Nvidia 296.10 Drivers broke anti-aliasing
#1
Posté 15 mars 2012 - 10:10
Any idea on how to fix this? Mass Effect 3 is the only game that is exhibiting this problem.
#2
Posté 15 mars 2012 - 10:53
#3
Posté 16 mars 2012 - 01:22
neilthecellist wrote...
Same problem for me. ME3 runs on such an old build of Unreal Engine 3.... The latest build not only supports AA (true AA by the way) but also supports NVIDIA 3D Vision and DirectX 11... So tired of this BioWare crap...
Regardless of the lack of MS/SS AA, I just don't understand why the game isn't processing antialiasing anymore. I don't care if it's not as good as it could be, but right now multiplayer is putting significant eyestrain on me because of all the damn jaggies.
#4
Posté 16 mars 2012 - 01:35
Did you check your NVIDIA console and see if your global or local preferences changed? They may have, especially if you chose a clean install, in which case you may have to set anti-aliasing parameters in the nvidia panel. Please check and let us know; for one, I'm loathe to install the new drivers if it kills AA. Thanks, and good luck!neilthecellist wrote...
Same problem for me. ME3 runs on such an old build of Unreal Engine 3.... The latest build not only supports AA (true AA by the way) but also supports NVIDIA 3D Vision and DirectX 11... So tired of this BioWare crap...
#5
Posté 16 mars 2012 - 02:45
For the heck of it, I tried setting everything to application controlled, but there is still no change.
#6
Posté 17 mars 2012 - 04:40
Liam wrote...
Did you check your NVIDIA console and see if your global or local preferences changed? They may have, especially if you chose a clean install, in which case you may have to set anti-aliasing parameters in the nvidia panel. Please check and let us know; for one, I'm loathe to install the new drivers if it kills AA. Thanks, and good luck!neilthecellist wrote...
Same problem for me. ME3 runs on such an old build of Unreal Engine 3.... The latest build not only supports AA (true AA by the way) but also supports NVIDIA 3D Vision and DirectX 11... So tired of this BioWare crap...
Tried, no difference.
#7
Guest_magnetite_*
Posté 17 mars 2012 - 06:58
Guest_magnetite_*
http://www.google.ca...aa &btnG=Search
It's the first link
Modifié par magnetite, 17 mars 2012 - 07:02 .
#8
Posté 17 mars 2012 - 08:22
Set it back to "None" and any hardware AA you override will work again.
Had to figure this out myself when I saw that AA wasn't working anymore in 296.10
Happy to say I'm back to playing with hardware AA in 296.10 now.





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