It's very frustrating to have vague and often misleading cues as to what my character will say when I select a given dialog option. I post this, because I just found a new favorite example.
My character's friend has just been beaten up. She's laying in the hospital, having barely survived, and weighing her options. The friend is worried, because she's not sure she can trust Shepard anymore. I want to be reassuring, and keep in mind that she's in bad shape physically and emotionally. My options are:
1) "I have to have the trust of people I command." Well that sounds a bit harsh and autocratic. It's true, but my friend's in a hospital bed. This isn't the time to bully her.
2) "Trust in yourself." Hm. She's my friend, so I'll tell her to have faith in her gut instincts, and then she'll realize I'm ok and the relationship will heal.
Thanks to Kinect, I call out in a chipper voice, "Hey, trust in yourself!"
Shepard proceeds to give a speech about how people are scum, and you can't trust anyone.
That's not what I intended, but there's no way to interrupt it or cancel that choice. Now I'm stuck with my usually upbeat paragon having made a weirdly grim indictment of civilization to a woman in the hospital struggling to recover. classy move, Shep.
It's maddening. It would have been so easy for the cue to read 'Trust no one.' Or, 'Only trust yourself' or ANYTHING that might have clued me in before picking it that it would result in so negative of a diatribe. 'Trust in yourself' is barely even related to what Shepard ended up saying, and certainly reflected none of the tone or gist of what was to come.
You need to task an editor for these speech cues. The players should be able to guess what sort of dialog they're picking. It's not an ME3 exclusive issue. It's been annoying on and off throughout the series, and the subject of lampoon on SWTOR as well. It's a very basic issue that should not continue to plague you guys after this many games.
You've got to work on the conversation cues
Débuté par
untaken37
, mars 15 2012 10:58
#1
Posté 15 mars 2012 - 10:58
#2
Posté 15 mars 2012 - 11:23
Don't pay attention to the cues. Just remember the wheel layout.
Top right and top left are paragon always
Middle left and middle right is neutral choices
Bottom left and bottom right is renegade always
Left side of the wheel includes much better more detailed dialogue when available.
The paragon choices on the left side are alot more detailed and provide better details overall. Same for the renegade player, but I'm a paragon chooser 99% of the time.
Knowing this, should tell you how to respond to a situation no matter what those cues say.
Top right and top left are paragon always
Middle left and middle right is neutral choices
Bottom left and bottom right is renegade always
Left side of the wheel includes much better more detailed dialogue when available.
The paragon choices on the left side are alot more detailed and provide better details overall. Same for the renegade player, but I'm a paragon chooser 99% of the time.
Knowing this, should tell you how to respond to a situation no matter what those cues say.
Modifié par DemonSlayer_1, 15 mars 2012 - 11:26 .
#3
Posté 15 mars 2012 - 11:35
My friend choose the Paragon option not realizing he just pledged himself to another guy! ROFL was he shocked!
#4
Posté 16 mars 2012 - 12:36
DemonSlayer_1 wrote...
Top right and top left are paragon always
Middle left and middle right is neutral choices
Bottom left and bottom right is renegade always
is it like that 100% of the time tho???
and sometime paragon actions net renegade points, for some reason too. like destroying the reaper base is paragon, i think but its a renegade option.
#5
Posté 16 mars 2012 - 12:51
Save. Load.





Retour en haut







