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The point where I've stopped playing


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#26
Forsakerr

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SarEnyaDor wrote...

I have a complaint about Wynne, or perhaps its just a complaint about the tactics or about my own stupidity .... I can't figure out how to make Wynne auto revive fallen party members ... the best I can do is when I notice some one's a skull face to switch into Wynne and run around looking for the body.

Also I'm on an xbox so no cheating for me.

Heal spells at 50% but potions don't need a recharge to use, you can chug those as quick as you can hit the B button.



never found how to auto revive also but just pause and do it manually and when someone is injured if you use the cleanse aura or some it heals injuries and also heals people every few secs

#27
Curlain

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Yeah this battle gave me nightmares, hardest fight I faced in the game (haven't had to face it yet with my other characters, though it's just around the corner for one of them), apart from that darn wolf random encounter early on in the game when they overwhelm spammed my party to death but that's another story ;-). But yeah, 2 mages helps allot, I was a shield warrior Dalish elf in that, with Morrigan and Wynne (and Oghren of course), but still died allot at first due to neither mage having force field or such to contain Branka and not having built up enough health pots. The first time she did her split into multiple version act I was like wtf O_O, and ended up dying allot.

I then when out to a work retirement do for a collegue, came home a bit drunk and thought, what the hell I'll give it another go, and somehow my previously lame strategy fell into place, and Morrigan's cone of cold and Wynne's healing worked like a charm on the first run, weird.

So yeah, the advice above is probably the best, but if not, mabye get a little drunk and mabye it'll suddenly work out for you like it did for me. On that thought I think I'll get some drinks in for my next Branka bout Posted Image

Modifié par Curlain, 28 novembre 2009 - 11:10 .


#28
Rathengar

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Forumtroll wrote...

There's no wrong talent for mages. Except the Arcane Bolt line.


Hehe  no there is no wrong choise i guess you are right.

But there certainly is a diffirence if you cant crowd control monsters in how you most play.

Besides i meant talents in general over all chars .

you can win the game with anything you choose in the long run , but choosing certain talents greatly improves your chances more then others

You can also win without ever having a mage if you like.  Just makes it harder.  I killed archdeamon on normal with only shale , dog and my DW rogue becuz morrigan got owned . Toke me alot longer to kill it, then it did my previous playthou where my mage didtn die.

#29
MatronAdena

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When I go through, I'm usually lower leveled, as I hit the dwarven city right after redcliff/circle tower. So far Ive gone through as a duel weapons warrior/ or rogue, In the party I have Oghren, Morrigan, and Wynn. I let Wynn use her default tactics as thats almost always healing, rejuvenation, buffs etc, I tend to let my main PC, go AI, and take over Morrigan and use heavy amounts of cone of cold, hexes, and use the lyrium veins to 1. keep branka from them, and 2. To recharge Morrigan faster. never had a problem that way.



best advice I can give when using Mages...Wynn is your healer, Morrigan is your destructive mage, don't bother trying to make them anything more than that, manually level them if you need too to make sure you can help them specialize in those said areas.

#30
Rathengar

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marshalleck wrote...

Rathengar wrote...

Yes its totally anoying you most pick certain talents in order to complete game . Pick the wrong talents and your party sucks hehe.

I use Forcefield , Imprison, Petrify, Paralyze glyph, Paralyze spell , Clone of cold, to keep bosses in check while i clear the trash monsters. So i dont have a problem like you.

But its lame you most pick certain talents in order to survive and cant pick whatever you find fancy.


Ridiculous. I did this encounter with two warriors, Leliana, and Wynne specializing in healing with almost no CC aside from some glyphs (repulsion is kinda like CC, but the paralysis explosion certainly is).

Big hint: don't let Branka use the lyrium nodes.


Iam not saying its imposible iam just saying certain talents greatly improves your chances

Edit= besides i dont use healing magic ..i use potions.  So CC helps me alot . im sure i could do without CC if i hade a healer aswell

Modifié par Rathengar, 28 novembre 2009 - 11:14 .


#31
Sir Ulrich Von Lichenstien

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Whilst I will admit I've only done it on easy so far and with a fairly well kitted up AW mage, I'd agree with what others have said with regard trying to keep Branka stunned or whatever you can whilst helping the golems take out the adds. I had my AW tank/CoC her whilst the other party members (Shale, Oghren and Wynne) concentrated on the other mobs, with Wynne healing the two warriors AND most importantly the friendly golems too ;)



Remember you can heal friendly NPCs, so yeah my approach was pretty much same as EvilIguana966's



One other thing I would add is when it comes to Oghren I would highly recommend having him in your team as soon as you go into the Deep Roads not just when you have to use him. That way you can help build him up better pre-anvil trials. First playthrough where I actually sided with Branka, I didn't use him till the trials and like yourself found him really annoying as he wasn't as well equipped (I don't use any mods), second runthrough I remembered how bad he was and decided to use him from the start of the deep roads and was able to utilise him better when it came to the final fight.

#32
GoldenusG

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I don't get how having completed most the game, with only the knife-ears and the ending to go, the OP is still only level 13... But... Lets see... Fall back. Get out of Orzammar. Go back to Denerim & do a couple of side quests. They generally pay pretty well, so on top of experience, you get enough cash to upgrade some equipment. Visit the woods. Even if you don't complete the main quest there, you can still gain some fairly impressive gear that will help you in your quest to not die. Also in the woods, is a vendor who sells unlimited amounts of most of what you need to brew healing potions. Head into your camp, and chat with your followers. You may grab a quest or two, or otherwise gain them a stat point.



On the semi-cheating path, download the 'respec' mod, and set up the party more efficiently.



Ahh yes. If any of your equipment has rune slots, wander back into camp and fill them with those you think are most useful - normally elemental damage runes, but paralyze can be useful against opponents that Just. Won't. Die.

#33
SarEnyaDor

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One time (on normal) it ended up just being my dual-weilding thief left alive and Branka and two of her golems ... so I ran around hitting the veins and doing a swipe here and there until the golems broke and then did the same thing with Branka .. hit a vein, dirty fighting, cripple, flurry, run to next vein, below the belt, punisher, dual swipe, run to next vein.... it took like 20 minutes but I did it.



So the fight is very do-able, even under less that ideal circumstances.



Hey, history won't care that I ran around like a chicken with my head cut off ....

#34
emontyj

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1. You can heal the NPC Golems on your team

2. You can go to other parts of teh game world, if you can't quite finish orzimmar, to level up and get more equipment.

#35
Domi-kuin

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Archer's suck? Your obviously not speccing them well, my archer is the best damage dealer out of my party. Totaling upto to 404 as highest damage, everyone else is like 40-99 dmg.



You don't need to respec anyone anyway, I normally just pressed auto-level up on my party members and i've been getting through the game fine, you just have to learn tactics and no, i'm not playing on easy :P

#36
MassEffect762

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God bless console cheats, combat is such an unrewarding grind in this game. Flame suit up.




#37
PatT2

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what Sir Ulrich van Liechenstein (or whomever) said. Those Lyrium veins are Branca's re-charge. It's a game of keepaway. You keep the Lyrium away from her by using it yourself (your mages.) Once you tap the vein, it goes inactive for a while and she can't use it. So she goes down pretty fast. As for the golems., crushing prison or cone of cold+stone fist (or some other shattering device.).

I usually save Orzimar for last. That way, I'm breezing in with a level 14 char. and lots of skills/spells (playing a tank this time tho).

Rogue's best friend are bombs. Freeze bombs.
Mages best friends for golems are anything that will freeze them so they shatter or paralyze them (crushing prison is nice). One gone each time.

Grease + earthquake means they keep falling down (if you're earlier int he game). Grease traps work just as well as the spell, but earthquake, while it seems useless, is great against archers or on slippery ground. :)

No cheating necessary. Just get creative.

Edited because I had agreed with last 2 posts, but by the time it posted, they were like 4 or 5 posts ago...oops.

Modifié par PatT2, 28 novembre 2009 - 11:56 .


#38
PatT2

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Oh, the first trap with the golems. Before you enter room or open door. Use SWIFT SALVE. yeah, learn to love the stuff for these traps. Do not fight golems. Run right past them and turn off the gas. Now everyone can go into the room without getting hurt. Sheesh.



swift salve! Get the recipe.

#39
Erasculio

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Rathengar wrote...
Edit= besides i dont use healing magic ..i use potions.  So CC helps me alot . im sure i could do without CC if i hade a healer aswell


That's what you are doing wrong. Thanks to how Magic works in this game, your mages use potions far better than the other characters; you should use potions for everyone, true, but Lyrium potions powering mages work better than healing potions keeping a warrior with 10 magic alive. You should have learned this when going through the Circle Tower, given how you are also locked from going back to buy potions there.

If you had been using healing magic, that last battle would have been incredibly easier. The Lyrium veins spread all around the field replenish mana, which means your mages can cast like there's no tomorrow in that fight; in fact, I think that's the main reason why the entire zone of the Anvil has so much Lyrium around.

Also, the traps in the previous rooms are easy to disable. You can turn off the poison gas while there's only a single golem active, you can just advance slowly in the corridor so you fight at most two golems at any given time, and you can kill the spirits summoned by the rotating statue in such order that you won't ever have to deal with the tracking projectiles. In my first time through that battle, I had more trouble with the statue than against Branka, but when I understood that mini boss it became far easier.

#40
MatronAdena

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I always, when fighting the rotating statue trap/spirits, Put the party on hold, then run up and hit one spirit " or shoot an arrow" and run back to the party a safe distance back, the spirit chases me, We kill it, then I run back, hit the marker, and wait for the next batch of spirit to form, repeat with another said spirit. this keeps it a simple one on one most of the time, though from time to time Morrigan might fire off a attack at another spirit, but really, two spirits is better than getting them all aggressive.

#41
taffetta

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You don't have to find the body to revive by the way - just cast revive on the characters face on the left of the screen. Don't even think the mage has to run to the character to do it, the range is pretty large. It's only worthwhile finding the bodies if you are likely to get more than one in the area of effect.

#42
hobert

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I had very good success pissing her off and then running around the room with her chasing me, letting Alistair, Oggy and Wyne pelt her with ranged weapons and keeping me healed. If she broke off and went after them, I slapped her around a bit until she chased me again. And definately keep the veins used up (which kept Wyne charged)!!

#43
Titius.Vibius

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One thing I really learned on hard difficulty is bring as much healing poultices you can, I've spent half my fortune on healing poultices and greater ones. I'm on level 17 on my new noble warrior dual wielding tank, got oghren, alistair and mama Wynne. The first time I encountered Carrigan and decided do dispatch him was terrible, oghren was a wuss, thankfully alistair got my back. Mama Wynne with her frost specialty and healing prowess was a Maker's send.



On hard difficulty, tactics was the key, do not insist on fighting a frontal attack with all your party attacking at anyone that moves, concentrate on one enemy then the next, then the next, after surviving that mostly melee assault now get Carrigan, position alistair on the back, if oghren is still alive position him there as well and activate his berserk ability.



We had to hack Carrigan for about five minutes or something since this fool wouldn't just die. By the way he lets off some lightning stuff at you so be weary with that attack.



Now with the tactics, I have set the automatic heal option to below 75% because if you are stunned and can't attack, and Carrigan got you, you may as well give up since you are dead after that bashing. Well, it depends anyway if you have defensive check on stun.



All in all I had to bring 300 healing poultices including greater ones, I also have Lifedrinker from Orzammar after that battle half was spent.

#44
Varenus Luckmann

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KnightofPhoenix wrote...
And what do you wnt us to do exactly?

There are only 2 types of responses to this thread:
- "suck less"
- "Try harder"
Which one you wnt to hear?

This.

#45
Rathengar

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Erasculio wrote...

Rathengar wrote...
Edit= besides i dont use healing magic ..i use potions.  So CC helps me alot . im sure i could do without CC if i hade a healer aswell


That's what you are doing wrong. Thanks to how Magic works in this game, your mages use potions far better than the other characters; you should use potions for everyone, true, but Lyrium potions powering mages work better than healing potions keeping a warrior with 10 magic alive. You should have learned this when going through the Circle Tower, given how you are also locked from going back to buy potions there.

If you had been using healing magic, that last battle would have been incredibly easier. The Lyrium veins spread all around the field replenish mana, which means your mages can cast like there's no tomorrow in that fight; in fact, I think that's the main reason why the entire zone of the Anvil has so much Lyrium around.

Also, the traps in the previous rooms are easy to disable. You can turn off the poison gas while there's only a single golem active, you can just advance slowly in the corridor so you fight at most two golems at any given time, and you can kill the spirits summoned by the rotating statue in such order that you won't ever have to deal with the tracking projectiles. In my first time through that battle, I had more trouble with the statue than against Branka, but when I understood that mini boss it became far easier.


No im not doing anything wrong i have completed the game atleast 5 times only using potions .I dont have any problem winning any battles with ym CC mage in group.

Its teh original poster that having trouple not me :)

#46
Vinditater

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"Dear Diary, today I learned about tactics, it was ever so helpful. I also figured out why Wynne is so needed, not like the developers told me, naming her a different spelling of Win and all. Gee, sure feels good to finish a part of the game on my own and not spend the time I could be using to figure it out by whining on a public forum that will in no way. shape, or form help me achieve my goal. Goodnight Diary, I love you."



-OP

#47
SeanMurphy2

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The two white Golems are easier to shatter quickly with Cone of Cold. Keep Branka busy by forcefielding her or getting her to chase one character around the room. Heal the two ally Golems and help them kill the yellow golems.

Then at the end it should be six against Branka.

Modifié par SeanMurphy2, 29 novembre 2009 - 01:43 .


#48
Bullets McDeath

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Well, not to be harsh or a troll, but you'll note in the OP he mentions his main is equally specc'd in archery and swords, so... you can imagine he probably tried to "balance" the rest of his party similarly, hence why they all suck and he can't beat this part. Specialize, son!

#49
IronVanguard

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Forumtroll wrote...

There's no wrong talent for mages. Except the Arcane Bolt line.

Personally, I find it more useful then the entire Creation line (Except Heal).
Well, I like the passive bonuses anyway.

#50
trh5001

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change the difficulty to easy and be done with it