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Arguing Couple


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#1
KefkaGestahl

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 I'm playing through the entire trilogy in an attempt to maximize war assets.  Unfortunately, the Citadel Defense Force in Mass Effect 3 isn't unlocked for display until after the coup attempt, which means that when I support somebody or warn a character, I can't see the tangible results until after that point in the game.

Does anybody know if you warn the arguing couple about the war - you know, the two from Mass Effect - if you lose war assets or gain war assets?  Choosing to warn them has a modifier pop up, but it doesn't tell you if it's a good modifier or a bad modifier.  Some of these options in game are actually counterproductive and I don't want to do the wrong thing here.

#2
Xyalon

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They don't have an incredible effect, but really, if you listen to what they're saying you should be able to guess what's going to be good and what isn't.

#3
zaitung

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Does it say anything about War Assets? Or do you just mean the Reputation thingy? Afaik and iirc supporting the woman nets you Paragon.

#4
KefkaGestahl

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zaitung wrote...

Does it say anything about War Assets? Or do you just mean the Reputation thingy? Afaik and iirc supporting the woman nets you Paragon.

 If a pop up appears telling you about the Citadel Defense Force, then it modified something.  If nothing gets modified, nothing pops up except for reputation.  

Xyalon wrote...

They don't have an incredible effect, but really, if you listen to what they're saying you should be able to guess what's going to be good and what isn't.

If I say nothing, the two of them continue to live their lives, keeping their son in day care.  If I warn them, I guess they take him out of school and go into hiding or something.  I'm inclined to believe that warning them is right, but I could see how it could backfire.  Might cause a panic.  I'm not sure what to do, and no guides have the results listed.

One guide says this, but it's vague.  I guess somebody wouldn't have added it to the list unless it was a positive thing.

War Asset #8 – Citadel Defense Force
Talk to the couple arguing on the bench down the first set of stairs in Presidium Commons on the Citadel 


Modifié par KefkaGestahl, 15 mars 2012 - 09:07 .


#5
zaitung

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I think I found the entry this pair influences:

UPDATED
Military Strength: 0

Warning people on the Citadel to prepare for the war has improved civilian readiness.

- taken from Mass Effect Wikia

#6
Giskler

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Most of these have minimal impact and a few are bugged (C-Sec argument in Presidium at least).

#7
KefkaGestahl

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zaitung wrote...

I think I found the entry this pair influences:

UPDATED
Military Strength: 0

Warning people on the Citadel to prepare for the war has improved civilian readiness.

- taken from Mass Effect Wikia

Based on my research, that's what you get if you support the gung-ho civilian who wants to get his untrained idiot friends to join the army.  The right decision there is to support the reluctant civilian, who encourages them to volunteer at the hospital.

#8
zaitung

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No, that's another entry:

UPDATED

Military Strength: 5
Civilians volunteering at emergency clinics helped to save lives
by processing patients, assisting doctors, and taking some of the burden
off the Citadel's overtaxed medical staff

Modifié par zaitung, 15 mars 2012 - 09:13 .


#9
KefkaGestahl

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zaitung wrote...

No, that's another entry:

UPDATED

Military Strength: 5
Civilians volunteering at emergency clinics helped to save lives
by processing patients, assisting doctors, and taking some of the burden
off the Citadel's overtaxed medical staff

No.  That's what you get if you support the reluctant citizen.  They yield two different updates, one good and one does nothing.

#10
drak4806.2

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If you tell them to join up they'll affect the Alliance asset.

#11
zaitung

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But I have both

Civs volunteering in e-clinics and civ. readiness.

Modifié par zaitung, 15 mars 2012 - 09:39 .


#12
KefkaGestahl

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Then I don't know what's what, but I'm quite certain that the guide you're referencing is incomplete and inconclusive, and I've seen testimonies that supporting the reluctant citizen gives war assets while supporting the gung-ho citizen gives nothing. Either way, neither of which has anything to do with the arguing couple.

#13
TSBasilisk

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Went and double-checked with an old save before I made the decision:

Supporting the Reluctant Citizen nets you the 5 Assets via the emergency clinic.
Supporting the Gung-Ho Citizen nets you 2 reputation

Not entirely sure why telling them to volunteer for Alliance duty gives no assets...

#14
HBC Dresden

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Because the Gung-Ho Citizen's idea is dumb. They probably die on the frontlines.

#15
TSBasilisk

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Except supporting the Gung-ho Citizen is recommending they take on support roles, rather than combat roles. A military is more than its soldiers. Fresh volunteers would be more likely to see positions as medics, technicians, or just basic labor. They need those tasks completed, and if there's a shortage of assigned personnel then soldiers have to take care of it, reducing their effectiveness.

If they were really getting killed, it would make more sense to have a negative impact on the Alliance score. "Inexperienced volunteers have hindered combat performance, resulting in multiple casualties."

Modifié par TSBasilisk, 20 mars 2012 - 05:50 .


#16
MartialArtsMaster

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I apologize for bumping the thread, but this question has not yet been answered since it went off on a tangeant into a discussion about gung-ho civilian versus reluctant civilian, and I can answer the original question.

Supporting the arguing couple or leaving the arguing couple alone has no impact at all, positive or negative, on the War Assets. However, if you click "support" Shepard will give them advice and you get +2 Reputation. So it's always better to support the arguing couple just for the Reputation boost since there's no disadvantage.

#17
Dark83

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Generally unless there's actually a choice, there's no reason not to talk to someone.

#18
kotli

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Dunno what happens because of it but you tell them to stop fighting over minior stuff, and therefore they can focus more on there jobs/reapers etc instead of a silly fight over if there kid should be in the nursey group or not.

TSBasilisk wrote...

Went and double-checked with an old save before I made the decision:

Supporting the Reluctant Citizen nets you the 5 Assets via the emergency clinic.
Supporting the Gung-Ho Citizen nets you 2 reputation

Not entirely sure why telling them to volunteer for Alliance duty gives no assets...


^ as for why they are useless with guns, if you listen to them, only 1 of them got a gun and that a shotgun that he never fired (they are more likely to shoot them selves or mess up without serious training). As such they better of used in the Medical corps/medical zones, this will let the medics with some combat skill move to front line.

Modifié par kotli, 21 mars 2012 - 06:06 .


#19
Jenniza

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to answer the original question:
Supporting Michael and Rebekah (the arguing couple) over "Jake" aka Jacob (Citadel: Family Matters, Mass Effect 1, and subsequently 2), about socialization in Day Care vs safety issues from the Reaper War, you get +2 rep points, and Citadel Defense Force (War Assets).

yes, this is answering Mass Effect 3

Modifié par Jenniza, 26 mars 2012 - 02:14 .


#20
Jenniza

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Of course, I just checked, and this is bugged. No changes are made to either of the above listed war assets, as I stand here inspecting my war assets. The only new war assets from the Presidium Commons are from warning the Salarian and Turian businessmen (who then promptly switch their VI's to wartime VI's) adding to the Fifth Fleet. (not sure how much)

#21
Fanghorne

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You SUPPORT the arguing couple as it most assuredly adds to the citadel defense war assest. This is evidenced by the all too familiar "war assest gained pic" that comes up after you do it.

Period. No debate.

Doc