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Killstealing - Does it really bother you?


517 réponses à ce sujet

#126
TheLostGenius

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Not at all really. You actually get points based on the damage you inflict, its a team game, and the points you earn from killing are relatively trivial when compared to all the bonuses you get for winning as a team.

#127
GracefulChicken

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Nah. Only time it ever bothers me is when the the guy I was going to charge last minute gets killed before I can charge and get barriers back (then I die lol). But that isn't the other persons fault anyways, it's mine. I just consider that karma for when I stasis the target the raging Krogan was trying to melee. Sorry, Krogs.

Modifié par GracefulChicken, 16 mars 2012 - 06:02 .


#128
Sinapus

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KelbornX wrote...

TeamLexana wrote...

Yeah, that is annoying I must admit but I've also been the noob shooting the floating enemies too when playing with randoms, most of them don't have the recharge rate to actively biotic boom kill something themselves so I don't wait to see, just KILL IT! KILL IT DEAD!


Heh, that's why I check people's weapons in lobby.  Adept's shouldn't be running anything more than a single pistol.  +200% recharge rate is legit.  

The most annoying thing about it is if I trap 2-3 mobs from a large group in Singularity, fire off a Warp...  and someone snipes the one I fired Warp at.  GG, now we just lost a boatload of AoE damage on 5+ targets because you can't wait 2 seconds between headshots.  


More to the point: They should be headshotting a target that isn't in the singularity. Or that Phantom that ignored the singularity and is steadily flipping her way towards your adepts.

When I'm playing an Engineer, I don't find "kill-stealing" annoying since I'm actually going for disruption/distraction rather than kills. Strip the shields/barriers off, get unprotected enemies stunned, etc. I may pick off a few with my pistol or smg, but otherwise I'm setting things up so my teammates can kill things easier.

Infiltrators, it gets a bit annoying. Though as I've noted elsewhere, I can understand if someone doesn't know I'm lining up a headshot on that target, though if I hit it with cryo blast that should be a big hint. Perhaps sniper rifles should get that red targetting beam the Nemesis has so others know you're lining up a shot on a target.

I get more annoyed when my infiltrator gets to an object to enable/disable, engages cloak and a teammate stands right next to me and doesn't pick off the assault trooper. Then the trooper throws a grenade at him.

:o

EDIT: Forgot one more annoyance. If your Infiltrator is aiming their rifle at a group of targets downrange... DO NOT GET IN FRONT OF THEM. Sheesh....

Modifié par Sinapus, 16 mars 2012 - 06:26 .


#129
Sinapus

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KiraTsukasa wrote...

The bad part of it is everyone focusing fire on something that really doesn't need focused fire. For example, there's a Phantom running amok, but OMFG three people ABSOLUTELY HAVE TO kill the Assault Trooper herp derping in the corner. And then there's people that REALLY don't know their roles. Like Vanguards and Soldiers attacking a Guardian. From the front. Really? Leave Guardians to Infiltrators or Engineers with Combat Drones. You aren't going to kill anything by emptying clip after clip or charging a Guardian's shield. There's 20 bajillion guys over there that you can kill in two seconds, rather than the five minutes you waste shooting at something you can't easily handle.


Exception: If they have that mod that penetrates armor. I got the lvl 1 version of that for an assault rifle. Found I could kill a Guardian pretty easily with that. Took a bit more shots, but the damage gets through and they do die.

Otherwise, I use a sniper rifle or an attack that staggers them and makes them move their shield to the side. Then aim for the head.

#130
frozngecko

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Fine with me, less enemies trying to kill me, IMO.

Also, the game does a pretty good job with kill points. I only get a little bit of xp if I shot the guy once and that was the kill shot.

#131
Minkyboi

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With the assist system in place in this game I dont really have a reason to be upset if my teammate takes the killing shot. Its all relative to however much damage each individual did so its fine to me.

#132
Apollys

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What bothers me is that the final blow is worth 25% of the total points for killing that enemy.

Also, the shield/barrier to life/armor balance is way off.

For example, if someone takes off all of an Atlas's shields and half of his life, and then someone with a widow pops in one or two shots for the kill, they'll get around the same points.

But no, this doesn't actually bother me. Nonetheless, I find myself trying to last hit enemies for this reason. However, I won't waste time shooting a 10% hp assault trooper with my widow unless he's the last enemy left.

#133
HafniumMR

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Don't mind it at al, except when they shoot the ones I've set up for a biotic combo, when there are several other targets. If set set it off themselves, great!

I try to remember letting vanguards charge their target if I see their intention, and not to unnescessarily "help" someone who has it under complete control. I do tend to spam Overload and steal kills because it's instant.

#134
Aneunatsu

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What really pisses me off are the people who think that the scoreboard matters, and therefore also think that killstealing is a good tactic to rank up on it. And, then, they dedicate all of their time to killstealing, or making sure the enemies never move up to an area you can get to them. As an infiltrator, it's necessary for me to set up my perch. Intentionally running outside of my firing cone and holding all of the enemies outside of my cone gets you killed, prevents me from killing anything, and lengthens the match.

So, yeah, kill stealing pisses me off, but mostly because those who do it intentionally generally make things harder for all involved.

#135
Spellbound83

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Bothers me when people kill an enemy I have hacked, or have suspended via singularity. A hacked geth rocket trooper tilts the fight in our favor, but if you just snipe its face off, you're really just being selfish for the sake of hanging another flashlight from your belt. Try shooting the one that's shooting at you instead. Same goes for biotic combos. Adept is my favorite class, and when the team directs all fire to the enemy I have suspended in the air, in the middle of a group no less, and kills him before I can detonate...well that's just dumb. I end up flinging my warp at empty air, and the group of enemies is still shooting at us because there was no biotic explosion. Use your noodle and employ some strategy.

#136
JasonSovereign

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I'm always trying to win, that means getting the most kills AND beating every wave with my team, if they win, i win.

#137
Khaiten

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Agreed on the hacked Geth. It's pretty easy to tell what you need to do. There is a lone Pyro in the room with the entrie team, yeah, its hacked so we can kill it without all dying. However, I just hacked the same Pyro halfway across the map and he's laying into everyone around him, shoot the dozen other targets readily available.

#138
Tajz

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I dont think there is a term called "killstealing" in ME3 mult right now. It's a team play. You kill or you die. Also, the exp is shared to everybody in the end so it doesnt really matter who come up top of the chart apart from epeen.

#139
Gnoster

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LUCYM0N0 wrote...

Are you bothered when a teammate makes the finishing blow on an enemy you're trying to kill?

I'm kinda surprised to see so many people upset about this honestly.  All I care about is clearing and extracting as quickly and painlessly as possible so I can get my monies.


I couldn't be less upset. This is war and I value every assist I get and every assist I provide. Best MP game I have had yet was where an Infiltrator focused on sniping and I as an Adept provided coverfire by taking out those coming close. Best moments in MP for me is that kind of cooperation.

#140
Vennie91

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 I usually play an Infiltrator with a Widow and I am sure I've "stolen" kills of dangerous enemies from many people.

And then on the opposite I've weakened an Atlas or Banshee to 2 bars of armor left and then somebody else grabs it, but I could not possibly care less, I am just glad the nasty thing is out of the way and wont kill anyone anymore.

I also instinctively prioritize targets that I know will probably catch somebody pants down, I dont want to risk a Phantom, Combat Engineer or Geth Hunter/Pyro flanking half the team and killing everyone.

If they get upset because I headshot "their" Phantom when it's one metre from doing the instant kill move, they should probably go back to Bronze. Or try desperately shooting it with their pistol themselves and then explain on VOIP why they just bled to death. I'd probably get the blame anyway. Narcissism at its most basic.

I'm OK with some petty person from halfway across the world being angry at me anyway if it means I get the full credit reward for finishing the mission and thus closer to another Spectre pack, as opposed to wiping on Wave 6 or something else incomprehensibly stupid.

#141
Brownfinger

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Statistics are for the losers, and baseball. And losers in baseball. Congrats on the Cy Young and all the impressive numbers you've accumulated to get there. Oh, by the way, your team blows.

I'd rather succeed than top the chart. I've been voted out of lobbies following a devastating performance, the Call of Duty mentality has infected peoples' thinking and made them really  dumb.

But when you find the right people who strive for unit cohesion, it makes it all worth it.

Modifié par Brownfinger, 16 mars 2012 - 09:50 .


#142
FERMi27

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I usually don't react to this, and I'm not even racist towards vanguards. But, come on, if that guy won't quit charging my targets when they have 2-3 health bars left, I'll just won't revive him when he goes down. Plain and simple. I get extremely mad when I ready-up my melee to take down an annoying Nemesis I've been hunting down and waiting for her to take cover or something, only to end up meeling the air. Nemesis got charged when my omniblade was half-way from the hit. Yeah, thanks for the help, BRO.

#143
Candidate 88766

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Its better if they do steal your kill.

You get lots of assist points, they get the kill points, and at the end ALL OF YOU GET ALL OF THE POINTS COMBINED.

All the points each player gets are added, and each player gets that amount. Its irrelevant who has the most points. So its actually better to do this - one person getting kill points is less beneficial to the team than one person getting kill points and one or two getting assist points.

As an infiltrator, I will normally hang back and either rush the objectives, heal people, or shoot any enemy I see regardless of how close to death they are. Everyone gets the kill points for it at the end anyway, so I might as well ensure that we all get some assist points too.

And I often play as a engineer too, where I'm a support guy - I rarely get kills but get a ton of assist points, so I know how it feels to have a load of my kills 'stolen'. And I'm fine with it, as everyone else should be.

Modifié par Candidate 88766, 16 mars 2012 - 10:40 .


#144
DaddyGOD

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If you didn't kill it, it wasn't you kill to begin with.
Also, it doesn't matter who lands the final blow, you still get points based off the damage you did..

#145
Lmaoboat

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I would think it would be nice if both people got a special type of assist for setting up combos.

#146
lyravega

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If I'm playing Krogan, and someone is "stealing" my melee kills or incapping/putting enemy in stasis, I get angry. Because I need Rage for extra survivalibility (über-typo?).

Also, if I'm going for a biotic/tech explosion, and again someone steals the kill, I get angry again.

In both cases, I get angry because a teammate is not allowing me to use my full potential, essentially costing us time.

#147
Mr_Steph

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 Occationally get annoyed when I play as an infiltrator and waste a shot on an enemy because of it, otherwise I don't care about it what so ever. Getting rid of an enemy a little bit faster is fine with me. That's just one less enemy to worry about.

#148
Eire Icon

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People who complain about kill stealing are poor players - it really is as simple as that

#149
Kitty Fae

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The only real problem is when someone snipes the single warped target in the middle of the pack. You know, the one i'm trying to set up for a biotic explosion?

#150
Pilotgregster

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Doesn't bother me. We're all on the same side. It's not supposed to be about racking up kills. XP is shared anyway.

Modifié par Pilotgregster, 16 mars 2012 - 11:43 .