Great post OP.
If this story were being workshopped I think an almost unanimous response from the other writers would be that it didn't quite earn it's ending.
I believe that the series is about hope, desperation and sacrifice, and in that respect the current endings sort of work. Throughout the three games almost all of the main desicions the player gets to make involve choosing between hopeless options. While most decisions work out in the grand scheme, sometimes they required loss. I think the current ending reflects this, however; it's in the execution that it fails, and for all the reasons the OP points out.
The choices the writers made to introduce a character out of nowhere felt silly and gimmicky, and the starchild at the end felt way to much like the author stepping in and saying, " Hey, THIS is what I want YOU to get from all of this," instead of trusting the players to be intelligent enough to pick up on these themes though out the series. I don't believe that the writer shouldn't give the audience anything, like James Joyce in Finnigan's Wake, but if a writer feels like they need to explain simple things like theme then obviously the writing isn't doing its job, or the writer isn't letting the story go where it needs to go. These endings are clever or thought provoking, but clumsy and artless.
Also, why even bother with giving the player choice at that point? I've been hearing a lot of talk about how it's not the destinationn, but the journey; so given that, what purpose did it serve to make this final, all encompassing choice at the end? I think the game would have been better served if they simply focused on a cohessive (for the series) ending, and truely let or choices be just about the journey, rather than give us these three choices at the destination that really don't have any meaning or relation to what we did for the last 100 or so hours, and don't have any weight since there's no acknowledgement of the consequences. If I were sitting in on the development of the game, and was told to weigh in on these endings, I would have said to settle on one, make it relative to anything that the player could have done throughout the course of the game, and reflect our decisions in the resolution.
I loved this series. In fact, I loved this game. It was best of the thre, story included however the ending just plain stunk. It didn't ruin the series for me, but it just stunk. :/
Modifié par milkymcmilkerson, 18 mars 2012 - 03:55 .