Proof Final Hours Didn't Disprove Indoc Theory?
#26
Posté 16 mars 2012 - 01:49
... assuming control.
#27
Posté 16 mars 2012 - 01:49
GOODKyle wrote...
On Deciding the End of the Game
"The illusive man boss fight had been scrapped... but there was still much debate. 'One night walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.'
In truth the final bits of dialogue were debated right up until the end of 2011. Martin sheen's voice-over session for the illusive man, originally scheduled for August, was delayed until mid-November so the writers would have more time to finesse the ending.
And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gameplay mechanic proved too troublesome to implement alongside dialogue choices)"
So what I'm getting from this is that the gameplay of Shepard being indoctrinated was scrapped. Not the idea or plotpoint of it. So Indoc is still very well on the table: http://social.biowar...5/index/9804665
Thoughts?
The fact that Final Hours did not indicate anything beyond what is already known to the players shows that Bioware did not implement anything similar to theory of indoctrination. At one point, that option was on the table. However, from Casey Hudson's notes, as well as the flow charts, it is pretty clear Shepard was not indoctrinated.
However, if Bioware were to change the ending, theory of indoctrination would probably be the best way to extend the story.
#28
Posté 16 mars 2012 - 01:49
GOODKyle wrote...
JamesGray33 wrote...
You guys and others have convinced me. i still think it's messed up to charge for the real ending. They could have at least made the cutscenes more convincing...
The last decision was pretty hard for me, but if the Reapers had never told me that the destroy option would kill the geth and EDI, I would have chose it. I wanted to prove synthetics and organics could live in peace; I guess the reapers successfully used that against me. Wow. Mind *uck
Don't feel bad. Fallout 3 and Prince of Persia charged for "real" endings. It looks like FF13-2 will as well.
Disturbing trend dectected.
#29
Posté 16 mars 2012 - 01:54
#30
Guest_SwobyJ_*
Posté 16 mars 2012 - 01:57
Guest_SwobyJ_*
tommythetomcat wrote...
GOODKyle wrote...
JamesGray33 wrote...
You guys and others have convinced me. i still think it's messed up to charge for the real ending. They could have at least made the cutscenes more convincing...
The last decision was pretty hard for me, but if the Reapers had never told me that the destroy option would kill the geth and EDI, I would have chose it. I wanted to prove synthetics and organics could live in peace; I guess the reapers successfully used that against me. Wow. Mind *uck
Don't feel bad. Fallout 3 and Prince of Persia charged for "real" endings. It looks like FF13-2 will as well.
Disturbing trend dectected.
Exactly. I got a big 'FFXIII-2' feeling from it. The 'ending DLC'-type stuff would not be tacked on expansions, but be related to the ending and explaining the plot itself. Less Shivvering Isles/Lair of the Shadow Broker, and more Broken Steel (FA3).
However, I'm not sure how eager they would be to charge for this DLC. It could be as simple as an anti-piracy/used games sales measure, like Zaeed DLC on overdrive.
#31
Posté 16 mars 2012 - 01:59
#32
Posté 16 mars 2012 - 02:06
#33
Posté 16 mars 2012 - 02:11
azc23 wrote...
its all indoctrination is as bad as "it was all a dream" or "you have amnesia" as a plot device.
Wouldn't have been bad if there was still and hour left of the game after you make your decision whatever it may be either breaking Indoc. or failing to it and getting epilogue text.
#34
Posté 16 mars 2012 - 02:12
#35
Posté 16 mars 2012 - 02:13
GOODKyle wrote...
On Deciding the End of the Game
"The illusive man boss fight had been scrapped... but there was still much debate. 'One night walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.'
In truth the final bits of dialogue were debated right up until the end of 2011. Martin sheen's voice-over session for the illusive man, originally scheduled for August, was delayed until mid-November so the writers would have more time to finesse the ending.
And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gameplay mechanic proved too troublesome to implement alongside dialogue choices)"
So what I'm getting from this is that the gameplay of Shepard being indoctrinated was scrapped. Not the idea or plotpoint of it. So Indoc is still very well on the table: http://social.biowar...5/index/9804665
Thoughts?
Wrong. It shows that having Shepard be Indoctrinated as a scene that's controlled by the player where the player is actively aware the Shepard is being indoctrinated and can respond by choosing dialogue was scrapped. Reading!
Indoc Theory holds that the scene is played out in a way that the player ISN'T aware that Shepard is being Indoctrinated. They could have easily thought of that after realising their previous idea wasn't feasible.
So no, Indoctrination Theory wasn't disproved. But thanks, there should be more discussion about it.
#36
Guest_SwobyJ_*
Posté 16 mars 2012 - 02:25
Guest_SwobyJ_*
Rockpopple wrote...
GOODKyle wrote...
On Deciding the End of the Game
"The illusive man boss fight had been scrapped... but there was still much debate. 'One night walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.'
In truth the final bits of dialogue were debated right up until the end of 2011. Martin sheen's voice-over session for the illusive man, originally scheduled for August, was delayed until mid-November so the writers would have more time to finesse the ending.
And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gameplay mechanic proved too troublesome to implement alongside dialogue choices)"
So what I'm getting from this is that the gameplay of Shepard being indoctrinated was scrapped. Not the idea or plotpoint of it. So Indoc is still very well on the table: http://social.biowar...5/index/9804665
Thoughts?
Wrong. It shows that having Shepard be Indoctrinated as a scene that's controlled by the player where the player is actively aware the Shepard is being indoctrinated and can respond by choosing dialogue was scrapped. Reading!
Indoc Theory holds that the scene is played out in a way that the player ISN'T aware that Shepard is being Indoctrinated. They could have easily thought of that after realising their previous idea wasn't feasible.
So no, Indoctrination Theory wasn't disproved. But thanks, there should be more discussion about it.
Yup this. People read this please.
#37
Posté 16 mars 2012 - 02:26
azc23 wrote...
its all indoctrination is as bad as "it was all a dream" or "you have amnesia" as a plot device.
indoctrination is central to the plot of the series.
can you explain "
its all indoctrination
".. the indoctrination thread got huge fast.
The 2 I play with are all a dream from when your fall in battle and you do go to the citadel, but you are seeing things.
Both have different implications.
a) you don't get up = it's all very symbolic.. It's about your fate.
blue and green bad
blue and red bad
#38
Posté 16 mars 2012 - 02:38
On the flip side, they'll probably charge you for it, and that's a sadly necessary evil, as it DOES cost them money to give us what WE want, when it was not originally intended. But the fact that they'll likely never own up to the mistakes AND will charge us anyway leaves a sour taste in my mouth and DOES set precedent for a money grubbing trend I don't like. It's an odd, very thing line.
The Indoctrination theory gives them too much of an out. They're likely going to prey on it and peoples' desperation for a better ending. They spent all that work into a DREAM sequence? And the game ended on THAT note? Hell, I want it to be true because it's SO FREAKING TERRIBLE, but it still riles me. Makes me mad. They're going to have to pull some spectacular stuff to make me accept that I had to spend that last five/ten minutes in a bloody dream.
Though I'd rather say 'nightmare'.
#39
Posté 16 mars 2012 - 02:44
GOODKyle wrote...
And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gameplay mechanic proved too troublesome to implement alongside dialogue choices)"
"fall under full Reaper control".
Bingo, there it is. Indoctrination theory is correct.
#40
Posté 16 mars 2012 - 02:47
ConradsLaces wrote...
So...does this mean we kept our ability to control Shep, but the other aspects are still in there? i.e. Indoctrination theory or near death experience/mental battle?
Damn..reminds me of Lathe of Heaven.
If it is true the ending would be like Bioshock. Yes you're doing all these things, but you think you're doing them out of your own free will, until you find out that you've pretty much been controlled the whole time doing someone elses bidding.
Honestly, it would be a great twist to the game, although one that really got under peoples skin, but hey, who knows.
#41
Guest_SwobyJ_*
Posté 16 mars 2012 - 03:40
Guest_SwobyJ_*
JrSlackin wrote...
ConradsLaces wrote...
So...does this mean we kept our ability to control Shep, but the other aspects are still in there? i.e. Indoctrination theory or near death experience/mental battle?
Damn..reminds me of Lathe of Heaven.
If it is true the ending would be like Bioshock. Yes you're doing all these things, but you think you're doing them out of your own free will, until you find out that you've pretty much been controlled the whole time doing someone elses bidding.
Honestly, it would be a great twist to the game, although one that really got under peoples skin, but hey, who knows.
Not exactly as 'direct' as Bioshock though!
Shepard still has free will. It's probably an amazing feat, and this is why the Reapers want him. For all we know, he would be the ONLY known organic to resist them for so long and in such a manner... EVER.
That'd be notable enough to capture him, especially if you're a Reaper (or all Reapers) who think they're going to win in the end anyway. Shepard's resistance would be a chaos that must be understood, and then squashed in later galactic cycles.
Oh and as for TIM, he may want Shepard, Miranda etc to only be targetted if they're in the way of his goals, because he doesn't necessarily 'want' them dead. If this theory is correct, we actually haven't met TIM in-person in ME3 yet, and he may have an entirely different plan and character when we do meet him
#42
Posté 16 mars 2012 - 04:12
Reign762 wrote...
Atleast knowing your indoctrinated was a better option. Of course I'd be pissed I had no control over it. Unless getting indoctrinated was my own fault through choices I made.
No, I find this way much better. Indoctrination of the actual player himself
#43
Posté 16 mars 2012 - 03:38
A Potemkin village.. If you will... It makes for a huge plot twist later.
It's
a) it was and indoctrination but was dropped
If b and I do think that is correct.
a) you never get up.. it's in your mind. (All symbolic, your fate)
(Literal but the choices were all bad)
Modifié par Abram730, 16 mars 2012 - 03:40 .
#44
Posté 16 mars 2012 - 03:53
#45
Posté 16 mars 2012 - 07:01
Web Access Card wrote...
The indoctrination theory is kind of ingenius, but it's proofs are better proofs of apophenia than anything else. Ockham's razor applies. Let us not forget that The Catalyst character and the attendant (and unfortunate) explication of the motives of the Reapers was foreshadowed by the VI on Thessia. "The Reapers are servants of the pattern... The pattern is inferred, yadda, yadda." That bit of dialogue opens the door for the deus ex machina.
That TV show Numb3rs - - > Apophenia and painful for me to watch. (When and where a person dies will tell you the killers address)
The pattern is here and it's confirmed as far as (is / was).. There are also other patterns and that indicates - > indecision or setup.
Presuppose we "were" wrong. How long will that last?
How do people react when you accuse them of being a genius? Do they disagree?
We didn't take such an overdramatic stand foolishly and no such action is 100%.
#46
Posté 24 mars 2012 - 02:42
JamesGray33 wrote...
You guys and others have convinced me. i still think it's messed up to charge for the real ending. They could have at least made the cutscenes more convincing...
The last decision was pretty hard for me, but if the Reapers had never told me that the destroy option would kill the geth and EDI, I would have chose it. I wanted to prove synthetics and organics could live in peace; I guess the reapers successfully used that against me. Wow. Mind *uck
yeah thats why i was forced to choose Green. and still don't like it
#47
Posté 24 mars 2012 - 02:47
And the indoctrination that Mac wrote about was the moment when you shot Anderson. They wanted Illusive Man to take control over you. It had nothing to do with making the last 10 minutes, and probably a expensive CGI-clip, part of some trick to lure fans. If they had, they would have released it already.
.
#48
Posté 24 mars 2012 - 02:49
pavi132 wrote...
I was focused on the part that said 'One night walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.'
It sounds completely ridiculous.
perfect lead in for a drunk history video
#49
Posté 24 mars 2012 - 02:53
azc23 wrote...
its all indoctrination is as bad as "it was all a dream" or "you have amnesia" as a plot device.
Talking about how amnesia is a bad plot device in a game where the story ended to a deus ex machina is redundant.





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