The point where I've stopped playing
#1
Posté 28 novembre 2009 - 08:45
I'm playing Elf Warrior, equal ranks archery and sword & shield. I've done Redcliffe, Mages Tower, City stuff, and most of the Deep Roads, and am level 13ish.
See most of? That's where I stopped.
Went though the Deep Roads, found Branka, got locked in the dungeon with Shale, Oghren & Morrigan, got to the Anvil.
At the point where I've hit the anvil, I've fought a few medium-heavy waves of Darkspawn, some Stone Golems in serial, some stone golems in parallel and a dozen dwarves who don't know when to sodding die.
Oghren has the survivability rating of a small paper boat in a barbecue, I'd have left him behind but I can't do it without him in the party, so he's got a few injuries. I'm running low on potions (I've got a "If you're below 10%, quaff" on the PCs, and Mori's got standing orders to heal anyone under 25%) and I enter the final fight.
I've got packs full of crappy stuff to sell, I can't go back to find healing stuff because I'm locked in, my potion-creating characters are useless because there's no resources anywhere, and I'm stuck repeating a fight against half a dozen stone golems and an elite boss that I just cannot win. With tactics, planning, pausing every half second and a dozen tries, I can beat everyone except the elite (While the king golem stands and watches, which is annoying).
Eventually, I bite the bullet and go back to my last save game, which is just before the Broodmother. I take everyone back to camp and reform the party. Bronka says the place is full of traps, and we have an entire dedicated class for solving that kind of problem, so I swap out Shale for Leliana (Which is annoying, because Shale's plot in this bit is great), download the Respec Raven mod and swap out all the archery, because archery patently sucks in this game, for dual weaponary, and go back. If I can avoid the traps, and therefore the golems, maybe I can do this after all.
So, it would appear that the traps which are so carefully mentioned? Rogue proof. You cannot avoid the damn golems. Which is a shame, because you'd have thought a "Maze of traps" would be a good place to have a rogue. Plus, I've lost one of the better fighters to find this out.
So I'm going to have to do it again, I suppose. A new party of Mori (to freeze the golems), Shale (to hit them), Oghren (to complete his plotline and die repeatedly), and my elf who has magically forgotten that he used to be able to shoot a bow.
Maybe this time I'll get though, but it's been about two weeks since I first got stuck at this bit, and repeatedly dying is not making me feel the need to double click the "Dragon Age" icon on my desktop, so maybe I won't.
(This is all done at "Normal" with a drop to "Easy" if I'm being consistently pounded into the earth.)
(I foresee responses of the form "I beat the game on Nightmare with one hand behind my back, no other party members, armed only with a butter knife and never ever hitting 'Level Up'". Please also supply a torch, as your opinion's recommended residence has a lack of natural light)
#2
Posté 28 novembre 2009 - 08:54
#3
Posté 28 novembre 2009 - 08:55
There are only 2 types of responses to this thread:
- "suck less"
- "Try harder"
Which one you wnt to hear?
#4
Posté 28 novembre 2009 - 08:56
#5
Posté 28 novembre 2009 - 08:57
Also, if it helps, the new patch 1.01b makes "Easy" difficult even easier. So, you might want to consider patching and then dropping down to Easy for this fight. I would recommend dropping down to Easy at the very start of the Branka encounter, if you're really getting pounded. That way, you might be able to save mana/stamina, health poultices, etc. that could come in use later.
Modifié par Gilded Age, 28 novembre 2009 - 08:58 .
#6
Posté 28 novembre 2009 - 08:58
1. She is a healer.
2. She comes with Herbalism to make tons of healing/mana potions for you.
Seriously, this game's difficulty is relative to how many Mages you have in you party.
#7
Posté 28 novembre 2009 - 09:04
at Anvil I ran my party behind Carvin or whatever to let some of the "good" golems fight with the bad ones..kept freezing Branka with Morrigan and pounding on her with Alistir and my mc..think It took me 2-3 trys..and at the end everyone was dead except my main character, with a sliver of health left, no potions left, used some injury kits i had to keep the sliver of health where it was..had 3 regular, not elite golems left around my character..she was able to finish them off.. I have it on Normal play difficulty.
At various quests..I've made some really long runs all the way back to World to get supplies for potions and sell junk.
Maybe I don't play correctly or something, i dont know. I have lots of rpg games all nwns 1 and 2 , all expansions etc..generally have a good feel for party make up and combat and I can't understand how people are playing on Nightmare, one character, beat every boss in under a minute etc..lol Iv'e seen those posts also and have to think they tweaked their characters with the toolset or a code etc..if not..I can't understand it. lol
#8
Posté 28 novembre 2009 - 09:07
#9
Posté 28 novembre 2009 - 09:15
Your archer does not need to be bad. I find Templar/Archer ok, not a powerhouse but still strong. You can have 2 strong ranged Aoe Stuns, if you add a NPC archer with scattershot, thats 3 ranged stuns.
Branka fight can be hard and it can be a complete faceroll depending on what level your party is.
Mage Glyphs are another thing you can save you alot of headache in most encounters.
#10
Posté 28 novembre 2009 - 09:25
Cuuniyevo said…
Okay, I have to admit that that was one very tough fight. I died at least ten times trying to beat her and my party was Self (Rogue), Oghren, Morrigan, Shale. I was playing on Hardcore, but that should mean these tactics will work even better on a lower difficulty (which I was VERY seriously considering switching down to)…
Okay, first of all, tell Shale to use Killing Blow if you have it and then switch to the passive aura mode if you have that. Tell all melee in your party to put a high-level coating on and throw a flask each. Have Morrigan do anything that slows, weakens, causes a status effect, anything like that. Focus fire on one of the yellow Golems that is attacking one of the friendly golems to try and kill it before your friendly golem goes down. Move on to the closest white after that. By then, your other golem buddy will be dead but might have taken the enemy white golem down first, which would be nice, but don't count on it. As soon as one of your allies is dead, take Shale out of the aura-mode and switch to Heart of Stone. Have everyone put their coatings back on and throw more flasks as fast as you can at Branka only.
By now one of your party will likely be down, but Branka should be the only one left. Use every status effect skill you can and keep the coatings and flasks coming until she croaks. It's tough, but doable and you do NOT have to resort to kiting.
#11
Posté 28 novembre 2009 - 09:45
#12
Posté 28 novembre 2009 - 10:39
As for Branka, I would recommend 2 mages if you want things to be easier, which means Wynne and Morrigan. Since you have the respec mod, I'd recommend respeccing them both to have force field and crushing prison. The fight with Branka goes much better with those spells at your disposal. As soon as it starts, force field Branka, and crushing prison one of the yellow adds. Burn down a few adds till force field wears off, then force field her again and kill a few more adds, using crushing prison again to subdue the yellows. By the time the second FF wears off you will have eliminated most of the adds and made the fight much easier, probably saving some of your golem friends as well.
#13
Posté 28 novembre 2009 - 10:48
EvilIguana966 wrote...
Not being able to sell stuff for that portion of the game is annoying. You basically need to run back to Ozrammar before you go to the anvil, or at least back to the crazy merchant you meet in the deep roads. The game really makes inventory management a challenge. You need to buy up every backpack you can find as soon as you have the opportunity.
As for Branka, I would recommend 2 mages if you want things to be easier, which means Wynne and Morrigan. Since you have the respec mod, I'd recommend respeccing them both to have force field and crushing prison. The fight with Branka goes much better with those spells at your disposal. As soon as it starts, force field Branka, and crushing prison one of the yellow adds. Burn down a few adds till force field wears off, then force field her again and kill a few more adds, using crushing prison again to subdue the yellows. By the time the second FF wears off you will have eliminated most of the adds and made the fight much easier, probably saving some of your golem friends as well.
This is a good answer that doesn't resort to "try harder" or "suck less" but still gets the point across to refine one's strategy.
#14
Posté 28 novembre 2009 - 10:51
#15
Posté 28 novembre 2009 - 10:53
Also, cheats.
#16
Posté 28 novembre 2009 - 10:54
I use Forcefield , Imprison, Petrify, Paralyze glyph, Paralyze spell , Clone of cold, to keep bosses in check while i clear the trash monsters. So i dont have a problem like you.
But its lame you most pick certain talents in order to survive and cant pick whatever you find fancy.
#17
Posté 28 novembre 2009 - 10:56
KnightofPhoenix wrote...
And what do you wnt us to do exactly?
There are only 2 types of responses to this thread:
- "suck less"
- "Try harder"
Which one you wnt to hear?
this..Oghren's a beast. 10% to drink potion? LOL that's stupidity on YOUR part...a good crit can take over 1/4th of the health away..set it to no less then 25% for one.
and if you actually pay attention to the traps your running into..how would a rogue disarm them? gas in the room? throw levers...the big multi-face statue thing? gotta hit the anvils...etc..oh and btw..there are other traps that a rogue can disarm.
so as the quoted poster said
suck less
or
try harder
you pick
#18
Posté 28 novembre 2009 - 10:56
#19
Posté 28 novembre 2009 - 10:58
#20
Posté 28 novembre 2009 - 10:59
#21
Posté 28 novembre 2009 - 11:01
Rathengar wrote...
Yes its totally anoying you most pick certain talents in order to complete game . Pick the wrong talents and your party sucks hehe.
I use Forcefield , Imprison, Petrify, Paralyze glyph, Paralyze spell , Clone of cold, to keep bosses in check while i clear the trash monsters. So i dont have a problem like you.
But its lame you most pick certain talents in order to survive and cant pick whatever you find fancy.
Ridiculous. I did this encounter with two warriors, Leliana, and Wynne specializing in healing with almost no CC aside from some glyphs (repulsion is kinda like CC, but the paralysis explosion certainly is).
Big hint: don't let Branka use the lyrium nodes.
Modifié par marshalleck, 28 novembre 2009 - 11:04 .
#22
Posté 28 novembre 2009 - 11:02
But what i do if i have no healer is go to the dalish elves store to grab lots of elf roots and make potions , well thats what i did with my mage and made myself potions because i had setted my tactics wrong and instead of 25% so my tank was on a drinking galore and ran out of potions, blame beeing tired and not noticing why it was happening sooner
Modifié par Forsakerr, 28 novembre 2009 - 11:06 .
#23
Posté 28 novembre 2009 - 11:04
Also I'm on an xbox so no cheating for me.
Heal spells at 50% but potions don't need a recharge to use, you can chug those as quick as you can hit the B button.
#24
Posté 28 novembre 2009 - 11:07
If you still got golem friends with you this becomes a piece of cake. I had both golems alive at the end and they were constantly stunning her. When she stopped being stunned or knocked down I froze her. It only became dangerous when I got careless and allowed her to reach a lyrium vein that gave her some weird ass abilities.
#25
Posté 28 novembre 2009 - 11:07
key factor for branka: do not let her multiply so hit those lyrium veins before she can get to them. if your situation is completely hopeless or if you just can not beat her ... have her follow a character and run in circles while the rest of your party takes care of the gollems. yeah running sucks as "tactic" but the fight is designed that way nevertheless or ... just turns out that way when she starts following a character with no tanking chance.





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