Killstealing - Does it really bother you?
#101
Posté 16 mars 2012 - 01:43
Yes I do know that it's a coop game and in the end it really doesn't matter how much kills you get since both xp/credits are shared. This is just who I am I guess... xD
#102
Posté 16 mars 2012 - 01:45
Eebatsama wrote...
Team exp, team game - win or die by your squad.
Well said! The way it should be!
#103
Posté 16 mars 2012 - 01:46
e.g. If I've used stasis on one enemy, and there are plenty of other enemies around, and I have a warp about to detonate it, DON'T SNIPE HIM!
If there is no one else to kill then I say go nuts.
The main problems I have with kill stealing is:
-Shooting enemies in a singularity (why?! I'm about to explode it and take out the whole area.. there are plenty of other targets to shoot at, and they aren't twirling around so they are even easier to shoot at?!).
-Knocking people out of a singularity *stares at soldiers firing concussion shots*
-Above mentioned statis problem. This is especially bad when it is something like a phantom at point blank, and someone breaks the statis but fails to kill the phantom
Strangely enough I've played 1 game where not enough kill stealing was happening.. (At the end of a wave we would all just stand there with a couple frozen enemies, each expecting the other person take them down)
Hrmm... So in conclusions, does kill stealing bother me? Not in it self no; does poor co-operation bother me, yes
b.t.w I had an interesting game the other day, I was a human engineer spamming overload and an asari adept was spamming a high level throw. I would get ~0 kills (which was the plan), but I would stun and deplete the shields/barriers of everything, whilst the Asari would do the actual damage (I would get few tech burst kills occasionally, but overload and tech burst does very little damage). Final score was 60k to the Asari, 50k to my engineer, and ~20k and 10k for the other two.
So not getting kills pays off too. (I'm not to sure how thou... but it did...)
Modifié par S9ilent, 16 mars 2012 - 01:51 .
#104
Guest_Juromaro_*
Posté 16 mars 2012 - 01:46
Guest_Juromaro_*
I_Jedi wrote...
I want my xp.
And I have enough assists thank you.
XP is shared at the end of the round.
#105
Posté 16 mars 2012 - 01:48
#106
Posté 16 mars 2012 - 01:53
#107
Posté 16 mars 2012 - 02:06
ShadowOptik wrote...
It is not the kill stealing that really bothers people, that is just the displaced reason. What bothers people are the teammates who wait to shoot ANY enemies until the very last second to steal kills. It pisses me off because they are basically doing NOTHING until they steal a kill...
Yes, this is what bothers me when I notice it. After sniping a Brute down to one bar, the guy who was sitting next to me finally takes a shot, and kills the Brute that I had whittled down. Really? I don't care about the concept of kill-stealing in this game, but you're really going to wait until AFTER I've whittled down a tough enemy before you do ANYTHING???
#108
Posté 16 mars 2012 - 02:16
#109
Posté 16 mars 2012 - 02:38
Glory hunters in general get on my nerves and given that's how most randoms seem to play I think that's going to put reall limit on the life span of MP for me. The difference between being on a team working together and being in a game with some people trying to get the top score is night and day. MP would be better if the individual score was just removed. A team based score which rewarded effective teams would instantly improve people's behaviour.
#110
Posté 16 mars 2012 - 02:45
Kill stealing is just something elitists use to complain for no reason.
#111
Posté 16 mars 2012 - 02:50
Happens enough to be frustrating.
#112
Posté 16 mars 2012 - 02:57
Neofelis Nebulosa wrote...
I am honest, I play competitively. Tnat measn of course I want to be on the top of the score board if possible. That however only applies when I can play like this. If the situation is that my current playstlye doesn't fit, I relegate to a support role. I am a bit bummed, but as long as we win the match, everything worked great.
Though I can get a tad miffy when someone constantly shoots my targets dead when I was just aiming at them, though more at the wasted efficiency when two people are going for the same targets rather then him/her "stealing the kill".
There is kill stealing in ME3.
Lol aside from the joke this guy hits the nail on the head for me. I do enjoy the M.P. it just sucks when the person standing next to you will rather die than take some damage off a brute if he's not gonna get the kill. Watched said example happen and the vanguard got pulverized. Granted I coulda spammed incinerate but it was a test and said vanguard failed.
#113
Posté 16 mars 2012 - 03:00
Having said that, that's not really kill-stealing, it's more a lack of communication and understanding. Kill-stealing itself doesn't really bother me. The best scoreboards are where everyone finishes the game on similar scores, because that means everyone played their part.
#114
Posté 16 mars 2012 - 03:19
#115
Posté 16 mars 2012 - 03:20
I should explain ... there was one really annoying time I was accused of stealing by this guy with a Battlefield 3 character. He was doing terribly, it was obvious it was one of his first games, and he kept accusing everyone of gross incompetence (the rest of the team was actually doing quite well against the Reapers, on Bronze, despite most of them only being N7 10 or so). It was very frustrating. Only time I've ever decided to not revive someone because they annoyed me that much.
I can DEFINITELY understand the frustration from Adepts, though. Setting up explosions is what that class does, and it helps the team to have one of those huge explosions go off in a cluster; if someone shoots your Singularity'd target that you meant to warp, it can be frustrating. I think most people who have actually played Adept know not to do that sort of thing, though. Or at least I hope most people would.
Long story short shut up and play as a team.
#116
Posté 16 mars 2012 - 03:23
#117
Posté 16 mars 2012 - 03:24
The thing that bothers me more than anything is people that walk in front of me when I go to take a shot or launch a power. Sure I can't hurt my team, but I can't hurt anything else either. So stop it.
#118
Posté 16 mars 2012 - 03:29
#119
Posté 16 mars 2012 - 03:35
#120
Posté 16 mars 2012 - 03:49
It can also be annoying if you're playing a melee oriented character (like a Krogan) and have all of your prime targets picked off before you can get to them, denying your blood rage or making it trigger right at the end of a wave.
But as a whole, I don't really care. Especially if I'm playing a support type class like Engineer or Sentinel. Those guys aren't designed to rack up kills, they're designed around stripping defenses and distracting/CCing the enemy.
#121
Posté 16 mars 2012 - 03:52
#122
Posté 16 mars 2012 - 03:56
#123
Posté 16 mars 2012 - 03:56
What does disturb me is when you get the melee oriented players who constantly run into packs of mobs that are getting effectively fired upon and dying. I've died more times trying to save players like that than due to errors strictly of my own making.
Otherwise, the squad succeeds or fails as a group so anyone that can kill it faster is welcome to do so.
#124
Posté 16 mars 2012 - 04:52
#125
Posté 16 mars 2012 - 05:14





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