JeffZero wrote...
End of the day, I can almost accept it all. But the Normandy crash doesn't get a follow-up DLC (that's right, I'm still willing to pay for it, but only it) and I'm done. That was just hackneyed as hell. Nevermind that it's a bad note to end things on but it's also completely wrong. The ship should not have been there. There's just no getting around that. The least the writers can do is use up one of their planned single-player DLCs on a follow-up.
This is all I'm hoping for.
I've said before I can handwave all the other nonsense away. Their stories have never been particularly complex or original. I'm not bothered by the stupid kid and his defective reasoning.
But this was the end times. If the Reapers are not stopped at Earth, there is nothing left. There is nowhere to run to, no place where you can escape, no hope for reinforcement or reason to regroup and reasses. Everything the galaxy has to offer is here, in this final moment, and they all gave their lives before they even jumped to Sol.
And the Normandy above them all. Every single member of the crew is with you. The only way they're leaving Earth is if they have to risk everything to save you. Otherwise, they're in the fight until the Reapers fall or until they die. Joker is not going to abandon Earth, he's not going to desert, and he's not going to leave Shepard behind. Garrus, Liara, and Kaidan will stand and fight. James will not leave Earth again.
And then at the end we see Shepard, all the weight of the galaxy on his shoulders, make a final decision that's supposed to be the end to it all... and then we cut to the Normandy booking it from the Sol system, outrunning the effect of your decision, abandoning you to the Citadel, to the responsibility, with all the crew aboard (even those who were with you in the final push), crashing on some fantasy planet and debarking seemingly without a care in the world.
How could something like this happen? If they don't fix this, I can't take any of it seriously.