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The point where I've stopped playing


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#51
Archonsg

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I can't believe people would even suggest cheats or respec mods. You don't need to. If you are playing on easy it is rediculously easy to the point where you could almost go wading in with little thought.

Otherwise on any other difficulty level you just need to plan a bit. I have done several runs using different characters and yes, even leaving Wynne behind and run Morrigan as my healer. I did by then had Morrigan spec as spirit healer / debilatator, meaning she has group heals and a whole bunch of crowd control spells. Paralyse, stun, impriison stuff anything that moves, run her aound and use the lyrium nodes before Branka does (it does recharge your mana anyways) and focus firepower of your companions on each enemy one at a time and you'll be surprised just how easy it becomes. Even on my rogue run, with Lelianna and Morrigan (Oghren is forced on you anyways) it was a tad harder since both Lelianna and my rogue is as Shale would say, very squishy, pausing and directing the battle carefully it was manageable.

Having said that, it became a hell lot easier if you have 2 tanks and 2 mages though. Layer the CCs (crowd control), focus fire then move to the next victim and snagging all the lyrium nodes make this particular fight rather easy even on the higher difficulty levels.

#52
MitchellTF

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Put the difficulty to Easy.

#53
Hamarabi2006

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Two mages both with the spirit healer specialization works best (you need heal, mass heal and revive on both). Both have "Cone of Cold" and "Mind Blast" because you need a lot of crowd control on these later fights (these spells are area of effect or aoe for short and affect many enemies at once. Mind Blast has a perimeter effect so you have to move close to as many enemies as you can to get best result, or most enemies). Always have 20 to 30 health AND lesser health potions. Lyrium and lesser lyrium potions too. Of course Greather Health and Lyrium are best. Don't forget lots of injury or lesser injury kits because your performance will suck if any of your party gets knocked out on the way to the big fight.

You need to constantly have most of the mobs on lockdown with your crowd control spells like "mind blast" and "cone of cold", while having your whole party concentrate on taking one enemy down at a time. If you are forced to split your tanks you'll have a harder time because you will have to heal more often. By the time one of your stun/freeze spells wears off you should be able to cast another one immediately because you have two mages with both spell lines or four spells total each on a refresh timer.  Don't be afraid to use two crowd controls at the same time if you have to.

You can beat the whole game using good crowd control. The higher the difficulty the more necessary the tactic becomes.

Modifié par Hamarabi2006, 29 novembre 2009 - 03:28 .


#54
Titius.Vibius

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On the cheating part, if you paid for CE or the DE, you wasted your copy's value and you should have just paid for the regular edition.

#55
Dtelm

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On the cheating part, if you cant beat the game on easy.... you might consider looking into assissted suicide and see if its legal in your state.

#56
Mithrildream

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I wouldn't recommend using cheats because they break the game, unless someone has compiled a list of "safe" cheats, which I have yet to see. Sometimes you gotta take a break from a game, and when you come back you can look at a situation differently and hopefully say oh why didn't I think of that before? Amazing how a little break can make a difference when you are frustruated.

#57
Naturalus

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KnightofPhoenix wrote...

And what do you wnt us to do exactly?

There are only 2 types of responses to this thread:
- "suck less"
- "Try harder"
Which one you wnt to hear?

I just wonder how much Bioware needs to nerf this game that EVERYBODY can play it trough. Propably up to the point where largest challenge is how to click moving darkspawn with mouse and still I suspect that there are some who get stuck.

Try harder is propably nicer one of these two.

Modifié par Naturalus, 29 novembre 2009 - 04:47 .


#58
tanerb123

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i almost quit playing yesterday because of branka, but then there is an asy way as the second post suggests. branka chose and attack one party member, make her chase him. run all around the place. use all your other guys to attack the golems. give priority to the ones who attack your golems. most probably you can save both of them. once all golems are dead, attack branka with everything. she has hige resistance but sometimes get froze by cone of cold. 2 golems plus your members should be able to beat her.

#59
Kreidian

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 So first time I ever did the Brakna fight I found it much easier then the broodmother fight, and I didn't even have Shale in the party at the time. Of course I had Wynne as my dedicated healer, Alistair tanked, Everyone else killed golems before focusing on Branka. I didn't even know about the lyrium veins. Ironically I just had Wynne constantly using them whenever they were available, not to prevent Branka from using them but because Wynne was always running out of mana trying to keep everyone alive. 

Second time I did the same thing pretty much only I had Shale this time around. It wasn't until afterwards that I first learned here on the forums about what Branka can do if she hits those veins. My third playthrough I kinda slipped one and Branka managed to hit a vein, causing her to split into four, this was near the end of the fight. I thought it was pretty cool, actually, plus by that point I knew what I was doing so I had little trouble dealing with it. 

I still find the broodmother fight more difficult. Maybe I'll try it with Morrigan instead next time.

#60
The Capital Gaultier

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As has been said, spam Lyrium veins with your weakest character. Assuming you got someone in heavy armor, you shouldn't lose if you keep running away on the weak character.

#61
Alynna_tp

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I'm playing Elf Warrior, equal ranks archery
and sword & shield. I've done Redcliffe, Mages Tower, City stuff,
and most of the Deep Roads, and am level 13ish.


You might find it better to concentrate on only one "tree" of melee for your next play through.  Just a suggestion.

I would go in with a party of your warrior, Oghren, Wynne and Shale if you want for the story.  Otherwise I'd even take Morrigan instead for cone of cold since you say she has it.  My Wynne usually also has mass paralysis this late in the game, it's also very helpful in this fight.  If Morrigan has heal on her, so much the better.

What I do is concentrate on the weakest golems first, and work my way up to Branka.  She is the last one left by the time I concentrate on her.  The first part of the fight is pretty brutal damage wise as the golems do heavy damage.  Without Wynne you'll have a difficult battle, but go between healing pots, and use Morrigan to freeze what golems you can, and Branka too.

Once Branka is alone, have Morrigan damage from afar and tap all the lyrium veins in the whole area.  That will help you a lot.  Once Branka is alone you've basically won if you can do all this, and still have a couple of healing pots to heal with.

Also dont' pay attention to those trolls around here who are negative nancies.  Everyone is allowed to be stuck in a game now and then.

Don't use cheats as they can permanently harm your game.  Level 13 is a bit low, but I think you can do it. ^_^

#62
Lupercaleb

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I didn't know that branka could use the lyrium veins, though I do recall at least two other copies of her. I had Wynne keep the friendly golems alive, they were helpful

party consisted of a sword-and-shield champion, Wynne, Oghren, and Mabari hound on medium difficulty

Modifié par Lupercaleb, 29 novembre 2009 - 06:59 .


#63
Ninjaphrog

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Forumtroll wrote...

There's no wrong talent for mages. Except the Arcane Bolt line.


And that right there is bull crap....

I don't think you realize just how useful those 4 spells are....

#64
SusanStoHelit

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Others have given some good tactics advice, so I won't repeat any of it.



Don't be disheartened by those who say you suck because you're stuck. With any new game it takes a while (for me at least) to become familiar enough with skill/attributes/etc to know which are effective, how they work together, what points to put where, and so on.



With older games you can look up (if you are so inclined) character builds put together by experienced players, until you are familiar enough to design your own. In DAO you are having to figure it out for yourself. So, take a deep breath, follow the advice of those who were helpful instead of just plain snide or nasty, do some planning with that in mind, and off you go again.



Good luck.








#65
Guest_Lemonio_*

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get a mage

nuke branka

done

#66
JaylaClark

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Taking a quick look at the people responding to this, I have to say a few things:

1.  To the people advising to 'spec out our characters right'... okay, I'll just say 'frak off' and move on, because if you don't realize that that's worthless information in a game like this, where the stat levels are nothing like recent BioWare games, you're not worth talking to.  (Breaks out her Greater Warmth Salve for the inevitable flame wars.)  But seriously, offer some real advice on spec'ing out our characters or shut up.

(Oh, and as for said real advice, I advise 'Alistair with monster Str and Dex, Con optional, and Tier 6/7 Heavy or Massive Armor -- he had the Legion armor on in my battle, which dropped the damage Branka was dealing to less than a sixth of his health bar, making it easy to see when to heal him or have him poultice up.  Everyone else, Rogues concentrate on DEX/CUN and keep them away from Branka's front, and they can be the ranged or melee damage-dealers, Mages I think need MAG/WILL most of all, and Oghren should probably get as heavy the armor as you can fit on him and a really big axe to swing, but he's a damage dealer at most, a guy Wynne -- or Morrigan or a PC mage -- will be reviving, at least.)

2.  To the people saying 'drop down to easy', I'll be kinder about that, because not only is it a legitimate tactic, so to speak, but all of our  legitimate beefs with said tactic seem to be invalid -- I haven't seen one thing attached to beating the game on a specific difficulty yet, as opposed to ME where the game's locked into a specific difficulty for achievement purposes after the initial mission (and switching out kills the difficulty achievement, IIRC even if switching UP).  It's just that we don't tend to expect to have to do that for our battles, which is why I spent almost ten tries on this at normal.  We just feel sort of inadequate to the task of playing if we have to switch off.

3.  Thanks to everyone actually giving advice rather than claiming there's no advice to be given.  Remember, this isn't a typical RPG as we've come to know them.  At least, not a typical BioWare/Obsidian-type game.  I can't speak for Baldur's Gate, sadly, since the first real RPG I picked up was KotOR for the PC, but my experience is with games that have default styles of tactics for uncontrolled party members, one attribute every few levels rather than three every level -- which caused a lot of confusion for me early on, when 21 STR turned out to be pitiful for my first character's level -- and ranked stats.  And a lot of people came into RPGs the same way, if not straight from frigging Pokemon.  (I kid -- that was my first RPG, actually, but it's of course way simplified, and gives a lot of people stress regarding 'type battles', because some of these bosses don't HAVE a weakness that's easy to exploit.  There just aren't enough frost runes to go around, for example...)

Finally, my added advice.  I'm getting the distinct feeling that this play-through, I've been holding to the whole 'it must make SENSE' issue, in context of the story, about where I've been going to on my missions.  When truthfully, the main missions seem to need you to rotate through all of them... while you're trapped in the Circle most of the way, you can easily proceed to hitting the Dwarves and the Elves right away, taking care to hit their merchants right away, and go a little bit into each of their story, then hit Redcliffe Village.  Which gets you stuck there for a while, but stuck with quite likely more than enough Health Poultices and Lyrium Potions (and possibly Lesser Injury Kits) than you need.

That's the thing.  I knew beforehand that Orzammar and the Circle gave party members, and Redcliffe was a good long grind to build us up for the coming battles, so I decided to hit those three first, so I got the idea that health and lyrium potions were ungodly rare, and had to be guarded with my life.  Then ... I find out that the Dalish Elf merchant sold a full equipment slot's worth of the blessed stuff for 60 silver.

So, as said in another Branka thread, if you need poultices and potions, Lyrium dust is readily available at the base of the Circle Tower and Elfroot is readily available at the Dalish camp.  I forget who has the Deep Mushrooms, I recall someone said it was in the Commons, but if you've got enough Elfroot and Lyrium Dust, you can afford to hoard your Injury Kits.  Just buy the recipies for the better ones when you find them and can afford them, and at least level up Wynne's Herbalism tree, and look out for the additional components.  (That's the expensive part, but after two parts down of the main quest it's probably not going to be a major factor.  And having 10, 20 and 10 Greater/Regular/Lesser Health Poultices seems to be really all you need.)

I hope this has been a help.

#67
Titius.Vibius

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Its funny that you mentioned, the post above me, once you have beaten the game on easy, climbing to normal, hard, and nightmare difficulty makes the game seems to be easier the second playthrough, perhaps because you already know what will happen and you can prepare for any eventuality. However, if you play like the opposite of the choices you've made during the first playthrough the current situation you've chosen will present another scenario thereby presenting you with a new challenge.

#68
FalloutBoy

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Just put it on easy. It is a game. It is supposed to be fun. You must be getting some enjoyment out of it or you wouldn't still be playing. So put it on easy so that you can get past the frustrating parts and on to the more interesting stuff.




#69
Lucy Glitter

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Are you kidding?! I finished that part with BOTH hands tied behind my back, blindfolded and with a giant monkey screaming in my ear. It was EASY! You are obviously a n00bzerzlolrofls!11!1one!! Ur mum. :P

It took me AGES to beat that part. Don't worry. Ignore all the smart comments and just take the advice from the cool kids.

Modifié par Lucy_Glitter, 29 novembre 2009 - 08:26 .


#70
Forsakerr

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JaylaClark wrote...


So, as said in another Branka thread, if you need poultices and potions, Lyrium dust is readily available at the base of the Circle Tower and Elfroot is readily available at the Dalish camp.  I forget who has the Deep Mushrooms, I recall someone said it was in the Commons, but if you've got enough Elfroot and Lyrium Dust, you can afford to hoard your Injury Kits.  Just buy the recipies for the better ones when you find them and can afford them, and at least level up Wynne's Herbalism tree, and look out for the additional components.  (That's the expensive part, but after two parts down of the main quest it's probably not going to be a major factor.  And having 10, 20 and 10 Greater/Regular/Lesser Health Poultices seems to be really all you need.)

I hope this has been a help.



Ruck has the deep shrooms at 99 for ever if someone else have infinite mushrooms i missed him because im not paying attention hehe

#71
Hamarabi2006

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JaylaClark gave some good advice about stats for different classes.


What works for me:

The classic party setup for role-playing games is a Warrior, Rogue, Cleric, and Mage although this game combines the cleric and mage into one class which is why you need two since mana spent will be divided amongst them. You don't want either mage to run out of mana at the wrong time and if one is incapacitated, you can still heal, freeze or stun, buff, debuff, and do magical damage.  You could make one a damage dealer and one a healer, but you are better served to make both mages take on both responsibilities.  Healing and Crowd control are the most important responsibilities for the mages because you need to keep your party alive. Damage dealing is secondary but extremely important as well since a mage can out damage everyone in the party.  

You want your main tank to have mostly defensive abilities and shield skills. The main tank should use a shield and one handed sword.  Forget ranged skills, the tank needs to be up close and personal to be effective.  The tank is not meant to be the best damage dealer, they are meant to soak up damage and keep aggro off of everyone else. You need threaten and taunt skills to manage aggro.  Shield Pummel and Shield Bash are great crowd control but only effects one enemy (great for disabling that pesky high damage enemy mage).  Strength (damage, intimidate, physical resistance) and Con (health and physical resistance) are best for a resilient tank, Don't neglect DEX but it is not as important as the others. DEX will help you hit high dex targets, increase damage using piercing weapons, and also increase physical resistance.  Some weapon talents require a certain DEX stat as a prerequisite. A PC warrior needs high strength and Coercion for intimidate options in dialogue to be successful.

The Rogue should concentrate on Dexterity and Cunning, but should not neglect strength since that stat will add to the damage dealt. Dexterity and Cunning are most important and strength should be bumped a couple times. The rogue should concentrate on duel weilding and rogue skills and if you want more dialogue options for the PC Rogue that allow persuasion to effect outcomes you should maximize the coercion skill. You shouldn't split melee and ranged with your rogue. I prefer the melee with no ranged skills because it seems to work best (lots of backstab damage), but if you decided on a ranged rogue you should concentrate on that and keep him/her out of harms way. Make sure you take dirty fighting because that will stun the enemy and allow you to maneuver for a few backstabs or temporarily disable an enemy so that you can concentrate on another.  A rogue should use two piercing weapons to take advantage of his/her high Dexterity stat.  A PC rogue needs high Cunning and Coercion for persuade options in dialogue to be successful.

More on mages: You really need two mages especially toward the end game. They should concentrate on Magic (increase spell effect, damage dealt, mental resistance) and Willpower (increase mana, mental resist) stats. A PC mage should also get their cunning up to 16 and maximize coercion if you want to use persuasion, but that is not necessary for Wynn or Morrigan. They both should first concentrate on healing(heal spell, then spirit healer specialization for mass heal and revive), crowd control (mind blast, cone of cold, debuffs like hexes etc.), and one line of damage spells. I recommend the cold spell line for damage because "cone of cold" will freeze your enemies and disable them for a short time and they can be instantly shattered in this state if luck is on your side.  Walking Bomb is great for good damage to many enemies, but it will cause friendly fire just as many other spells do, so be careful.   As you level up you can take on more damage dealing spells, like fire and lightening. Your mages should be doing most of the damage, most of the crowd control, and keeping your party alive at the same time. It's a big job, that's why two mages will give you the best chance for survival all the way to the end game.

One of your party members should know herbalism and keep bumping that skill so that you can make health and mana potions.  The higher the skill the better quality potions you can make, but the higher quality potions require more ingredients.  Always keep a large supply of ingredients on hand, since you don't want to run out of potions and not be able to make more on the spot.

INGREDIENT LOCATIONS (unlimited supply):
Flasks - Dwarf Vendor at party Camp; Various
Distillation Agent - Dwarf Vendor at party Camp; Various
Concentrator Agent - Dwarf Vendor at party Camp; Various
Lyrium Dust - Quartermaster at Circle of Magi
Deep Mushroom - Ruck at Ortan Thaig (The Deep Roads)
Elfroot - A vendor in Brecilian Forest / Dalish Elf Camp.

RECIPES:
Lesser Health Poultice: 1 Flask, 1 Elfroot
Health Poultice: 3 Elfroot, 1 Flask, 1 Distillation Agent
Greater Health Poultice: 3 Elfroot, 1 Flask, 2 Distillation Agent, 1 Concentrator Agent
Lesser Lyrium Poultice: 1 Flask, 1 Lyrium Dust
Lyrium Poultice: 2 Lyrium Dust,  1 Flask, 1 Distillation Agent
Greater Lyrium Poultice:  3 Lyrium Dust,  1 Flask, 2 Distillation Agent, 1 Concentrator Agent 
Lesser Injury Kit: 2 Elfroot, 2 Deep Mushroom, 1 Distillation Agent
Mabari Crunch: 1 Elfroot, 1 Deep Mushroom
Double-baked Mabari Crunch: 2 Elfroot, 2 Deep Mushroom

P.S. Heal your party at 50% not 10% or 25% otherwise it could and most likely would be too late in the tougher battles toward the end of the game.  Bring some gear for Oghren and spec him for a defensive taunting threatening tank.  Forget his two handed weapon talents, and instead go with a shield and one-handed sword.  Again, tanks aren't meant to deal the most damage they are meant to soak up damage and keep aggro off of everyone else.  You really have too many melee people in your party, you need another mage.  Simple as that.

Modifié par Hamarabi2006, 29 novembre 2009 - 11:35 .


#72
3SG Sage

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There is a potential merchant in the deep roads. The lost son, I forgot his name, is a bit crazy and won't go home but talk nice to him and he will buy and sell stuff. His inventory isn't great but I was able to open up storage space in my packs. He's by a bunch of spiders but I forget which node.

#73
Alneverus

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Ulrik the Slayer wrote...
Seriously, this game's difficulty is relative to how many Mages you have in you party.


This statement pretty well answers any difficulty situations. Just stack as many mages as you can and coast with the rest. Kinda sad, really. I recall doing the encounter without a true tank: just Oghren, myself as a rogue, Mori, and Wynne. Actually rather sad the amount of encounters you can get through like that.

#74
PatT2

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Aw....but tanking is fun. Well, except against golems. :)

#75
asaiasai

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Alot of fights in this game are determined by the preparations you make before hand, potions, spec, having the right mix etc. For the Branka encounter the only suggestion i have is to focus your fire power as in everybody is on one target until it is dead. Start with the weakest mob in this case they will be 2 whites, 2 yellows and Branka. For me i would focus the fire power on the whites, the yellows and then Branka. Reduce the damage your party takes as quick as possible by removing the weaker targets first. For me it is simply this pick a target put it down, pick a target put it down, until all that is left is Branka, use the group attack or set up your tactics like i have for the last 4 out of 5 play throughs. In the tactics set up every person in the party is set to attack what i am attacking. I start with the easiest to kill because i need to reduce the damage being dealt as quick as possible. Thier special abilities are keyed off of what i do, as a tank shield spec, i have Sten for example set to crti strike the target if i stun it. Doing the tower yesterday i stunned a possesed templar and he was at 75% health left when the shield pummel triggered the stun, Sten crit striked him for 75%, in a sence i stunned it Sten killed it, rinse and repeat and we blew through the tower in no time and no stress.



There is not enough stress that i can put on this next part called preparation, i am always prepared in that i always go into an area with minimum 198 lesser lyrium potions, 198 lesser health poultices, 50 lyrium potions and 50 health poultices. The team is allowed to burn up the lesser potions and poultices at will, but the 50/50 while on thier tool bar only i control thier usage by using the pause function. I have the team set to use the lesser health at 75% for the tanks or melee classes, and 50% for the ranged classes. I have the mages set to use the lesser lyrium potions at 50% mana.



I have yet to do the deep roads with my current sword and board tank but for the Branka fight. But i have told you how i am set up so when it comes time to do that fight I will bring the following party members me tank, shale, oghren and wynne, i will blow past all the other stuff and make a direct bee line for the Anvil. I will skip alot of stuff, Ruck, the sacks quest, etc, and get branka out of the way seat the king of my choice and then go back in with my normal party and clean the place out.



Everyone is going to offer advice the issue is that unless we have acess to your spec setup you will have to decide who is closest to your setup and work thier suggestions into your plan either in whole or part. Now i do not know if you are aware of the unlimited reagent vendors are so i will give you that info here as well, for elfrrot buy it from the Dalish, for lyrium dust that is from the Mage tower, and flasks can be bought in camp from the Dwarves. I would rool with no less than 198 of the lesser lyruim and health poultices, having the 50 each of the next level is entirely up to you, but i only use them in extreme emergencies other than that they are just the safety net.



I sincerely hope this helps because once you have a few of the nuances of the game either figured out for yourself or explained to you this game is awesome. I would hate to have you hate it because there is so much to enjoy in this game.



Asai