Lethality (Rogue)
#1
Posté 13 octobre 2009 - 09:26
The rogue has a keen eye for weak spots, and thus gains a bonus to critical chance for all attacks. Additionally, if the rogue's cunning score is greater than strength, sharpness of mind lets the character use the cunning modifier to affect attack damage in place of the strength modifier.
So, if I correctly understand it means that I can simply drop Strenght, cause with this skill all the melee dmg I make with attacks and skills will be calculated with the Cunning stat?
#2
Posté 13 octobre 2009 - 09:41
#3
Posté 13 octobre 2009 - 09:41
Though I would assume accuracy is still governed your strength score, since the skill only mentions attack *damage*. So abandoning Strength completely might not be advisable
#4
Posté 13 octobre 2009 - 09:45
I hope there is a way to check that beforehand, would kinda suck when you come across an armour or weapon you cant wear because your str is to low. Or when your str is to high, which will crap up your min/maxing.
Also, the character creation didnt say you need str to increase your hit rate, but dex.
Modifié par Shiroukai, 13 octobre 2009 - 09:47 .
#5
Posté 13 octobre 2009 - 10:12
#6
Posté 13 octobre 2009 - 10:27
That did got me kinda wondering, cause of this skill.Spaghetti_Ninja wrote...
It does say ''nearly as critical for rogues''. Maybe a rogue with a really big sword?
Duel Weapon Mastery:
Only a chosen few truly master the complicated art of fighting with two weapons, but the character is now among that elite company, able to wield full-sized weapons in both hands. Stamina costs for all dual-weapon talents are also reduced.
Able to wield full-sized weapons, this could mean that your able to wield 2 two-handed weapons, although I doubt it.
#7
Posté 13 octobre 2009 - 10:46
Small weapons(daggers, short swords) can be DW from start, medium weaps can be used with a shield from the start or DW with the talent, large weapons are 2h only?
#8
Posté 14 octobre 2009 - 01:33
#9
Posté 14 octobre 2009 - 01:43
#10
Posté 14 octobre 2009 - 11:39
#11
Posté 14 octobre 2009 - 11:43
"muses"
#12
Posté 14 octobre 2009 - 01:00
#13
Posté 19 novembre 2009 - 01:09
and yes finnest rogue armor as a high str req. so you need to boost it
#14
Posté 19 novembre 2009 - 01:14
#15
Posté 19 novembre 2009 - 03:23
STR needed is 20 max for the best light armor, and the problem that makes daggers suck is how DEX isn't being applied for damage purposes at all, and it's going to be fixed in an upcoming patch.AlexAmmr wrote...
well 2 swords on a rogue suck , dagger and sword suck as much , best build for rogue is Str / Dex and 18 or 22 Cun max with 1h Axe and off hand Dagger . Let the priest open up the chests and detect traps . besides the best part of Lethality skill is the increases of the crit rate on all ur attacks , the swap Cun per Str is douche imo unless ur a gimp rogue with 2 daggers that rather open chests and disarm traps then kik some azz , if thats ur game u better off with a bow or xbow. besides with patch dw dex rogues get nerfed and dmg will be influenced by dex , str + base attack.
and yes finnest rogue armor as a high str req. so you need to boost it
#16
Posté 19 novembre 2009 - 03:42
#17
Posté 19 novembre 2009 - 04:10
There really are a lot of complaints about the bugged daggers not basing off of dex.. but I've really never had a problem using them.
#18
Posté 29 novembre 2009 - 08:36
#19
Posté 29 novembre 2009 - 09:31
DA CidALMIGHTY wrote...
So what about BOW? Bow go by Dex so Lethality pointless?
Depends. Longbows use strength to calculate damage, so lethality works well for an archer using a longbow- as long as they have a high Cunning score, of course. Can't see any benefit to having Lethality while using a shortbow.
Supposedly the best-damage archer build uses Lethality with longbows and high cunning- may be true, I had Leliana use a shortbow my first run through. Damage wasn't all that great. On my second run through I did the Lethality build with her, and she frequently one-shots mages with Arrow of Slaying before I can touch them with my rogue. Only drawback is, you have to use buffs to up your Attack rating, if you pump most of your points into Cunning instead of Dexterity.
#20
Posté 29 novembre 2009 - 10:09
Sakarakas wrote...
Though I would assume accuracy is still governed your strength score, since the skill only mentions attack *damage*. So abandoning Strength completely might not be advisable
But Dex contributes to attack rating by the same amount, which if your a rogue is more important, you need about 20-25 str for decent weapons/armor though.
#21
Posté 08 décembre 2009 - 07:44
#22
Posté 08 décembre 2009 - 07:48
#23
Posté 08 décembre 2009 - 08:26
http://social.biowar...66/index/223777
If you have the dex hot fix, pure dex dagger/dagger build look good for damage build. If you don't and have lethality cunning dagger/dagger is very good. Either way dagger/dagger is great for a rogue although lethality is a must for any cunning build.
To answer the OP question, lethality substitute your cunning for strength in calculating damage but does not increase your attack rating. So a cunning base build need to get to hit bonus from elsewhere. A mage with the right spell can do it but that takes a fair deal of micromanagement. A champion with Rally can do it if you are standing within his aura. A bard can do it or if you are a bard you can do it with Song of Courage (but it's to hit buff is less than that of Rally or a Duelist.) Become a Duelist and you can do it if you have the Dueling talent (which is very conveniently is the first talent on the tree vs Song of Courage which is a tier3 talent.)
#24
Posté 08 décembre 2009 - 08:45
#25
Posté 08 décembre 2009 - 09:01
I'm going to have enough talent points left over to either go for Lethality or Cripple on my Axe/Dagger rogue and not sure which tree would be more beneficial.
Keeping in mind I'm building him as more of a light armored finesse fighter than a sneaky/utility type.





Retour en haut







