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Musings of a Screenwriter: The Ending Thread


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#376
ECK mk2

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Superb post! I saw this was actually referenced in a Forbes blog just now.Image IPB Its nice to see someone tackling this issue in a thoughtful and well put manner, rather than as just an emotional response to the game. Really helps explain my feelings about this ending. I only hope this post starts a trend.

I'm no writer, my degree (which I am in the process of finishing) is in Ancient History and so I am familiar with the concept of the tragic hero and the classic tale of the struggle against fate which you mentioned. I think this post is correct in arguing that the Bioware team tried to insert this theme into the last few minutes of the game without really giving any thought to its actual narrative impact, the results of which can only be described as dissapointing.
More and more I have come to feel that there is nothing wrong with the endings per se, but rather their execution. The basic theme of destroying the reapers vs controlling them is prefigured throughout the entire game and so its really quite an achievement that the ending manages to make this choice seem out of place or unfulfilling in the finale. Your point about the ending containing no resultion is hugely apt as it brings out the core problem with mass effect 3's endings: by inserting the god child into the conclusion Mass Effect 3 confuses what is in effect a fairely simple decision. There are numerous themes which just should not have been in there. The reason for this is that they were not in the rest of the game. Had Mass Effect 3 been a treatise on resisting fate then the endings would have been fine, their inclusion in the end only however creates an unpleasant jarring effect, ruining what should have been a satisfying conclusion.

As for the endings offering more questions than answes, this again I believe is due to poor implementation. A big thing about the finale is how rushed it feels. As this post explains well, at the last minute the Reapers' motivation is revealed only to be explored in less than a minute. If more time had been given to the conversation with the god child at the end, hell if the ending of the game had been convincing the god child to take a certain action, then the ending would have been superior. By rushing past this however, Mass Effect 3 makes him seem like a deus ex machina, though you are correct to say that he isn't. Then last but not least there is the ending cutscene. Mass Effect 3's ending is remarkably similar in its format to Deus Ex Human Revolution, a game that literally ends with some button pressing (won't say what its about here) followed by ending cutscenes. This system however works for HR because its played out properly. Each ending features its own (distinct) cutscene detailing Adam Jensen's decision for making that particular choice and explaining what he hopes will come of this. There is none of this in Mass Effect 3, just a very simple and ambiguous cutscene that barely alters depending on ending choice. Its little wonder that the ending felt forced and when so little effort was put into showing the player the consequences of their actions, something the Mass Effect series has always been about.

As said earlier I think this is a great post.Image IPB You shouldn't apologise for making it so long  (mine is probably longer). Sometimes things need to be said, and your post really helps put things in perspective. It really helped me to further my own understanding about how an ending that could have been so good ended on such a sour note.

Thanks,

ECK

#377
Missy_MI

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Long post but very well worth it, thank you for sharing your thoughts.

I would be very interested in your opinion on the Indoctrination Theory as well. If true, it has caused many players to feel we are assuming the traditional role of Commander Shepard even outside the game - fighting to 'save' the Mass Effect universe against increasingly hopeless odds.

#378
LeTtotheC

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Thanks for the excellent technical view of the whole affair. I've sat down myself and come up with a few different ways that ME3 ending could have been enhanced by your decisions through the series, but I think I'm going to have to face facts that we're stuck with what we've got.

#379
jellobell

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I loved your post, OP. Found it through Forbes. It's like you read my mind and explained exactly why the ending was so upsetting.

#380
pmilleroly27

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I've heard rumor that DLC ending has been planned for awhile. After the internet explosion of complaints Mass Effect producer Michael Gamble, answered as such, "Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll - hold onto your copy of me3 forever." bioware had talked about dlc for awhile and if you think about it, what else could they add to the game then ending material? Even if they do release DLC ending, I'm still pissed they decided to give us the game in pieces. Anyway if this is true, then its to early to judge the story.

#381
GhengisTom

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Amazingly well thought out post. Deserves another push to the top.

#382
Skyhawk02

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On my second playthrough I payed more attention to the scene where Anderson and admiral Hackett talk about the crucible. Hackett says the catalyst is the key to directing the energy from the crucible but they make it very clear that they don't know how it does that or even where it will direct the energy. There was plenty of foreshadowing like this, the ending doesn't just come out of nowhere, if you paid more attention through out the game you would have seen this coming. Everyone kept telling Shepard there was no way to defeat the reapers conventionally.

#383
Face_of_Canada

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Excellent analysis, OP! Still, makes the pain all the more arduous in a way...knowing how very fundamental the mistakes Bioware made were...

Modifié par Face_of_Canada, 17 mars 2012 - 04:39 .


#384
NotCras

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I really liked your analysis and totally agree. More on my thoughts on the matter here: http://toomuchbrainf...except-new.html

#385
Reptilian Rob

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As a fellow writer I also shared my thoughts in another thread, but I wont take away from yours with a link.

You put it in great context and again as a fellow writer, I feel your pain.

#386
Kumekerion

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No. 6 nailed it on the head for sure. Shepard isn't a tragic hero (paragon or renegade).

#387
khauzki

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Thank you. Thank you thank you thank you. We're right, every one of us--the ending DID suck and we don't care what anyone else says! But you said it better than anyone so we didn't have to. <3

#388
joopark

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Eternalsteelfan, thanks for such a wonderful analysis.

I have to agree with everything you pointed out. I spent many hours like many others playing the Mass Effect trilogy. Like many others... I was very disappointed with the ending (if you can call it that). The "ending" had very little closure. I literally just sat and stared at my screen for a few seconds trying to process what just happened. I've played the online portion of the game a few times, but honestly it's been getting harder to open Origin every passing day.

#389
OverdrivenI

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 The tragic hero bit really got down to the issue there. Mordin's sacrifice was one of the most moving parts of the series for me. Nothing like the ending and exactly for the reasons you posted. Great read.

#390
jellobell

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Kumekerion wrote...

No. 6 nailed it on the head for sure. Shepard isn't a tragic hero (paragon or renegade).

That is unless you, the player, envision Shepard as a tragic hero. That's the beautiful thing about Mass Effect, each person is able to move Shepard in one direction or another. I have a Shepard who is very much a tragic hero; A Colonist Soul Survivor that always regretted that she lived while her family/unit died. I knew from the moment I made her that she was going to sacrifice herself for the galaxy.

This, however, does not mean that other Shepards shouldn't get a happy ending. It's supposed to be about choice.

#391
Rail Tracer

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Eternalsteelfan wrote...

For an example of a good tragic hero, look no farther than Mordin Solus. His tragic mistake was the creation of the genophage. When a desperate need for krogan intervention arose and the genophage was the reason they refused, Mordin fulfilled his tragic role by sacrificing and redeeming himself. There's a big setup for the genophage throughout the series and Mordin's involvement is setup in the second game as a huge internal conflict for him. In three, this all pays off beautifully with either his redemption or brutal murder at Shepherd's hands before he can succeed. This is proper execution for a tragic character. From what I've seen, this is one of the most beloved and well-received storylines in the game; compare that to the ending's reception.



I agree hands down the best moment of the game, its hard to believe they could go from this high level of genius to the "WTF?" we got at the end.

#392
Morladin

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Excellent post OP. You made Forbes!

http://www.forbes.co...ffect-3-ending/

Grats.

#393
SweetJeeba

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Rail Tracer wrote...

Eternalsteelfan wrote...

For an example of a good tragic hero, look no farther than Mordin Solus. His tragic mistake was the creation of the genophage. When a desperate need for krogan intervention arose and the genophage was the reason they refused, Mordin fulfilled his tragic role by sacrificing and redeeming himself. There's a big setup for the genophage throughout the series and Mordin's involvement is setup in the second game as a huge internal conflict for him. In three, this all pays off beautifully with either his redemption or brutal murder at Shepherd's hands before he can succeed. This is proper execution for a tragic character. From what I've seen, this is one of the most beloved and well-received storylines in the game; compare that to the ending's reception.



I agree hands down the best moment of the game, its hard to believe they could go from this high level of genius to the "WTF?" we got at the end.


Guess what?  It's not a happy ending either and it's still loved

#394
RedShft

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I wish this was Reddit so I could up-vote this... lol

#395
Arik7

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BioWare should be offering the OP a position on the writers' team right now.

Modifié par Arik7, 17 mars 2012 - 05:32 .


#396
scq

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Well written post. We need more thoughtful and well-written dialogue like yours if we wish our opinions and ideas to be respected.

#397
Ticondurus

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Arik7 wrote...

BioWare should be offering the OP a position on the writers' team right now.


Agreed.  BW, make it happen!

#398
Biggtuna

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This is great! But...what's going to come of this? I hope we won't be stuck with this feeling until it just wears off. I really think this story deserves a better ending, but I am doubtful anything about the ending will change significantly...

#399
Vergil_dgk

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Agree with everything in the original post. Of course, not every story needs adhere to convention, but Mass Effect has been conventional through-out (which isn't necessarily a bad thing). That's part of why the ending feels like a betrayal. The other parts are the sudden lack of player choice and the nonsensical execution.

#400
Razorsteel

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Eternalsteelfan, that was a damn good read. Thank you for your insight.