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So Synthesis, destroy and control, what is the best ending


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200 réponses à ce sujet

#176
Br3admax

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I never said that they were not all Paragon, except Refuse maybe.

#177
KaiserShep

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The galaxy would celebrate the death of the reapers. Whether its paragon or otherwise is irrelevant.

#178
LiL Reapur

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BIOWAREMOD0?

Will be here shortly........

#179
Nole

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Renegade control.

#180
Random Geth

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The one where you turn off your game after the TIM encounter. That's the best ending, easily.

#181
DirtyPhoenix

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WittingEight65 wrote...

Renegade control.



#182
Ranger Jack Walker

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Paragon Control.

#183
Br3admax

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Shepard committing suicide was a Paragon like action. That doesn't make them Paragon.

#184
dorktainian

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KaiserShep wrote...

The galaxy would celebrate the death of the reapers. Whether its paragon or otherwise is irrelevant.



#185
Eterna

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There is no best ending. It is just opinion.

#186
Han Shot First

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The one with dead Reapers and a dead Catalyst.

#187
Nashtalia

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Destroy







:crying:

#188
Fallout Fanboy N7

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I liked the ending where the illusive man turns into a husk and eats shepards brains.

#189
Nashtalia

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this seems the right place to say this and quoting someone familiar

[Sovereign] : "you exisist because we allow it and you will end because we demand it"

talk about shoe-horning / a warning to one's inevitable end :(

#190
a_rrow

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Finished the game this morning and chose destroy ending here are my reasons.
Firstly although my sheperd was about 80% paragon I didn't play in a way that I thought she is paragon and wouldn't do/say the renegade options I just went for what felt right at the time depending on situations that effected her mental state at that time, therefore I didn't worry at the final descision what was paragon or renegade. So my thoughts on each choice were:

Control option sees sheperd turned into what? a program? That can control the reapers for how long? Programs can be rewritten, overwritten or deleted and I don't believe that the starchild or the reapers wouldn't try this at some point to finish their work.

Synthesise was a hard one. The thought of all life evolving together was a nice idea and I personally loved seeing EDI and joker together at the end. But I did not like that the reapers would be allowed to survive and one day start their cycle again, which they would because organic life would begin again. Life will always find a way, so for that reason synthesise was not an option to me at all.

For the above reasons destroy was the only option left to my sheperd, it was the only way to truly stop the reapers from ever completing another cycle. Although it upset me to wipe out the geth and EDI as well everyone was aware that the reapers were to be "stopped whatever the cost" and they weren't the only ones to get ****ed there were heavy losses to all races in the war and even more with the destruction of the relays.
Also it was my shepherds destiny to stop the reapers and although in every other situation she managed to save as many people as possible this was a full scale galactic war it was impossible not to sustain heavy losses and make tough sacrafices.

#191
Yestare7

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Synth and control are the bottom of the barrel, unsurprisingly.

social.bioware.com/4323819/polls/44634/


:lol::lol::lol:

#192
AlanC9

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I'm amazed that Synth beats Control there.

#193
CronoDragoon

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HYR 2.0 wrote...
Well, maybe Tali can, but Shepard can't build anything. Gotta have arms and legs to do that.


Why would Shepard cut off his own arms and legs?

#194
AlanC9

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I think that was a joke about the breath clip not showing them.

#195
CronoDragoon

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I know, just being intentionally obtuse.

#196
RainbowDazed

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I'd rate the endings like this:

1) Synthesis
2) Renegade-Control
3) Refuse
4) Destroy
5) Paragon-Control

#197
mass perfection

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Vaporize.

#198
Brovikk Rasputin

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They're all good endings in their own ways. It all depends on the Shepard in question.

#199
SilJeff

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Paragon control is my favorite.

Destroy is probably the best, even with the sacrifice of EDI and the Geth (assuming the Geth were alive after Rannoch), however.

Either way, I rank them:
1. Paragon Control
2. high EMS Destroy
3. synthesis
4. low EMS endings
5. Refuse

#200
Alien Number Six

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The one where Capt. Anderson wakes you up in your quarters and tells you he needs you on the bridge because your approching Eden Prime.