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Ending is vague on purpose, says Mac Walters


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#101
Mallissin

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PKchu wrote...

I'm surprised Tali died that much and still was as heavily featured as she was.

Not that I'm complaining.


Probably because people used her in the suicide mission vents without doing the loyalty mission.

Whereas everyone can agree, Jacob was pretty worthless and I doubt anyone picked him for anything on the suicide mission.

#102
defenestrated

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JeffZero wrote...

End of the day, I can almost accept it all. But the Normandy crash doesn't get a follow-up DLC (that's right, I'm still willing to pay for it, but only it) and I'm done. That was just hackneyed as hell. Nevermind that it's a bad note to end things on but it's also completely wrong. The ship should not have been there. There's just no getting around that. The least the writers can do is use up one of their planned single-player DLCs on a follow-up.

The cycle explanation is what I can't get past ATM. It's contradicted by everything in the game. You want to play around with the inevitability of synthetics destroying organics if left unchecked? Set it up better.

It's like reaching the end of Farenheit 451 and being handed an environmental message. Could work but it's in the wrong book.

#103
Dybia

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Timpossible21 wrote...

Crucible will cause 'galactic dark age

So everyone will starve in sol system and we united the galaxy for...nothing?
It's getting more and more depressing? Is this some kind of cultthing? where everybody who believed in bioware has to commit suicide? Or what are they trying?


More like a cult that's realizing god has abandoned them and refuses to speak. Or with the few retarded statements they've put out it's more like in real life if god started shouting down to earth that he was glad he created Hitler or something.

Just within the scope of this cult metaphor. Not really trying to compare the ending to the holocaust.

#104
LordHelfort

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Catroi wrote...

I'm not going to comment considering the "zero tolerance" policy


Its amusing they recently installed it, almost as if they expected us to need it.

Modifié par LordHelfort, 16 mars 2012 - 12:05 .


#105
AusitnDrake

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If Mass Effect becomes an MMO, I'll be done with Bioware. I'm sick of so many game developer seeing WoW and thinking "I want a piece of that action" and turning once great RPG stories into something they can no longer continue. All on the premise that the RPG series was popular, so the MMORPG will be too. Then they can just make one game, provide additional content every now and then, and have a constant stream of money.

Bioware already did it with KotOR, and if they did it with ME I would only have to assume that this is their overall plan with any of their series.

Modifié par AusitnDrake, 16 mars 2012 - 12:05 .


#106
NYG1991

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Tali died more cause people would screw up the squad leader for the vent run, Normandy upgrade or she was the sacrificial squishy on the hold the line part. That plus a few that intentionally killed her

#107
Rheinlandman

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Mr. Big Pimpin wrote...

Xaijin wrote...

JoeLaTurkeyII wrote...

Mac Walters can't write, says world


This is the guy who made Wrex and Garrus so memorable in 1.

Boggles the mind.

Garrus wasn't all that interesting in ME1. He became a much better character after he switched writers.


Just because someone can write dialogue doesn't mean they can write a succinct story.

Mac Walter =/= Kevin Smith

#108
The Angry One

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Timpossible21 wrote...

Crucible will cause 'galactic dark age

So everyone will starve in sol system and we united the galaxy for...nothing?
It's getting more and more depressing? Is this some kind of cultthing? where everybody who believed in bioware has to commit suicide? Or what are they trying?


You see this is where good game writers would put that note under BAD ENDING, then write the good one.
Apparently skipping that part is "art".

#109
devSin

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JeffZero wrote...

End of the day, I can almost accept it all. But the Normandy crash doesn't get a follow-up DLC (that's right, I'm still willing to pay for it, but only it) and I'm done. That was just hackneyed as hell. Nevermind that it's a bad note to end things on but it's also completely wrong. The ship should not have been there. There's just no getting around that. The least the writers can do is use up one of their planned single-player DLCs on a follow-up.

This is all I'm hoping for.

I've said before I can handwave all the other nonsense away. Their stories have never been particularly complex or original. I'm not bothered by the stupid kid and his defective reasoning.

But this was the end times. If the Reapers are not stopped at Earth, there is nothing left. There is nowhere to run to, no place where you can escape, no hope for reinforcement or reason to regroup and reasses. Everything the galaxy has to offer is here, in this final moment, and they all gave their lives before they even jumped to Sol.

And the Normandy above them all. Every single member of the crew is with you. The only way they're leaving Earth is if they have to risk everything to save you. Otherwise, they're in the fight until the Reapers fall or until they die. Joker is not going to abandon Earth, he's not going to desert, and he's not going to leave Shepard behind. Garrus, Liara, and Kaidan will stand and fight. James will not leave Earth again.

And then at the end we see Shepard, all the weight of the galaxy on his shoulders, make a final decision that's supposed to be the end to it all... and then we cut to the Normandy booking it from the Sol system, outrunning the effect of your decision, abandoning you to the Citadel, to the responsibility, with all the crew aboard (even those who were with you in the final push), crashing on some fantasy planet and debarking seemingly without a care in the world.

How could something like this happen? If they don't fix this, I can't take any of it seriously.

#110
Reidbynature

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I think the Jacob surviving the suicide mission more than Tali is odd, though I think it might be one of those times that looking at figures like may give you a skewed sense of what really happened. For me Jacob is never in a position to die in 99% of my playthroughs. I like the guy and I befriend him in my Paragon playthroughs, but I always put Garrus in charge of the other team when Jack objects to Miranda volunteering herself. I'm wondering if that's the case for most players.

As for Tali, she is usually who I choose to infiltrate the tubes and because the possible death there is also linked to who is picked for the second team leader then it may not be that surprising that Tali gets killed a bit more. It's almost rigged that way.

Also in a slightly related note I can't help but remember reading on these forums someone claiming that DA2 did away with Elf or Dwarf origins, at least in part, because most people didn't play them. I can't help but wonder if those figures were possibly giving a skewed sense of how people played Origins rather than a more informed account of how people played the game.

#111
shepskisaac

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defenestrated wrote...

The cycle explanation is what I can't get past ATM. It's contradicted by everything in the game. You want to play around with the inevitability of synthetics destroying organics if left unchecked? Set it up better.

It's like reaching the end of Farenheit 451 and being handed an environmental message. Could work but it's in the wrong book.

Urhm what? synthetics vs organics has been a running theme in this series since day 1

#112
Guest_Sparatus_*

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Tali dies pretty often
vents she often goes into
Zaeed not a good leader

#113
KillerHappyFace

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Doomhams wrote...

- Jacob Taylor survived the suicide mission in 93.3 percent of all games, Tali only 75.7.


I'm going to put this up to using Tali in the vents in the beginning and then screwing up the leader part.


I'd put it up to more than that. Jacob just has all-around better plot armor. Unless you kill a lot of other people, he can only die in the vents (and they say he's bad at it) / because of the biotic / because you blew off his mission.

I like to let him do what he volunteer's for. He says it's a suicide mission. That means heavy risk...

Modifié par KillerHappyFace, 16 mars 2012 - 12:09 .


#114
Tiercel24

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So we all went on this journey, this trilogy just to see that everything that we love, the universe, the characters get destroyed in the end? This completely baffles my mind. It makes no sense.

Modifié par Tiercel24, 16 mars 2012 - 12:09 .


#115
defenestrated

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IsaacShep wrote...

defenestrated wrote...

The cycle explanation is what I can't get past ATM. It's contradicted by everything in the game. You want to play around with the inevitability of synthetics destroying organics if left unchecked? Set it up better.

It's like reaching the end of Farenheit 451 and being handed an environmental message. Could work but it's in the wrong book.

Urhm what? synthetics vs organics has been a running theme in this series since day 1

Synthetics versus organics, sure. Synthetics invariably wiping out organics? Not so much.

The Geth already passed on a chance to wipe out the Quarians before ME1 starts.

#116
mawdudi

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wohoo mmo here icome....LFM TUCHANKA RAID

#117
detroitmechworks

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I believe the goal was "ART"... you know, like this...



#118
Merengues 1945

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Mr. Big Pimpin wrote...

Jacob survived more often than Tali? There's something that seems very wrong about that.


Agreed... There's something wrong in here... I mean, Tali is a very polarized character, but jacob... seriously?

Also... This means that all the pre-release publicity of Mass Effect saying this one was the ending of the story arc and the ending was decided by the players was in fact false?

Well... I don't care what was the expectations of Mac Walters about the endings... but if this was in fact true, they didn't know how to pull this... and maybe this is just a way to dith he ****storm about the endings.

Also if the doubt was intended.. then how do they explain Casey's reaction to the polarized opinions of a minority?

#119
suusuuu

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Schrijver wrote...

- Crucible will cause 'galactic dark age'.
- The original idea (before Mass Effect 1) was that humanity was designed as slaves for the Protheans. Which made us extra special because we were engineered to use Prothean technology, unlike the other species.
- Casey: 'Everyone is going to have a different ending to some degree based on their choices and their galactic readiness, so it wass important for me to have one final scene where everyone has the exact same experience.'
- New Mass Effect games will take place before or during the events of Mass Effect 3, not after.


1. COOL
2. why wasn't this used?! I would prefer this
3. NO
4. I don't want anything to do with these upcoming titles.

This just shows how little respect they have towards the players. Instead of gearing the game toward the player and delivering what they promised, they do what they think is important to them. No one wants "the exact same experience" when they play Mass Effect! That's why they play it! There are other really good games that provide "the exact same experience" for everyone and we can play that if we want that kind of experience.

#120
Ianamus

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Schrijver wrote...

- There is a deleted scene in which you see your squad die in London before entering the beam. It's quite dramatic. Garrus and Liara getting destroyed by the Reaper's laser.


So I suppose the teleporting to the Normandy is just a huge oversight. 

Schrijver wrote...


- Casey: 'Everyone is going to have a different ending to some degree based on their choices and their galactic readiness, so it wass important for me to have one final scene where everyone has the exact same experience.

 

What bull****

Schrijver wrote...

- New Mass Effect games will take place before or during the events of Mass Effect 3, not after.


Well then I guess the series is dead to me :( I'm never buying a prequel, not with those ****ing endings we got. 

Modifié par EJ107, 16 mars 2012 - 12:13 .


#121
The Angry One

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IsaacShep wrote...
Urhm what? synthetics vs organics has been a running theme in this series since day 1


True but the stupid part is the theme was, for 2 games, about how synthetics aren't thad bad.
Yes you had the Reapers, and the Geth in ME1. Then ME2 and ME3 painted the Geth as constant victims of the belligerent Quarians, a good and even noble people struggling to find their identity.
Then you had EDI. Even ME1 threw hints that the Geth weren't all that they seemed, such as Tali admitting that the Quarians started the war.

Why do all that then turn it all around and say YAR SYNTHETICS BAD FOREVER. Makes no sense.

#122
Mr. Big Pimpin

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Given that he can't die in ME3, does this make Jacob the most-often alive squadmate after Vega and Liara?

#123
Chuvvy

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Lost Cipher wrote...

I guess were getting an MMO then.


MEtanic doesn't roll off the tounge like TORtanic though.

#124
Pedro Costa

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OK, I've been taking it easy until now but... it is admitted, by Casey no less, that we bought the game under false advertising?
Because I sure as hell bought this game under the dev promises that my choices would matter, that the endings would branch out in many different ways, that there wasn't going to be an "A/B/C ending" and that they weren't going to pull a "Lost".
He *does* know that in some countries companies can be sued because of that kind of stunt, right?

And, BioWare, for the record, if I wanted to speculate about how Shepard's story would end, I wouldn't have spent 75€ in a Collector's Edition of Mass Effect 3. I'd have finished Arrival, then adapted DA:O to the ME universe and I'd call it a day.

HOLD THE BLOODY LINE >=(

#125
NexusFX

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 I'm sorry but 100+ Hours playing 3 games over 5 Years we Deserve and Ending....A REAL ENDING!
Since Bioware doesn't want to give it's fans that....I have
I wrote an ending which actually makes sense and I "think" the fans of the series would like much better.

Check out the Thread Here

Modifié par NexusFX, 16 mars 2012 - 12:18 .