Put yourselves in the developers' shoes for a minute
#1
Posté 16 mars 2012 - 01:03
They have to know exactly how we feel at this point, because just like we enjoyed 95% of the game before being shattered by the ending, they enjoyed 95% of the reaction before being just as shocked and shattered when our response to the endings hit. And, again, where we have devoted hundreds of hours, they have devoted thousands. So let's try to be a little understanding and give them time to process. They have to understand, from how they are feeling, how we do, and if we don't burn all our bridges, that may be exactly the thing that gets them to give us what we want so badly, and allow Mass Effect to recapture the legacy it deserves.
#2
Posté 16 mars 2012 - 01:06
#3
Posté 16 mars 2012 - 01:06
I'd love to hear exactly what explanations they decided to cut from the endings, but as I think about it, I can see why they might be hesitant to spoil anything, given how that day 1 DLC went.
#4
Posté 16 mars 2012 - 01:06
LOT'S OF SPECULATION
and think that was a good ending.
#5
Posté 16 mars 2012 - 01:07
#6
Posté 16 mars 2012 - 01:07
#7
Posté 16 mars 2012 - 01:07
The sand sure feels nice between my toes and this cocktail tastes superb.
#8
Posté 16 mars 2012 - 01:08
#9
Posté 16 mars 2012 - 01:08
#10
Posté 16 mars 2012 - 01:08
#11
Posté 16 mars 2012 - 01:09
#12
Posté 16 mars 2012 - 01:10
All I feel is a tremendous feeling of mixed emotions from the realization that I and everyone else on the design team were right for telling the lead director/writer Casey Hudson and Mac Walters that they're ideas on the ending were terrible.
#13
Posté 16 mars 2012 - 01:10
#14
Posté 16 mars 2012 - 01:11
Now, the DEVs need to put themselves in OUR shoes and say: "Okay, okay, those endings are total garbage."
Two way street.
#15
Posté 16 mars 2012 - 01:11
#16
Posté 16 mars 2012 - 01:11
lasertank wrote...
The ending ruined the rest of the game. Please, no more "95% of the game is great and we should thank Bioware for it" crap.
That isn't what I am saying. I'm saying remember how you felt when you saw this ending, and then multiply it by several orders of magnitude in order to imagine how 90+ percent fan hatred must be making them feel right now. Then take a few deep breaths, and give them some time to process.
#17
Posté 16 mars 2012 - 01:11
Venting on the forums and giving to charity is a more positive way.
#18
Posté 16 mars 2012 - 01:11
#19
Posté 16 mars 2012 - 01:11
#20
Posté 16 mars 2012 - 01:12
#21
Posté 16 mars 2012 - 01:12
I suspect that Bioware is either not planning on doing anything - in which case they're buttoned down quietly and waiting for the storm to blow over - or they're huddled up trying to figure out what the hell to do next.
In neither scenerio do you get a quick reaction from Bioware spokes-persons, or developers.
The only press coverage I've seen quoting anyone at Bioware speaking about the game recently is from interviews likely conducted BEFORE the storm hit.
They'll have to comment eventually - but not likely soon.
#22
Posté 16 mars 2012 - 01:12
In this case I am a customer, a fan and a community member of a great trilogy that went horribly wrong in the last few minutes, and went wrong to such an extent that I do not believe that no one in QA or survey groups didn't notice it. We're talking about plot holes shattering both the player experience and the universe of the game, both crafted so masterfully during 95% of the game that the broken endings stinged so much harder.
We're talking flaws that can be fixed, but only if rushed action is taken by the consumers and then translated into fast action by the designers - which is the dynamic our little "Hold the Line" ordeal seems to be about. We want a different ending, and we want a guarantee that it will happen. When we get it, we can reevaluate the product and talk about those 95% (100% by then, hopefully) and be all squeeky and geeky about it.
You write about "burning bridges"? The BioWare employees aren't your friends or family members (I would like to acknowledge that one of the community managers actually went at length to remind that by reminding us that these games aren't designed for us personally, but for a "wide focus group"), they are artists, and programmers, and designers, and quality specialists paid for what they do from the money they gain from your support. Demanding a remake for something terminally flawed in a product I bought, cherished for the most part and did my best to advertise around and support should not be called "bridgeburning". Unless you refer to people calling the designers names, but that's not "bridgeburning", that's called being a [human organ without a quad].
We have invested ourselves into a product that has changed its entire meaning at the very end and we are dissatisfied. Venting this directly to the team responsible for this, informing about it publicly and warning that we may take our love, money and time (FIVE years) elsewhere is the most responsible thing we can do in a free market world. Especially if the flaw is as earth-shattering and crucial to the whole product as this one.
Modifié par Koobarex, 16 mars 2012 - 01:19 .
#23
Posté 16 mars 2012 - 01:12
lasertank wrote...
The ending ruined the rest of the game. Please, no more "95% of the game is great and we should thank Bioware for it" crap.
Sad you feel that way, but sorry I can't help but feel your being controlled by rage and hatred when say such things instead of logic and reason. You need to reach the logic and reason stage before will probably be even able to digest whatever answer you get. As for myself it ruined nothing.
Modifié par Dragoonlordz, 16 mars 2012 - 01:14 .
#24
Posté 16 mars 2012 - 01:13
Caz Neerg wrote...
lasertank wrote...
The ending ruined the rest of the game. Please, no more "95% of the game is great and we should thank Bioware for it" crap.
That isn't what I am saying. I'm saying remember how you felt when you saw this ending, and then multiply it by several orders of magnitude in order to imagine how 90+ percent fan hatred must be making them feel right now. Then take a few deep breaths, and give them some time to process.
We could have been put into their perspective. You see a dialogue process could have been created. Except Early on Bioware failed to realize there was a problem with the fan reaction until it hit a visceral level. Now they realize they really ARE in crisis mode and its too late to put out the Brush Fire that turned into a 40,000 acre wildfire.
#25
Posté 16 mars 2012 - 01:13
Be understanding ? You're kidding, right ? Please tell me you are, because that's not even funny.Caz Neerg wrote...
I think we all need to get a little perspective here. Did most of us here absolutely hate these endings, but love the rest of the game? Clearly. But imagine how the devs must feel right now. For the hundreds of hours we have devoted to playing the series, they've devoted thousands to creating it. Then the magnum opus is released, and critical reaction is universally positive. Then fans start play, and still the reaction is universally positive. Then fans start getting to the end, and... *BOOM* the internet explodes.
They have to know exactly how we feel at this point, because just like we enjoyed 95% of the game before being shattered by the ending, they enjoyed 95% of the reaction before being just as shocked and shattered when our response to the endings hit. And, again, where we have devoted hundreds of hours, they have devoted thousands. So let's try to be a little understanding and give them time to process. They have to understand, from how they are feeling, how we do, and if we don't burn all our bridges, that may be exactly the thing that gets them to give us what we want so badly, and allow Mass Effect to recapture the legacy it deserves.
Thousands of man-hours, and all they could come up with is three differently colored endings...





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