Killstealing - Does it really bother you?
#201
Posté 16 mars 2012 - 07:35
#202
Posté 16 mars 2012 - 07:43
#203
Posté 16 mars 2012 - 07:49
I have had mostly good experiences with people on multiplayer. I have to play with randoms as none of my other friends play ME (maybe I should start a thread or find one looking for players). Silver and Gold tend to have better teammates then bronze.
Today, I was leveling up on bronze. Three of us were working well as a team. One kept running off and getting killed, when he did my god would he whine. "NICE GUYS!! THANKS ALOT!!! THANKS FOR HELPING!!!" or "AHHEEMMM"... this happened during our objectives and we seemed to be handling them fine. I wasn't going to go way out of my way to get the guy (he was a high level player anyways, he shouldn't have gotten put down so often).
He then starts telling us to "stop bunching up and spread out" claiming "that is how you win". While flanking is important, its also important to support and combo... it works better that way. He starts demanding we take opposite sides of the map, as he was getting upset that I had the most points. I ignore him.
Then we get to the 10th level and get a deactivate mission. The three of us work well, he sports an Atlas and RUNS TO GO GET IT HIMSELF. He is of course knocked out and none of us go to get him. I revived several teammates and he starts yelling at me for "not getting him because I wanted to "win". We complete the objective fine, of course he then screws us from a full extraction. I assume he was trying to "beat me", so of course he runs up and gets put down by a Guardian that snuck up behind him.
I let him have it after the game was over. He was the worst I have experienced and that is not that bad.
Just had to get that one off my chest I guess.
Modifié par 815Sox, 16 mars 2012 - 08:08 .
#204
Posté 16 mars 2012 - 07:51
What my team does, to maximize EXP gain, is allow each other to hit certain medals. But we're all tight, and we all have mics, so that helps. If three of us storm in on one sorry guy, one of us might say "oh, I need melee medal!" and we just let him run up and lay the smack down.
The best part of ME3 MP is its all about teamwork. Sure, they rank you on the score screen at the end, but if the bottom player has the gold medal for assists, then he was porbably more valuable than the guy with the gold for kills.
ME3 MP is teaching us to forget competitive gameplay and start enjoying games. Honestly, unless you are the absolute best, how many times have you played a competitive multiplayer and yell "ah, cmon, that was BS!"
I'm not saying we (my team) don't compete with each other every now and then (like who can get the last hit on the atlas?) but its all fun, because we know no one is getting special rewards for what they are doing - we all benefit.
#205
Guest_Guest12345_*
Posté 16 mars 2012 - 08:04
Guest_Guest12345_*
I don't mind when it happens once or twice, but I have noticed there are players who will very specifically wait for their teammates to lower health/shields so they can take killshots. These people are intentionally and deliberately doing this, so I usually ditch them and let them fend for themselves.
#206
Posté 16 mars 2012 - 08:05
Everyone on the team recieves the exact same amount of experience points, regardless of their individual score.Ramus Quaritch wrote...
Hahahahahahahahahaha. I never thought that this would be discussed on the Bioware Social Network. I just find it amusing, that's all. To answer the OP, I really like the Assist/kill scoring system in ME3's multiplayer. If I do most of the damage, I'll get most of the experience points in the kill. That is what matters most to me.
So no.
#207
Posté 16 mars 2012 - 08:05
That or the annoyance I suffer is that *I'm not contributing*, as the salarian with the widow really doesn't need my help softening up his targets (the basic troops at least).
Modifié par dumael, 16 mars 2012 - 08:06 .
#208
Posté 16 mars 2012 - 08:06
When I play as an engineer, I am more interested in the assists to be honest. An engineer playing a support role can make it a heck of alot easier for others. Knocking down shields, setting things on fire, using drones to flush enemies out of cover or too soften things up.
If I send a drone over and it ends up killing what you have been fighting then I am sorry. Drones give you the ability to send it somewhere even if you cannot see the target. When playing support, I always assume the person needs help.
#209
Posté 16 mars 2012 - 08:08
So yeah, there isn't really any such thing as kill stealing in this game, at least not for the purposes of personal gain. It would just be nice if people would give adepts a bit more leeway to do their job, because it benefits everyone in the long run.
Modifié par Averas13, 16 mars 2012 - 08:08 .
#210
Posté 16 mars 2012 - 08:11
Averas13 wrote...
I don't believe there is really such a thing as kill-stealing, at least not in a game based on team effort. However, I did notice something while playing a human adept lately. Yeah, adepts are fun to joke about and all, but biotic explosions are very effective and worth the time it takes to perform in most cases. I think that if there is a human adept in a group, the other teammates should make an effort (at least after wave 5 or so) to allow the adept to do warp bombs on the targets that don't have defenses. Those mobs come few and far between in the later waves (unless you're on bronze), and that can make an adept's job difficult, especially when the other team mates see weaker mobs as free kills, meanwhile the adept sees it as a valuable resource that can be used for much more than the disposal of just one mob. Plus, why waste the ammo when the adept can just kill it in the coolest way possible?
.
That is all well and good, but I really do not think people see it like that. When I am not playing as an adept, I am not thinking about biotic explosions as much. My thinking is generally "take down as many targets/eliminate the threat".. yes, a biotic can do that quite well but it is tough in the heat of the moment.
#211
Posté 16 mars 2012 - 08:12
#212
Posté 16 mars 2012 - 08:16
DashRunner92 wrote...
This is one of the rare games where I don't mind it. An assist could easily rake in more XP than a kill. I do feel a little guilty when I finish off someone with a biotic charge
Don't. It's your God-given right as a vanguard to kill everything... On bronze...
#213
Posté 16 mars 2012 - 08:31
#214
Posté 16 mars 2012 - 08:32
What annoys me is people who don't get the rhythm of combat, if I'm sniping and you're sniping, I snipe first, you wait till I reload to fire on the same target, that way it's constant fire and damage, I cover you when you reload, you cover me. But nope they fire right after me and for about 0.456 seconds that prime is walking towards us undamaged.
#215
Posté 16 mars 2012 - 08:41
#216
Posté 16 mars 2012 - 08:46
Xerorei wrote...
All this "Kill Stealing" nonsense just makes me laugh, obviously these people have never learned squad tactics of supportive fire, meh
What annoys me is people who don't get the rhythm of combat, if I'm sniping and you're sniping, I snipe first, you wait till I reload to fire on the same target, that way it's constant fire and damage, I cover you when you reload, you cover me. But nope they fire right after me and for about 0.456 seconds that prime is walking towards us undamaged.
Thats hard to do in a game where no one really comunicates and in the heat of the game you really don't hear other teamates shooting over all the other shooting and buzzing going on. Primes arn't that bad anyway, its the banshees that cause the most trouble.
#217
Posté 16 mars 2012 - 08:47
Otherwise, no, most of the time I'm fine with just stripping shields or otherwise CCing guys for the others to finish off.
#218
Posté 16 mars 2012 - 08:53
Sniping a warped enemy, surrounded by 3 others, while the detonating throw is inbound? Yeah, that's wasteful, but it happens in chaotic battles. But if it happens constantly, I start getting annoyed.
#219
Posté 16 mars 2012 - 09:10
Though I wonder if this isn't being bred into online gamers with their not being too much in the way of good co-op experiences and it mostly being competitive deathmatch variations.
#220
Posté 16 mars 2012 - 09:22
So when I see someone that looks like they're having a standing epileptic seizure with their Geth Pulse rifle, I should rather wait for him to die and then run over and revive him.
It doesn't bother me when someone HELPS me out. We can just get the whole thing done quicker by helping each other.
#221
Posté 16 mars 2012 - 09:27
So, really, it's not a kill stealing problem for me, but a distribution of attention.
I seem to get stuck with these guys who are like:
GUNSHOTS OVER HERE? STUFF TO KILL! WHO CARES ABOUT COVERING FLANKS?!
Until next thing we know, we're pinned down somewhere.
At that point I tend to envy anything with Biotic Charge or Tactical Cloak.
But ultimately, killstealing doesn't bother me, just negligent teammates. IDGAF if someone snipes a guy with 1 health left or Biotic Charges something before I melee it. I just turn around and move on.
I just wish people would do that more often for mobs who are killing me.
Modifié par tankarmarx, 16 mars 2012 - 09:28 .
#222
Posté 16 mars 2012 - 10:00
Mustang678 wrote...
I do fly into a rage when I'm playing with snipers and they keep headshotting the enemies I'm grinding down. I use a Phaeston which means I need 3-5 seconds of focused fire before the enemy in question is dead, and someone will ALWAYS shoot the target in the head when they're at the last two bars of health. At least aim for the enemies who are still at full health :c
Um no, I am not going to select my targets based on healthbars... the object is to take targets down, not to let people pick out specific ones so they can "get the kill". If it bugs you so much use a different gun.
Also, I have seen people whine when you kill someone who has been warped or who is on fire/incapicated via overload etc etc... most of the time I have no idea who and where that came from. Especially if you have someone playing a support role. Its generally not smart for most classes to run into the middle of a big group. The person who incinerated the person may be out of pistol range etc etc... I set up enemies all the time for others.
I had a drell vanguard (a decent one) who was sniping all the targets I was throwing stasis on. It worked out really well, I got the assists bonus and later picked up a kills bonus. That is best for the team.
The credits are my main motivator, not kill scores.
#223
Posté 16 mars 2012 - 10:01
jla0644 wrote...
If we're down to the last enemy and see a teammate taking the guy down, I'll let them finish it. If it's in the middle of a fight with enemies everywhere, I'm shooting everything I see, and I assume my teammates are doing the same.
Right, I do that and its perfectly reasonable to allow that. I don't expect it to happen, but I tend to let the person attacking or the group finish them off.
#224
Posté 16 mars 2012 - 10:04
#225
Posté 16 mars 2012 - 10:07





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