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Dear Bioware. The importance of remembering who your audience is and why you create something.


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#1
Subject M

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Warning, this thread now contains some spoilers after a few posts. Turn back if you do not wish to learn about these, please turn back.


Dear Mass effect developers, I will try to make this short, almost as short as its time on the front pages on this
forum, which moves with the speed of a dreadnought ferros slug.

Before anything else, I would like to thank you from the bottom of my heart for the many  wonderful experiences you have given me through the course of ME3. Tears of joy and sorrow.

It must be tough for you, or some of you right now, especially those of you who decided on the ending
and especially so if it expresses a cherished artistic vision you wanted to share and communicate to us.

It does not matter how talented one is, sometimes you simply miss your target. It can happen for a number of reasons, but what I think happened in this case was that you as artists-developers and we as customers and long time "Shepards" so strongly wanted so diffrent things. And that became the problem.

As you know our relation is a highly symbiotic one, the game and story you so carefully crafted comes into fruition when we inhabit the character of Shepard and the interactive relation between designer and player becomes one.

You want to communicate a great story and experience, we want to experience it by unlocking it and immerse in it through our own choices and gaming. But unfortunately, the ending was not designed in a way that most of us, it seems, could appreciate, regardless of how much you may appreciate it.

So we have a problem, the balance is upset, we can not fulfill the "vision of the game" as gamers when we can not appreciate what you so carefully crafted. It appears the ending is not made for us, for our digestion, it hits us like a Turian dextro drink or extra strong ryncol when we need to quench are thirst after your deliciously salty meal.

If you want us to be happy, if you care for us and our function as "completing your work of art", the ending needs to be addressed.

So many people needs, all in their own way, for their ending to be able to reflect their jourey and they major goals of their Shepard, all within the  limitation of the framework established by the journey that has been the trilogy of course.

I am sure we can and want to find some common ground so we both can arrive at a satisfying ending and realization of your art and hard work.

Thank you and please excuse me, if the text seems off or something. English is not my first language and I doubt you are fluent in Swedish.

/the member known as Subject M.

Modifié par Subject M, 16 mars 2012 - 10:05 .


#2
pkmn

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You people whining about your choices not mattering.

Did you not play the game? Your choices mattered and affected just about every mission in the entire game, all of which culminated in the final battle - where the resources (earned via your decision) determined success or failure.

I'm not quite sure what you people were expecting. An ending that awkwardly mentions every single decision you made over the course of 3 games? That's a little unrealistic.

You just need to accept that you aren't happy with the ending. Demanding that Bioware changes its endings is about as anti-art as you can get.

#3
Czinger

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I think they get the point now. These threads are out of control.

#4
Subject M

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pkmn wrote...

You people whining about your choices not mattering.

Did you not play the game? Your choices mattered and affected just about every mission in the entire game, all of which culminated in the final battle - where the resources (earned via your decision) determined success or failure.

I'm not quite sure what you people were expecting. An ending that awkwardly mentions every single decision you made over the course of 3 games? That's a little unrealistic.

You just need to accept that you aren't happy with the ending. Demanding that Bioware changes its endings is about as anti-art as you can get.


I think you know what I am talking about.
I am not talking about every single little detail, I am talking about the ending reflecting what you have archived and the basic things you are fighting for. For example a possibility to survive and slowly start rebuilding with your friends and LI in the ruins of a devastated but united galaxy. And the fact that you can disprove or at least cast "reasonable doubt" on the reason why the reapers are doing what they are doing. By uniting the Galaxy and certain factions against the reapers, achieving certain unprecedented goals, it seems the galaxy starts to develop in a way that the reapers could not predict. If that was true enough and they accepted it and leaves, they would actually have played their part in saving and transcending this cycle together with the younger races.  

Modifié par Subject M, 15 mars 2012 - 11:29 .


#5
gatorboy128

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Bleh, I read a few lines of your post and moved on. I haven't even beaten the game and can already tell it's terrible. Every other mission is simply a mini-map where you move from one side to the other with a different "horde" of enemies trying to stop you, or protecting objective "A" from destruction for a set amount of time. It's a crude ploy to make the game longer without actually putting any content in. It took years for Bioware to create Mass Effect 1 and Dragon Age 1, and only a couple of years to destroy both franchises.
Pure unadulterated mass-appeal is what these games have boiled down to, with a big "**** you" to the fans who actually played the first games and loved them for what they were.

Modifié par gatorboy128, 15 mars 2012 - 11:26 .


#6
loungeshep

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cool story bro

#7
Paulinius

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Very nice post, OP. I agree with you.

#8
ThomasDW

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the ending was planned so that the devs can make a ME4

Modifié par ThomasDW, 15 mars 2012 - 11:28 .


#9
Altered Idol

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The ending feels the same regardless of how you've played through the previous games. For such an amazing experience, to be forced to accept what is essentially the same bittersweet ending is a big problem for me. There should be variety in how it ends. There should be happy-ish endings, there should be horrendous endings and anything in between.

Pretty lame example but stick with me. Someone has gone to the shops for you so you asked them if they will bring you back three different-flavoured chocolate bars. You wait patiently for them to return and ask them if they've got your chocolate bars. They say yes so you pay them for the chocolate bars only to discover they've bought you three identitical bars. Yes its still chocolate but its not the three distinct flavours you asked for.

#10
Acidrain92

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I wish more threads could be like this one.

#11
Man of Mystery

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Almost every user made thread now is how people are so disappointed they will never buy a BioWare game again. I have seen attacks on the developers even some going to the personal level which is completely unacceptable. Fans who have a differing opinion than others are 'wrong' and somehow 'have no idea what they are talking about'.  I can understand why noone from the development team is on here because the first second they post all they will get in reply is why they betrayed the 'fans' and ruined a good franchise.

#12
Random citizen

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Very good post OP!

Modifié par Random citizen, 15 mars 2012 - 11:43 .


#13
Texhnolyze101

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pkmn wrote...

You people whining about your choices not mattering.

Did you not play the game? Your choices mattered and affected just about every mission in the entire game, all of which culminated in the final battle - where the resources (earned via your decision) determined success or failure.

I'm not quite sure what you people were expecting. An ending that awkwardly mentions every single decision you made over the course of 3 games? That's a little unrealistic.

You just need to accept that you aren't happy with the ending. Demanding that Bioware changes its endings is about as anti-art as you can get.


Nothing mattered at all period.

#14
Texhnolyze101

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ThomasDW wrote...

the ending was planned so that the devs can make a ME4


ME4 will be trash.

#15
Kronner

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Signed.

#16
Guest_Opsrbest_*

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pkmn wrote...

You people whining about your choices not mattering.

Did you not play the game? Your choices mattered and affected just about every mission in the entire game, all of which culminated in the final battle - where the resources (earned via your decision) determined success or failure.

I'm not quite sure what you people were expecting. An ending that awkwardly mentions every single decision you made over the course of 3 games? That's a little unrealistic.

You just need to accept that you aren't happy with the ending. Demanding that Bioware changes its endings is about as anti-art as you can get.


+ 1 Internet

The biggest issue people have is that they just simply don't understand the point of the Story in ME3. Or the effects ME1/2 have on ME3.

Modifié par Opsrbest, 15 mars 2012 - 11:47 .


#17
wolfstanus

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loungeshep wrote...

cool story bro


Oh god he didn't agree with you! Troll him!<_<

#18
Elite Midget

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pkmn wrote...

You people whining about your choices not mattering.

Did you not play the game? Your choices mattered and affected just about every mission in the entire game, all of which culminated in the final battle - where the resources (earned via your decision) determined success or failure.

I'm not quite sure what you people were expecting. An ending that awkwardly mentions every single decision you made over the course of 3 games? That's a little unrealistic.

You just need to accept that you aren't happy with the ending. Demanding that Bioware changes its endings is about as anti-art as you can get.


And in 5 minutes no matter what you did didn't matter anyway. You brokered peace between the Krogan and Salaraians? What's the point if they wont ever meet again? Furthermore, with Wrex so far away from his people it means they're leaderless again and will kill each other into extinction due to lack of reources.

#19
Kerosene

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Altered Idol wrote...

The ending feels the same regardless of how you've played through the previous games. For such an amazing experience, to be forced to accept what is essentially the same bittersweet ending is a big problem for me. There should be variety in how it ends. There should be happy-ish endings, there should be horrendous endings and anything in between.

Pretty lame example but stick with me. Someone has gone to the shops for you so you asked them if they will bring you back three different-flavoured chocolate bars. You wait patiently for them to return and ask them if they've got your chocolate bars. They say yes so you pay them for the chocolate bars only to discover they've bought you three identitical bars. Yes its still chocolate but its not the three distinct flavours you asked for.


Totally agree with you. The whole thing about mass effect is to write the story of your own hero, and now we're stuck with this universal Shepard that's supposed to be remembered the same exact way for everyone

#20
Elite Midget

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Opsrbest wrote...

pkmn wrote...

You people whining about your choices not mattering.

Did you not play the game? Your choices mattered and affected just about every mission in the entire game, all of which culminated in the final battle - where the resources (earned via your decision) determined success or failure.

I'm not quite sure what you people were expecting. An ending that awkwardly mentions every single decision you made over the course of 3 games? That's a little unrealistic.

You just need to accept that you aren't happy with the ending. Demanding that Bioware changes its endings is about as anti-art as you can get.


+ 1 Internet

The biggest issue people have is that they just simply don't understand the point of the Story in ME3. Or the effects ME1/2 have on ME3.


Grimdark and forced self-sacrifce in a game about choices is so deep, right?

#21
Random citizen

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Subject M wrote...

pkmn wrote...

You people whining about your choices not mattering.

Did you not play the game? Your choices mattered and affected just about every mission in the entire game, all of which culminated in the final battle - where the resources (earned via your decision) determined success or failure.

I'm not quite sure what you people were expecting. An ending that awkwardly mentions every single decision you made over the course of 3 games? That's a little unrealistic.

You just need to accept that you aren't happy with the ending. Demanding that Bioware changes its endings is about as anti-art as you can get.


I think you know what I am talking about.
I am not talking about every single little detail, I am talking about the ending reflecting what you have archived and the basic things you are fighting for. For example a possibility to survive and slowly start rebuilding with your friends and LI in the ruins of a devastated but united galaxy. And the fact that you can disprove or at least cast "reasonable doubt" on the reason why the reapers are doing what they are doing. By uniting the Galaxy and certain factions against the reapers, achieving certain unprecedented goals, it seems the galaxy starts to develop in a way that the reapers could not predict. If that was true enough and they accepted it and leaves, they would actually have played their part in saving and transcending this cycle together with the younger races.  


Yes, I too thought of that when I read your post and suggestion in the spoilers forum (http://social.biowar...5/index/9961224).  Very good that you brought it up. New solutions indeed!

#22
OutlawTorn6806

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Subject M wrote...


Dear Mass effect developers, I will try to make this short, almost as short as its time on the front pages on this
forum, which moves with the speed of a dreadnought ferros slug.

Before anything else, I would like to thank you from the bottom of my heart for the many  wonderful experiences you have given me through the course of ME3. Tears of joy and sorrow.

It must be tough for you, or some of you right now, especially those of you who decided on the ending
and especially so if it expresses a cherished artistic vision you wanted to share and communicate to us.

It does not matter how talented one is, sometimes you simply miss your target. It can happen for a number of reasons, but what I think happened in this case was that you as artists-developers and we as customers and long time "Shepards" so strongly wanted so diffrent things. And that became the problem.

As you know our relation is a highly symbiotic one, the game and story you so carefully crafted comes into fruition when we inhabit the character of Shepard and the interactive relation between designer and player becomes one.

You want to communicate a great story and experience, we want to experience it by unlocking it and immerse in it through our own choices and gaming. But unfortunately, the ending was not designed in a way that most of us, it seems, could appreciate, regardless of how much you may appreciate it.

So we have a problem, the balance is upset, we can not fulfill the "vision of the game" as gamers when we can not appreciate what you so carefully crafted. It appears the ending is not made for us, for our digestion, it hits us like a Turian dextro drink or extra strong ryncol when we need to quench are thirst after your deliciously salty meal.

If you want us to be happy, if you care for us and our function as "completing your work of art", the ending needs to be addressed.

So many people needs, all in their own way, for their ending to be able to reflect their jourey and they major goals of their Shepard, all within the  limitation of the framework established by the journey that has been the trilogy of course.

I am sure we can and want to find some common ground so we both can arrive at a satisfying ending and realization of your art and hard work.

Thank you and please excuse me, if the text seems off or something. English is not my first language and I doubt you are fluent in Swedish.

/the member known as Subject M.


This is so well-written that I commend you. Even though I am with the crowd that enjoys the game completely, I can understand what you have to say. I hope when all the passions die down, we can discuss ME 3 in all its pretty details. =]

#23
Guest_Opsrbest_*

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Elite Midget wrote...

Opsrbest wrote...

pkmn wrote...

You people whining about your choices not mattering.

Did you not play the game? Your choices mattered and affected just about every mission in the entire game, all of which culminated in the final battle - where the resources (earned via your decision) determined success or failure.

I'm not quite sure what you people were expecting. An ending that awkwardly mentions every single decision you made over the course of 3 games? That's a little unrealistic.

You just need to accept that you aren't happy with the ending. Demanding that Bioware changes its endings is about as anti-art as you can get.


+ 1 Internet

The biggest issue people have is that they just simply don't understand the point of the Story in ME3. Or the effects ME1/2 have on ME3.


Grimdark and forced self-sacrifce in a game about choices is so deep, right?


If you pay close attention to Shepard through the entire game and how he as a character is evolving or changing in the game the choices you have available to you shouldn't bother you in any way. Don't be mad at Bioware for not fulfilling your idea that super Shepard will always be a-okay.

#24
Random citizen

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Opsrbest wrote...

Elite Midget wrote...

Opsrbest wrote...

pkmn wrote...

You people whining about your choices not mattering.

Did you not play the game? Your choices mattered and affected just about every mission in the entire game, all of which culminated in the final battle - where the resources (earned via your decision) determined success or failure.

I'm not quite sure what you people were expecting. An ending that awkwardly mentions every single decision you made over the course of 3 games? That's a little unrealistic.

You just need to accept that you aren't happy with the ending. Demanding that Bioware changes its endings is about as anti-art as you can get.


+ 1 Internet

The biggest issue people have is that they just simply don't understand the point of the Story in ME3. Or the effects ME1/2 have on ME3.


Grimdark and forced self-sacrifce in a game about choices is so deep, right?


If you pay close attention to Shepard through the entire game and how he as a character is evolving or changing in the game the choices you have available to you shouldn't bother you in any way. Don't be mad at Bioware for not fulfilling your idea that super Shepard will always be a-okay.


We do not need a reprise of Good ending KOTOR, but I REALLY think that a banged up and  emotionally and physically spent Shepard should have a chance to return to a ravaged but alive Earth where he meets up with soldiers and his team + LI - who looks like they have all been through hell. I also really like the idea of an ending where the reapers leave because of what you can accomplish (their reason for harvesting becomes invalid, at least temporary). That means that Bioware could re-use much of their material for the cinematic.

Modifié par Random citizen, 16 mars 2012 - 12:20 .


#25
kbct

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Subject M wrote...


Dear Mass effect developers, I will try to make this short, almost as short as its time on the front pages on this
forum, which moves with the speed of a dreadnought ferros slug.

Before anything else, I would like to thank you from the bottom of my heart for the many  wonderful experiences you have given me through the course of ME3. Tears of joy and sorrow.

It must be tough for you, or some of you right now, especially those of you who decided on the ending
and especially so if it expresses a cherished artistic vision you wanted to share and communicate to us.

It does not matter how talented one is, sometimes you simply miss your target. It can happen for a number of reasons, but what I think happened in this case was that you as artists-developers and we as customers and long time "Shepards" so strongly wanted so diffrent things. And that became the problem.

As you know our relation is a highly symbiotic one, the game and story you so carefully crafted comes into fruition when we inhabit the character of Shepard and the interactive relation between designer and player becomes one.

You want to communicate a great story and experience, we want to experience it by unlocking it and immerse in it through our own choices and gaming. But unfortunately, the ending was not designed in a way that most of us, it seems, could appreciate, regardless of how much you may appreciate it.

So we have a problem, the balance is upset, we can not fulfill the "vision of the game" as gamers when we can not appreciate what you so carefully crafted. It appears the ending is not made for us, for our digestion, it hits us like a Turian dextro drink or extra strong ryncol when we need to quench are thirst after your deliciously salty meal.

If you want us to be happy, if you care for us and our function as "completing your work of art", the ending needs to be addressed.

So many people needs, all in their own way, for their ending to be able to reflect their jourey and they major goals of their Shepard, all within the  limitation of the framework established by the journey that has been the trilogy of course.

I am sure we can and want to find some common ground so we both can arrive at a satisfying ending and realization of your art and hard work.

Thank you and please excuse me, if the text seems off or something. English is not my first language and I doubt you are fluent in Swedish.

/the member known as Subject M.


A very polite, well composed request. You get more with sugar than vinegar.