not completely Reaper based? Remember: the geth only have Reaper upgrades. At worst they would revert from being true AIs and back to their original state. And EDI notes that without "shackles", she can rewrite her software and code at her whim.
Just some thoughts for everyone and Bioware to mull over.
Galactic Readiness Alternative Ending (And Other Thoughts)
Débuté par
Miekkas
, mars 15 2012 06:46
#1
Posté 15 mars 2012 - 06:46





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