Mass Effect 3 Insanity Builds
#1
Posté 16 mars 2012 - 02:12
#2
Posté 16 mars 2012 - 02:24
#3
Posté 16 mars 2012 - 02:30
#4
Posté 16 mars 2012 - 02:35
Sarah Aran wrote...
...However, after my observations in Co-op...
Don't compare co-op to SP, the two are VERY different. If you play adept in MP, it says NOTHING about adept in SP, and likewise.
Also for example SP soldier has 3-4x more damage output than the MP counterpart.
Modifié par KainD, 16 mars 2012 - 02:36 .
#5
Posté 16 mars 2012 - 02:50
The adept is a biotic bomb machine (Dark Channel allows you to bomb even armored foes).
The infiltrator can cloak his or her way through most of the game (Kai Leng fight a little tricky for a sniper)
The Vangaurd Charge-Nova-Nova combo is near invulnerability as long as you don't get knocked back or fail to find a new charge target.
The sentinel with Defense Matrix is nearly as tankable as ME2.
And the engineer can go massive pet class or tech bomb blaster and be very effective.
#6
Posté 16 mars 2012 - 02:51
#7
Posté 16 mars 2012 - 03:22
Why would you need Dark Channel? You can bomb armored foes with Warp. You can bomb shield foes with Warp. I will have to try Dark Channel, however I believe that the effect is consumed with a Biotic Detonation so it no longer travels to another target.Tumedus wrote...
Honestly, they all are pretty godly on insanity if built and loaded right.
The adept is a biotic bomb machine (Dark Channel allows you to bomb even armored foes).
The infiltrator can cloak his or her way through most of the game (Kai Leng fight a little tricky for a sniper)
The Vangaurd Charge-Nova-Nova combo is near invulnerability as long as you don't get knocked back or fail to find a new charge target.
The sentinel with Defense Matrix is nearly as tankable as ME2.
And the engineer can go massive pet class or tech bomb blaster and be very effective.
#8
Posté 16 mars 2012 - 04:04
#9
Posté 16 mars 2012 - 04:12
Just going by what I have read on the fourms. I only have personal experience with the infiltrator and vangaurd so far. My understanding, though, was that you cannot pull or throw armored targets so you need dark channel and warp to activate the bomb on an armored target. If there are easier ways to do it, then that just makes the adept even more viable for insanity.Ishiken wrote...
Why would you need Dark Channel? You can bomb armored foes with Warp. You can bomb shield foes with Warp. I will have to try Dark Channel, however I believe that the effect is consumed with a Biotic Detonation so it no longer travels to another target.
#10
Posté 16 mars 2012 - 04:20
General strategy is easy enough.
- Unarmored enemies> cryo then incinerate or overload then incinerate
- Synthetics > Use sabotage (sabotage also works on reapers like brute, use it to kill things faster)
Or you can just throw strategy out the window and just spam overload.
#11
Posté 16 mars 2012 - 05:02
#12
Posté 16 mars 2012 - 05:29
For my insanity run with an Adept, I spec into Combo Mastery and if the target is not shield or armor then you just Singularity and use Throw to Detonate, since with Combo Mastery my Throw CD is like 0.6-0.7 seconds. If the target has Shield or Armor, then you use Warp and Throw to Detonate the Warp. I personally pick Barrier for more survivability. Adepts cannot clear a room like they did in ME1 but they can clear a room without using their gun at all.Tumedus wrote...
Just going by what I have read on the fourms. I only have personal experience with the infiltrator and vangaurd so far. My understanding, though, was that you cannot pull or throw armored targets so you need dark channel and warp to activate the bomb on an armored target. If there are easier ways to do it, then that just makes the adept even more viable for insanity.Ishiken wrote...
Why would you need Dark Channel? You can bomb armored foes with Warp. You can bomb shield foes with Warp. I will have to try Dark Channel, however I believe that the effect is consumed with a Biotic Detonation so it no longer travels to another target.
Modifié par Ishiken, 16 mars 2012 - 05:31 .
#13
Posté 16 mars 2012 - 05:49
Ishiken wrote...
Adepts cannot clear a room like they did in ME1 but they can clear a room without using their gun at all.
ME1, oh yeah:
Walks into a room, sees 8 people. Singularity=>Warp. Next!
Oh a big butt Krogan! Lift=>Throw. Hweee.
Oh, those were the times..
ME3 with ME1 biotics:
Oh, an Atlas! Lift=>Warp. bye!
Oh, a phantom! Throw. Hweee.
Well it was a little slower on insanity.. insanity in ME1 had enemies with a LOT of HP, buuuut, yeah, for those that haven't played ME1, or forgot how awesome biotics were in that game: ==> here's a little something.
Modifié par KainD, 16 mars 2012 - 06:02 .
#14
Posté 16 mars 2012 - 11:29
#15
Posté 16 mars 2012 - 12:25
I didn't consult any guides or anything, but I focused on getting my shields as strong as possible, and reducing my power cooldown as much as I could. I also took Liara with me on almost every mission since overload/singularity/warp was an insanely good combo attack. Oh, and I used Carnage for my bonus power, and had Liara's warp ammo set up for squad use.
I died more on normal mode with my vanguard.
Modifié par Zepheera, 16 mars 2012 - 12:30 .
#16
Posté 16 mars 2012 - 12:44
KainD wrote...
Sarah Aran wrote...
...However, after my observations in Co-op...
Don't compare co-op to SP, the two are VERY different. If you play adept in MP, it says NOTHING about adept in SP, and likewise.
Also for example SP soldier has 3-4x more damage output than the MP counterpart.
You're right, the two are very different, but if anything by and large any human character in Co-op is far less effective than its SP counterpart, so I still feel my comparison has some validity.. In single player you can get much bigger warp explosions as the passive and even the power evolutions are far more effective, not to mention the ability to equip armor that can further enhance powers.
I've yet to play the Adept for myself in SP, but looking at the numbers, and comparing them with my co-op experiences, I'm willing to bet the adept could be rightly returning to its place as a bulldozer in Insanity. It won't be the lifty throw class it once was, but I think gigantic ~1000N biotic explosions should serve as a nice stand-in
#17
Posté 16 mars 2012 - 01:42
#18
Posté 16 mars 2012 - 01:50
However the game suffers from the same issue as Witcher 2: it's difficulty is very inconsistent. For example the hardest mission in the game was the Grissom Academy mission. Not even the final battle was as hard as that one. But, yeah Sentinel+Revenant+Carnifex. Easy as pie.
Whatever you do, though, do not pick Vanguard if you play in insanity. It is not insane. It's simply impossible.
#19
Posté 16 mars 2012 - 02:00
This is pretty much the build I was going to use anyway. I just wanted some info on the other classes. I want high survivability, dmg is secondary in terms of this build. I will be using a import as well. In fact the import is a me2 sentinel I used on insanity mode. Sentinel made insanity just as easy as normal in me2, I hope it is the same in this one.Megakoresh wrote...
If you want a very easy insanity playthrough, then go Sentinel. I easily beat the game in insanity with this class (admittedly, I started out on level 35 due to my save being imported from ME2).
However the game suffers from the same issue as Witcher 2: it's difficulty is very inconsistent. For example the hardest mission in the game was the Grissom Academy mission. Not even the final battle was as hard as that one. But, yeah Sentinel+Revenant+Carnifex. Easy as pie.
Whatever you do, though, do not pick Vanguard if you play in insanity. It is not insane. It's simply impossible.
#20
Posté 16 mars 2012 - 02:28
Early warp levels for armored targets.
But Soldier is retarded easy
#21
Posté 16 mars 2012 - 02:33
FoFoZem wrote...
Adept with focus on Pull and Throw,
Early warp levels for armored targets.
But Soldier is retarded easy
Really? Soldier was really difficult in ME2.
#22
Posté 16 mars 2012 - 03:12
#23
Posté 16 mars 2012 - 04:23
#24
Posté 16 mars 2012 - 04:55
singularity and liara's stasis makes things laughably easy.
Modifié par S Atomeha, 16 mars 2012 - 04:56 .
#25
Posté 16 mars 2012 - 05:05
My character spec:
THIS BUILD IS BUILT TOWARDS BIOTIC EXPLOSIONS, 200% RECHARGE SPEED RECOMMENDED.
I hardly ever shoot my gun.
Biotic: Level 60 Heath: 825 Barrier: 850 (Started at level 30) Best character for any and all situations. Makes Insane seem like a glorified babies toy.
Warp: Maxed (4,5,6 - Detonate, Expose, Pierce)
Throw: Maxed (4,5,6 - Force, Detonate, Double Throw)
Sockwave: Rank 4 (4 - Force & Damage)
Singularity: Max (4,5,6 - Duration, Recharge Speed, Detonate)
I know having duration and detonate kind of interferes with each other but heres why I do it. I singularity a group with out shields and focus on shielded enemies. If I dont get take them out before singularity runs out Boom, they get destroyed or get a chunk of health gone.
Pull: Max (4,5,6 - Radius, Expose, Double pull)
Cluster Grenade: Max (4,5,6 - Force & Damage, Max Grenades, Force & Damage)
Barely use these but they are great to throw down narrow spots
Biotic Mastery: Max (4,5,6 - Damage & Force, Damage & Capacity, Combo Mastery)
Fitness: Max (4,5,6 - Durability, Barrier Recharge, Fitness Expert)
Go for shields and recharge time since you rarely ever will melee.
Bonus Power: Stasis: Max (4,5,6 - Stasis Strength, Recharge Speed, Bubble)
I chose Stasis for a couple of reasons: First off the bubble upgrade is extremely powerful. Just lay it over shielded enemies and boom they are frozen and the great thing is any enemy that walks into it also gets froze. Next reason is the Stasis Strength upgrade, enemies receive 150% more damage while they are trapped in Stasis. That makes it very important allowing you to clear rooms and groups of enemies in the matter of seconds.
Some easy Biotic Explosions to use:
Stasis + Throw, pull, warp, shockwave. Easy way to clear out clustered groups.
Pull + Throw works really well as well. Best thing is with double pull and double throw you can do 2 Biotic explosions in 2 different areas. Very usefull.
Warp + Throw is my most used Explosion. Use on shielded and Armored enemies to kill very fast. Use just 2 times on Brutes to kill and 3-4 on atlas's to destroy. Also great against Banshees since it stuns as well.
Tips and suggestions:
1. Anything without shields can be taken out quickly. Throw and Pull works wonders.
2. Husks are annoying so just keep spamming throw on them. Usually just takes one to kill since it knocks them out of the map half the time.
3. Take Liara. Her one power upgraded increases Parties Biotic power. Very Useful. ALos gives you access to double Singularities, Double Stasis, Double Warps. Also you can have her Ammo power help you as well if you prefer. I never shoot so I dont use it.
4. Get Inferno Armor as fast as possible. It increases your Biotics Power and Recharge Speed greatly.
5. Any upgrades got at Glyphs Terminal should be put towards Power for Biotics when given the chance. You wont regret it.
6. Biotic Combo/Explosion anything you can especially with this build. You will keep checking the difficulty thinking its on Casual.
Power Point Placement when starting:
1: Try to get your Biotic Mastery, Warp, Throw up first. Fitness, Pull, Stasis, and Singularity second.
2: Try to get Liara's Stasis and Singularity up first. You can also increase her power thats helps your Biotic up as well.
Hope this helps anyone who wants to try out a Biotic.





Retour en haut






