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Killstealing - Does it really bother you?


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#176
teh DRUMPf!!

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 I know there's no actual kill-stealing in this game, but, YES!

I take pride in seeing my name down there on the bottom-right corner of the screen and thinking "oh yeah, that was me." Especially after I've killed something big or important (Atlast/Phantom/Pyro/Prime/Brute/Banshee) or whenever I have a streak my name appears 4 times in a row.

It's just the competitor and show-off in me. B)

Modifié par HYR 2.0, 16 mars 2012 - 04:26 .


#177
bleetman

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Not personally. What with individual scores not counting for squat anyway.

Or, more specifically, kill stealers bother me, because it's an inherently selfish pursuit. It says to me that I don't want to be playing alongside that person, because they're apparently all about them. The actual act of having someone finish off an enemy I was firing at I couldn't really care less about.

#178
Fyurian2

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For this kind of Multiplayer, there really only is Kill Helping.

What really annoys me though, are some player actions that are supposed to be helpful but wind up causing more problems.
For example, not communicating that there's a turret right next to their body that killed them, and lets you merrily walk into its line of fire as you make an attempt to revive them, and couldn't see the turret because it was obscured by where it's located.

Worse still is someone reviving you when there's a Banshee a couple of feet away, that promptly picks you up after being revived, and skewers you on her not-so-pretty talons.

The most annoying so far though, has to be the majority of people I've seen playing Vanguards.
Despite dying at least once in every round, they continue to go solo and fail to kill as many as possible on their own, leaving the rest of the TEAM to either make a dash to revive them, or let them bleed out.
It's usually worse when there's at least two Vanguards in the team, but I have had the privelage of witnessing a good Vanguard player on occaision. As in, they remember that they're part of a TEAM and use their abilities to the TEAM'S benefit.

The whole point of this kind of multiplayer is that it's a team effort. Co-Operative.

#179
Sharrack

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Don't care about kill stealing, have seen to many getting killed by cannon fodder troops i though a sure kill for them. Now the only reason i don't shoot a target is if i think somone wants to explode it or there is something more important to do. For one thing, that gets things done faster and for another my reaction time is way better as i don't have to keep track of who wants to kill what and might get pissed.

#180
Ramus Quaritch

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Hahahahahahahahahaha. I never thought that this would be discussed on the Bioware Social Network. I just find it amusing, that's all. To answer the OP, I really like the Assist/kill scoring system in ME3's multiplayer. If I do most of the damage, I'll get most of the experience points in the kill. That is what matters most to me.

#181
Major Tao

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IN MASS EFFECT 3... I LIKE TO CALL IT KILL SHARING !!!

Because we are rewarded for Team based, Cooperative Play !

Provided my team is working as a team to kill the enemy, achieve objectives and revive each other,..then it's all good.

Double-Plus Good if I have team mates who will operate in pairs, and apply tactics on the field:  flanking, squad movement as a unit, biotic combinations, allowing hacked Geth time to kill their own peeps, and targeting High Threat enemies !

I try to take into account my team mates special abilities when playing.
For example:  when playing with a Krogan soldier, I might weaken an enemy - or turn to focus on another one on the Krogan's flank while he or she slams the enemy across the room and works up into a FRENZY !!!

Krogan: "HA HA !!!  ( SLAMMMM !!! ) 

If I'm playing as an Adept, and there is a Vanguard on the field, I'll try to hit enemies with Warp - so the Biotic Explosion is triggered as the Vanguard charges into them.

Modifié par Major_Tao_Tau, 16 mars 2012 - 04:54 .


#182
ImhotepSAD

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I couldn't care less about the kills. It's a survival game. If I turn around the corner and I see something I won't pause for 5 seconds to determine if the target is already "someone else rightful kill". I shoot first ask questions later and I expect everyone else in my team to do the same.

In the end, the quicker the target is down the faster we move on and better the income will be.

Getting the kills does not even mean you always get the most points either. The other day, I was playing Vanguard, a Drell and Asari were following me around putting reave/warp/stasis then I would jump in and detonate everything. They were getting all the kills. I finished with the most points because the denotations were just enough to finish everything still standing, but I was doing the most initial damage to each target.

Everyone likes to see their own personal score and try to judge their performance, hopefully to better themselves and not just gloat about it. But there is never enough points awarded to an infiltrator saving a team with rez. You might not be the best killer, but if someone watch a teams back all the time and make sure they can slaughter everything else without worry, that too is not reflected in the final score.

So all the little kids out there whining about "kills" need to grow up. I'm N7-400 and while I appreciate the little extra xp medals gives you, the credits are the most single important thing to me.

There is also nothing like winning a match with cooperation, but that's me. If some of you enjoy your personal achievements foremost, maybe a cooperative game is not your style.

Modifié par ImhotepSAD, 16 mars 2012 - 05:01 .


#183
BlackhawkR00kie

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Doesn't really bother me, it is a team mode :P

#184
LUCYM0N0

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Play a 20 Human Vanguard for a while and you'll run into a lot of people that resent you for "killstealing."

I rarely go down with my Vanguard, but when I do, I often find that teammates won't revive. And it's not because I go down out in the middle of nowhere. I stick with my group, but you will get A LOT of resentment from people.

I played a game a few days ago where I quickly cleared the first 3 waves on Bronze, practically single-handedly with my Vanguard (it was a small map). Wave 4, everybody got fed-up and just disconnected.

The best group I've ever been in was 3 Vanguards and a Human Engineer. WHY U NO LIKE VANGUARD?!

#185
sheppard7

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Depends on the teammates. If they are the ones who will kick someone who doesn't have a lot of kills but a lot of assists, then yeah but you're better off finding a better team. If you get with a group that doesn't care as long as you have a lot of kills or a lot of assists, then no I wouldn't care about KS'ing.

#186
Alexraptor1

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In a lot of cases i loathe kill stealing/sharing, mainly because some players seem to obsessed with grabbing all the easy kills that I am already working on, instead of covering the flanks.

You won't believe the number of times ive been killed from behind because teammates run up and start shooting at the same targets as me.

#187
sheppard7

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Alexraptor1 wrote...

In a lot of cases i loathe kill stealing/sharing, mainly because some players seem to obsessed with grabbing all the easy kills that I am already working on, instead of covering the flanks.

You won't believe the number of times ive been killed from behind because teammates run up and start shooting at the same targets as me.


This too. You know how many times I turn to get ready to fire only to find that fire was coming from a team mate?

#188
Major Pentatonic

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I find this discussion rather odd. Isn't this is a co-op game?

In single player you combine your teams abilities to get the best results, why wouldn't you do that in multi player too? It's not kill stealing, it's teamwork.

Do you see EDI moaning when James or Liara finishes of the Geth she was fighting?

#189
sheppard7

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Major Pentatonic wrote...

I find this discussion rather odd. Isn't this is a co-op game?

In single player you combine your teams abilities to get the best results, why wouldn't you do that in multi player too? It's not kill stealing, it's teamwork.

Do you see EDI moaning when James or Liara finishes of the Geth she was fighting?


As I said in a previous post, depends on the team. If you get with people that appreciate assists as long as you clear out the map, then KS'ing isn't even a minor issue. It becomes an issue when you get on a team of ****s who kick someone who gets over 50 assists.

I look at MP stats like the NBA. I hate the Celtics but without Rondo getting the assists, that's a sub-500 team.

#190
Simbacca

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Copied from another thread on the same topic:

Why do people care so much about kills in a team game?  Their e-peen.  Most gamers, actually most people in general, are insecure to some degree and seek validation outside themselves.  It's a horrible way to live but most of society lives that way.  Seeing their username at the top of a scoreboard, and knowing that three strangers they will never meet, will never see again, and most likely never have even the slightest impact in their lives let alone ever even know who they are since it's just a username, also saw their username on the top of a scoreboard gives them a slight moment of validation they are so desperate for but partially or compleletely lack in the rest of their lives.

It's the same motivation that causes people to spend endless amount of energy talking trash about "celebrities", people they will never met, people who will never truly matter in their lives.  It's the same reason people waste their lives watching fake garbage like jersey shore.  It's easier to tear down others and feel momentarily superior then to actually work to make one's self and one's life what they truly desire.

Best to just ignore them and move on.  You're having to much fun to waste on someone else's self-imposed inadequacy.

Alexraptor1 wrote...

In a lot of cases i loathe kill stealing/sharing, mainly because some players seem to obsessed with grabbing all the easy kills that I am already working on, instead of covering the flanks.

You won't believe the number of times ive been killed from behind because teammates run up and start shooting at the same targets as me.


This too, this happens every match no matter who I play with.  In this case it's not Alexraptor1 that so desperately needed the kill, it's the crappy "team"mate that need to rush over/scope over and get that last sliver of health instead of getting even more points working that enemy that still has full health on the team's flank. 

Bad team play is still bad play.

Modifié par Simbacca, 16 mars 2012 - 05:58 .


#191
ztonkin

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Considering that we're awarded point based on how much damage we deal to an enemy and not actually getting the kill or not, it isn't that big a deal. It can get a little annoying though if you're going for Kill Medals.

#192
Sjrv

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Do I care about kill stealing? No.
Do I care about people focusing fire on the target I'm preparing for tech/biotic explosion? Yes. Reason is simple - you can kill one enemy now or you can leave it for the tech/biotic specialist to use it to damage 5 more enemies around it. Just economics and simple calculation.

I would love to see some more relevant stats after the game - not total score and medals, but for example damage done, accuracy, number of assists, deaths, revives, cc skills used.

#193
Guest_Rojahar_*

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It greatly upsets me whenever anyone kills an agent of our Reaper masters.

#194
Mustang678

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I do fly into a rage when I'm playing with snipers and they keep headshotting the enemies I'm grinding down. I use a Phaeston which means I need 3-5 seconds of focused fire before the enemy in question is dead, and someone will ALWAYS shoot the target in the head when they're at the last two bars of health. At least aim for the enemies who are still at full health :c

Modifié par Mustang678, 16 mars 2012 - 06:31 .


#195
stysiaq

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Nah, I just look for another target.

Basically, it bothers me, when someone attacks my target and there are others around. When I see anyone engaged in close combat I trust him he'll kill that target and it's my job to protect him from being knocked out in the process.

#196
Thrazesul

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Nope. As in fact if I see someone punching an enemy with only 2-3 bars left of health I just run by looking for another target because, meh, they can deal with it. (unless we're swarmed of course)

I am more worried for when people might start kicking each other for having a low score, despite being pro at the game.

#197
Cosmochyck

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No - I just want us all to survive and finish the mission.

#198
AnathamaDye

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Not really. I actually appreciate it when I notice my squad is actually doing something and not AFKing the whole match.

#199
ShotgunForFun

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I_Jedi wrote...

I want my xp.

And I have enough assists thank you.


... then win the game... everyone gets the same xp/credits. It's based on the objectives and clearing the mission... not your score. 

It's idiots like you that end up failing around 8-10.... because you're going for points by yourself... and then people die trying to rez you... because you don't want to hit 7 on your keyboard.

Modifié par ShotgunForFun, 16 mars 2012 - 07:21 .


#200
comrade8472

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kill stealing  finishing is really easy when the other guy is using a geth pulse rifle... Image IPB

turn too look over hear the sound from that gun and think oh he must befighting several enemies, he's been firing for quite awhile, nope just one guy... ha really only one we just took out the rest of the wave and all you've had is just that one.   {slight over exageration}