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Killstealing - Does it really bother you?


517 réponses à ce sujet

#201
Rhod747

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Nope. I tend to share out kills anyway so we can all get the kill medals, and because there are assist medals, it doesn't matter either way.

#202
RAIDENKUN

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It's only a pain when people kill hacks. I hack Geth so they can damage other enemies, not so my teammates can have an idle target. And since sabotage is really the only thing Quarians have going for them, you Krogan Soldiers and Drell Vanguards and the like out there should maybe consider going for actual enemies instead of just leeching off of the Quarian's one decent power. I don't mind taking an assist, just don't make me waste my cooldown so you can get easy xp

#203
815Sox

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Oh man, I cannot stand people who whine about it. It is a team game, you all get the same points. Too few people know that. People who tend to focus on only getting kills are the same ones that run right into spawn points, get killed and then whine when nobody runs across the map to revive them.

I have had mostly good experiences with people on multiplayer. I have to play with randoms as none of my other friends play ME (maybe I should start a thread or find one looking for players). Silver and Gold tend to have better teammates then bronze.

Today, I was leveling up on bronze. Three of us were working well as a team. One kept running off and getting killed, when he did my god would he whine. "NICE GUYS!! THANKS ALOT!!! THANKS FOR HELPING!!!" or "AHHEEMMM"... this happened during our objectives and we seemed to be handling them fine. I wasn't going to go way out of my way to get the guy (he was a high level player anyways, he shouldn't have gotten put down so often).

He then starts telling us to "stop bunching up and spread out" claiming "that is how you win". While flanking is important, its also important to support and combo... it works better that way. He starts demanding we take opposite sides of the map, as he was getting upset that I had the most points. I ignore him.

Then we get to the 10th level and get a deactivate mission. The three of us work well, he sports an Atlas and RUNS TO GO GET IT HIMSELF. He is of course knocked out and none of us go to get him. I revived several teammates and he starts yelling at me for "not getting him because I wanted to "win". We complete the objective fine, of course he then screws us from a full extraction. I assume he was trying to "beat me", so of course he runs up and gets put down by a Guardian that snuck up behind him.

I let him have it after the game was over. He was the worst I have experienced and that is not that bad.

Just had to get that one off my chest I guess.

Modifié par 815Sox, 16 mars 2012 - 08:08 .


#204
GM Jaken

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Even personal medals are added to the over-all experience point gain. There is no such thing as kill-stealing because the entire team gets the exact same amount of exp, every time.

What my team does, to maximize EXP gain, is allow each other to hit certain medals. But we're all tight, and we all have mics, so that helps. If three of us storm in on one sorry guy, one of us might say "oh, I need melee medal!" and we just let him run up and lay the smack down.

The best part of ME3 MP is its all about teamwork. Sure, they rank you on the score screen at the end, but if the bottom player has the gold medal for assists, then he was porbably more valuable than the guy with the gold for kills.

ME3 MP is teaching us to forget competitive gameplay and start enjoying games. Honestly, unless you are the absolute best, how many times have you played a competitive multiplayer and yell "ah, cmon, that was BS!"

I'm not saying we (my team) don't compete with each other every now and then (like who can get the last hit on the atlas?) but its all fun, because we know no one is getting special rewards for what they are doing - we all benefit.

#205
Guest_Guest12345_*

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This doesn't really bother me because of points, but because of gameplay. I want the tactile gratification of shooting an enemy, or my skill hitting, or most importantly of all, my krogan melee landing when it is supposed to land.

I don't mind when it happens once or twice, but I have noticed there are players who will very specifically wait for their teammates to lower health/shields so they can take killshots. These people are intentionally and deliberately doing this, so I usually ditch them and let them fend for themselves.

#206
bleetman

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Ramus Quaritch wrote...

Hahahahahahahahahaha. I never thought that this would be discussed on the Bioware Social Network. I just find it amusing, that's all. To answer the OP, I really like the Assist/kill scoring system in ME3's multiplayer. If I do most of the damage, I'll get most of the experience points in the kill. That is what matters most to me.

Everyone on the team recieves the exact same amount of experience points, regardless of their individual score.

So no.

#207
dumael

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"Kill stealing" doesn't really exist in my mind, just poor timing/target choice. E.g. a team-mate kills some target I was trying to setup a tech/biotic combo on; I (or they!) waste a cobra; waste a bolt-action sniper shot; or kill one of my (new friends, the) hacked geth/turret. But the feeling lasts a fraction of second before I start on one of the other targets.

That or the annoyance I suffer is that *I'm not contributing*, as the salarian with the widow really doesn't need my help softening up his targets (the basic troops at least).

Modifié par dumael, 16 mars 2012 - 08:06 .


#208
815Sox

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Also, I really do not think lots of people understand biotic combos/explosions. You have to remember, not everyone knows the game as well as others. I can understand the frustration... I guess I sort of get it myself. I am just learning all the biotic stuf and its fun.

When I play as an engineer, I am more interested in the assists to be honest. An engineer playing a support role can make it a heck of alot easier for others. Knocking down shields, setting things on fire, using drones to flush enemies out of cover or too soften things up.

If I send a drone over and it ends up killing what you have been fighting then I am sorry. Drones give you the ability to send it somewhere even if you cannot see the target. When playing support, I always assume the person needs help.

#209
Averas13

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I don't believe there is really such a thing as kill-stealing, at least not in a game based on team effort. However, I did notice something while playing a human adept lately. Yeah, adepts are fun to joke about and all, but biotic explosions are very effective and worth the time it takes to perform in most cases. I think that if there is a human adept in a group, the other teammates should make an effort (at least after wave 5 or so) to allow the adept to do warp bombs on the targets that don't have defenses. Those mobs come few and far between in the later waves (unless you're on bronze), and that can make an adept's job difficult, especially when the other team mates see weaker mobs as free kills, meanwhile the adept sees it as a valuable resource that can be used for much more than the disposal of just one mob. Plus, why waste the ammo when the adept can just kill it in the coolest way possible?

So yeah, there isn't really any such thing as kill stealing in this game, at least not for the purposes of personal gain. It would just be nice if people would give adepts a bit more leeway to do their job, because it benefits everyone in the long run.

Modifié par Averas13, 16 mars 2012 - 08:08 .


#210
815Sox

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Averas13 wrote...

I don't believe there is really such a thing as kill-stealing, at least not in a game based on team effort. However, I did notice something while playing a human adept lately. Yeah, adepts are fun to joke about and all, but biotic explosions are very effective and worth the time it takes to perform in most cases. I think that if there is a human adept in a group, the other teammates should make an effort (at least after wave 5 or so) to allow the adept to do warp bombs on the targets that don't have defenses. Those mobs come few and far between in the later waves (unless you're on bronze), and that can make an adept's job difficult, especially when the other team mates see weaker mobs as free kills, meanwhile the adept sees it as a valuable resource that can be used for much more than the disposal of just one mob. Plus, why waste the ammo when the adept can just kill it in the coolest way possible?
.


That is all well and good, but I really do not think people see it like that. When I am not playing as an adept, I am not thinking about biotic explosions as much. My thinking is generally "take down as many targets/eliminate the threat".. yes, a biotic can do that quite well but it is tough in the heat of the moment.

#211
DashRunner92

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This is one of the rare games where I don't mind it. An assist could easily rake in more XP than a kill. I do feel a little guilty when I finish off someone with a biotic charge :P

#212
GM Jaken

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DashRunner92 wrote...

This is one of the rare games where I don't mind it. An assist could easily rake in more XP than a kill. I do feel a little guilty when I finish off someone with a biotic charge :P


Don't.  It's your God-given right as a vanguard to kill everything... On bronze...

#213
jla0644

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If we're down to the last enemy and see a teammate taking the guy down, I'll let them finish it. If it's in the middle of a fight with enemies everywhere, I'm shooting everything I see, and I assume my teammates are doing the same.

#214
Xerorei

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All this "Kill Stealing" nonsense just makes me laugh, obviously these people have never learned squad tactics of supportive fire, meh

What annoys me is people who don't get the rhythm of combat, if I'm sniping and you're sniping, I snipe first, you wait till I reload to fire on the same target, that way it's constant fire and damage, I cover you when you reload, you cover me. But nope they fire right after me and for about 0.456 seconds that prime is walking towards us undamaged.

#215
FeverFaucet

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Nope, I'll take a 400pnt assist over a 70pnt kill any day.

#216
FeverFaucet

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Xerorei wrote...

All this "Kill Stealing" nonsense just makes me laugh, obviously these people have never learned squad tactics of supportive fire, meh

What annoys me is people who don't get the rhythm of combat, if I'm sniping and you're sniping, I snipe first, you wait till I reload to fire on the same target, that way it's constant fire and damage, I cover you when you reload, you cover me. But nope they fire right after me and for about 0.456 seconds that prime is walking towards us undamaged.


Thats hard to do in a game where no one really comunicates and in the heat of the game you really don't hear other teamates shooting over all the other shooting and buzzing going on. Primes arn't that bad anyway, its the banshees that cause the most trouble.

#217
Bhatair

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If I'm trying to set up a biotic/tech combo, a little bit.
Otherwise, no, most of the time I'm fine with just stripping shields or otherwise CCing guys for the others to finish off.

#218
Phatose

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Kill Stealing - no, not in the least.

Sniping a warped enemy, surrounded by 3 others, while the detonating throw is inbound? Yeah, that's wasteful, but it happens in chaotic battles. But if it happens constantly, I start getting annoyed.

#219
Reidbynature

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I'll admit it's a little annoying to see something like a Vanguard charge take off the last bar of the enemy you were just about to kill, but then I now play as an Asari Vangaurd and have caught myself doing just that. You can't help it because it's a Horde mode and you and your team versus waves of enemies. Basically if you're worried about your own killstreak then you're not really part of the team.

Though I wonder if this isn't being bred into online gamers with their not being too much in the way of good co-op experiences and it mostly being competitive deathmatch variations.

#220
Lucas-Shepard

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Kill stealing. lol.

So when I see someone that looks like they're having a standing epileptic seizure with their Geth Pulse rifle, I should rather wait for him to die and then run over and revive him.

It doesn't bother me when someone HELPS me out. We can just get the whole thing done quicker by helping each other.

#221
tankarmarx

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The only time I get close to "caring" is on my Drell Adept for the sole reason that others seem to detonate my biotic explosions before I can.  Which is fine fundamentally, I actually like when that happens, it means people are paying attention, but more often than not it leaves me Reaving air because I was half a second too slow while we're getting flanked by people my teammate should have been focusing on instead of attacking the guys I had in check.
So, really, it's not a kill stealing problem for me, but a distribution of attention.  

I seem to get stuck with these guys who are like:
GUNSHOTS OVER HERE?  STUFF TO KILL! WHO CARES ABOUT COVERING FLANKS?!  :o

Until next thing we know, we're pinned down somewhere.  

At that point I tend to envy anything with Biotic Charge or Tactical Cloak.  :lol:

But ultimately, killstealing doesn't bother me, just negligent teammates.  IDGAF if someone snipes a guy with 1 health left or Biotic Charges something before I melee it.  I just turn around and move on.  

I just wish people would do that more often for mobs who are killing me. :P

Modifié par tankarmarx, 16 mars 2012 - 09:28 .


#222
815Sox

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Mustang678 wrote...

I do fly into a rage when I'm playing with snipers and they keep headshotting the enemies I'm grinding down. I use a Phaeston which means I need 3-5 seconds of focused fire before the enemy in question is dead, and someone will ALWAYS shoot the target in the head when they're at the last two bars of health. At least aim for the enemies who are still at full health :c


Um no, I am not going to select my targets based on healthbars... the object is to take targets down, not to let people pick out specific ones so they can "get the kill". If it bugs you so much use a different gun. 

Also, I have seen people whine when you kill someone who has been warped or who is on fire/incapicated via overload etc etc... most of the time I have no idea who and where that came from. Especially if you have someone playing a support role. Its generally not smart for most classes to run into the middle of a big group. The person who incinerated the person may be out of pistol range etc etc... I set up enemies all the time for others. 

I had a drell vanguard (a decent one) who was sniping all the targets I was throwing stasis on. It worked out really well, I got the assists bonus and later picked up a kills bonus. That is best for the team.

The credits are my main motivator, not kill scores.

#223
815Sox

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jla0644 wrote...

If we're down to the last enemy and see a teammate taking the guy down, I'll let them finish it. If it's in the middle of a fight with enemies everywhere, I'm shooting everything I see, and I assume my teammates are doing the same.


Right, I do that and its perfectly reasonable to allow that. I don't expect it to happen, but I tend to let the person attacking or the group finish them off.

#224
Dresden867

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Once in a while it annoys me mildly. Typically when I'm about to do a grab.

#225
Spectre-00N7

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Kill Secured! The only thing that matters is the combined team accomplishments. It doesn't matter who gets the kill, and the faster you beat the mission, the better.