Constantly losing connection to EA servers
#26
Posté 10 juillet 2012 - 10:24
Seriously, who ported the multiplayer functions? Because it has to be a port. No-one could design something this bad from scratch. Its never been stable, and tonight its been completely unplayable.
#27
Posté 11 juillet 2012 - 03:48
#28
Posté 11 juillet 2012 - 06:11
Yeah, just fix your servers or swallow your pride and let Steam take over.
#29
Posté 11 juillet 2012 - 06:30
Interesting.
#30
Posté 11 juillet 2012 - 09:04
Bioware i have been unable to play for the past 3 days and as a result my GRR has dropped to 77% i expect this to be filled to 100% when this issue is resolved AND i expect my GRR to be LOCKED to 100% UNTILL this issue is resolved.
GG (NOT).
#31
Posté 12 juillet 2012 - 02:20
I know it's not my conection, becuase I was downloading the Extended cut DLC at the same time, and whilst I was being DC'd from the game, the download was not interupted AT ALL, so yeah, evidence that It IS there server that's the probelm.
#32
Posté 12 juillet 2012 - 03:26
I really feel sorry for those people who actually uses BioWare points to buy PSPs and other kits and have their consumables wasted for nothing. To hell with comendation packs, BioWare owes us all an effing HUGE "I am sorry pack" with mass consumables and a couple of decent weapons to make up for all the times we used consumables and lost them from their "lost connection" fubar.
Can someone swallow their prided and call STEAM? Their stuff seems to actually work most of the time and the EA/BioWare devs seem to need a lot of hand holding.
#33
Posté 12 juillet 2012 - 03:29
I noticed that its only the PC that has this problem I tried on PS3 and it worked fine no long waiting for loading of DLC and Connection to EA Servers!
Modifié par jackygates, 12 juillet 2012 - 03:38 .
#34
Posté 12 juillet 2012 - 04:03
Modifié par rpgjaguar, 12 juillet 2012 - 04:04 .
#35
Posté 12 juillet 2012 - 11:22
XTR3M3 wrote...
I finally just said "eff it" and quit playing. You can adjust your EMS with Gibbed save game editor. I am tired of being disconnected and being told by techs that it is something on my end even though NOTHING ELSE I HAVE ON MY EFFING PC GETS DISCONNECTED. I also am tired of the intellectual cripples that suggest those of us having connection issues pirated the game or are using a cracked exe.
I really feel sorry for those people who actually uses BioWare points to buy PSPs and other kits and have their consumables wasted for nothing. To hell with comendation packs, BioWare owes us all an effing HUGE "I am sorry pack" with mass consumables and a couple of decent weapons to make up for all the times we used consumables and lost them from their "lost connection" fubar.
Can someone swallow their prided and call STEAM? Their stuff seems to actually work most of the time and the EA/BioWare devs seem to need a lot of hand holding.
I am glad it's not just me getting fobbed off. Just spent a week to'ing and fro'ing with EA tech support. It IS NOT a problem at my end. My husband plays online all the time (not ME3 incidentally, on Steam lol without ANY issues, no router ports open, no NAT forwarding).
I'm sick of them telling me to turn all my security off because Origin is f****n s****e I have it disconnected currently because when I connect now, it downloads a file called "blacklist" to my Roaming profile which seems to stop me playing even SP version of ME3 and also problems with ME2 but EA say there are no issues with Origin or ME3 and my game logs don't show any disconnects...WTF????? I haven't been able to get on at all the past week. Forget the shop, it hangs then you lose everything.
#36
Posté 12 juillet 2012 - 11:34
Modifié par Carlina, 12 juillet 2012 - 11:34 .
#37
Posté 13 juillet 2012 - 05:09
recently having a problem of being disconnected from games as well. Now I was
disconnected several seconds before dust-off. This is really irritating because
I don't get my cobra missiles and other perks I've used back and I don't
get any XP nor credits that were earned during the match. If being
disconnected didn't mean you lose everything, maybe it wouldn't be as
frustrating.
Is there any way to appeal directly to EA? We've all paid this game to have fun in our leisure
time, not to be frustrated by unfinished piece of software.
Modifié par VortaBlack, 13 juillet 2012 - 05:09 .
#38
Posté 13 juillet 2012 - 06:04
Ever since I started Multiplayer back in March, I've had a low rate of disconnections. It happened occasionally, but infrequently, maybe 5% of the time, or less. Most of those were video card overheating related issues.
This week, I made sure all the dust was out and improved airflow in my system a bit. I also played a few matches to make sure my classes were Gold Ready this weekend, and I experienced frequent disconnections, somewhere around 50% of the rounds I tried, I would end up disconnected. Sometimes it was before I entered a match. One time it sent me back to the main menu to reconnect to the EA servers and re-verify my DLC. After waiting a minute at that screen, I pressed the connect button and the rest of the session worked flawlessly (I finished 2 matches).
I'd say I noticed this shift about 3 days ago, when this thread became active again.
#39
Posté 13 juillet 2012 - 07:27
Not a happy bunny.
#40
Posté 14 juillet 2012 - 05:40
#41
Posté 14 juillet 2012 - 11:12
We should automatically get the victory pack because their servers are screwing up....again....it is probably the EACoreServer.exe software as well. When I get disconnected, trying to get into MP again just stays infinitely on the loading screen. I have to go into my task manager and end process on EACoreServer.exe and the MassEffect3.exe and then restart the game all over. Their servers also forget what permanent buff I have running as well...(the ones in the lower right corner that aren't consumable...the gear bonuses....and clears all of it out.
I can buy stuff just fine....there is a surprise. (with game earned credits of course. I would never waste real money on such a bugged program) I was also able to download the huge set of files to "fix install" at ridiculous MB/Sec speeds....I guess they bottled the MP server bandwidth and funneled it to the servers where people can buy stuff. Here is a clue EA.....people are going to quit buying stuff if you don't knock that crap off.
Yesterday I was able to finish 1 gold match on reapers cuz I wanted the packs. The victory pack should be just given to us now.
#42
Posté 15 juillet 2012 - 01:29
#43
Posté 15 juillet 2012 - 01:47
I have tried everything they have suggested and more.
This is not a problem with our stuff, it is a problem with theirs. STEAM has games where there are way more than 4 people playing in a MP match and guess what? I never get disconnected. Can someone call the STEAM devs? or is this flawed MP software part of EAware's "artistic integrity" and can't be changed....only expanded on?
EDIT**
I just lost connection while soloing. They really need to call STEAM.
Modifié par XTR3M3, 15 juillet 2012 - 02:01 .
#44
Posté 15 juillet 2012 - 02:09
#45
Posté 15 juillet 2012 - 02:18
Kirmy wrote...
Almost shocked that nothings been announced yet, you'd think we'd get a notification that they are aware or something.
This is one of the biggest topics since the beginning...they've known a long time.
See:
http://social.biowar...666123#12681969
So very many bugs are actually the fault of networking.
#46
Posté 15 juillet 2012 - 03:20
.458 wrote...
So very many bugs are actually the fault of networking.
...that NONE of my other online games suffer from. It is the fault of the EA/BioWare devs that need to fix their stuff.
We shouldn't have to go into command prompts and router configurations to play this game....even if that worked which it didn't.
I am going to try one last thing after this reinstall.
1. not downloading and installing the EC DLC and
2. playing a character without using some of the new weapons that EA got creative with to keep us from using them in SP. I am willing to bet their problem lies in either their security, the online only new MP weapons and their implementation or that annoying GR EMS. Wanna hear something that only added salt to the wound? My GR went down during my frustrating attempts to get a stable connection to their MP servers.....talk about all new levels of pissed off.
Modifié par XTR3M3, 15 juillet 2012 - 03:27 .
#47
Posté 15 juillet 2012 - 04:50
In my opinion it is EA servers fault. Why? I've played multiplayer from beginning without any problems till last month when I've started to be "losing conection" sometimes. Then after picking up Victory Pack I was unable (and my friend too) to play 4 days. They fixed this but 2 days ago I've played Operation Broadside crew goal, succeeded. From this moment I'm unable to "see" my characters at multi. Game states that I'm "connected to EA servers" but when I click at Multiplayer game is loading few minutes then gives me a message that I've lost connection and once again reconnects with EA servers succesfully. I click at multi .... and the story goes again.
I think the server login auth is messed up. I hope they can fix if not they will lose another player.
My Origin ID: BartP2
EDIT: Funny thing is that right now I can connect to Multiplayer but don't have new weapons and characters from Rebellion and Retribution DLC's even the game states that all DLC's are OK (checked). So EA servers sucks. Oh! I forgot, I still can't play because after loading screen nothing happens. Sad EA, sad. You are killing the spirit of ME universe for good. The patience of players is ending. Sad for Shepard.
Modifié par BartP2, 15 juillet 2012 - 05:53 .
#48
Posté 15 juillet 2012 - 06:30
#49
Posté 15 juillet 2012 - 07:32
XTR3M3 wrote...
.458 wrote...
So very many bugs are actually the fault of networking.
...that NONE of my other online games suffer from. It is the fault of the EA/BioWare devs that need to fix their stuff.
We shouldn't have to go into command prompts and router configurations to play this game....even if that worked which it didn't.
I am going to try one last thing after this reinstall.
1. not downloading and installing the EC DLC and
2. playing a character without using some of the new weapons that EA got creative with to keep us from using them in SP. I am willing to bet their problem lies in either their security, the online only new MP weapons and their implementation or that annoying GR EMS. Wanna hear something that only added salt to the wound? My GR went down during my frustrating attempts to get a stable connection to their MP servers.....talk about all new levels of pissed off.
To be fair to EA/BW, there are firewall issues in any network game. Routers and proxies complicate it greatly, many ISPs will not give out multiple IP addresses even for a fee. When a player goes outbound, there is no issue, the proxy or router can deal with that. When you are a host and players come inbound, things get complicated fast.
Their model for networking did not have to have a host in the config they used, but it saved THEM a lot of network and server load. It was much less expensive to create. This is not such a problem in a world where you can trust everyone, but millions of untrusted people kind of make it even more complicated for someone to host. This is probably one of the reasons their maps are limited to 4 people...traffic and other issues go up exponentially as you add more players.
Where BW/EA seem to be at fault is in not building their reliability layer on top of UDP better than they did. I do not believe they properly deal with lost packets, and especially truncated or fragmented packets (it would be much easier but the intermediate network devices all handle this differently and even their published programming interfaces are often wrong...detecting and dealing with truncation and fragmentation is far more of a problem than the books make it look). The other area they could have done better at is their handling of incompatible events...let's say a banshee sends an event to have her body disappear at the moment an event is sent for teleport from coordinate A to coordinate B...the fact that she can go from one place to another, but her body suddenly goes away tells me that they did not tie teleport event with the whole body reappearing...this is just plain silly when you know your network layer may cause an event to simply go away. Her reappearance in another location should force her body to initialize, period. The game seems to be full of places where single player is not an issue, but the glued on multiplayer does not account for what happens when pieces go away...back again to quitting too early on their network design.
#50
Posté 15 juillet 2012 - 08:30
So no operation for me, well no MP untill something get's fixed.





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