Eternalsteelfan wrote...
Warning: Long as hell. Jesus.
Very nice read, thanks for posting and seems to gel with my interpretations of the series and ending as a whole.
Eternalsteelfan wrote...
Warning: Long as hell. Jesus.
Modifié par f1ndmenow, 17 mars 2012 - 06:19 .
Guest_maideltq_*
Modifié par Edje Edgar, 17 mars 2012 - 08:15 .
Modifié par Edje Edgar, 17 mars 2012 - 08:14 .
Modifié par Dr_Hello, 18 mars 2012 - 12:19 .
Eternalsteelfan wrote...
6. Shepherd is not a tragic hero. A common debate I see is between people who think there should be a happy ending and people who think such an ending would be out of place or impossible, sometimes refering to Shepherd as "tragic". The simple fact is, Shepherd has no tragic flaw nor does he make a tragic mistake; had such a tragic characteristic existed, it could be a foregone conclusion he would die. Overcoming the Reapers may be an impossible task, but the impossible is
routinely overcome in the Mass Effect trilogy and other epics. As is, there is nothing in the story that would railroad Shepherd towards an inevitable demise, the difficulty of his task makes his death likely, but there's nothing that should remove the possibility of a happy ending. This may be why many people want a "happy" or "brighter" ending, there's no setup nor payoff to Shepherd's death and without those it may feel cheap; storytelling is all about setup and payoff.
For an example of a good tragic hero, look no farther than Mordin Solus. His tragic mistake was the creation of the genophage. When a desperate need for krogan intervention arose and the genophage was the reason they refused, Mordin fulfilled his tragic role by sacrificing and redeeming himself. There's a big setup for the genophage throughout the series and Mordin's involvement is setup in the second game as a huge internal conflict for him. In three, this all pays off beautifully with either his redemption or brutal murder at Shepherd's hands before he can succeed. This is proper execution for a tragic character. From what I've seen, this is one of the most beloved and well-received storylines in the game; compare that to the ending's reception.
These points were written as a stream of conscious, I'm sure there are plenty of things I've missed or didn't feel like going in depth about, but I think those are some of the most important ones.
Edje Edgar wrote...
Casey Hudson on the ending:
"We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection."
I have no idea to which game he is refering. I havent made an agonizing choice once. Guess his story wasnt as clear as he thought.
Modifié par Dr_Hello, 17 mars 2012 - 11:36 .
Rane7685 wrote...
Eternalsteelfan wrote...
6. Shepherd is not a tragic hero. A common debate I see is between people who think there should be a happy ending and people who think such an ending would be out of place or impossible, sometimes refering to Shepherd as "tragic". The simple fact is, Shepherd has no tragic flaw nor does he make a tragic mistake; had such a tragic characteristic existed, it could be a foregone conclusion he would die. Overcoming the Reapers may be an impossible task, but the impossible is
routinely overcome in the Mass Effect trilogy and other epics. As is, there is nothing in the story that would railroad Shepherd towards an inevitable demise, the difficulty of his task makes his death likely, but there's nothing that should remove the possibility of a happy ending. This may be why many people want a "happy" or "brighter" ending, there's no setup nor payoff to Shepherd's death and without those it may feel cheap; storytelling is all about setup and payoff.
For an example of a good tragic hero, look no farther than Mordin Solus. His tragic mistake was the creation of the genophage. When a desperate need for krogan intervention arose and the genophage was the reason they refused, Mordin fulfilled his tragic role by sacrificing and redeeming himself. There's a big setup for the genophage throughout the series and Mordin's involvement is setup in the second game as a huge internal conflict for him. In three, this all pays off beautifully with either his redemption or brutal murder at Shepherd's hands before he can succeed. This is proper execution for a tragic character. From what I've seen, this is one of the most beloved and well-received storylines in the game; compare that to the ending's reception.
These points were written as a stream of conscious, I'm sure there are plenty of things I've missed or didn't feel like going in depth about, but I think those are some of the most important ones.
I agree with everything you said up until the part I quoted. Allow me to discuss why, although not a tragic hero, Shepard's story is still better served by death.
First and foremost depending on how you played the game and the choices you made you could potentially regard Shepard as tragic. If you fail to unite etc etc those failings could (and perhaps should) result in said tragic end. However for this rebuttal lets assume you play perfectly (unite everyone etc).
A major theme in Mass Effect 3 is sacrifice and loss. Throughout the citadel you hear some tragic stories. As you proceed through the game you witness first hand some great sacrifices (Mordin and Thane to name just two of the most poignant sacrifices). There are many more (Victus' son, Kalreegar) the sense of loss is endemic throughout the entire game. So whilst I agree Shep himself may not be tragic inherently it is in keeping with the broader themes of the narrative that Shep's story should make the ultimate sacrifice.
As an example of how this serves the greater narrative; look at the BSN boards re favourite moments. Mordins death always ranks very highly but one we dont see is Grunt. In my playthrough I saved the rachni queen and ordered Aralakh company to assist in her evac costing them their lives. To buy us time to escape Grunt offered to buy us time. What followed was an incredibly moving scene as we saw Grunt's last stand and apparent death. It was moving and well directed. However all emotion I was feeling quickly evaporated on seeing him survive. I was relieved but the scene lost a lot of its potency. This scene wouldve been a highlight had Grunt died although I admit that this is speculation on my part.
You have suggested that a major theme is hope and I agree but this hope is not served with Shepards survival but rather an epilogue showing the 'hopeful'/pleasant ramifications of your actions. My ideal ending is very similar to yours in fact. I believe Shep shouldve died activating the console/crucible. Following his demise you see the reapers die perhaps some unity of galactic civilisation (turians and krogans shaking hands, quarians and geth rebuilding rannoch etc etc). and the futures of your squadmates (happy endings for edi/joker, etc etc). This is consistent with both themes of sacrifice/loss and hope. Shepards story has come to an end and death is a powerful emotional ending but with an appropriate epilogue is not so tragic. Rather this sacrifice is uplifting, poignant and in my opinion very satisfying
Modifié par Dr_Hello, 18 mars 2012 - 12:32 .
Edje Edgar wrote...
Casey Hudson on the ending:
"We
always intended that the scale of the conflict and the underlying theme
of sacrifice would lead to a bittersweet ending—to do otherwise would
betray the agonizing decisions Shepard had to make along the way.
Still, we wanted to give players the chance to experience an inspiring
and uplifting ending; in a story where you face a hopeless struggle for
basic survival, we see the final moments and imagery as offering victory
and hope in the context of sacrifice and reflection."
I have no
idea to which game he is refering. I havent made an agonizing choice
once. Guess his story wasnt as clear as he thought.
Modifié par Arppis, 17 mars 2012 - 09:11 .
Arppis wrote...
Great post and good read.
I didn't think the endings were so bad. But it does suck that there is lack of closure. They propably wanted players to "piece out" the missing bits themselves and make their own conclusions.Edje Edgar wrote...
Casey Hudson on the ending:
"We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection."
I have no idea to which game he is refering. I havent made an agonizing choice once. Guess his story wasnt as clear as he thought.
To be fair, he propably means the Geth Vs. Quarian decission, if you haven't set it up just right. It's a hard choice if you are forced to choose between the two. Not to mention if you want the Salarian help in the Tuchanka, you need to betray both, Wrex and Mordin. That's a hard thing to do too.
Ending decission is hard in a way too. You can kill synthetics in expense of killing the Reapers. You may sacrifice your life to find a "middle ground", but you know Reapers will get away with it. Or you can manipulate all living things in galaxy, to make sure synthetics and meatbags don't fight ever again.
But yeah, if your mind and morals are clear, it shouldn't be too hard decission to make.
Edje Edgar wrote...
[
A dark setting is a bleak and hopeless setting. At no point during Mass Effect is this
apparant. I pretty much saved everything and everyone every time. Apart from Kaidan or Ashley you could save everyone:
ME 1: Kaidan or Ashley, both soldiers who knew the risk. Heroicly sacrificing themselves to save their friends.
ME 2: Everyone's cool here.
ME 3: Mordin: Sacrificed himself to cure the genophage. This wasn't Shephards choice but his own, his own redemption.
Thane: Sacrificed himself to save a counciler. He himself calls this redemption, the last act of an assassin is to stop another. In addition, he was dying anyway, this death was better then dying in bed.
Legion: Sacrificed himself to give free will to the Geth. This was his gift, his choice.
Apart from the ones in ME1 these were all choices made by the NPC's themselves! It was their sacrifice, their choice, not Shephards (the player). Besides these weren't 'hopeless' deaths, every one of them sacrificed themselves for a better world. Which is completely out of tone with a dark setting.
All conflicts between 'friendlies' could be solved peacefully by Shephard, meaning no choice was necessary at all:
ME1: Wrex
ME2: Miranda- Jack and Legion/Tali. The latter even become quite close because of this...
ME3: Turian- Krogan (Salarians cop out but don't hamper in anyway, and dissidents support shephard even when he cures the genophage). Quarian-Geth, happily ever after.
It doesn't quite feel like a dark setting when even death is impermanent, Shephard dies and is resurrected (gloom & doom here). The Normandy is destroyed only to be rebuilt better, faster and stronger. The only species we know that was destroyed by the Reapers, as a last act of defiance, made sure the galaxy had a fighting chance next time around.
The central theme of Mass Effect isn't dark at all. It is about hope and courage, about fighting no matter the odds, about never giving up. All these themes are abandoned at the end, when Shephard loses hope, when he gives up. When he chooses to surrender.
All the sacrifices were made pointless when Shephard is FORCED to kill himself, which leaves the universe slightly less screwed up then was originally intended by the antagonist. It didn't become a dark sci-fi story till the last 5 minutes. When we're told that Shephard is nothing but a man, facing gods, and giving up.
Rane7685 wrote...
Eternalsteelfan wrote...
6. Shepherd is not a tragic hero. A common debate I see is between people who think there should be a happy ending and people who think such an ending would be out of place or impossible, sometimes refering to Shepherd as "tragic". The simple fact is, Shepherd has no tragic flaw nor does he make a tragic mistake; had such a tragic characteristic existed, it could be a foregone conclusion he would die. Overcoming the Reapers may be an impossible task, but the impossible is
routinely overcome in the Mass Effect trilogy and other epics. As is, there is nothing in the story that would railroad Shepherd towards an inevitable demise, the difficulty of his task makes his death likely, but there's nothing that should remove the possibility of a happy ending. This may be why many people want a "happy" or "brighter" ending, there's no setup nor payoff to Shepherd's death and without those it may feel cheap; storytelling is all about setup and payoff.
For an example of a good tragic hero, look no farther than Mordin Solus. His tragic mistake was the creation of the genophage. When a desperate need for krogan intervention arose and the genophage was the reason they refused, Mordin fulfilled his tragic role by sacrificing and redeeming himself. There's a big setup for the genophage throughout the series and Mordin's involvement is setup in the second game as a huge internal conflict for him. In three, this all pays off beautifully with either his redemption or brutal murder at Shepherd's hands before he can succeed. This is proper execution for a tragic character. From what I've seen, this is one of the most beloved and well-received storylines in the game; compare that to the ending's reception.
These points were written as a stream of conscious, I'm sure there are plenty of things I've missed or didn't feel like going in depth about, but I think those are some of the most important ones.
I agree with everything you said up until the part I quoted. Allow me to discuss why, although not a tragic hero, Shepard's story is still better served by death.
First and foremost depending on how you played the game and the choices you made you could potentially regard Shepard as tragic. If you fail to unite etc etc those failings could (and perhaps should) result in said tragic end. However for this rebuttal lets assume you play perfectly (unite everyone etc).
A major theme in Mass Effect 3 is sacrifice and loss. Throughout the citadel you hear some tragic stories. As you proceed through the game you witness first hand some great sacrifices (Mordin and Thane to name just two of the most poignant sacrifices). There are many more (Victus' son, Kalreegar) the sense of loss is endemic throughout the entire game. So whilst I agree Shep himself may not be tragic inherently it is in keeping with the broader themes of the narrative that Shep's story should make the ultimate sacrifice.
As an example of how this serves the greater narrative; look at the BSN boards re favourite moments. Mordins death always ranks very highly but one we dont see is Grunt. In my playthrough I saved the rachni queen and ordered Aralakh company to assist in her evac costing them their lives. To buy us time to escape Grunt offered to buy us time. What followed was an incredibly moving scene as we saw Grunt's last stand and apparent death. It was moving and well directed. However all emotion I was feeling quickly evaporated on seeing him survive. I was relieved but the scene lost a lot of its potency. This scene wouldve been a highlight had Grunt died although I admit that this is speculation on my part.
You have suggested that a major theme is hope and I agree but this hope is not served with Shepards survival but rather an epilogue showing the 'hopeful'/pleasant ramifications of your actions. My ideal ending is very similar to yours in fact. I believe Shep shouldve died activating the console/crucible. Following his demise you see the reapers die perhaps some unity of galactic civilisation (turians and krogans shaking hands, quarians and geth rebuilding rannoch etc etc). and the futures of your squadmates (happy endings for edi/joker, etc etc). This is consistent with both themes of sacrifice/loss and hope. Shepards story has come to an end and death is a powerful emotional ending but with an appropriate epilogue is not so tragic. Rather this sacrifice is uplifting, poignant and in my opinion very satisfying
Amdnro wrote...
Eternalsteelfan, YOUR THREAD IS ON FORBES!!
Edje Edgar wrote...
Arppis wrote...
Great post and good read.
I
didn't think the endings were so bad. But it does suck that there is
lack of closure. They propably wanted players to "piece out" the missing
bits themselves and make their own conclusions.Edje Edgar wrote...
Casey Hudson on the ending:
"We
always intended that the scale of the conflict and the underlying theme
of sacrifice would lead to a bittersweet ending—to do otherwise would
betray the agonizing decisions Shepard had to make along the way.
Still, we wanted to give players the chance to experience an inspiring
and uplifting ending; in a story where you face a hopeless struggle for
basic survival, we see the final moments and imagery as offering victory
and hope in the context of sacrifice and reflection."
I have no
idea to which game he is refering. I havent made an agonizing choice
once. Guess his story wasnt as clear as he thought.
To be
fair, he propably means the Geth Vs. Quarian decission, if you haven't
set it up just right. It's a hard choice if you are forced to choose
between the two. Not to mention if you want the Salarian help in the
Tuchanka, you need to betray both, Wrex and Mordin. That's a hard thing
to do too.
Ending decission is hard in a way too. You can kill
synthetics in expense of killing the Reapers. You may sacrifice your
life to find a "middle ground", but you know Reapers will get away with
it. Or you can manipulate all living things in galaxy, to make sure
synthetics and meatbags don't fight ever again.
But yeah, if your mind and morals are clear, it shouldn't be too hard decission to make.
A dark setting is a bleak and hopeless setting. At no point during Mass Effect is this
apparant. I pretty much saved everything and everyone every time. Apart from Kaidan or Ashley you could save everyone:
ME 1: Kaidan or Ashley, both soldiers who knew the risk. Heroicly sacrificing themselves to save their friends.
ME 2: Everyone's cool here.
ME 3: Mordin: Sacrificed himself to cure the genophage. This wasn't Shephards choice but his own, his own redemption.
Thane: Sacrificed
himself to save a counciler. He himself calls this redemption, the last
act of an assassin is to stop another. In addition, he was dying
anyway, this death was better then dying in bed.
Legion: Sacrificed himself to give free will to the Geth. This was his gift, his choice.
Apart
from the ones in ME1 these were all choices made by the NPC's
themselves! It was their sacrifice, their choice, not Shephards (the
player). Besides these weren't 'hopeless' deaths, every one of them
sacrificed themselves for a better world. Which is completely out of
tone with a dark setting.
All conflicts between 'friendlies' could be solved peacefully by Shephard, meaning no choice was necessary at all:
ME1: Wrex
ME2: Miranda- Jack and Legion/Tali. The latter even become quite close because of this...
ME3:
Turian- Krogan (Salarians cop out but don't hamper in anyway, and
dissidents support shephard even when he cures the genophage).
Quarian-Geth, happily ever after.
It doesn't quite feel
like a dark setting when even death is impermanent, Shephard dies and is
resurrected (gloom & doom here). The Normandy is destroyed only to
be rebuilt better, faster and stronger. The only species we know that
was destroyed by the Reapers, as a last act of defiance, made sure the
galaxy had a fighting chance next time around.
The
central theme of Mass Effect isn't dark at all. It is about hope and
courage, about fighting no matter the odds, about never giving up. All
these themes are abandoned at the end, when Shephard loses hope, when he
gives up. When he chooses to surrender.
All the sacrifices were
made pointless when Shephard is FORCED to kill himself, which leaves
the universe slightly less screwed up then was originally intended by
the antagonist. It didn't become a dark sci-fi story till the last 5
minutes. When we're told that Shephard is nothing but a man, facing
gods, and giving up.
Arcataye wrote...
Hey! It was better than this, atleast Jensen told us something about what happens next. Cyborg babies. [smilie]../../../images/forum/emoticons/uncertain.png[/smilie]malra wrote...
I think
your missing the point that they literaly took the ending from Deus Ex
and put it in the end of Mass Effect 3. What do you call that? of
course you may have w
If you were talking about Human Revolution that is.
Modifié par Letator, 17 mars 2012 - 12:50 .